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#include "ConditionTest.h" |
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#include <iostream> |
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|
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CPPUNIT_TEST_SUITE_REGISTRATION(ConditionTest); |
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|
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// ConditionChecker |
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|
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ConditionTest::ConditionChecker::ConditionChecker(bool waitFor) : Thread(false, 0, -4) { |
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resource = 0; |
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this->waitFor = waitFor; |
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} |
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|
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int ConditionTest::ConditionChecker::Main() { |
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condition.WaitAndUnlockIf(!waitFor); |
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resource++; |
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} |
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|
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// ConditionSetter |
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|
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ConditionTest::ConditionSetter::ConditionSetter(Condition* condition, bool toSet) : Thread(false, 0, -4) { |
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resource = 0; |
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this->toSet = toSet; |
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this->condition = condition; |
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} |
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|
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int ConditionTest::ConditionSetter::Main() { |
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condition->Set(toSet); |
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resource++; |
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} |
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|
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|
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// ConditionCheckerLocking |
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|
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Condition ConditionTest::ConditionCheckerLocking::staticcondition; // we sheare the same Condition object between all instances of ConditionCheckerLocking |
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|
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ConditionTest::ConditionCheckerLocking::ConditionCheckerLocking(bool waitFor) : ConditionChecker(waitFor) { |
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doUnlock = false; |
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} |
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|
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int ConditionTest::ConditionCheckerLocking::Main() { |
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staticcondition.WaitIf(!waitFor); |
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resource++; |
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while (!doUnlock) usleep(1000); // sleep until ordered to unlock the condition again |
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staticcondition.Unlock(); |
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} |
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|
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|
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// ConditionTest |
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|
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void ConditionTest::setUp() { |
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} |
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|
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void ConditionTest::tearDown() { |
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} |
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|
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// Check if Condition class doesn't block if desired condition is already reached |
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void ConditionTest::testDoesntBlockOnDesiredCondtion() { |
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ConditionChecker t(false); |
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t.SignalStartThread(); |
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usleep(200000); // wait 200ms |
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CPPUNIT_ASSERT(t.resource == 1); |
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} |
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|
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// Check if Condition class blocks if desired condition is not alredy reached |
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void ConditionTest::testBlocksIfNotDesiredCondition() { |
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ConditionChecker t(true); |
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t.SignalStartThread(); |
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usleep(400000); // wait 400ms |
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CPPUNIT_ASSERT(t.resource == 0); |
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} |
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|
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// Check if Condition class blocks until desired condition is reached |
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void ConditionTest::testBlocksUntilDesiredCondition() { |
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ConditionChecker checker(true); // let that thread wait until condition equals 'true' |
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ConditionSetter setter(&checker.condition, true); // let this thread set the condition to 'true' |
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checker.SignalStartThread(); |
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usleep(50000); // wait 50ms |
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CPPUNIT_ASSERT(checker.resource == 0); // check if 'checker' thread has not passed the WaitAndUnlockIf() point yet |
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setter.SignalStartThread(); |
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usleep(100000); // wait 100ms |
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CPPUNIT_ASSERT(checker.resource == 1); // check if 'checker' thread passed the WaitAndUnlockIf() point |
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} |
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|
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// Check if the WaitIf() call blocks concurrent threads until the first WaitIf() caller calls Unlock() |
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void ConditionTest::testWaitIFBlocksConcurrentThread() { |
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// if the following three tests fail, then it doesn't make sense to continue with the actual one here |
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testDoesntBlockOnDesiredCondtion(); |
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testBlocksIfNotDesiredCondition(); |
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testBlocksUntilDesiredCondition(); |
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|
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// actual new test |
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ConditionCheckerLocking checker1(false); |
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ConditionCheckerLocking checker2(false); |
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checker1.SignalStartThread(); |
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usleep(200000); // wait 200ms |
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CPPUNIT_ASSERT(checker1.resource == 1); |
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checker2.SignalStartThread(); |
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usleep(200000); // wait 200ms |
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CPPUNIT_ASSERT(checker2.resource == 0); // check if condition locked by 'checker1' |
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|
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// now order 'checker1' thread to Unlock() the condition again |
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checker1.doUnlock = true; |
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usleep(200000); // wait 200ms |
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CPPUNIT_ASSERT(checker2.resource == 1); // check if condition was unlocked by 'checker1' |
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} |