/[svn]/linuxsampler/trunk/src/voice.h
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Annotation of /linuxsampler/trunk/src/voice.h

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Revision 33 - (hide annotations) (download) (as text)
Mon Feb 16 19:30:42 2004 UTC (20 years, 2 months ago) by schoenebeck
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* implemented bidirectional voice state transition, means voice state can
  switch arbitrary times between 'Sustained'<-->'Released' within it's life
  time, thus the release process of a voice can be cancelled
* src/eg_vca.cpp: extended envelope generator by additional states
  ('Attack_Hold', 'Decay_1' and 'Decay_2')
* applied patch from Vladimir Senkov which adds new command line parameters
  ('--jackout', '--alsaout' and '--samplerate')
* configure.in: fixed compiler warning

1 schoenebeck 9 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck *
6     * *
7     * This program is free software; you can redistribute it and/or modify *
8     * it under the terms of the GNU General Public License as published by *
9     * the Free Software Foundation; either version 2 of the License, or *
10     * (at your option) any later version. *
11     * *
12     * This program is distributed in the hope that it will be useful, *
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15     * GNU General Public License for more details. *
16     * *
17     * You should have received a copy of the GNU General Public License *
18     * along with this program; if not, write to the Free Software *
19     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20     * MA 02111-1307 USA *
21     ***************************************************************************/
22    
23     #ifndef __VOICE_H__
24     #define __VOICE_H__
25    
26     #include "global.h"
27     #include "diskthread.h"
28     #include "ringbuffer.h"
29     #include "stream.h"
30     #include "gig.h"
31 schoenebeck 30 #include "eg_vca.h"
32 schoenebeck 32 #include "rtelmemorypool.h"
33     #include "audiothread.h"
34 schoenebeck 9
35     #define MAX_PITCH 4 //FIXME: at the moment in octaves, should be changed into semitones
36 schoenebeck 18 #define USE_LINEAR_INTERPOLATION 1 ///< set to 0 if you prefer cubic interpolation (slower, better quality)
37 schoenebeck 9
38     class Voice {
39     public:
40 schoenebeck 12 // Attributes
41 schoenebeck 32 int MIDIKey; ///< MIDI key number of the key that triggered the voice
42     uint ReleaseVelocity; ///< Reflects the release velocity value if a note-off command arrived for the voice.
43 schoenebeck 12
44 schoenebeck 32 // Static Attributes
45     static DiskThread* pDiskThread; ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again
46     static AudioThread* pEngine; ///< Pointer to the engine, to be able to access the event lists.
47    
48 schoenebeck 9 // Methods
49 schoenebeck 32 Voice();
50 schoenebeck 9 ~Voice();
51     void Kill();
52 schoenebeck 31 void Render(uint Samples);
53 schoenebeck 33 int Trigger(ModulationSystem::Event* pNoteOnEvent, int Pitch, gig::Instrument* pInstrument);
54 schoenebeck 31 inline bool IsActive() { return Active; }
55     inline void SetOutputLeft(float* pOutput, uint MaxSamplesPerCycle) { this->pOutputLeft = pOutput; this->MaxSamplesPerCycle = MaxSamplesPerCycle; }
56     inline void SetOutputRight(float* pOutput, uint MaxSamplesPerCycle) { this->pOutputRight = pOutput; this->MaxSamplesPerCycle = MaxSamplesPerCycle; }
57 schoenebeck 9 private:
58     // Types
59     enum playback_state_t {
60     playback_state_ram,
61     playback_state_disk,
62     playback_state_end
63     };
64    
65     // Attributes
66 schoenebeck 31 float Volume; ///< Volume level of the voice
67     float* pOutputLeft; ///< Audio output buffer (left channel)
68     float* pOutputRight; ///< Audio output buffer (right channel)
69     uint MaxSamplesPerCycle; ///< Size of each audio output buffer
70     double Pos; ///< Current playback position in sample
71 schoenebeck 32 double Pitch; ///< Current pitch depth (number of sample points to move on with each render step)
72 schoenebeck 31 gig::Sample* pSample; ///< Pointer to the sample to be played back
73     gig::Region* pRegion; ///< Pointer to the articulation information of the respective keyboard region of this voice
74     bool Active; ///< If this voice object is currently in usage
75     playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
76     bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
77     Stream::reference_t DiskStreamRef; ///< Reference / link to the disk stream
78     unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
79     bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
80     int LoopCyclesLeft; ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed
81 schoenebeck 32 uint Delay; ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
82 schoenebeck 30 EG_VCA EG1;
83 schoenebeck 33 ModulationSystem::Event* pTriggerEvent; ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
84 schoenebeck 9
85     // Methods
86 schoenebeck 32 void ProcessEvents(uint Samples);
87     void Interpolate(uint Samples, sample_t* pSrc, uint Skip);
88     void InterpolateAndLoop(uint Samples, sample_t* pSrc, uint Skip);
89     inline void InterpolateOneStep_Stereo(sample_t* pSrc, int& i, float& effective_volume, float& pitch) {
90 schoenebeck 26 int pos_int = double_to_int(this->Pos); // integer position
91     float pos_fract = this->Pos - pos_int; // fractional part of position
92     pos_int <<= 1;
93    
94     #if USE_LINEAR_INTERPOLATION
95     // left channel
96 schoenebeck 31 this->pOutputLeft[i] += effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+2] - pSrc[pos_int]));
97 schoenebeck 26 // right channel
98 schoenebeck 31 this->pOutputRight[i++] += effective_volume * (pSrc[pos_int+1] + pos_fract * (pSrc[pos_int+3] - pSrc[pos_int+1]));
99 schoenebeck 26 #else // polynomial interpolation
100     // calculate left channel
101     float xm1 = pSrc[pos_int];
102     float x0 = pSrc[pos_int+2];
103     float x1 = pSrc[pos_int+4];
104     float x2 = pSrc[pos_int+6];
105     float a = (3 * (x0 - x1) - xm1 + x2) / 2;
106     float b = 2 * x1 + xm1 - (5 * x0 + x2) / 2;
107     float c = (x1 - xm1) / 2;
108 schoenebeck 31 this->pOutputLeft[i] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);
109 schoenebeck 26
110     //calculate right channel
111     xm1 = pSrc[pos_int+1];
112     x0 = pSrc[pos_int+3];
113     x1 = pSrc[pos_int+5];
114     x2 = pSrc[pos_int+7];
115     a = (3 * (x0 - x1) - xm1 + x2) / 2;
116     b = 2 * x1 + xm1 - (5 * x0 + x2) / 2;
117     c = (x1 - xm1) / 2;
118 schoenebeck 31 this->pOutputRight[i++] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);
119 schoenebeck 26 #endif // USE_LINEAR_INTERPOLATION
120    
121 schoenebeck 32 this->Pos += pitch;
122 schoenebeck 26 }
123 schoenebeck 32 inline void InterpolateOneStep_Mono(sample_t* pSrc, int& i, float& effective_volume, float& pitch) {
124 schoenebeck 26 int pos_int = double_to_int(this->Pos); // integer position
125     float pos_fract = this->Pos - pos_int; // fractional part of position
126    
127     #if USE_LINEAR_INTERPOLATION
128     float sample_point = effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+1] - pSrc[pos_int]));
129     #else // polynomial interpolation
130     float xm1 = pSrc[pos_int];
131     float x0 = pSrc[pos_int+1];
132     float x1 = pSrc[pos_int+2];
133     float x2 = pSrc[pos_int+3];
134     float a = (3 * (x0 - x1) - xm1 + x2) / 2;
135     float b = 2 * x1 + xm1 - (5 * x0 + x2) / 2;
136     float c = (x1 - xm1) / 2;
137     float sample_point = effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);
138     #endif // USE_LINEAR_INTERPOLATION
139    
140 schoenebeck 31 this->pOutputLeft[i] += sample_point;
141     this->pOutputRight[i++] += sample_point;
142 schoenebeck 26
143 schoenebeck 32 this->Pos += pitch;
144 schoenebeck 26 }
145 schoenebeck 9 inline int double_to_int(double f) {
146     #if ARCH_X86
147     int i;
148     __asm__ ("fistl %0" : "=m"(i) : "st"(f - 0.5) );
149     return i;
150     #else
151     return (int) f;
152     #endif // ARCH_X86
153     }
154     };
155    
156     #endif // __VOICE_H__

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