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#include <assert.h> |
#include <assert.h> |
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#include "../common/global_private.h" |
#include "../common/global_private.h" |
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#include "tree.h" |
#include "tree.h" |
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#include "CoreVMFunctions.h" |
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#include "editor/NkspScanner.h" |
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#define DEBUG_SCRIPTVM_CORE 0 |
#define DEBUG_SCRIPTVM_CORE 0 |
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return max; |
return max; |
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} |
} |
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ScriptVM::ScriptVM() : m_eventHandler(NULL), m_parserContext(NULL), fnWait(this) { |
ScriptVM::ScriptVM() : m_eventHandler(NULL), m_parserContext(NULL) { |
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m_fnMessage = new CoreVMFunction_message; |
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m_fnExit = new CoreVMFunction_exit; |
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m_fnWait = new CoreVMFunction_wait(this); |
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m_fnAbs = new CoreVMFunction_abs; |
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m_fnRandom = new CoreVMFunction_random; |
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m_fnNumElements = new CoreVMFunction_num_elements; |
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} |
} |
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ScriptVM::~ScriptVM() { |
ScriptVM::~ScriptVM() { |
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delete m_fnMessage; |
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delete m_fnExit; |
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delete m_fnWait; |
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delete m_fnAbs; |
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delete m_fnRandom; |
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delete m_fnNumElements; |
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} |
} |
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VMParserContext* ScriptVM::loadScript(const String& s) { |
VMParserContext* ScriptVM::loadScript(const String& s) { |
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return execCtx; |
return execCtx; |
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} |
} |
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std::vector<VMSourceToken> ScriptVM::syntaxHighlighting(const String& s) { |
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std::istringstream iss(s); |
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return syntaxHighlighting(&iss); |
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} |
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std::vector<VMSourceToken> ScriptVM::syntaxHighlighting(std::istream* is) { |
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NkspScanner scanner(is); |
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std::vector<SourceToken> tokens = scanner.tokens(); |
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std::vector<VMSourceToken> result; |
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result.resize(tokens.size()); |
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for (int i = 0; i < tokens.size(); ++i) { |
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SourceToken* st = new SourceToken; |
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*st = tokens[i]; |
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result[i] = VMSourceToken(st); |
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} |
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return result; |
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} |
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VMFunction* ScriptVM::functionByName(const String& name) { |
VMFunction* ScriptVM::functionByName(const String& name) { |
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if (name == "message") return &fnMessage; |
if (name == "message") return m_fnMessage; |
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else if (name == "exit") return &fnExit; |
else if (name == "exit") return m_fnExit; |
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else if (name == "wait") return &fnWait; |
else if (name == "wait") return m_fnWait; |
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else if (name == "abs") return &fnAbs; |
else if (name == "abs") return m_fnAbs; |
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else if (name == "random") return &fnRandom; |
else if (name == "random") return m_fnRandom; |
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else if (name == "num_elements") return &fnNumElements; |
else if (name == "num_elements") return m_fnNumElements; |
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return NULL; |
return NULL; |
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} |
} |
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