34 |
return pVoice->GetSampleRate() / CONFIG_DEFAULT_SUBFRAGMENT_SIZE; |
return pVoice->GetSampleRate() / CONFIG_DEFAULT_SUBFRAGMENT_SIZE; |
35 |
} |
} |
36 |
|
|
37 |
|
float SfzSignalUnit::GetInfluence(ArrayList< ::sfz::CC>& cc) { |
38 |
void EGv1Unit::Trigger() { |
float f = 0; |
39 |
::sfz::Region* const pRegion = pVoice->pRegion; |
for (int i = 0; i < cc.size(); i++) { |
40 |
|
int val = pVoice->GetControllerValue(cc[i].Controller); |
41 |
// the length of the decay and release curves are dependent on the velocity |
f += (val / 127.0f) * cc[i].Influence; |
42 |
const double velrelease = 1 / pVoice->GetVelocityRelease(pVoice->MIDIVelocity); |
} |
43 |
|
return f; |
|
// set the delay trigger |
|
|
uiDelayTrigger = (pRegion->ampeg_delay + pRegion->ampeg_vel2delay * velrelease) * GetSampleRate(); |
|
|
|
|
|
EG.trigger(uint(pRegion->ampeg_start * 10), |
|
|
std::max(0.0, pRegion->ampeg_attack + pRegion->ampeg_vel2attack * velrelease), |
|
|
std::max(0.0, pRegion->ampeg_hold + pRegion->ampeg_vel2hold * velrelease), |
|
|
std::max(0.0, pRegion->ampeg_decay + pRegion->ampeg_vel2decay * velrelease), |
|
|
uint(std::min(std::max(0.0, 10 * (pRegion->ampeg_sustain + pRegion->ampeg_vel2sustain * velrelease)), 1000.0)), |
|
|
std::max(0.0, pRegion->ampeg_release + pRegion->ampeg_vel2release * velrelease), |
|
|
GetSampleRate()); |
|
44 |
} |
} |
45 |
|
|
46 |
|
|
47 |
void EGv2Unit::Trigger() { |
void EGv2Unit::Trigger() { |
48 |
EG.trigger(*pEGInfo, GetSampleRate(), pVoice->MIDIVelocity); |
egInfo = *pEGInfo; |
49 |
|
for (int i = 0; i < egInfo.node.size(); i++) { |
50 |
|
float f = GetInfluence(egInfo.node[i].level_oncc); |
51 |
|
egInfo.node[i].level = std::min(egInfo.node[i].level + f, 1.0f); |
52 |
|
|
53 |
|
f = GetInfluence(egInfo.node[i].time_oncc); |
54 |
|
egInfo.node[i].time = std::min(egInfo.node[i].time + f, 100.0f); |
55 |
|
} |
56 |
|
EG.trigger(egInfo, GetSampleRate(), pVoice->MIDIVelocity); |
57 |
} |
} |
58 |
|
|
59 |
|
|
97 |
} |
} |
98 |
|
|
99 |
|
|
100 |
|
void AmpEGUnit::Trigger() { |
101 |
|
::sfz::Region* const pRegion = pVoice->pRegion; |
102 |
|
|
103 |
|
// the length of the decay and release curves are dependent on the velocity |
104 |
|
const double velrelease = 1 / pVoice->GetVelocityRelease(pVoice->MIDIVelocity); |
105 |
|
|
106 |
|
// set the delay trigger |
107 |
|
float delay = pRegion->ampeg_delay + pRegion->ampeg_vel2delay * velrelease; |
108 |
|
delay += GetInfluence(pRegion->ampeg_delaycc); |
109 |
|
uiDelayTrigger = std::max(0.0f, delay) * GetSampleRate(); |
110 |
|
|
111 |
|
float start = (pRegion->ampeg_start + GetInfluence(pRegion->ampeg_startcc)) * 10; |
112 |
|
|
113 |
|
float attack = pRegion->ampeg_attack + pRegion->ampeg_vel2attack * velrelease; |
114 |
|
attack = std::max(0.0f, attack + GetInfluence(pRegion->ampeg_attackcc)); |
115 |
|
|
116 |
|
float hold = pRegion->ampeg_hold + pRegion->ampeg_vel2hold * velrelease; |
117 |
|
hold = std::max(0.0f, hold + GetInfluence(pRegion->ampeg_holdcc)); |
118 |
|
|
119 |
|
float decay = pRegion->ampeg_decay + pRegion->ampeg_vel2decay * velrelease; |
120 |
|
decay = std::max(0.0f, decay + GetInfluence(pRegion->ampeg_decaycc)); |
121 |
|
|
122 |
|
float sustain = pRegion->ampeg_sustain + pRegion->ampeg_vel2sustain * velrelease; |
123 |
|
sustain = 10 * (sustain + GetInfluence(pRegion->ampeg_sustaincc)); |
124 |
|
|
125 |
|
float release = pRegion->ampeg_release + pRegion->ampeg_vel2release * velrelease; |
126 |
|
release = std::max(0.0f, release + GetInfluence(pRegion->ampeg_releasecc)); |
127 |
|
|
128 |
|
EG.trigger ( |
129 |
|
uint(std::min(std::max(0.0f, start), 1000.0f)), attack, hold, decay, |
130 |
|
uint(std::min(std::max(0.0f, sustain), 1000.0f)), release, GetSampleRate() |
131 |
|
); |
132 |
|
} |
133 |
|
|
134 |
|
|
135 |
LFOUnit::LFOUnit(SfzSignalUnitRack* rack) |
LFOUnit::LFOUnit(SfzSignalUnitRack* rack) |
136 |
: SfzSignalUnit(rack), pLfoInfo(NULL), pLFO(NULL), |
: SfzSignalUnit(rack), pLfoInfo(NULL), pLFO(NULL), |
137 |
suFadeEG(rack), suFreqOnCC(rack, this) |
suFadeEG(rack), suFreqOnCC(rack, this) |
161 |
uiDelayTrigger = pLfoInfo->delay * GetSampleRate(); |
uiDelayTrigger = pLfoInfo->delay * GetSampleRate(); |
162 |
if(pLfoInfo->fade != 0 || !pLfoInfo->fade_oncc.empty()) { |
if(pLfoInfo->fade != 0 || !pLfoInfo->fade_oncc.empty()) { |
163 |
float f = pLfoInfo->fade; |
float f = pLfoInfo->fade; |
164 |
for (int i = 0; i < pLfoInfo->fade_oncc.size(); i++) { |
f += GetInfluence(pLfoInfo->fade_oncc); |
|
int val = pVoice->GetControllerValue(pLfoInfo->fade_oncc[i].Controller); |
|
|
f += (val / 127.0f) * pLfoInfo->fade_oncc[i].Influence; |
|
|
} |
|
165 |
|
|
166 |
if (f != 0) { |
if (f != 0) { |
167 |
suFadeEG.uiDelayTrigger = pLfoInfo->delay * GetSampleRate(); |
suFadeEG.uiDelayTrigger = pLfoInfo->delay * GetSampleRate(); |
171 |
} |
} |
172 |
|
|
173 |
void LFOUnit::ValueChanged(CCSignalUnit* pUnit) { |
void LFOUnit::ValueChanged(CCSignalUnit* pUnit) { |
174 |
pLFO->SetFrequency(suFreqOnCC.GetLevel() + pLfoInfo->freq, GetSampleRate()); |
pLFO->SetFrequency(std::max(0.0f, suFreqOnCC.GetLevel() + pLfoInfo->freq), GetSampleRate()); |
175 |
} |
} |
176 |
|
|
177 |
|
|
215 |
); |
); |
216 |
pLFO->Update(0); |
pLFO->Update(0); |
217 |
|
|
218 |
float phase = pLfoInfo->phase; |
float phase = pLfoInfo->phase + GetInfluence(pLfoInfo->phase_oncc); |
|
for (int i = 0; i < pLfoInfo->phase_oncc.size(); i++) { |
|
|
int val = pVoice->GetControllerValue(pLfoInfo->phase_oncc[i].Controller); |
|
|
phase += (val / 127.0f) * pLfoInfo->phase_oncc[i].Influence; |
|
|
} |
|
219 |
if (phase != 0) pLFO->SetPhase(phase); |
if (phase != 0) pLFO->SetPhase(phase); |
220 |
} |
} |
221 |
|
|
305 |
EGv2Unit* eg = GetRack()->volEGs[i]; |
EGv2Unit* eg = GetRack()->volEGs[i]; |
306 |
if (!eg->Active()) continue; |
if (!eg->Active()) continue; |
307 |
vol += eg->GetLevel() * (eg->pEGInfo->amplitude / 100.0f); |
vol += eg->GetLevel() * (eg->pEGInfo->amplitude / 100.0f); |
308 |
|
|
309 |
} |
} |
310 |
|
|
311 |
AmpLFOUnit* u = &(GetRack()->suAmpLFO); |
AmpLFOUnit* u = &(GetRack()->suAmpLFO); |