/[svn]/linuxsampler/trunk/src/engines/sfz/Voice.h
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Annotation of /linuxsampler/trunk/src/engines/sfz/Voice.h

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Sat Mar 10 16:16:14 2012 UTC (12 years, 1 month ago) by persson
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* sfz/sf2 engine: fixed crash when using small audio fragment size

1 iliev 2012 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 persson 2055 * Copyright (C) 2005 - 2008 Christian Schoenebeck *
7 persson 2311 * Copyright (C) 2009 - 2012 Christian Schoenebeck and Grigor Iliev *
8 iliev 2012 * *
9     * This program is free software; you can redistribute it and/or modify *
10     * it under the terms of the GNU General Public License as published by *
11     * the Free Software Foundation; either version 2 of the License, or *
12     * (at your option) any later version. *
13     * *
14     * This program is distributed in the hope that it will be useful, *
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
17     * GNU General Public License for more details. *
18     * *
19     * You should have received a copy of the GNU General Public License *
20     * along with this program; if not, write to the Free Software *
21     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
22     * MA 02111-1307 USA *
23     ***************************************************************************/
24    
25     #ifndef __LS_SFZ_VOICE_H__
26     #define __LS_SFZ_VOICE_H__
27    
28     #include "../../common/global_private.h"
29    
30     #include "../../common/RTMath.h"
31     #include "../../common/Pool.h"
32     #include "../../drivers/audio/AudioOutputDevice.h"
33     #include "DiskThread.h"
34     #include "../gig/Filter.h"
35     #include "../common/VoiceBase.h"
36     #include "../gig/SynthesisParam.h"
37 persson 2055 #include "EG.h"
38     #include "EGADSR.h"
39 iliev 2218 #include "SfzSignalUnitRack.h"
40 iliev 2012
41     namespace LinuxSampler { namespace sfz {
42     class Engine;
43     class EngineChannel;
44    
45 iliev 2015 /** SoundFont Voice
46 iliev 2012 *
47 iliev 2015 * Renders a voice for the SoundFont format.
48 iliev 2012 */
49 iliev 2021 class Voice : public LinuxSampler::VoiceBase<EngineChannel, ::sfz::Region, Sample, DiskThread> {
50 iliev 2012 public:
51     Voice();
52     virtual ~Voice();
53     void SetOutput(AudioOutputDevice* pAudioOutputDevice);
54     void SetEngine(LinuxSampler::Engine* pEngine);
55 persson 2327 void CalculateFadeOutCoeff(float FadeOutTime, float SampleRate);
56 iliev 2244
57     virtual void VoiceFreed() { SignalRack.Reset(); }
58 iliev 2012
59 iliev 2015 protected:
60     virtual SampleInfo GetSampleInfo();
61     virtual RegionInfo GetRegionInfo();
62     virtual InstrumentInfo GetInstrumentInfo();
63     virtual double CalculateCrossfadeVolume(uint8_t MIDIKeyVelocity);
64     virtual AbstractEngine* GetEngine() { return (AbstractEngine*)pEngine; }
65 persson 2061 virtual float GetReleaseTriggerAttenuation(float noteLength);
66 iliev 2015 virtual double GetEG1ControllerValue(uint8_t MIDIKeyVelocity);
67     virtual EGInfo CalculateEG1ControllerInfluence(double eg1ControllerValue);
68 iliev 2224 virtual void TriggerEG1(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) { }
69 iliev 2015 virtual double GetEG2ControllerValue(uint8_t MIDIKeyVelocity);
70     virtual EGInfo CalculateEG2ControllerInfluence(double eg2ControllerValue);
71 iliev 2224 virtual void TriggerEG2(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) { }
72     virtual void InitLFO1() { }
73     virtual void InitLFO2() { }
74     virtual void InitLFO3() { }
75 iliev 2015 virtual float CalculateCutoffBase(uint8_t MIDIKeyVelocity);
76     virtual float CalculateFinalCutoff(float cutoffBase);
77 iliev 2252 virtual uint8_t GetVCFCutoffCtrl() { return 0; }
78     virtual uint8_t GetVCFResonanceCtrl() { return 0; }
79 iliev 2015 virtual void ProcessCCEvent(RTList<Event>::Iterator& itEvent);
80 iliev 2252 virtual void ProcessCutoffEvent(RTList<Event>::Iterator& itEvent) { }
81 iliev 2015 virtual double GetVelocityAttenuation(uint8_t MIDIKeyVelocity);
82     virtual double GetVelocityRelease(uint8_t MIDIKeyVelocity);
83     virtual double GetSampleAttenuation();
84 persson 2114 virtual void ProcessGroupEvent(RTList<Event>::Iterator& itEvent);
85 iliev 2216 virtual void SetSampleStartOffset();
86     virtual int GetRAMCacheOffset() { return pRegion->pSample->RAMCacheOffset; }
87 iliev 2015
88     private:
89 iliev 2218 SfzSignalUnitRack SignalRack;
90 persson 2055
91 iliev 2015 public: // FIXME: just made public for debugging (sanity check in Engine::RenderAudio()), should be changed to private before the final release
92 iliev 2012 // Attributes
93     Engine* pEngine; ///< Pointer to the sampler engine, to be able to access the event lists.
94     //uint LoopCyclesLeft; ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed
95    
96     // Static Methods
97     static float CalculateFilterCutoffCoeff();
98    
99     // Methods
100     void ProcessEvents(uint Samples);
101     void processCrossFadeEvent(RTList<Event>::Iterator& itEvent);
102    
103 iliev 2015 EngineChannel* GetSfzEngineChannel();
104 iliev 2218
105 iliev 2230 friend class CCUnit;
106 iliev 2236 friend class XFInCCUnit;
107     friend class XFOutCCUnit;
108 iliev 2229 friend class AmpEGUnit;
109 iliev 2222 friend class FilEGUnit;
110 iliev 2220 friend class PitchEGUnit;
111 iliev 2221 friend class PitchLFOUnit;
112     friend class AmpLFOUnit;
113     friend class FilLFOUnit;
114 iliev 2236 friend class EndpointUnit;
115 iliev 2218 friend class SfzSignalUnitRack;
116 iliev 2015
117     protected:
118     virtual uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) {
119     /*uint8_t c = std::max(CrossfadeControllerValue, pRegion->AttenuationControllerThreshold);
120     c = (!pRegion->Crossfade.out_end) ? c // 0,0,0,0 means no crossfade defined
121     : (c < pRegion->Crossfade.in_end) ?
122     ((c <= pRegion->Crossfade.in_start) ? 0
123     : 127 * (c - pRegion->Crossfade.in_start) / (pRegion->Crossfade.in_end - pRegion->Crossfade.in_start))
124     : (c <= pRegion->Crossfade.out_start) ? 127
125     : (c < pRegion->Crossfade.out_end) ? 127 * (pRegion->Crossfade.out_end - c) / (pRegion->Crossfade.out_end - pRegion->Crossfade.out_start)
126     : 0;
127     return pRegion->InvertAttenuationController ? 127 - c : c;*/ // TODO: ^^^
128     return 0;
129 iliev 2012 }
130     };
131    
132     }} // namespace LinuxSampler::sfz
133    
134     #endif // __LS_SFZ_VOICE_H__

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