/[svn]/linuxsampler/trunk/src/voice.cpp
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Contents of /linuxsampler/trunk/src/voice.cpp

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Revision 26 - (show annotations) (download)
Fri Dec 26 16:39:58 2003 UTC (20 years, 3 months ago) by schoenebeck
File size: 11526 byte(s)
* implemented looping; RAM only loops (that is loops that end within the
  cached part of the sample) are handled in src/voice.cpp whereas
  disk stream looping is handled in src/stream.cpp and is mostly covered
  there by the new ReadAndLoop() method in class 'Sample' from src/gig.cpp

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck *
6 * *
7 * This program is free software; you can redistribute it and/or modify *
8 * it under the terms of the GNU General Public License as published by *
9 * the Free Software Foundation; either version 2 of the License, or *
10 * (at your option) any later version. *
11 * *
12 * This program is distributed in the hope that it will be useful, *
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15 * GNU General Public License for more details. *
16 * *
17 * You should have received a copy of the GNU General Public License *
18 * along with this program; if not, write to the Free Software *
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20 * MA 02111-1307 USA *
21 ***************************************************************************/
22
23 #include "voice.h"
24
25 // FIXME: no support for layers (nor crossfades) yet
26
27 DiskThread* Voice::pDiskThread = NULL;
28
29 Voice::Voice(DiskThread* pDiskThread) {
30 Active = false;
31 Voice::pDiskThread = pDiskThread;
32 }
33
34 Voice::~Voice() {
35 }
36
37 /**
38 * Initializes and triggers the voice, a disk stream will be launched if
39 * needed.
40 *
41 * @returns 0 on success, a value < 0 if something failed
42 */
43 int Voice::Trigger(int MIDIKey, uint8_t Velocity, gig::Instrument* Instrument) {
44 Active = true;
45 this->MIDIKey = MIDIKey;
46 pRegion = Instrument->GetRegion(MIDIKey);
47 PlaybackState = playback_state_ram; // we always start playback from RAM cache and switch then to disk if needed
48 Pos = 0;
49 ReleaseVelocity = 127; // default release velocity value
50
51 if (!pRegion) {
52 std::cerr << "Audio Thread: No Region defined for MIDI key " << MIDIKey << std::endl << std::flush;
53 Kill();
54 return -1;
55 }
56
57 //TODO: current MIDI controller values are not taken into account yet
58 gig::DimensionRegion* pDimRgn = NULL;
59 for (int i = pRegion->Dimensions - 1; i >= 0; i--) { // Check if instrument has a velocity split
60 if (pRegion->pDimensionDefinitions[i].dimension == gig::dimension_velocity) {
61 uint DimValues[5] = {0,0,0,0,0};
62 DimValues[i] = Velocity;
63 pDimRgn = pRegion->GetDimensionRegionByValue(DimValues[4],DimValues[3],DimValues[2],DimValues[1],DimValues[0]);
64 break;
65 }
66 }
67 if (!pDimRgn) { // if there was no velocity split
68 pDimRgn = pRegion->GetDimensionRegionByValue(0,0,0,0,0);
69 }
70
71 pSample = pDimRgn->pSample; // sample won't change until the voice is finished
72
73 // Check if the sample needs disk streaming or is too short for that
74 long cachedsamples = pSample->GetCache().Size / pSample->FrameSize;
75 DiskVoice = cachedsamples < pSample->SamplesTotal;
76
77 if (DiskVoice) { // voice to be streamed from disk
78 MaxRAMPos = cachedsamples - (OutputBufferSize << MAX_PITCH) / pSample->Channels;
79
80 // check if there's a loop defined which completely fits into the cached (RAM) part of the sample
81 if (pSample->Loops && pSample->LoopEnd <= MaxRAMPos) {
82 RAMLoop = true;
83 LoopCyclesLeft = pSample->LoopPlayCount;
84 }
85 else RAMLoop = false;
86
87 if (pDiskThread->OrderNewStream(&DiskStreamRef, pSample, MaxRAMPos, !RAMLoop) < 0) {
88 dmsg(1,("Disk stream order failed!\n"));
89 Kill();
90 return -1;
91 }
92 dmsg(4,("Disk voice launched (cached samples: %d, total Samples: %d, MaxRAMPos: %d, RAMLooping: %s\n", cachedsamples, pSample->SamplesTotal, MaxRAMPos, (RAMLoop) ? "yes" : "no"));
93 }
94 else { // RAM only voice
95 MaxRAMPos = cachedsamples;
96 if (pSample->Loops) {
97 RAMLoop = true;
98 LoopCyclesLeft = pSample->LoopPlayCount;
99 }
100 else RAMLoop = false;
101 dmsg(4,("RAM only voice launched (Looping: %s)\n", (RAMLoop) ? "yes" : "no"));
102 }
103
104 CurrentPitch = pow(2, (double) (MIDIKey - (int) pSample->MIDIUnityNote) / (double) 12);
105 Volume = pDimRgn->GetVelocityAttenuation(Velocity);
106
107 // ************************************************
108 // TODO: ARTICULATION DATA HANDLING IS MISSING HERE
109 // ************************************************
110
111 return 0; // success
112 }
113
114 /**
115 * Renders the audio data for this voice for the current audio fragment.
116 * The sample input data can either come from RAM (cached sample or sample
117 * part) or directly from disk. The output signal will be rendered by
118 * resampling / interpolation. If this voice is a disk streaming voice and
119 * the voice completely played back the cached RAM part of the sample, it
120 * will automatically switch to disk playback for the next RenderAudio()
121 * call.
122 */
123 void Voice::RenderAudio() {
124
125 switch (this->PlaybackState) {
126
127 case playback_state_ram: {
128 if (RAMLoop) InterpolateAndLoop((sample_t*) pSample->GetCache().pStart);
129 else Interpolate((sample_t*) pSample->GetCache().pStart);
130 if (DiskVoice) {
131 // check if we reached the allowed limit of the sample RAM cache
132 if (Pos > MaxRAMPos) {
133 dmsg(5,("Voice: switching to disk playback (Pos=%f)\n", Pos));
134 this->PlaybackState = playback_state_disk;
135 }
136 }
137 else if (Pos >= pSample->GetCache().Size / pSample->FrameSize) {
138 this->PlaybackState = playback_state_end;
139 }
140 }
141 break;
142
143 case playback_state_disk: {
144 if (!DiskStreamRef.pStream) {
145 // check if the disk thread created our ordered disk stream in the meantime
146 DiskStreamRef.pStream = pDiskThread->AskForCreatedStream(DiskStreamRef.OrderID);
147 if (!DiskStreamRef.pStream) {
148 std::cout << stderr << "Disk stream not available in time!" << std::endl << std::flush;
149 Kill();
150 return;
151 }
152 DiskStreamRef.pStream->IncrementReadPos(pSample->Channels * (double_to_int(Pos) - MaxRAMPos));
153 Pos -= double_to_int(Pos);
154 }
155
156 // add silence sample at the end if we reached the end of the stream (for the interpolator)
157 if (DiskStreamRef.State == Stream::state_end && DiskStreamRef.pStream->GetReadSpace() < (OutputBufferSize << MAX_PITCH) / pSample->Channels) {
158 DiskStreamRef.pStream->WriteSilence((OutputBufferSize << MAX_PITCH) / pSample->Channels);
159 this->PlaybackState = playback_state_end;
160 }
161
162 sample_t* ptr = DiskStreamRef.pStream->GetReadPtr(); // get the current read_ptr within the ringbuffer where we read the samples from
163 Interpolate(ptr);
164 DiskStreamRef.pStream->IncrementReadPos(double_to_int(Pos) * pSample->Channels);
165 Pos -= double_to_int(Pos);
166 }
167 break;
168
169 case playback_state_end:
170 Kill(); // free voice
171 break;
172 }
173 }
174
175 /**
176 * Interpolates the input audio data (no loop).
177 *
178 * @param pSrc - pointer to input sample data
179 */
180 void Voice::Interpolate(sample_t* pSrc) {
181 float effective_volume = this->Volume;
182 int i = 0;
183
184 // ************************************************
185 // TODO: ARTICULATION DATA HANDLING IS MISSING HERE
186 // ************************************************
187
188 // FIXME: assuming either mono or stereo
189 if (this->pSample->Channels == 2) { // Stereo Sample
190 while (i < this->OutputBufferSize) {
191 InterpolateOneStep_Stereo(pSrc, i, effective_volume);
192 }
193 }
194 else { // Mono Sample
195 while (i < this->OutputBufferSize) {
196 InterpolateOneStep_Mono(pSrc, i, effective_volume);
197 }
198 }
199 }
200
201 /**
202 * Interpolates the input audio data, this method honors looping.
203 *
204 * @param pSrc - pointer to input sample data
205 */
206 void Voice::InterpolateAndLoop(sample_t* pSrc) {
207 float effective_volume = this->Volume;
208 int i = 0;
209
210 // ************************************************
211 // TODO: ARTICULATION DATA HANDLING IS MISSING HERE
212 // ************************************************
213
214 // FIXME: assuming either mono or stereo
215 if (pSample->Channels == 2) { // Stereo Sample
216 if (pSample->LoopPlayCount) {
217 // render loop (loop count limited)
218 while (i < OutputBufferSize && LoopCyclesLeft) {
219 InterpolateOneStep_Stereo(pSrc, i, effective_volume);
220 if (Pos > pSample->LoopEnd) {
221 Pos = pSample->LoopStart + fmod(Pos - pSample->LoopEnd, pSample->LoopSize);;
222 LoopCyclesLeft--;
223 }
224 }
225 // render on without loop
226 while (i < OutputBufferSize) {
227 InterpolateOneStep_Stereo(pSrc, i, effective_volume);
228 }
229 }
230 else { // render loop (endless loop)
231 while (i < OutputBufferSize) {
232 InterpolateOneStep_Stereo(pSrc, i, effective_volume);
233 if (Pos > pSample->LoopEnd) {
234 Pos = pSample->LoopStart + fmod(Pos - pSample->LoopEnd, pSample->LoopSize);
235 }
236 }
237 }
238 }
239 else { // Mono Sample
240 if (pSample->LoopPlayCount) {
241 // render loop (loop count limited)
242 while (i < OutputBufferSize && LoopCyclesLeft) {
243 InterpolateOneStep_Mono(pSrc, i, effective_volume);
244 if (Pos > pSample->LoopEnd) {
245 Pos = pSample->LoopStart + fmod(Pos - pSample->LoopEnd, pSample->LoopSize);;
246 LoopCyclesLeft--;
247 }
248 }
249 // render on without loop
250 while (i < OutputBufferSize) {
251 InterpolateOneStep_Mono(pSrc, i, effective_volume);
252 }
253 }
254 else { // render loop (endless loop)
255 while (i < OutputBufferSize) {
256 InterpolateOneStep_Mono(pSrc, i, effective_volume);
257 if (Pos > pSample->LoopEnd) {
258 Pos = pSample->LoopStart + fmod(Pos - pSample->LoopEnd, pSample->LoopSize);;
259 }
260 }
261 }
262 }
263 }
264
265 /**
266 * Immediately kill the voice.
267 */
268 void Voice::Kill() {
269 if (DiskVoice && DiskStreamRef.State != Stream::state_unused) {
270 pDiskThread->OrderDeletionOfStream(&DiskStreamRef);
271 }
272 DiskStreamRef.pStream = NULL;
273 DiskStreamRef.hStream = 0;
274 DiskStreamRef.State = Stream::state_unused;
275 DiskStreamRef.OrderID = 0;
276 Active = false;
277 }

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