/[svn]/linuxsampler/trunk/src/engines/gig/Voice.h
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revision 233 by schoenebeck, Tue Sep 7 09:32:21 2004 UTC revision 502 by letz, Fri Apr 29 14:20:22 2005 UTC
# Line 3  Line 3 
3   *   LinuxSampler - modular, streaming capable sampler                     *   *   LinuxSampler - modular, streaming capable sampler                     *
4   *                                                                         *   *                                                                         *
5   *   Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck   *   *   Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck   *
6     *   Copyright (C) 2005 Christian Schoenebeck                              *
7   *                                                                         *   *                                                                         *
8   *   This program is free software; you can redistribute it and/or modify  *   *   This program is free software; you can redistribute it and/or modify  *
9   *   it under the terms of the GNU General Public License as published by  *   *   it under the terms of the GNU General Public License as published by  *
# Line 31  Line 32 
32    
33  #include "../../common/RTMath.h"  #include "../../common/RTMath.h"
34  #include "../../common/RingBuffer.h"  #include "../../common/RingBuffer.h"
35  #include "../../common/RTELMemoryPool.h"  #include "../../common/Pool.h"
36  #include "../../drivers/audio/AudioOutputDevice.h"  #include "../../drivers/audio/AudioOutputDevice.h"
37  #include "../../lib/fileloader/libgig/gig.h"  #include "../../lib/fileloader/libgig/gig.h"
38  #include "../common/BiquadFilter.h"  #include "../common/BiquadFilter.h"
39    //#include "EngineGlobals.h"
40  #include "Engine.h"  #include "Engine.h"
41    #include "EngineChannel.h"
42  #include "Stream.h"  #include "Stream.h"
43  #include "DiskThread.h"  #include "DiskThread.h"
44    
# Line 43  Line 46 
46  #include "Filter.h"  #include "Filter.h"
47  #include "../common/LFO.h"  #include "../common/LFO.h"
48    
 #define USE_LINEAR_INTERPOLATION        0  ///< set to 0 if you prefer cubic interpolation (slower, better quality)  
 #define ENABLE_FILTER                   1  ///< if set to 0 then filter (VCF) code is ignored on compile time  
 #define FILTER_UPDATE_PERIOD            64 ///< amount of sample points after which filter parameters (cutoff, resonance) are going to be updated (higher value means less CPU load, but also worse parameter resolution, this value will be aligned to a power of two)  
 #define FORCE_FILTER_USAGE              0  ///< if set to 1 then filter is always used, if set to 0 filter is used only in case the instrument file defined one  
 #define FILTER_CUTOFF_MAX               10000.0f ///< maximum cutoff frequency (10kHz)  
 #define FILTER_CUTOFF_MIN               100.0f   ///< minimum cutoff frequency (100Hz)  
   
 // Uncomment following line to override external cutoff controller  
 //#define OVERRIDE_FILTER_CUTOFF_CTRL   1  ///< set to an arbitrary MIDI control change controller (e.g. 1 for 'modulation wheel')  
   
 // Uncomment following line to override external resonance controller  
 //#define OVERRIDE_FILTER_RES_CTRL      91  ///< set to an arbitrary MIDI control change controller (e.g. 91 for 'effect 1 depth')  
   
 // Uncomment following line to override filter type  
 //#define OVERRIDE_FILTER_TYPE          ::gig::vcf_type_lowpass  ///< either ::gig::vcf_type_lowpass, ::gig::vcf_type_bandpass or ::gig::vcf_type_highpass  
   
49  namespace LinuxSampler { namespace gig {  namespace LinuxSampler { namespace gig {
50    
51      class Engine;      class Engine;
52      class EGADSR;      class EGADSR;
53        class EGDecay;
54      class VCAManipulator;      class VCAManipulator;
55      class VCFCManipulator;      class VCFCManipulator;
56      class VCOManipulator;      class VCOManipulator;
# Line 80  namespace LinuxSampler { namespace gig { Line 68  namespace LinuxSampler { namespace gig {
68       */       */
69      class Voice {      class Voice {
70          public:          public:
71                // Types
72                enum type_t {
73                    type_normal,
74                    type_release_trigger_required,  ///< If the key of this voice will be released, it causes a release triggered voice to be spawned
75                    type_release_trigger            ///< Release triggered voice which cannot be killed by releasing its key
76                };
77    
78              // Attributes              // Attributes
79                type_t       Type;         ///< Voice Type
80              int          MIDIKey;      ///< MIDI key number of the key that triggered the voice              int          MIDIKey;      ///< MIDI key number of the key that triggered the voice
81                uint         KeyGroup;
82              DiskThread*  pDiskThread;  ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again              DiskThread*  pDiskThread;  ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again
83    
84              // Methods              // Methods
85              Voice();              Voice();
86             ~Voice();              virtual ~Voice();
87              void Kill();              void Kill(Pool<Event>::Iterator& itKillEvent);
88              void Render(uint Samples);              void Render(uint Samples);
89              void Reset();              void Reset();
90              void SetOutput(AudioOutputDevice* pAudioOutputDevice);              void SetOutput(AudioOutputDevice* pAudioOutputDevice);
91              void SetEngine(Engine* pEngine);              void SetEngine(Engine* pEngine);
92              int  Trigger(Event* pNoteOnEvent, int PitchBend, ::gig::Instrument* pInstrument, int iLayer = 0);              int  Trigger(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent, int PitchBend, ::gig::Instrument* pInstrument, int iLayer, bool ReleaseTriggerVoice, bool VoiceStealingAllowed);
93              inline bool IsActive() { return Active; }              inline bool IsActive() { return PlaybackState; }
94          private:          //private:
95              // Types              // Types
96              enum playback_state_t {              enum playback_state_t {
97                  playback_state_ram,                  playback_state_end  = 0,
98                  playback_state_disk,                  playback_state_ram  = 1,
99                  playback_state_end                  playback_state_disk = 2
100              };              };
101    
102              // Attributes              // Attributes
103              gig::Engine*                pEngine;            ///< Pointer to the sampler engine, to be able to access the event lists.              EngineChannel*              pEngineChannel;
104                Engine*                     pEngine;            ///< Pointer to the sampler engine, to be able to access the event lists.
105              float                       Volume;             ///< Volume level of the voice              float                       Volume;             ///< Volume level of the voice
106                float                       PanLeft;
107                float                       PanRight;
108                float                       CrossfadeVolume;    ///< Current attenuation level caused by a crossfade (only if a crossfade is defined of course)
109              double                      Pos;                ///< Current playback position in sample              double                      Pos;                ///< Current playback position in sample
110              double                      PitchBase;          ///< Basic pitch depth, stays the same for the whole life time of the voice              float                       PitchBase;          ///< Basic pitch depth, stays the same for the whole life time of the voice
111              double                      PitchBend;          ///< Current pitch value of the pitchbend wheel              float                       PitchBend;          ///< Current pitch value of the pitchbend wheel
112              ::gig::Sample*              pSample;            ///< Pointer to the sample to be played back              ::gig::Sample*              pSample;            ///< Pointer to the sample to be played back
113              ::gig::Region*              pRegion;            ///< Pointer to the articulation information of the respective keyboard region of this voice              ::gig::Region*              pRegion;            ///< Pointer to the articulation information of the respective keyboard region of this voice
114              bool                        Active;             ///< If this voice object is currently in usage              ::gig::DimensionRegion*     pDimRgn;            ///< Pointer to the articulation information of current dimension region of this voice
115              playback_state_t            PlaybackState;      ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly              playback_state_t            PlaybackState;      ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
116              bool                        DiskVoice;          ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false              bool                        DiskVoice;          ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
117              Stream::reference_t         DiskStreamRef;      ///< Reference / link to the disk stream              Stream::reference_t         DiskStreamRef;      ///< Reference / link to the disk stream
118                int                         RealSampleWordsLeftToRead; ///< Number of samples left to read, not including the silence added for the interpolator
119              unsigned long               MaxRAMPos;          ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.              unsigned long               MaxRAMPos;          ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
120              bool                        RAMLoop;            ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping              bool                        RAMLoop;            ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
121              int                         LoopCyclesLeft;     ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed              uint                        LoopCyclesLeft;     ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed
122              uint                        Delay;              ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle              uint                        Delay;              ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
123              EGADSR*                     pEG1;               ///< Envelope Generator 1 (Amplification)              EGADSR*                     pEG1;               ///< Envelope Generator 1 (Amplification)
124              EGADSR*                     pEG2;               ///< Envelope Generator 2 (Filter cutoff frequency)              EGADSR*                     pEG2;               ///< Envelope Generator 2 (Filter cutoff frequency)
# Line 134  namespace LinuxSampler { namespace gig { Line 136  namespace LinuxSampler { namespace gig {
136              LFO<gig::VCAManipulator>*   pLFO1;              ///< Low Frequency Oscillator 1 (Amplification)              LFO<gig::VCAManipulator>*   pLFO1;              ///< Low Frequency Oscillator 1 (Amplification)
137              LFO<gig::VCFCManipulator>*  pLFO2;             ///< Low Frequency Oscillator 2 (Filter cutoff frequency)              LFO<gig::VCFCManipulator>*  pLFO2;             ///< Low Frequency Oscillator 2 (Filter cutoff frequency)
138              LFO<gig::VCOManipulator>*   pLFO3;              ///< Low Frequency Oscillator 3 (Pitch)              LFO<gig::VCOManipulator>*   pLFO3;              ///< Low Frequency Oscillator 3 (Pitch)
139              Event*                      pTriggerEvent;      ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).              Pool<Event>::Iterator       itTriggerEvent;      ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
140            //public: // FIXME: just made public for debugging (sanity check in Engine::RenderAudio()), should be changed to private before the final release
141                Pool<Event>::Iterator       itKillEvent;         ///< Event which caused this voice to be killed
142            //private:
143                int                         SynthesisMode;
144    
145              // Static Methods              // Static Methods
146              static float CalculateFilterCutoffCoeff();              static float CalculateFilterCutoffCoeff();
147              static int   CalculateFilterUpdateMask();              static int   CalculateFilterUpdateMask();
148    
149              // Methods              // Methods
150              void        ProcessEvents(uint Samples);              void KillImmediately();
151              #if ENABLE_FILTER              void ProcessEvents(uint Samples);
152              void        CalculateBiquadParameters(uint Samples);              void CalculateBiquadParameters(uint Samples);
153              #endif // ENABLE_FILTER              void Synthesize(uint Samples, sample_t* pSrc, uint Skip);
154              void        Interpolate(uint Samples, sample_t* pSrc, uint Skip);  
155              void        InterpolateAndLoop(uint Samples, sample_t* pSrc, uint Skip);              inline float CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) {
156              inline void InterpolateOneStep_Stereo(sample_t* pSrc, int& i, float& effective_volume, float& pitch, biquad_param_t& bq_base, biquad_param_t& bq_main) {                  float att = (!pDimRgn->Crossfade.out_end) ? CrossfadeControllerValue / 127.0f /* 0,0,0,0 means no crossfade defined */
157                  int   pos_int   = RTMath::DoubleToInt(this->Pos);  // integer position                            : (CrossfadeControllerValue < pDimRgn->Crossfade.in_end) ?
158                  float pos_fract = this->Pos - pos_int;             // fractional part of position                                  ((CrossfadeControllerValue <= pDimRgn->Crossfade.in_start) ? 0.0f
159                  pos_int <<= 1;                                  : float(CrossfadeControllerValue - pDimRgn->Crossfade.in_start) / float(pDimRgn->Crossfade.in_end - pDimRgn->Crossfade.in_start))
160                              : (CrossfadeControllerValue <= pDimRgn->Crossfade.out_start) ? 1.0f
161                  #if USE_LINEAR_INTERPOLATION                            : (CrossfadeControllerValue < pDimRgn->Crossfade.out_end) ? float(pDimRgn->Crossfade.out_end - CrossfadeControllerValue) / float(pDimRgn->Crossfade.out_end - pDimRgn->Crossfade.out_start)
162                      #if ENABLE_FILTER                            : 0.0f;
163                          // left channel                  return pDimRgn->InvertAttenuationController ? 1 - att : att;
                         pEngine->pOutputLeft[i]    += this->FilterLeft.Apply(&bq_base, &bq_main, effective_volume * (pSrc[pos_int]   + pos_fract * (pSrc[pos_int+2] - pSrc[pos_int])));  
                         // right channel  
                         pEngine->pOutputRight[i++] += this->FilterRight.Apply(&bq_base, &bq_main, effective_volume * (pSrc[pos_int+1] + pos_fract * (pSrc[pos_int+3] - pSrc[pos_int+1])));  
                     #else // no filter  
                         // left channel  
                         pEngine->pOutputLeft[i]    += effective_volume * (pSrc[pos_int]   + pos_fract * (pSrc[pos_int+2] - pSrc[pos_int]));  
                         // right channel  
                         pEngine->pOutputRight[i++] += effective_volume * (pSrc[pos_int+1] + pos_fract * (pSrc[pos_int+3] - pSrc[pos_int+1]));  
                     #endif // ENABLE_FILTER  
                 #else // polynomial interpolation  
                     // calculate left channel  
                     float xm1 = pSrc[pos_int];  
                     float x0  = pSrc[pos_int+2];  
                     float x1  = pSrc[pos_int+4];  
                     float x2  = pSrc[pos_int+6];  
                     float a   = (3.0f * (x0 - x1) - xm1 + x2) * 0.5f;  
                     float b   = 2.0f * x1 + xm1 - (5.0f * x0 + x2) * 0.5f;  
                     float c   = (x1 - xm1) * 0.5f;  
                     #if ENABLE_FILTER  
                         pEngine->pOutputLeft[i] += this->FilterLeft.Apply(&bq_base, &bq_main, effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0));  
                     #else // no filter  
                         pEngine->pOutputLeft[i] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);  
                     #endif // ENABLE_FILTER  
   
                     //calculate right channel  
                     xm1 = pSrc[pos_int+1];  
                     x0  = pSrc[pos_int+3];  
                     x1  = pSrc[pos_int+5];  
                     x2  = pSrc[pos_int+7];  
                     a   = (3.0f * (x0 - x1) - xm1 + x2) * 0.5f;  
                     b   = 2.0f * x1 + xm1 - (5.0f * x0 + x2) * 0.5f;  
                     c   = (x1 - xm1) * 0.5f;  
                     #if ENABLE_FILTER  
                         pEngine->pOutputRight[i++] += this->FilterRight.Apply(&bq_base, &bq_main, effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0));  
                     #else // no filter  
                         pEngine->pOutputRight[i++] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);  
                     #endif // ENABLE_FILTER  
                 #endif // USE_LINEAR_INTERPOLATION  
   
                 this->Pos += pitch;  
             }  
   
             inline void InterpolateOneStep_Mono(sample_t* pSrc, int& i, float& effective_volume, float& pitch,  biquad_param_t& bq_base, biquad_param_t& bq_main) {  
                 int   pos_int   = RTMath::DoubleToInt(this->Pos);  // integer position  
                 float pos_fract = this->Pos - pos_int;             // fractional part of position  
   
                 #if USE_LINEAR_INTERPOLATION  
                     float sample_point  = effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+1] - pSrc[pos_int]));  
                 #else // polynomial interpolation  
                     float xm1 = pSrc[pos_int];  
                     float x0  = pSrc[pos_int+1];  
                     float x1  = pSrc[pos_int+2];  
                     float x2  = pSrc[pos_int+3];  
                     float a   = (3.0f * (x0 - x1) - xm1 + x2) * 0.5f;  
                     float b   = 2.0f * x1 + xm1 - (5.0f * x0 + x2) * 0.5f;  
                     float c   = (x1 - xm1) * 0.5f;  
                     float sample_point = effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);  
                 #endif // USE_LINEAR_INTERPOLATION  
   
                 #if ENABLE_FILTER  
                     sample_point = this->FilterLeft.Apply(&bq_base, &bq_main, sample_point);  
                 #endif // ENABLE_FILTER  
   
                 pEngine->pOutputLeft[i]    += sample_point;  
                 pEngine->pOutputRight[i++] += sample_point;  
   
                 this->Pos += pitch;  
164              }              }
165    
166              inline float Constrain(float ValueToCheck, float Min, float Max) {              inline float Constrain(float ValueToCheck, float Min, float Max) {

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