/[svn]/linuxsampler/trunk/src/engines/sf2/Voice.h
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revision 2014 by iliev, Fri Oct 23 17:53:17 2009 UTC revision 2015 by iliev, Sun Oct 25 22:22:52 2009 UTC
# Line 3  Line 3 
3   *   LinuxSampler - modular, streaming capable sampler                     *   *   LinuxSampler - modular, streaming capable sampler                     *
4   *                                                                         *   *                                                                         *
5   *   Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck   *   *   Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck   *
6   *   Copyright (C) 2005 - 2007 Christian Schoenebeck                       *   *   Copyright (C) 2005 - 2009 Christian Schoenebeck                       *
7     *   Copyright (C) 2009 Grigor Iliev                                       *
8   *                                                                         *   *                                                                         *
9   *   This program is free software; you can redistribute it and/or modify  *   *   This program is free software; you can redistribute it and/or modify  *
10   *   it under the terms of the GNU General Public License as published by  *   *   it under the terms of the GNU General Public License as published by  *
# Line 31  Line 32 
32  #include "../../drivers/audio/AudioOutputDevice.h"  #include "../../drivers/audio/AudioOutputDevice.h"
33  #include "Stream.h"  #include "Stream.h"
34  #include "DiskThread.h"  #include "DiskThread.h"
 #include "../gig/EGADSR.h"  
 #include "../gig/EGDecay.h"  
35  #include "../gig/Filter.h"  #include "../gig/Filter.h"
 #include "../common/LFOBase.h"  
36  #include "../common/VoiceBase.h"  #include "../common/VoiceBase.h"
37  #include "../gig/SynthesisParam.h"  #include "../gig/SynthesisParam.h"
 #include "../gig/SmoothVolume.h"  
   
 // include the appropriate (unsigned) triangle LFO implementation  
 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION  
 # include "../common/LFOTriangleIntMath.h"  
 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION  
 # include "../common/LFOTriangleIntAbsMath.h"  
 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION  
 # include "../common/LFOTriangleDiHarmonic.h"  
 #else  
 # error "Unknown or no (unsigned) triangle LFO implementation selected!"  
 #endif  
   
 // include the appropriate (signed) triangle LFO implementation  
 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION  
 # include "../common/LFOTriangleIntMath.h"  
 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION  
 # include "../common/LFOTriangleIntAbsMath.h"  
 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION  
 # include "../common/LFOTriangleDiHarmonic.h"  
 #else  
 # error "Unknown or no (signed) triangle LFO implementation selected!"  
 #endif  
38    
39  namespace LinuxSampler { namespace sf2 {  namespace LinuxSampler { namespace sf2 {
40      class Engine;      class Engine;
41      class EngineChannel;      class EngineChannel;
42    
43      /// Reflects a MIDI controller      /** SoundFont Voice
     struct midi_ctrl {  
         uint8_t controller; ///< MIDI control change controller number  
         uint8_t value;      ///< Current MIDI controller value  
         float   fvalue;     ///< Transformed / effective value (e.g. volume level or filter cutoff frequency)  
     };  
   
     #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION  
     typedef LFOTriangleIntMath<range_unsigned> LFOUnsigned;  
     #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION  
     typedef LFOTriangleIntAbsMath<range_unsigned> LFOUnsigned;  
     #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION  
     typedef LFOTriangleDiHarmonic<range_unsigned> LFOUnsigned;  
     #endif  
   
     #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION  
     typedef LFOTriangleIntMath<range_signed> LFOSigned;  
     #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION  
     typedef LFOTriangleIntAbsMath<range_signed> LFOSigned;  
     #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION  
     typedef LFOTriangleDiHarmonic<range_signed> LFOSigned;  
     #endif  
   
     /** Sf2 Voice  
44       *       *
45       * Renders a voice for the Gigasampler format.       * Renders a voice for the SoundFont format.
46       */       */
47      class Voice : public LinuxSampler::VoiceBaseImpl< ::sf2::Region, ::sf2::Sample> {      class Voice : public LinuxSampler::VoiceBase<EngineChannel, ::sf2::Region, ::sf2::Sample, DiskThread> {
48          public:          public:
             typedef LinuxSampler::gig::EGADSR EGADSR; // TODO: remove  
             typedef LinuxSampler::gig::EGDecay EGDecay; // TODO: remove  
             typedef LinuxSampler::gig::SmoothVolume SmoothVolume; // TODO: remove  
             typedef LinuxSampler::gig::SynthesisParam SynthesisParam; // TODO: remove  
             typedef LinuxSampler::gig::Loop Loop; // TODO: remove  
               
             // Attributes  
             type_t       Type;         ///< Voice Type  
             int          MIDIKey;      ///< MIDI key number of the key that triggered the voice  
             uint         KeyGroup;  
             DiskThread*  pDiskThread;  ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again  
   
             // Methods  
49              Voice();              Voice();
50              virtual ~Voice();              virtual ~Voice();
             void Kill(Pool<Event>::Iterator& itKillEvent);  
             void Render(uint Samples);  
             void Reset();  
51              void SetOutput(AudioOutputDevice* pAudioOutputDevice);              void SetOutput(AudioOutputDevice* pAudioOutputDevice);
52              void SetEngine(LinuxSampler::Engine* pEngine);              void SetEngine(LinuxSampler::Engine* pEngine);
             int  Trigger(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent, int PitchBend, ::sf2::Region* pRegion, type_t VoiceType, int iKeyGroup);  
             inline bool IsActive() { return PlaybackState; }  
             inline bool IsStealable() { return !itKillEvent && PlaybackState >= playback_state_ram; }  
             void UpdatePortamentoPos(Pool<Event>::Iterator& itNoteOffEvent);  
53    
54          //private:          protected:
55                virtual SampleInfo       GetSampleInfo();
56                virtual RegionInfo       GetRegionInfo();
57                virtual InstrumentInfo   GetInstrumentInfo();
58                virtual double           CalculateCrossfadeVolume(uint8_t MIDIKeyVelocity);
59                virtual AbstractEngine*  GetEngine() { return (AbstractEngine*)pEngine; }
60                virtual double           GetEG1ControllerValue(uint8_t MIDIKeyVelocity);
61                virtual EGInfo           CalculateEG1ControllerInfluence(double eg1ControllerValue);
62                virtual double           GetEG2ControllerValue(uint8_t MIDIKeyVelocity);
63                virtual EGInfo           CalculateEG2ControllerInfluence(double eg2ControllerValue);
64                virtual void             InitLFO1();
65                virtual void             InitLFO2();
66                virtual void             InitLFO3();
67                virtual float            CalculateCutoffBase(uint8_t MIDIKeyVelocity);
68                virtual float            CalculateFinalCutoff(float cutoffBase);
69                virtual uint8_t          GetVCFCutoffCtrl();
70                virtual uint8_t          GetVCFResonanceCtrl();
71                virtual void             ProcessCCEvent(RTList<Event>::Iterator& itEvent);
72                virtual void             ProcessCutoffEvent(RTList<Event>::Iterator& itEvent);
73                virtual double           GetVelocityAttenuation(uint8_t MIDIKeyVelocity);
74                virtual double           GetVelocityRelease(uint8_t MIDIKeyVelocity);
75                virtual double           GetSampleAttenuation();
76    
77            private:
78            public: // FIXME: just made public for debugging (sanity check in Engine::RenderAudio()), should be changed to private before the final release
79              // Attributes              // Attributes
             EngineChannel*              pEngineChannel;  
80              Engine*                     pEngine;            ///< Pointer to the sampler engine, to be able to access the event lists.              Engine*                     pEngine;            ///< Pointer to the sampler engine, to be able to access the event lists.
             float                       VolumeLeft;         ///< Left channel volume. This factor is calculated when the voice is triggered and doesn't change after that.  
             float                       VolumeRight;        ///< Right channel volume. This factor is calculated when the voice is triggered and doesn't change after that.  
             SmoothVolume                CrossfadeSmoother;  ///< Crossfade volume, updated by crossfade CC events  
             SmoothVolume                VolumeSmoother;     ///< Volume, updated by CC 7 (volume) events  
             SmoothVolume                PanLeftSmoother;    ///< Left channel volume, updated by CC 10 (pan) events  
             SmoothVolume                PanRightSmoother;   ///< Right channel volume, updated by CC 10 (pan) events  
             double                      Pos;                ///< Current playback position in sample  
             float                       PitchBase;          ///< Basic pitch depth, stays the same for the whole life time of the voice  
             float                       PitchBend;          ///< Current pitch value of the pitchbend wheel  
             float                       PitchBendRange;     ///< The pitch range of the pitchbend wheel, value is in cents / 8192  
             float                       CutoffBase;         ///< Cutoff frequency before control change, EG and LFO are applied  
             ::sf2::Sample*              pSample;            ///< Pointer to the sample to be played back  
             bool                        Orphan;             ///< true if this voice is playing a sample from an instrument that is unloaded. When the voice dies, the sample (and dimension region) will be handed back to the instrument resource manager.  
             playback_state_t            PlaybackState;      ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly  
             bool                        DiskVoice;          ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false  
             Stream::reference_t         DiskStreamRef;      ///< Reference / link to the disk stream  
             int                         RealSampleWordsLeftToRead; ///< Number of samples left to read, not including the silence added for the interpolator  
             unsigned long               MaxRAMPos;          ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.  
             bool                        RAMLoop;            ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping  
81              //uint                        LoopCyclesLeft;     ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed              //uint                        LoopCyclesLeft;     ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed
             uint                        Delay;              ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle  
             EGADSR                      EG1;                ///< Envelope Generator 1 (Amplification)  
             EGADSR                      EG2;                ///< Envelope Generator 2 (Filter cutoff frequency)  
             EGDecay                     EG3;                ///< Envelope Generator 3 (Pitch)  
             midi_ctrl                   VCFCutoffCtrl;  
             midi_ctrl                   VCFResonanceCtrl;  
             LFOUnsigned*                pLFO1;               ///< Low Frequency Oscillator 1 (Amplification)  
             LFOUnsigned*                pLFO2;               ///< Low Frequency Oscillator 2 (Filter cutoff frequency)  
             LFOSigned*                  pLFO3;               ///< Low Frequency Oscillator 3 (Pitch)  
             bool                        bLFO1Enabled;        ///< Should we use the Amplitude LFO for this voice?  
             bool                        bLFO2Enabled;        ///< Should we use the Filter Cutoff LFO for this voice?  
             bool                        bLFO3Enabled;        ///< Should we use the Pitch LFO for this voice?  
             Pool<Event>::Iterator       itTriggerEvent;      ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).  
         //public: // FIXME: just made public for debugging (sanity check in Engine::RenderAudio()), should be changed to private before the final release  
             Pool<Event>::Iterator       itKillEvent;         ///< Event which caused this voice to be killed  
         //private:  
             int                         SynthesisMode;  
             float                       fFinalCutoff;  
             float                       fFinalResonance;  
             SynthesisParam              finalSynthesisParameters;  
             Loop                        loop;  
82    
83              // Static Methods              // Static Methods
84              static float CalculateFilterCutoffCoeff();              static float CalculateFilterCutoffCoeff();
85    
86              // Methods              // Methods
             Stream::Handle KillImmediately(bool bRequestNotification = false);  
87              void ProcessEvents(uint Samples);              void ProcessEvents(uint Samples);
             void Synthesize(uint Samples, sample_t* pSrc, uint Skip);  
             void processTransitionEvents(RTList<Event>::Iterator& itEvent, uint End);  
             void processCCEvents(RTList<Event>::Iterator& itEvent, uint End);  
             void processPitchEvent(RTList<Event>::Iterator& itEvent);  
88              void processCrossFadeEvent(RTList<Event>::Iterator& itEvent);              void processCrossFadeEvent(RTList<Event>::Iterator& itEvent);
             void processCutoffEvent(RTList<Event>::Iterator& itEvent);  
             void processResonanceEvent(RTList<Event>::Iterator& itEvent);  
89    
90              inline float Constrain(float ValueToCheck, float Min, float Max) {              EngineChannel* GetSf2EngineChannel();
91                  if      (ValueToCheck > Max) ValueToCheck = Max;  
92                  else if (ValueToCheck < Min) ValueToCheck = Min;          protected:
93                  return ValueToCheck;              virtual uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) {
94                    /*uint8_t c = std::max(CrossfadeControllerValue, pRegion->AttenuationControllerThreshold);
95                    c = (!pRegion->Crossfade.out_end) ? c     // 0,0,0,0 means no crossfade defined
96                              : (c < pRegion->Crossfade.in_end) ?
97                                    ((c <= pRegion->Crossfade.in_start) ? 0
98                                    : 127 * (c - pRegion->Crossfade.in_start) / (pRegion->Crossfade.in_end - pRegion->Crossfade.in_start))
99                              : (c <= pRegion->Crossfade.out_start) ? 127
100                              : (c < pRegion->Crossfade.out_end) ? 127 * (pRegion->Crossfade.out_end - c) / (pRegion->Crossfade.out_end - pRegion->Crossfade.out_start)
101                              : 0;
102                    return pRegion->InvertAttenuationController ? 127 - c : c;*/ // TODO: ^^^
103                    return 0;
104              }              }
105      };      };
106    

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