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* * |
* * |
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* Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck * |
* Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck * |
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* Copyright (C) 2005 - 2008 Christian Schoenebeck * |
* Copyright (C) 2005 - 2008 Christian Schoenebeck * |
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* Copyright (C) 2009 - 2010 Christian Schoenebeck and Grigor Iliev * |
* Copyright (C) 2009 - 2011 Christian Schoenebeck and Grigor Iliev * |
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* * |
* * |
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* This program is free software; you can redistribute it and/or modify * |
* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
* it under the terms of the GNU General Public License as published by * |
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#include "../gig/SynthesisParam.h" |
#include "../gig/SynthesisParam.h" |
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#include "EG.h" |
#include "EG.h" |
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#include "EGADSR.h" |
#include "EGADSR.h" |
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#include "SfzSignalUnitRack.h" |
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namespace LinuxSampler { namespace sfz { |
namespace LinuxSampler { namespace sfz { |
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class Engine; |
class Engine; |
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virtual ~Voice(); |
virtual ~Voice(); |
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void SetOutput(AudioOutputDevice* pAudioOutputDevice); |
void SetOutput(AudioOutputDevice* pAudioOutputDevice); |
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void SetEngine(LinuxSampler::Engine* pEngine); |
void SetEngine(LinuxSampler::Engine* pEngine); |
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virtual void VoiceFreed() { SignalRack.Reset(); } |
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protected: |
protected: |
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virtual SampleInfo GetSampleInfo(); |
virtual SampleInfo GetSampleInfo(); |
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virtual float GetReleaseTriggerAttenuation(float noteLength); |
virtual float GetReleaseTriggerAttenuation(float noteLength); |
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virtual double GetEG1ControllerValue(uint8_t MIDIKeyVelocity); |
virtual double GetEG1ControllerValue(uint8_t MIDIKeyVelocity); |
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virtual EGInfo CalculateEG1ControllerInfluence(double eg1ControllerValue); |
virtual EGInfo CalculateEG1ControllerInfluence(double eg1ControllerValue); |
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virtual void TriggerEG1(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity); |
virtual void TriggerEG1(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) { } |
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virtual double GetEG2ControllerValue(uint8_t MIDIKeyVelocity); |
virtual double GetEG2ControllerValue(uint8_t MIDIKeyVelocity); |
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virtual EGInfo CalculateEG2ControllerInfluence(double eg2ControllerValue); |
virtual EGInfo CalculateEG2ControllerInfluence(double eg2ControllerValue); |
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virtual void InitLFO1(); |
virtual void TriggerEG2(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) { } |
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virtual void InitLFO2(); |
virtual void InitLFO1() { } |
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virtual void InitLFO3(); |
virtual void InitLFO2() { } |
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virtual void InitLFO3() { } |
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virtual float CalculateCutoffBase(uint8_t MIDIKeyVelocity); |
virtual float CalculateCutoffBase(uint8_t MIDIKeyVelocity); |
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virtual float CalculateFinalCutoff(float cutoffBase); |
virtual float CalculateFinalCutoff(float cutoffBase); |
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virtual uint8_t GetVCFCutoffCtrl(); |
virtual uint8_t GetVCFCutoffCtrl(); |
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virtual double GetVelocityRelease(uint8_t MIDIKeyVelocity); |
virtual double GetVelocityRelease(uint8_t MIDIKeyVelocity); |
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virtual double GetSampleAttenuation(); |
virtual double GetSampleAttenuation(); |
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virtual void ProcessGroupEvent(RTList<Event>::Iterator& itEvent); |
virtual void ProcessGroupEvent(RTList<Event>::Iterator& itEvent); |
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virtual void SetSampleStartOffset(); |
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virtual int GetRAMCacheOffset() { return pRegion->pSample->RAMCacheOffset; } |
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private: |
private: |
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EG EG1; |
EG EG1; |
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EGADSR EGADSR1; |
EGADSR EGADSR1; |
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EG EG2; |
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EGADSR EGADSR2; |
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SfzSignalUnitRack SignalRack; |
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public: // FIXME: just made public for debugging (sanity check in Engine::RenderAudio()), should be changed to private before the final release |
public: // FIXME: just made public for debugging (sanity check in Engine::RenderAudio()), should be changed to private before the final release |
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// Attributes |
// Attributes |
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void processCrossFadeEvent(RTList<Event>::Iterator& itEvent); |
void processCrossFadeEvent(RTList<Event>::Iterator& itEvent); |
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EngineChannel* GetSfzEngineChannel(); |
EngineChannel* GetSfzEngineChannel(); |
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friend class CCUnit; |
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friend class XFInCCUnit; |
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friend class XFOutCCUnit; |
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friend class AmpEGUnit; |
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friend class FilEGUnit; |
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friend class PitchEGUnit; |
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friend class PitchLFOUnit; |
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friend class AmpLFOUnit; |
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friend class FilLFOUnit; |
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friend class EndpointUnit; |
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friend class SfzSignalUnitRack; |
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protected: |
protected: |
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virtual uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) { |
virtual uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) { |