/[svn]/linuxsampler/trunk/src/engines/sfz/EGADSR.cpp
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Contents of /linuxsampler/trunk/src/engines/sfz/EGADSR.cpp

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Revision 3034 - (show annotations) (download)
Mon Oct 31 00:05:00 2016 UTC (7 years, 5 months ago) by schoenebeck
File size: 7662 byte(s)
* Fixed a bunch of minor issues (mostly compiler warnings).
* Bumped version (2.0.0.svn31).

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 - 2012 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
21 * MA 02110-1301 USA *
22 ***************************************************************************/
23
24 #include "EGADSR.h"
25
26 #include "../../common/global_private.h"
27
28 namespace LinuxSampler { namespace sfz {
29
30 // Modeled after output from SFZ Player 1.97 / Rapture Demo 1.0.
31
32 void EGADSR::update(event_t Event, uint SampleRate) {
33 if (atEnd(Event)) return;
34
35 switch (Stage) {
36 case stage_attack:
37 switch (Event) {
38 case event_release:
39 enterReleaseStage();
40 break;
41 case event_stage_end:
42 if (HoldSteps)
43 enterAttackHoldStage();
44 else
45 enterDecayStage(SampleRate);
46 break;
47 default: ; // noop
48 }
49 break;
50 case stage_attack_hold:
51 switch (Event) {
52 case event_stage_end:
53 enterDecayStage(SampleRate);
54 break;
55 case event_release:
56 enterReleaseStage();
57 break;
58 default: ; // noop
59 }
60 break;
61 case stage_decay:
62 switch (Event) {
63 case event_release:
64 enterReleaseStage();
65 break;
66 case event_stage_end:
67 if (Level < CONFIG_EG_BOTTOM)
68 enterEndStage();
69 else
70 enterSustainStage();
71 break;
72 default: ; // noop
73 }
74 break;
75 case stage_sustain:
76 switch (Event) {
77 case event_stage_end: { // just refresh time
78 const int intMax = (unsigned int) -1 >> 1;
79 StepsLeft = intMax; // we use the highest possible value
80 break;
81 }
82 case event_release:
83 enterReleaseStage();
84 break;
85 default: ; // noop
86 }
87 break;
88 case stage_release:
89 switch (Event) {
90 case event_stage_end:
91 enterFadeOutStage();
92 break;
93 case event_cancel_release:
94 enterSustainStage();
95 break;
96 default: ; // noop
97 }
98 break;
99
100 case stage_fadeout:
101 case stage_end:
102 ; // noop
103 }
104 }
105
106 void EGADSR::trigger(uint PreAttack, float AttackTime, float HoldTime, float DecayTime, uint SustainLevel, float ReleaseTime, uint SampleRate, bool LinearRelease) {
107 this->SustainLevel = SustainLevel / 1000.0;
108 this->HoldSteps = int(HoldTime * SampleRate);
109 this->DecayTime = DecayTime;
110 this->LinearRelease = LinearRelease;
111
112 if (ReleaseTime < CONFIG_EG_MIN_RELEASE_TIME) ReleaseTime = CONFIG_EG_MIN_RELEASE_TIME; // to avoid click sounds at the end of the sample playback
113 this->ReleaseTime = ReleaseTime * SampleRate;
114 Offset = 0;
115 enterFirstStage();
116 enterAttackStage(PreAttack, AttackTime, SampleRate);
117 }
118
119 void EGADSR::enterAttackStage(const uint PreAttack, const float AttackTime, const uint SampleRate) {
120 Stage = stage_attack;
121 Segment = segment_lin;
122
123 if (AttackTime >= 0.0005f) {
124 StepsLeft = int(AttackTime * SampleRate);
125 Level = (float) PreAttack / 1000.0;
126 Coeff = (1.0f - Level) / StepsLeft;
127 } else { // attack is zero - immediately jump to the next stage
128 Level = 1.0f;
129 if (HoldSteps) enterAttackHoldStage();
130 else enterDecayStage(SampleRate);
131 }
132 }
133
134 void EGADSR::enterAttackHoldStage() {
135 Stage = stage_attack_hold;
136 Segment = segment_lin;
137 Coeff = 0.0f; // don't rise anymore
138 StepsLeft = HoldSteps;
139 }
140
141 void EGADSR::enterDecayStage(const uint SampleRate) {
142 if (LinearRelease) {
143 StepsLeft = int(DecayTime * SampleRate * (Level - SustainLevel));
144 if (StepsLeft > 0) {
145 Stage = stage_decay;
146 Segment = segment_lin;
147 Coeff = -1 / (DecayTime * SampleRate);
148 return;
149 }
150 } else {
151 StepsLeft = int(DecayTime * SampleRate);
152 if (StepsLeft && Level > SustainLevel) {
153 Stage = stage_decay;
154 Segment = segment_exp;
155 const float slope = -9.226 / StepsLeft;
156 Coeff = exp(slope);
157 StepsLeft = int(log(std::max(SustainLevel, float(CONFIG_EG_BOTTOM)) / Level) / slope);
158 if (StepsLeft > 0) return;
159 }
160 }
161 Level = SustainLevel;
162 enterSustainStage();
163 }
164
165 void EGADSR::enterSustainStage() {
166 Stage = stage_sustain;
167 Segment = segment_lin;
168 Coeff = 0.0f; // don't change the envelope level in this stage
169 const int intMax = (unsigned int) -1 >> 1;
170 StepsLeft = intMax; // we use the highest value possible (we refresh StepsLeft in update() in case)
171 }
172
173 void EGADSR::enterReleaseStage() {
174 Stage = stage_release;
175 if (LinearRelease) {
176 Segment = segment_lin;
177 StepsLeft = int(Level * ReleaseTime);
178 Coeff = -1 / ReleaseTime;
179 } else {
180 Segment = segment_exp;
181 const float slope = -9.226 / ReleaseTime;
182 StepsLeft = int(log(CONFIG_EG_BOTTOM / Level) / slope);
183 Coeff = exp(slope);
184 }
185 if (StepsLeft <= 0) enterFadeOutStage();
186 }
187
188 }} // namespace LinuxSampler::sfz

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