/[svn]/linuxsampler/trunk/src/voice.cpp
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Annotation of /linuxsampler/trunk/src/voice.cpp

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Revision 15 - (hide annotations) (download)
Sun Nov 23 21:16:49 2003 UTC (20 years, 5 months ago) by schoenebeck
File size: 9609 byte(s)
* rewrote sustain pedal handling: instead of just queuing the note-offs I
  added a sustain pointer for each midi key which starts to point to the
  first active voice on the respective key and increments to the next voice
  on the key when a note-off arrived, the release velocity value will
  immediately be stored in the respective voice object (this also fixes the
  segmentation fault issue when the sustain pool was full)

1 schoenebeck 9 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck *
6     * *
7     * This program is free software; you can redistribute it and/or modify *
8     * it under the terms of the GNU General Public License as published by *
9     * the Free Software Foundation; either version 2 of the License, or *
10     * (at your option) any later version. *
11     * *
12     * This program is distributed in the hope that it will be useful, *
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15     * GNU General Public License for more details. *
16     * *
17     * You should have received a copy of the GNU General Public License *
18     * along with this program; if not, write to the Free Software *
19     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20     * MA 02111-1307 USA *
21     ***************************************************************************/
22    
23     #include "voice.h"
24    
25     // FIXME: no support for layers (nor crossfades) yet
26    
27     DiskThread* Voice::pDiskThread = NULL;
28    
29     Voice::Voice(DiskThread* pDiskThread) {
30     Active = false;
31     Voice::pDiskThread = pDiskThread;
32     }
33    
34     Voice::~Voice() {
35     }
36    
37     void Voice::Trigger(int MIDIKey, uint8_t Velocity, gig::Instrument* Instrument) {
38 schoenebeck 15 Active = true;
39     this->MIDIKey = MIDIKey;
40     pRegion = Instrument->GetRegion(MIDIKey);
41     PlaybackState = playback_state_ram; // we always start playback from RAM cache and switch then to disk if needed
42     Pos = 0;
43     ReleaseVelocity = 127; // default release velocity value
44 schoenebeck 9
45     if (!pRegion) {
46     std::cerr << "Audio Thread: No Region defined for MIDI key " << MIDIKey << std::endl << std::flush;
47     Active = false;
48     return;
49     }
50    
51     //TODO: current MIDI controller values are not taken into account yet
52     gig::DimensionRegion* pDimRgn = NULL;
53     for (int i = pRegion->Dimensions - 1; i >= 0; i--) { // Check if instrument has a velocity split
54     if (pRegion->pDimensionDefinitions[i].dimension == gig::dimension_velocity) {
55     uint DimValues[5] = {0,0,0,0,0};
56     DimValues[i] = Velocity;
57     pDimRgn = pRegion->GetDimensionRegionByValue(DimValues[4],DimValues[3],DimValues[2],DimValues[1],DimValues[0]);
58     break;
59     }
60     }
61     if (!pDimRgn) { // if there was no velocity split
62     pDimRgn = pRegion->GetDimensionRegionByValue(0,0,0,0,0);
63     }
64    
65     pSample = pDimRgn->pSample; // sample won't change until the voice is finished
66    
67     // Check if the sample needs disk streaming or is too short for that
68     long cachedsamples = pSample->GetCache().Size / pSample->FrameSize;
69     DiskVoice = cachedsamples < pSample->SamplesTotal;
70    
71     if (DiskVoice) {
72     MaxRAMPos = cachedsamples - (OutputBufferSize << MAX_PITCH) / pSample->Channels;
73     pDiskThread->OrderNewStream(&DiskStreamRef, pSample, MaxRAMPos);
74 schoenebeck 12 dmsg(5,("Disk voice launched (cached samples: %d, total Samples: %d, MaxRAMPos: %d\n", cachedsamples, pSample->SamplesTotal, MaxRAMPos));
75 schoenebeck 9 }
76     else {
77     MaxRAMPos = cachedsamples;
78 schoenebeck 12 dmsg(5,("RAM only voice launched\n"));
79 schoenebeck 9 }
80    
81     CurrentPitch = pow(2, (double) (MIDIKey - (int) pSample->MIDIUnityNote) / (double) 12);
82    
83     // ************************************************
84     // TODO: ARTICULATION DATA HANDLING IS MISSING HERE
85     // ************************************************
86     }
87    
88     void Voice::RenderAudio() {
89    
90     switch (this->PlaybackState) {
91    
92     case playback_state_ram: {
93     Interpolate((sample_t*) pSample->GetCache().pStart);
94     if (DiskVoice) {
95     // check if we reached the allowed limit of the sample RAM cache
96     if (Pos > MaxRAMPos) {
97 schoenebeck 12 dmsg(5,("Voice: switching to disk playback (Pos=%f)\n", Pos));
98 schoenebeck 9 this->PlaybackState = playback_state_disk;
99     }
100     }
101     else if (Pos >= pSample->GetCache().Size / pSample->FrameSize) {
102     this->PlaybackState = playback_state_end;
103     }
104     }
105     break;
106    
107     case playback_state_disk: {
108     if (!DiskStreamRef.pStream) {
109     // check if the disk thread created our ordered disk stream in the meantime
110     DiskStreamRef.pStream = pDiskThread->AskForCreatedStream(DiskStreamRef.OrderID);
111     if (!DiskStreamRef.pStream) {
112     std::cout << stderr << "Disk stream not available in time!" << std::endl << std::flush;
113     pDiskThread->OrderDeletionOfStream(&DiskStreamRef);
114     this->Active = false;
115     return;
116     }
117     DiskStreamRef.pStream->IncrementReadPos(pSample->Channels * (double_to_int(Pos) - MaxRAMPos));
118     Pos -= double_to_int(Pos);
119     }
120    
121     // add silence sample at the end if we reached the end of the stream (for the interpolator)
122     if (DiskStreamRef.State == Stream::state_end && DiskStreamRef.pStream->GetReadSpace() < (OutputBufferSize << MAX_PITCH) / pSample->Channels) {
123     DiskStreamRef.pStream->WriteSilence((OutputBufferSize << MAX_PITCH) / pSample->Channels);
124     this->PlaybackState = playback_state_end;
125     }
126    
127     sample_t* ptr = DiskStreamRef.pStream->GetReadPtr(); // get the current read_ptr within the ringbuffer where we read the samples from
128     Interpolate(ptr);
129     DiskStreamRef.pStream->IncrementReadPos(double_to_int(Pos) * pSample->Channels);
130     Pos -= double_to_int(Pos);
131     }
132     break;
133    
134     case playback_state_end:
135 schoenebeck 13 Kill(); // free voice
136 schoenebeck 9 break;
137     }
138     }
139    
140     void Voice::Interpolate(sample_t* pSrc) {
141     float effective_volume = 1; // TODO: use the art. data instead
142     int i = 0;
143    
144     // ************************************************
145     // TODO: ARTICULATION DATA HANDLING IS MISSING HERE
146     // ************************************************
147    
148     // FIXME: assuming either mono or stereo
149     if (this->pSample->Channels == 2) { // Stereo Sample
150     while (i < this->OutputBufferSize) {
151     #ifdef USE_LINEAR_INTERPOLATION
152     int pos_int = double_to_int(this->Pos); // integer position
153     float pos_fract = this->Pos - pos_int; // fractional part of position
154     pos_int <<= 1;
155     // left channel
156     this->pOutput[i++] += effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+2] - pSrc[pos_int]));
157     // right channel
158     this->pOutput[i++] += effective_volume * (pSrc[pos_int+1] + pos_fract * (pSrc[pos_int+3] - pSrc[pos_int+1]));
159     #else // polynomial interpolation
160     //FIXME: !!!THIS WON'T WORK!!! needs to be adjusted for stereo, use linear interpolation meanwhile
161     xm1 = pSrc[pos_int];
162     x0 = pSrc[pos_int+1];
163     x1 = pSrc[pos_int+2];
164     x2 = pSrc[pos_int+3];
165     a = (3 * (x0-x1) - xm1 + x2) / 2;
166     b = 2 * x1 + xm1 - (5 * x0 + x2) / 2;
167     c = (x1 - xm1) / 2;
168     this->pOutput[u] += effective_volume*((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);
169     #endif // USE_LINEAR_INTERPOLATION
170    
171     this->Pos += this->CurrentPitch;
172     }
173     }
174     else { // Mono Sample
175     while (i < this->OutputBufferSize) {
176     #ifdef USE_LINEAR_INTERPOLATION
177     int pos_int = double_to_int(this->Pos); // integer position
178     float pos_fract = this->Pos - pos_int; // fractional part of position
179     float sample_point = effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+1] - pSrc[pos_int]));
180     this->pOutput[i] += sample_point;
181     this->pOutput[i+1] += sample_point;
182     i += 2;
183     #else // polynomial interpolation
184     //FIXME: !!!THIS WON'T WORK!!! needs to be adjusted for stereo, use linear interpolation meanwhile
185     xm1 = pSrc[pos_int];
186     x0 = pSrc[pos_int+1];
187     x1 = pSrc[pos_int+2];
188     x2 = pSrc[pos_int+3];
189     a = (3 * (x0-x1) - xm1 + x2) / 2;
190     b = 2 * x1 + xm1 - (5 * x0 + x2) / 2;
191     c = (x1 - xm1) / 2;
192     this->pOutput[u] += effective_volume*((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);
193     #endif
194    
195     this->Pos += this->CurrentPitch;
196     }
197     }
198     }
199    
200     void Voice::Kill() {
201     if (DiskVoice && DiskStreamRef.State != Stream::state_unused) {
202     pDiskThread->OrderDeletionOfStream(&DiskStreamRef);
203     }
204     Active = false;
205     }

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