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#include <gig.h> |
#include <gig.h> |
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#include "../../common/RTMath.h" |
#include "../../common/RTMath.h" |
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#include "../../common/RingBuffer.h" |
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#include "../../common/Pool.h" |
#include "../../common/Pool.h" |
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#include "../../drivers/audio/AudioOutputDevice.h" |
#include "../../drivers/audio/AudioOutputDevice.h" |
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#include "../common/BiquadFilter.h" |
#include "../common/BiquadFilter.h" |
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#include "Filter.h" |
#include "Filter.h" |
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#include "../common/LFOBase.h" |
#include "../common/LFOBase.h" |
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#include "SynthesisParam.h" |
#include "SynthesisParam.h" |
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#include "SmoothVolume.h" |
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// include the appropriate (unsigned) triangle LFO implementation |
// include the appropriate (unsigned) triangle LFO implementation |
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#if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION |
#if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION |
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type_release_trigger_required, ///< If the key of this voice will be released, it causes a release triggered voice to be spawned |
type_release_trigger_required, ///< If the key of this voice will be released, it causes a release triggered voice to be spawned |
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type_release_trigger ///< Release triggered voice which cannot be killed by releasing its key |
type_release_trigger ///< Release triggered voice which cannot be killed by releasing its key |
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}; |
}; |
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// Attributes |
// Attributes |
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type_t Type; ///< Voice Type |
type_t Type; ///< Voice Type |
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int MIDIKey; ///< MIDI key number of the key that triggered the voice |
int MIDIKey; ///< MIDI key number of the key that triggered the voice |
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// Attributes |
// Attributes |
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EngineChannel* pEngineChannel; |
EngineChannel* pEngineChannel; |
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Engine* pEngine; ///< Pointer to the sampler engine, to be able to access the event lists. |
Engine* pEngine; ///< Pointer to the sampler engine, to be able to access the event lists. |
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float Volume; ///< Volume level of the voice |
float VolumeLeft; ///< Left channel volume. This factor is calculated when the voice is triggered and doesn't change after that. |
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float PanLeft; |
float VolumeRight; ///< Right channel volume. This factor is calculated when the voice is triggered and doesn't change after that. |
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float PanRight; |
SmoothVolume CrossfadeSmoother; ///< Crossfade volume, updated by crossfade CC events |
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float CrossfadeVolume; ///< Current attenuation level caused by a crossfade (only if a crossfade is defined of course) |
SmoothVolume VolumeSmoother; ///< Volume, updated by CC 7 (volume) events |
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SmoothVolume PanLeftSmoother; ///< Left channel volume, updated by CC 10 (pan) events |
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SmoothVolume PanRightSmoother; ///< Right channel volume, updated by CC 10 (pan) events |
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double Pos; ///< Current playback position in sample |
double Pos; ///< Current playback position in sample |
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float PitchBase; ///< Basic pitch depth, stays the same for the whole life time of the voice |
float PitchBase; ///< Basic pitch depth, stays the same for the whole life time of the voice |
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float PitchBend; ///< Current pitch value of the pitchbend wheel |
float PitchBend; ///< Current pitch value of the pitchbend wheel |
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Pool<Event>::Iterator itKillEvent; ///< Event which caused this voice to be killed |
Pool<Event>::Iterator itKillEvent; ///< Event which caused this voice to be killed |
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//private: |
//private: |
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int SynthesisMode; |
int SynthesisMode; |
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float fFinalVolume; |
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float fFinalCutoff; |
float fFinalCutoff; |
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float fFinalResonance; |
float fFinalResonance; |
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SynthesisParam finalSynthesisParameters; |
SynthesisParam finalSynthesisParameters; |
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void processCutoffEvent(RTList<Event>::Iterator& itEvent); |
void processCutoffEvent(RTList<Event>::Iterator& itEvent); |
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void processResonanceEvent(RTList<Event>::Iterator& itEvent); |
void processResonanceEvent(RTList<Event>::Iterator& itEvent); |
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inline float CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) { |
inline uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) { |
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float att = (!pDimRgn->Crossfade.out_end) ? CrossfadeControllerValue / 127.0f /* 0,0,0,0 means no crossfade defined */ |
uint8_t c = std::max(CrossfadeControllerValue, pDimRgn->AttenuationControllerThreshold); |
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: (CrossfadeControllerValue < pDimRgn->Crossfade.in_end) ? |
c = (!pDimRgn->Crossfade.out_end) ? c /* 0,0,0,0 means no crossfade defined */ |
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((CrossfadeControllerValue <= pDimRgn->Crossfade.in_start) ? 0.0f |
: (c < pDimRgn->Crossfade.in_end) ? |
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: float(CrossfadeControllerValue - pDimRgn->Crossfade.in_start) / float(pDimRgn->Crossfade.in_end - pDimRgn->Crossfade.in_start)) |
((c <= pDimRgn->Crossfade.in_start) ? 0 |
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: (CrossfadeControllerValue <= pDimRgn->Crossfade.out_start) ? 1.0f |
: 127 * (c - pDimRgn->Crossfade.in_start) / (pDimRgn->Crossfade.in_end - pDimRgn->Crossfade.in_start)) |
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: (CrossfadeControllerValue < pDimRgn->Crossfade.out_end) ? float(pDimRgn->Crossfade.out_end - CrossfadeControllerValue) / float(pDimRgn->Crossfade.out_end - pDimRgn->Crossfade.out_start) |
: (c <= pDimRgn->Crossfade.out_start) ? 127 |
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: 0.0f; |
: (c < pDimRgn->Crossfade.out_end) ? 127 * (pDimRgn->Crossfade.out_end - c) / (pDimRgn->Crossfade.out_end - pDimRgn->Crossfade.out_start) |
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return pDimRgn->InvertAttenuationController ? 1 - att : att; |
: 0; |
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return pDimRgn->InvertAttenuationController ? 127 - c : c; |
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} |
} |
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inline float Constrain(float ValueToCheck, float Min, float Max) { |
inline float Constrain(float ValueToCheck, float Min, float Max) { |