/[svn]/linuxsampler/trunk/src/voice.h
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Annotation of /linuxsampler/trunk/src/voice.h

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Revision 30 - (hide annotations) (download) (as text)
Sun Jan 11 16:43:54 2004 UTC (20 years, 4 months ago) by schoenebeck
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File size: 8684 byte(s)
* implemented amplitude envelope generator
* src/voice.cpp: some .gig instruments still sounded detuned, I hope
  finally to have this fixed now

1 schoenebeck 9 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck *
6     * *
7     * This program is free software; you can redistribute it and/or modify *
8     * it under the terms of the GNU General Public License as published by *
9     * the Free Software Foundation; either version 2 of the License, or *
10     * (at your option) any later version. *
11     * *
12     * This program is distributed in the hope that it will be useful, *
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15     * GNU General Public License for more details. *
16     * *
17     * You should have received a copy of the GNU General Public License *
18     * along with this program; if not, write to the Free Software *
19     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20     * MA 02111-1307 USA *
21     ***************************************************************************/
22    
23     #ifndef __VOICE_H__
24     #define __VOICE_H__
25    
26     #include "global.h"
27     #include "diskthread.h"
28     #include "ringbuffer.h"
29     #include "stream.h"
30     #include "gig.h"
31 schoenebeck 30 #include "eg_vca.h"
32 schoenebeck 9
33     #define MAX_PITCH 4 //FIXME: at the moment in octaves, should be changed into semitones
34 schoenebeck 18 #define USE_LINEAR_INTERPOLATION 1 ///< set to 0 if you prefer cubic interpolation (slower, better quality)
35 schoenebeck 9
36     class Voice {
37     public:
38 schoenebeck 12 // Attributes
39 schoenebeck 15 int MIDIKey; ///< MIDI key number of the key that triggered the voice
40     Voice** pSelfPtr; ///< FIXME: hack to be able to remove the voice from the active voices list within the audio thread, ugly but fast
41     uint ReleaseVelocity; ///< Reflects the release velocity value if a note-off command arrived for the voice.
42 schoenebeck 12
43 schoenebeck 9 // Methods
44     Voice(DiskThread* pDiskThread);
45     ~Voice();
46     void Kill();
47 schoenebeck 30 void Release();
48 schoenebeck 9 void RenderAudio();
49 schoenebeck 18 int Trigger(int MIDIKey, uint8_t Velocity, gig::Instrument* Instrument);
50 schoenebeck 9 inline bool IsActive() { return Active; }
51     inline void SetOutput(float* pOutput, uint OutputBufferSize) { this->pOutput = pOutput; this->OutputBufferSize = OutputBufferSize; }
52     private:
53     // Types
54     enum playback_state_t {
55     playback_state_ram,
56     playback_state_disk,
57     playback_state_end
58     };
59    
60     // Attributes
61 schoenebeck 26 float Volume; ///< Volume level of the voice
62 schoenebeck 9 float* pOutput; ///< Audio output buffer
63     uint OutputBufferSize; ///< Fragment size of the audio output buffer
64 schoenebeck 26 double Pos; ///< Current playback position in sample
65     double CurrentPitch; ///< Current pitch depth (number of sample points to move on with each render step)
66     gig::Sample* pSample; ///< Pointer to the sample to be played back
67     gig::Region* pRegion; ///< Pointer to the articulation information of the respective keyboard region of this voice
68     bool Active; ///< If this voice object is currently in usage
69 schoenebeck 9 playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
70     bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
71 schoenebeck 26 Stream::reference_t DiskStreamRef; ///< Reference / link to the disk stream
72 schoenebeck 9 unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
73 schoenebeck 26 bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
74     int LoopCyclesLeft; ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed
75 schoenebeck 30 EG_VCA EG1;
76 schoenebeck 9
77     // Static Attributes
78 schoenebeck 26 static DiskThread* pDiskThread; ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again
79 schoenebeck 9
80     // Methods
81 schoenebeck 26 void Interpolate(sample_t* pSrc);
82     void InterpolateAndLoop(sample_t* pSrc);
83     inline void InterpolateOneStep_Stereo(sample_t* pSrc, int& i, float& effective_volume) {
84     int pos_int = double_to_int(this->Pos); // integer position
85     float pos_fract = this->Pos - pos_int; // fractional part of position
86     pos_int <<= 1;
87    
88     #if USE_LINEAR_INTERPOLATION
89     // left channel
90     this->pOutput[i++] += effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+2] - pSrc[pos_int]));
91     // right channel
92     this->pOutput[i++] += effective_volume * (pSrc[pos_int+1] + pos_fract * (pSrc[pos_int+3] - pSrc[pos_int+1]));
93     #else // polynomial interpolation
94     // calculate left channel
95     float xm1 = pSrc[pos_int];
96     float x0 = pSrc[pos_int+2];
97     float x1 = pSrc[pos_int+4];
98     float x2 = pSrc[pos_int+6];
99     float a = (3 * (x0 - x1) - xm1 + x2) / 2;
100     float b = 2 * x1 + xm1 - (5 * x0 + x2) / 2;
101     float c = (x1 - xm1) / 2;
102     this->pOutput[i++] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);
103    
104     //calculate right channel
105     xm1 = pSrc[pos_int+1];
106     x0 = pSrc[pos_int+3];
107     x1 = pSrc[pos_int+5];
108     x2 = pSrc[pos_int+7];
109     a = (3 * (x0 - x1) - xm1 + x2) / 2;
110     b = 2 * x1 + xm1 - (5 * x0 + x2) / 2;
111     c = (x1 - xm1) / 2;
112     this->pOutput[i++] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);
113     #endif // USE_LINEAR_INTERPOLATION
114    
115     this->Pos += this->CurrentPitch;
116     }
117     inline void InterpolateOneStep_Mono(sample_t* pSrc, int& i, float& effective_volume) {
118     int pos_int = double_to_int(this->Pos); // integer position
119     float pos_fract = this->Pos - pos_int; // fractional part of position
120    
121     #if USE_LINEAR_INTERPOLATION
122     float sample_point = effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+1] - pSrc[pos_int]));
123     #else // polynomial interpolation
124     float xm1 = pSrc[pos_int];
125     float x0 = pSrc[pos_int+1];
126     float x1 = pSrc[pos_int+2];
127     float x2 = pSrc[pos_int+3];
128     float a = (3 * (x0 - x1) - xm1 + x2) / 2;
129     float b = 2 * x1 + xm1 - (5 * x0 + x2) / 2;
130     float c = (x1 - xm1) / 2;
131     float sample_point = effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);
132     #endif // USE_LINEAR_INTERPOLATION
133    
134     this->pOutput[i++] += sample_point;
135     this->pOutput[i++] += sample_point;
136    
137     this->Pos += this->CurrentPitch;
138     }
139 schoenebeck 9 inline int double_to_int(double f) {
140     #if ARCH_X86
141     int i;
142     __asm__ ("fistl %0" : "=m"(i) : "st"(f - 0.5) );
143     return i;
144     #else
145     return (int) f;
146     #endif // ARCH_X86
147     }
148     };
149    
150     #endif // __VOICE_H__

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