/[svn]/linuxsampler/trunk/src/engines/gig/Voice.h
ViewVC logotype

Contents of /linuxsampler/trunk/src/engines/gig/Voice.h

Parent Directory Parent Directory | Revision Log Revision Log


Revision 738 - (show annotations) (download) (as text)
Tue Aug 16 17:14:25 2005 UTC (18 years, 8 months ago) by schoenebeck
File MIME type: text/x-c++hdr
File size: 13084 byte(s)
* extensive synthesis optimization: reimplementation of EGs and LFO(s),
  removed synthesis parameter prerendering and the synthesis parameter
  matrix in general, splitting each audio fragment into subfragments now
  where each subfragment uses constant synthesis parameters
  (everything's still very buggy ATM)

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #ifndef __LS_GIG_VOICE_H__
25 #define __LS_GIG_VOICE_H__
26
27 #include "../../common/global.h"
28
29 #include <gig.h>
30
31 #include "../../common/RTMath.h"
32 #include "../../common/RingBuffer.h"
33 #include "../../common/Pool.h"
34 #include "../../drivers/audio/AudioOutputDevice.h"
35 #include "../common/BiquadFilter.h"
36 #include "Engine.h"
37 #include "EngineChannel.h"
38 #include "Stream.h"
39 #include "DiskThread.h"
40 #include "EGADSR.h"
41 #include "EGDecay.h"
42 #include "Filter.h"
43 #include "../common/LFOBase.h"
44
45 // include the appropriate (unsigned) triangle LFO implementation
46 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
47 # include "../common/LFOTriangleIntMath.h"
48 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
49 # include "../common/LFOTriangleIntAbsMath.h"
50 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
51 # include "../common/LFOTriangleDiHarmonic.h"
52 #else
53 # error "Unknown or no (unsigned) triangle LFO implementation selected!"
54 #endif
55
56 // include the appropriate (signed) triangle LFO implementation
57 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
58 # include "../common/LFOTriangleIntMath.h"
59 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
60 # include "../common/LFOTriangleIntAbsMath.h"
61 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
62 # include "../common/LFOTriangleDiHarmonic.h"
63 #else
64 # error "Unknown or no (signed) triangle LFO implementation selected!"
65 #endif
66
67 namespace LinuxSampler { namespace gig {
68
69 class Engine;
70
71 /// Reflects a MIDI controller
72 struct midi_ctrl {
73 uint8_t controller; ///< MIDI control change controller number
74 uint8_t value; ///< Current MIDI controller value
75 float fvalue; ///< Transformed / effective value (e.g. volume level or filter cutoff frequency)
76 };
77
78 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
79 typedef LFOTriangleIntMath<range_unsigned> LFOUnsigned;
80 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
81 typedef LFOTriangleIntAbsMath<range_unsigned> LFOUnsigned;
82 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
83 typedef LFOTriangleDiHarmonic<range_unsigned> LFOUnsigned;
84 #endif
85
86 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
87 typedef LFOTriangleIntMath<range_signed> LFOSigned;
88 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
89 typedef LFOTriangleIntAbsMath<range_signed> LFOSigned;
90 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
91 typedef LFOTriangleDiHarmonic<range_signed> LFOSigned;
92 #endif
93
94 /** Gig Voice
95 *
96 * Renders a voice for the Gigasampler format.
97 */
98 class Voice {
99 public:
100 // Types
101 enum type_t {
102 type_normal,
103 type_release_trigger_required, ///< If the key of this voice will be released, it causes a release triggered voice to be spawned
104 type_release_trigger ///< Release triggered voice which cannot be killed by releasing its key
105 };
106
107 // Attributes
108 type_t Type; ///< Voice Type
109 int MIDIKey; ///< MIDI key number of the key that triggered the voice
110 uint KeyGroup;
111 DiskThread* pDiskThread; ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again
112
113 // Methods
114 Voice();
115 virtual ~Voice();
116 void Kill(Pool<Event>::Iterator& itKillEvent);
117 void Render(uint Samples);
118 void Reset();
119 void SetOutput(AudioOutputDevice* pAudioOutputDevice);
120 void SetEngine(Engine* pEngine);
121 int Trigger(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent, int PitchBend, ::gig::DimensionRegion* pDimRgn, type_t VoiceType, int iKeyGroup);
122 inline bool IsActive() { return PlaybackState; }
123 inline bool IsStealable() { return !itKillEvent && PlaybackState >= playback_state_ram; }
124 //private:
125 // Types
126 enum playback_state_t {
127 playback_state_end = 0,
128 playback_state_init = 1,
129 playback_state_ram = 2,
130 playback_state_disk = 3
131 };
132
133 // Attributes
134 EngineChannel* pEngineChannel;
135 Engine* pEngine; ///< Pointer to the sampler engine, to be able to access the event lists.
136 float Volume; ///< Volume level of the voice
137 float PanLeft;
138 float PanRight;
139 float CrossfadeVolume; ///< Current attenuation level caused by a crossfade (only if a crossfade is defined of course)
140 double Pos; ///< Current playback position in sample
141 float PitchBase; ///< Basic pitch depth, stays the same for the whole life time of the voice
142 float PitchBend; ///< Current pitch value of the pitchbend wheel
143 float CutoffBase; ///< Cutoff frequency before control change, EG and LFO are applied
144 ::gig::Sample* pSample; ///< Pointer to the sample to be played back
145 ::gig::DimensionRegion* pDimRgn; ///< Pointer to the articulation information of current dimension region of this voice
146 playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
147 bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
148 Stream::reference_t DiskStreamRef; ///< Reference / link to the disk stream
149 int RealSampleWordsLeftToRead; ///< Number of samples left to read, not including the silence added for the interpolator
150 unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
151 bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
152 uint LoopCyclesLeft; ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed
153 uint Delay; ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
154 EGADSR EG1; ///< Envelope Generator 1 (Amplification)
155 EGADSR EG2; ///< Envelope Generator 2 (Filter cutoff frequency)
156 EGDecay EG3; ///< Envelope Generator 3 (Pitch)
157 Filter FilterLeft;
158 Filter FilterRight;
159 midi_ctrl VCFCutoffCtrl;
160 midi_ctrl VCFResonanceCtrl;
161 static const float FILTER_CUTOFF_COEFF;
162 LFOUnsigned* pLFO1; ///< Low Frequency Oscillator 1 (Amplification)
163 LFOUnsigned* pLFO2; ///< Low Frequency Oscillator 2 (Filter cutoff frequency)
164 LFOSigned* pLFO3; ///< Low Frequency Oscillator 3 (Pitch)
165 bool bLFO1Enabled; ///< Should we use the Amplitude LFO for this voice?
166 bool bLFO2Enabled; ///< Should we use the Filter Cutoff LFO for this voice?
167 bool bLFO3Enabled; ///< Should we use the Pitch LFO for this voice?
168 Pool<Event>::Iterator itTriggerEvent; ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
169 //public: // FIXME: just made public for debugging (sanity check in Engine::RenderAudio()), should be changed to private before the final release
170 Pool<Event>::Iterator itKillEvent; ///< Event which caused this voice to be killed
171 //private:
172 int SynthesisMode;
173
174
175 float fFinalPitch;
176 float fFinalVolume;
177 float fFinalCutoff;
178 float fFinalResonance;
179
180 // Static Methods
181 static float CalculateFilterCutoffCoeff();
182
183 // Methods
184 void KillImmediately();
185 void ProcessEvents(uint Samples);
186 void Synthesize(uint Samples, sample_t* pSrc, uint Skip);
187 void processTransitionEvents(RTList<Event>::Iterator& itEvent, uint End);
188 void processCCEvents(RTList<Event>::Iterator& itEvent, uint End);
189 void processPitchEvent(RTList<Event>::Iterator& itEvent);
190 void processCrossFadeEvent(RTList<Event>::Iterator& itEvent);
191 void processCutoffEvent(RTList<Event>::Iterator& itEvent);
192 void processResonanceEvent(RTList<Event>::Iterator& itEvent);
193
194 inline float CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) {
195 float att = (!pDimRgn->Crossfade.out_end) ? CrossfadeControllerValue / 127.0f /* 0,0,0,0 means no crossfade defined */
196 : (CrossfadeControllerValue < pDimRgn->Crossfade.in_end) ?
197 ((CrossfadeControllerValue <= pDimRgn->Crossfade.in_start) ? 0.0f
198 : float(CrossfadeControllerValue - pDimRgn->Crossfade.in_start) / float(pDimRgn->Crossfade.in_end - pDimRgn->Crossfade.in_start))
199 : (CrossfadeControllerValue <= pDimRgn->Crossfade.out_start) ? 1.0f
200 : (CrossfadeControllerValue < pDimRgn->Crossfade.out_end) ? float(pDimRgn->Crossfade.out_end - CrossfadeControllerValue) / float(pDimRgn->Crossfade.out_end - pDimRgn->Crossfade.out_start)
201 : 0.0f;
202 return pDimRgn->InvertAttenuationController ? 1 - att : att;
203 }
204
205 inline float Constrain(float ValueToCheck, float Min, float Max) {
206 if (ValueToCheck > Max) ValueToCheck = Max;
207 else if (ValueToCheck < Min) ValueToCheck = Min;
208 return ValueToCheck;
209 }
210 };
211
212 }} // namespace LinuxSampler::gig
213
214 #endif // __LS_GIG_VOICE_H__

  ViewVC Help
Powered by ViewVC