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* Fixed numerous compiler warnings. * Bumped version (2.0.0.svn32).
* Fixed a bunch of minor issues (mostly compiler warnings). * Bumped version (2.0.0.svn31).
* All engines: Active voices are now internally grouped to "Note" objects, instead of being directly assigned to a keyboard key. This allows more fine graded processing of voices, which is i.e. required for certain instrument script features. * Built-in script function "play_note()": Added support for passing special value -1 for "duration-us" argument, which will cause the triggered note to be released once the original note was released. * Bumped version (2.0.0.svn3).
* fixed printf type errors (mostly in debug messages)
* Aftertouch: extended API to explicitly handle channel pressure and polyphonic key pressure events (so far polyphonic pressure was not supported at all, and channel pressure was rerouted as CC128 but not used so far). * Gig Engine: Fixed support for 'aftertouch' attenuation controller. * Bumped version (1.0.0.svn39).
* sfz parser bugfix: lines starting with whitespace were ignored * sfz engine: added amplitude opcode
* all engines: add pan CC value to instrument pan parameter before applying panning, instead of using two separate pan functions in series (#182) * sfz parser: allow -200 to 200 for pan_oncc opcode (#182) * gig engine: handle special case when pan parameter in gig file has max or min value * CoreMIDI: fixed memory deallocation error
* sfz/sf2 engine: fixed crash when using small audio fragment size
* sfz engine bugfix: only the first amp_veltrack definition in a file was used
* use different EQ effect instance for every voice
* sfz engine: implemented opcodes resonance_onccN, resonance_smoothccN, resonance_curveccN, cutoff_smoothccN, cutoff_curveccN
* sfz engine: implemented opcodes pan_onccN, pan_smoothccN, pan_curveccN, egN_pan, egN_pan_curve, egN_pan_onccX, egN_pan_curveccX, pitch_veltrack * sfz engine: when failed to parse a sfz file print the line number on which the error occurs
* implemented opcode pitchlfo_depthccN
* sfz engine: use the newly introduced signal units model
* sfz: added support for sample offset (offset)
* sf2 engine: fine-tuned amplitude EG (by switching from gig to sfz EG) * sfz engine: added support for EG hold (ampeg_hold) * Mac OS X: made it possible to specify plugin installation dir to configure
* sfz engine: added support for velocity effect on amplifier envelope time (ampeg_vel2attack, ampeg_vel2decay, ampeg_vel2sustain and ampeg_vel2release)
* sfz engine: implemeted filters. Filter types: lowpass, bandpass, bandreject and highpass. 1, 2, 4 and 6 pole filters. Opcodes: fil_type, cutoff, resonance, fil_veltrack, fil_keytrack, fil_keycenter, cutoff_cc, cutoff_chanaft. * sfz engine: bugfix: zero ampeg_sustain didn't work * gig engine: bugfix: pitch LFO controller "internal+aftertouch" was broken * gig engine: bugfix: filter keyboard tracking was broken * gig engine: filter performance fix (an unnecessary copy was made of the filter parameters in each sub fragment) * ASIO driver: fixes for newer gcc versions (fix from PortAudio)
* sfz engine: added support for controller triggered regions (on_locc/on_hicc) * sfz engine: added support for loop_mode=one_shot
* sfz engine: improved support for exclusive groups (group, off_by and off_mode) * minor valgrind fixes
* sfz engine: added support for transpose * sfz engine: fixed crash when using sw_down/up * sfz engine: improved logic for sw_lokey/hikey/up/down/last * sfz parser: added more v1 aliases * fixed building with newer MinGW-w64
* sfz engine: added support for amp_veltrack and amp_velcurve_N. Fine-tuned the default velocity curve.
* sfz engine: added support for random, seq_position, seq_length and volume * sfz parser: added v1 LFO opcodes (no support in engine yet)
* sfz engine: added support for trigger=release and rt_decay
* sfz engine: added support for v2 multiple stage envelope generators * sfz engine: added a fine-tuned v1 envelope generator instead of using the one from the gig engine
* VST bugfix: If the host called resume() before and after changing sample rate or block size, the number of channels was incorrectly set to two. This caused silence in Cubase 5. * removed compiler warnings
* sfz engine: loop support * sf2 engine: 24bit support * sf2 engine: loop support * sf2 engine: instrument unloading
* SFZ format engine: Implemented sfz version 1 Filter EG, Amplifier EG and Pitch EG * use SF2 file loader from libgig
* Refactoring: moved the independent code from gig::Voice to base classes * SoundFont format engine: implemented EG1 & EG2
* Refactoring: moved the independent code from the Gigasampler format engine to base classes * SFZ format engine: experimental code (not usable yet) * SoundFont format engine: experimental code (not usable yet) * Fixed crash which may occur when MIDI key + transpose is out of range
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