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* Only play release trigger samples on sustain pedal up if this behaviour was explicitly requested by the instrument (otherwise only on note-off). * Bumped version (2.1.0.svn2).
* Fixed numerous compiler warnings. * Bumped version (2.0.0.svn32).
* Fixed a bunch of minor issues (mostly compiler warnings). * Bumped version (2.0.0.svn31).
* Follow-up fix regarding aftertouch handling. * Bumped version (2.0.0.svn29).
* All engines: Active voices are now internally grouped to "Note" objects, instead of being directly assigned to a keyboard key. This allows more fine graded processing of voices, which is i.e. required for certain instrument script features. * Built-in script function "play_note()": Added support for passing special value -1 for "duration-us" argument, which will cause the triggered note to be released once the original note was released. * Bumped version (2.0.0.svn3).
* Aftertouch: extended API to explicitly handle channel pressure and polyphonic key pressure events (so far polyphonic pressure was not supported at all, and channel pressure was rerouted as CC128 but not used so far). * Gig Engine: Fixed support for 'aftertouch' attenuation controller. * Bumped version (1.0.0.svn39).
* all engines: add pan CC value to instrument pan parameter before applying panning, instead of using two separate pan functions in series (#182) * sfz parser: allow -200 to 200 for pan_oncc opcode (#182) * gig engine: handle special case when pan parameter in gig file has max or min value * CoreMIDI: fixed memory deallocation error
* sfz/sf2 engine: fixed crash when using small audio fragment size
* sfz engine: use the newly introduced signal units model
* removed helper classes SignalUnitBase, EndpointSignalUnitBase, SignalUnitRackBase * clean up sf2::Voice * bumped version to 1.0.0.cvs12
* simplified the signal unit model * sf2: initial implementation of modulation LFO and cutoff filter
* Introduced Signal Units and Signal Unit Racks, which hopefully will meet the demands of the new engines for flexible signal processing. * sf2: Initial implementation of vibrato LFO, fixes in modulation EG and and volume EG (work in progress)
* sf2 engine: fine-tuned amplitude EG (by switching from gig to sfz EG) * sfz engine: added support for EG hold (ampeg_hold) * Mac OS X: made it possible to specify plugin installation dir to configure
* sfz engine: implemeted filters. Filter types: lowpass, bandpass, bandreject and highpass. 1, 2, 4 and 6 pole filters. Opcodes: fil_type, cutoff, resonance, fil_veltrack, fil_keytrack, fil_keycenter, cutoff_cc, cutoff_chanaft. * sfz engine: bugfix: zero ampeg_sustain didn't work * gig engine: bugfix: pitch LFO controller "internal+aftertouch" was broken * gig engine: bugfix: filter keyboard tracking was broken * gig engine: filter performance fix (an unnecessary copy was made of the filter parameters in each sub fragment) * ASIO driver: fixes for newer gcc versions (fix from PortAudio)
* sfz engine: improved support for exclusive groups (group, off_by and off_mode) * minor valgrind fixes
* sfz engine: added support for v2 multiple stage envelope generators * sfz engine: added a fine-tuned v1 envelope generator instead of using the one from the gig engine
* sfz engine: support for exclusive groups * sf2 engine: support for exclusive groups * sf2 engine: manage presets only * sf2 engine: preset regions are now taken into account
* sfz engine: loop support * sf2 engine: 24bit support * sf2 engine: loop support * sf2 engine: instrument unloading
* Refactoring: moved the independent code from gig::Voice to base classes * SoundFont format engine: implemented EG1 & EG2
* Refactoring: moved the independent code from the Gigasampler format engine to base classes * SFZ format engine: experimental code (not usable yet) * SoundFont format engine: experimental code (not usable yet) * Fixed crash which may occur when MIDI key + transpose is out of range
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