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* Only play release trigger samples on sustain pedal up if this behaviour was explicitly requested by the instrument (otherwise only on note-off). * Bumped version (2.1.0.svn2).
* Fixed numerous compiler warnings. * Bumped version (2.0.0.svn32).
* Aftertouch: extended API to explicitly handle channel pressure and polyphonic key pressure events (so far polyphonic pressure was not supported at all, and channel pressure was rerouted as CC128 but not used so far). * Gig Engine: Fixed support for 'aftertouch' attenuation controller. * Bumped version (1.0.0.svn39).
* all engines: add pan CC value to instrument pan parameter before applying panning, instead of using two separate pan functions in series (#182) * sfz parser: allow -200 to 200 for pan_oncc opcode (#182) * gig engine: handle special case when pan parameter in gig file has max or min value * CoreMIDI: fixed memory deallocation error
* sfz/sf2 engine: fixed crash when using small audio fragment size
* more LV2 "state" extension support fixes (patch by David Robillard) * sfz parser: allow double spaces in sample filenames * sfz parser: allow absolute paths for sample filenames * MME driver: fixed memory handling bug found with cppcheck * sfz/sf2 engines: use linear decay and release for filter and pitch envelope generators
* sfz engine: implemented opcodes resonance_onccN, resonance_smoothccN, resonance_curveccN, cutoff_smoothccN, cutoff_curveccN
* sfz engine: use common pool of CC objects to minimize RAM usage
* sfz engine: implemented opcodes xfin_lokey, xfin_hikey, xfout_lokey, xfout_hikey, xf_keycurve, xfin_lovel, xfin_hivel, xfout_lovel, xfout_hivel, xf_velcurve, xfin_loccN, xfin_hiccN, xfout_loccN, xfout_hiccN, xf_cccurve
* sfz engine: implemented curves * sfz engine: implemented opcodes volume_onccN, volume_curveccN
* sfz engine: implemented opcodes ampeg_delayccN, ampeg_startccN, ampeg_attackccN, ampeg_holdccN, ampeg_decayccN, ampeg_sustainccN, ampeg_releaseccN, egN_timeX_onccY, egN_levelX_onccY * sfz engine: lfoN_* and egN_* opcodes defined in group sections are now taken into account
* implemented opcode pitchlfo_depthccN
* sfz engine: implemented opcodes fileg_delay, fileg_start, fileg_attack, fileg_hold, fileg_decay, fileg_sustain, fileg_release, fileg_vel2delay, fileg_vel2attack, fileg_vel2hold, fileg_vel2decay, fileg_vel2sustain, fileg_vel2release * bumped version to 1.0.0.cvs13
* sfz engine: implemented opcodes pitchlfo_delay, pitchlfo_freq, pitchlfo_depth, fillfo_delay, fillfo_freq, fillfo_depth, amplfo_delay, amplfo_freq, amplfo_depth
* sfz engine: implemented opcodes ampeg_delay, ampeg_vel2delay pitcheg_delay, pitcheg_start, pitcheg_attack, pitcheg_hold, pitcheg_decay, pitcheg_sustain, pitcheg_release, pitcheg_vel2delay, pitcheg_vel2attack, pitcheg_vel2hold, pitcheg_vel2decay, pitcheg_vel2sustain, pitcheg_vel2release, pitcheg_depth
* sfz engine: use the newly introduced signal units model
* sfz: added support for sample offset (offset)
* sfz engine: implemeted filters. Filter types: lowpass, bandpass, bandreject and highpass. 1, 2, 4 and 6 pole filters. Opcodes: fil_type, cutoff, resonance, fil_veltrack, fil_keytrack, fil_keycenter, cutoff_cc, cutoff_chanaft. * sfz engine: bugfix: zero ampeg_sustain didn't work * gig engine: bugfix: pitch LFO controller "internal+aftertouch" was broken * gig engine: bugfix: filter keyboard tracking was broken * gig engine: filter performance fix (an unnecessary copy was made of the filter parameters in each sub fragment) * ASIO driver: fixes for newer gcc versions (fix from PortAudio)
* sfz engine: improved support for exclusive groups (group, off_by and off_mode) * minor valgrind fixes
* sfz engine: added support for trigger=release and rt_decay
* sfz engine: added support for v2 multiple stage envelope generators * sfz engine: added a fine-tuned v1 envelope generator instead of using the one from the gig engine
* sfz engine: loop support * sf2 engine: 24bit support * sf2 engine: loop support * sf2 engine: instrument unloading
* Refactoring: moved the independent code from gig::Voice to base classes * SoundFont format engine: implemented EG1 & EG2
* Refactoring: moved the independent code from the Gigasampler format engine to base classes * SFZ format engine: experimental code (not usable yet) * SoundFont format engine: experimental code (not usable yet) * Fixed crash which may occur when MIDI key + transpose is out of range
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