/[svn]/linuxsampler/trunk/src/engines/gig/Voice.h
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Contents of /linuxsampler/trunk/src/engines/gig/Voice.h

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Revision 460 - (show annotations) (download) (as text)
Mon Mar 14 22:35:44 2005 UTC (19 years, 1 month ago) by schoenebeck
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File size: 11004 byte(s)
* spawning layered voices now within a loop instead of recursively (fixes
  segmentation fault under heavy voice count load and reduces stress on the
  stack)
* voice stealing operates on all engine channels now
* limit voice stealing to MAX_AUDIO_VOICES thefts per audio fragment cycle
* fixed keygroup handling (layered voices could kill each other)

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #ifndef __LS_GIG_VOICE_H__
25 #define __LS_GIG_VOICE_H__
26
27 #include "../../common/global.h"
28
29 #if DEBUG_HEADERS
30 # warning Voice.h included
31 #endif // DEBUG_HEADERS
32
33 #include "../../common/RTMath.h"
34 #include "../../common/RingBuffer.h"
35 #include "../../common/Pool.h"
36 #include "../../drivers/audio/AudioOutputDevice.h"
37 #include "../../lib/fileloader/libgig/gig.h"
38 #include "../common/BiquadFilter.h"
39 //#include "EngineGlobals.h"
40 #include "Engine.h"
41 #include "EngineChannel.h"
42 #include "Stream.h"
43 #include "DiskThread.h"
44
45 #include "EGDecay.h"
46 #include "Filter.h"
47 #include "../common/LFO.h"
48
49 namespace LinuxSampler { namespace gig {
50
51 class Engine;
52 class EGADSR;
53 class EGDecay;
54 class VCAManipulator;
55 class VCFCManipulator;
56 class VCOManipulator;
57
58 /// Reflects a MIDI controller
59 struct midi_ctrl {
60 uint8_t controller; ///< MIDI control change controller number
61 uint8_t value; ///< Current MIDI controller value
62 float fvalue; ///< Transformed / effective value (e.g. volume level or filter cutoff frequency)
63 };
64
65 /** Gig Voice
66 *
67 * Renders a voice for the Gigasampler format.
68 */
69 class Voice {
70 public:
71 // Types
72 enum type_t {
73 type_normal,
74 type_release_trigger_required, ///< If the key of this voice will be released, it causes a release triggered voice to be spawned
75 type_release_trigger ///< Release triggered voice which cannot be killed by releasing its key
76 };
77
78 // Attributes
79 type_t Type; ///< Voice Type
80 int MIDIKey; ///< MIDI key number of the key that triggered the voice
81 uint KeyGroup;
82 DiskThread* pDiskThread; ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again
83
84 // Methods
85 Voice();
86 ~Voice();
87 void Kill(Pool<Event>::Iterator& itKillEvent);
88 void Render(uint Samples);
89 void Reset();
90 void SetOutput(AudioOutputDevice* pAudioOutputDevice);
91 void SetEngine(Engine* pEngine);
92 int Trigger(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent, int PitchBend, ::gig::Instrument* pInstrument, int iLayer, bool ReleaseTriggerVoice, bool VoiceStealingAllowed);
93 inline bool IsActive() { return PlaybackState; }
94 //private:
95 // Types
96 enum playback_state_t {
97 playback_state_end = 0,
98 playback_state_ram = 1,
99 playback_state_disk = 2
100 };
101
102 // Attributes
103 EngineChannel* pEngineChannel;
104 Engine* pEngine; ///< Pointer to the sampler engine, to be able to access the event lists.
105 float Volume; ///< Volume level of the voice
106 float PanLeft;
107 float PanRight;
108 float CrossfadeVolume; ///< Current attenuation level caused by a crossfade (only if a crossfade is defined of course)
109 double Pos; ///< Current playback position in sample
110 float PitchBase; ///< Basic pitch depth, stays the same for the whole life time of the voice
111 float PitchBend; ///< Current pitch value of the pitchbend wheel
112 ::gig::Sample* pSample; ///< Pointer to the sample to be played back
113 ::gig::Region* pRegion; ///< Pointer to the articulation information of the respective keyboard region of this voice
114 ::gig::DimensionRegion* pDimRgn; ///< Pointer to the articulation information of current dimension region of this voice
115 playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
116 bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
117 Stream::reference_t DiskStreamRef; ///< Reference / link to the disk stream
118 int RealSampleWordsLeftToRead; ///< Number of samples left to read, not including the silence added for the interpolator
119 unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
120 bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
121 uint LoopCyclesLeft; ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed
122 uint Delay; ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
123 EGADSR* pEG1; ///< Envelope Generator 1 (Amplification)
124 EGADSR* pEG2; ///< Envelope Generator 2 (Filter cutoff frequency)
125 EGDecay* pEG3; ///< Envelope Generator 3 (Pitch)
126 Filter FilterLeft;
127 Filter FilterRight;
128 midi_ctrl VCFCutoffCtrl;
129 midi_ctrl VCFResonanceCtrl;
130 int FilterUpdateCounter; ///< Used to update filter parameters all FILTER_UPDATE_PERIOD samples
131 static const float FILTER_CUTOFF_COEFF;
132 static const int FILTER_UPDATE_MASK;
133 VCAManipulator* pVCAManipulator;
134 VCFCManipulator* pVCFCManipulator;
135 VCOManipulator* pVCOManipulator;
136 LFO<gig::VCAManipulator>* pLFO1; ///< Low Frequency Oscillator 1 (Amplification)
137 LFO<gig::VCFCManipulator>* pLFO2; ///< Low Frequency Oscillator 2 (Filter cutoff frequency)
138 LFO<gig::VCOManipulator>* pLFO3; ///< Low Frequency Oscillator 3 (Pitch)
139 Pool<Event>::Iterator itTriggerEvent; ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
140 //public: // FIXME: just made public for debugging (sanity check in Engine::RenderAudio()), should be changed to private before the final release
141 Pool<Event>::Iterator itKillEvent; ///< Event which caused this voice to be killed
142 //private:
143 int SynthesisMode;
144
145 // Static Methods
146 static float CalculateFilterCutoffCoeff();
147 static int CalculateFilterUpdateMask();
148
149 // Methods
150 void KillImmediately();
151 void ProcessEvents(uint Samples);
152 void CalculateBiquadParameters(uint Samples);
153 void Synthesize(uint Samples, sample_t* pSrc, uint Skip);
154
155 inline float CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) {
156 float att = (!pDimRgn->Crossfade.out_end) ? CrossfadeControllerValue / 127.0f /* 0,0,0,0 means no crossfade defined */
157 : (CrossfadeControllerValue < pDimRgn->Crossfade.in_end) ?
158 ((CrossfadeControllerValue <= pDimRgn->Crossfade.in_start) ? 0.0f
159 : float(CrossfadeControllerValue - pDimRgn->Crossfade.in_start) / float(pDimRgn->Crossfade.in_end - pDimRgn->Crossfade.in_start))
160 : (CrossfadeControllerValue <= pDimRgn->Crossfade.out_start) ? 1.0f
161 : (CrossfadeControllerValue < pDimRgn->Crossfade.out_end) ? float(pDimRgn->Crossfade.out_end - CrossfadeControllerValue) / float(pDimRgn->Crossfade.out_end - pDimRgn->Crossfade.out_start)
162 : 0.0f;
163 return pDimRgn->InvertAttenuationController ? 1 - att : att;
164 }
165
166 inline float Constrain(float ValueToCheck, float Min, float Max) {
167 if (ValueToCheck > Max) ValueToCheck = Max;
168 else if (ValueToCheck < Min) ValueToCheck = Min;
169 return ValueToCheck;
170 }
171 };
172
173 }} // namespace LinuxSampler::gig
174
175 #endif // __LS_GIG_VOICE_H__

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