68 |
void SetCCs(::sfz::Array<int>& pCC); |
void SetCCs(::sfz::Array<int>& pCC); |
69 |
void SetCCs(ArrayList< ::sfz::CC>& cc); |
void SetCCs(ArrayList< ::sfz::CC>& cc); |
70 |
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71 |
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virtual void AddSmoothCC(uint8_t Controller, float Influence, short int Curve, float Smooth); |
72 |
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73 |
inline int GetCurveCount(); |
inline int GetCurveCount(); |
74 |
inline ::sfz::Curve* GetCurve(int idx); |
inline ::sfz::Curve* GetCurve(int idx); |
75 |
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76 |
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double GetSampleRate(); |
77 |
}; |
}; |
78 |
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79 |
class CurveCCUnit: public CCUnit { |
class CurveCCUnit: public CCUnit { |
80 |
public: |
public: |
81 |
CurveCCUnit(SfzSignalUnitRack* rack, Listener* l = NULL): CCUnit(rack, l) { } |
CurveCCUnit(SfzSignalUnitRack* rack, Listener* l = NULL): CCUnit(rack, l) { } |
82 |
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83 |
virtual void Calculate() { |
virtual float Normalize(uint8_t val, short int curve = -1) { |
84 |
Level = 0; |
if (curve == -1) return val / 127.0f; |
85 |
for (int i = 0; i < Ctrls.size(); i++) { |
return GetCurve(curve)->v[val]; |
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if (Ctrls[i].Value == 0) continue; |
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if (Ctrls[i].Curve == -1) { |
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Level += (Ctrls[i].Value / 127.0f) * Ctrls[i].Influence; |
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} else { |
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Level += GetCurve(Ctrls[i].Curve)->v[Ctrls[i].Value] * Ctrls[i].Influence; |
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} |
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} |
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86 |
} |
} |
87 |
}; |
}; |
88 |
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89 |
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90 |
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91 |
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class SmoothCCUnit: public CurveCCUnit { |
92 |
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protected: |
93 |
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Smoother Smoothers[128]; |
94 |
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public: |
95 |
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SmoothCCUnit(SfzSignalUnitRack* rack, Listener* l = NULL): CurveCCUnit(rack, l) { } |
96 |
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97 |
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virtual void AddSmoothCC(uint8_t Controller, float Influence, short int Curve, float Smooth); |
98 |
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}; |
99 |
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100 |
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101 |
template <class T> |
template <class T> |
102 |
class EGUnit: public SfzSignalUnit { |
class EGUnit: public SfzSignalUnit { |
103 |
public: |
public: |
343 |
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344 |
// SFZ v2 |
// SFZ v2 |
345 |
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346 |
CurveCCUnit suVolOnCC; |
SmoothCCUnit suVolOnCC; |
347 |
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348 |
FixedArray<EGv2Unit*> EGs; |
FixedArray<EGv2Unit*> EGs; |
349 |
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