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1 schoenebeck 2732 <html>
2     <head>
3     <meta name="author" content="Christian Schoenebeck">
4     <title>NKSP Language</title>
5     <meta name="description" content="Introduction to the NKSP real-time instrument script language.">
6     </head>
7     <body>
8     <p>
9     This document intends to give you a compact introduction and overview to
10     the NKSP real-time instrument script language, so you can start writing
11     your own instrument scripts in short time. It concentrates on describing
12     the script language. If you rather want to learn how to modify and
13     attach scripts to your sounds, then please refer to the gigedit manual for
14 schoenebeck 3111 <a href="gigedit_scripts.html">how to manage instrument scripts with gigedit</a>
15     for Gigasampler/GigaStudio format sounds, or refer to the SFZ opcode
16     <code lang="sfz">script</code> for attaching NKSP scripts with
17     SFZ format sounds.
18 schoenebeck 2732 </p>
19    
20     <h3>At a Glance</h3>
21     <p>
22     <img src="nksp_file.png" style="height:111px; margin-right:12px;">
23     NKSP stands for "is <b>N</b>ot <b>KSP</b>", which denotes its distinction
24 schoenebeck 2995 to an existing proprietary language called <i>KSP</i>.
25 schoenebeck 2732 NSKP is a script language specifically designed to write real-time capable
26     software extensions to LinuxSampler's sampler engines that can be bundled
27     individually with sounds by sound designers themselves.
28    
29     Instead of defining a completely new script language, NKSP is leaned on
30     that mentioned properiatary script language. The biggest advantage is that
31     sound designers and musicians can leverage the huge amount of existing KSP
32     scripts which are already available for various purposes on the Internet,
33     instead of being forced to write all scripts from scratch in a completely
34     different language.
35     </p>
36     <p>
37     That also means however that there are some differences between those two
38     languages. Some extensions have been added to the NKSP core language to
39     make it a bit more convenient and less error prone to write scripts, and
40     various new functions had to be added due to the large difference of the
41     sampler engines and their underlying sampler format. Efforts have been
42     made though to make NKSP as much compatible to KSP as possible.
43     The NKSP documentation will emphasize individual differences in
44     the two languages and function implementations wherever they may occur, to
45     give you immediate hints where you need to take care of regarding
46     compatibility issues when writing scripts that should be spawned on both
47     platforms.
48     </p>
49     <p>
50     Please note that the current focus of NKSP is the sound controlling aspect
51     of sounds. At this point there is no support for the graphical user
52     interface function set of KSP in NKSP.
53     </p>
54    
55     <h2>Event Handlers</h2>
56     <p>
57     NKSP is an event-driven language. That means you are writing so called
58     <i>event handlers</i> which define what the sampler shall do on individual
59     events that occur, while using the sound the script was bundled with.
60     An event handler in general looks like this:
61     </p>
62     <code lang="nksp">
63     on ??event-name??
64    
65     ??statements??
66    
67     end on
68     </code>
69     <p>
70 schoenebeck 3692 There are currently six events available:
71 schoenebeck 2732 </p>
72     <table>
73     <tr>
74     <th>Event Type</th> <th>Description</th>
75     </tr>
76     <tr>
77     <td><code>on note</code></td> <td>This event handler is executed when a new note was triggered, i.e. when hitting a key on a MIDI keyboard.</td>
78     </tr>
79     <tr>
80 schoenebeck 3698 <td><code>on release</code></td> <td>This event handler is executed when a note was released, i.e. when releasing a key on a MIDI keyboard.</td>
81 schoenebeck 2732 </tr>
82     <tr>
83     <td><code>on controller</code></td> <td>This event handler is executed when a MIDI control change event occurred. For instance when turning the modulation wheel at a MIDI keyboard.</td>
84     </tr>
85     <tr>
86 schoenebeck 3692 <td><code>on rpn</code></td> <td>This event handler is executed when a MIDI <i>RPN</i> event occurred.</td>
87     </tr>
88     <tr>
89     <td><code>on nrpn</code></td> <td>This event handler is executed when a MIDI <i>NRPN</i> event occurred.</td>
90     </tr>
91     <tr>
92 schoenebeck 2732 <td><code>on init</code></td> <td>Executed only once, as very first event handler, right after the script had been loaded. This code block is usually used to initialize variables in your script with some initial, useful data.</td>
93     </tr>
94     </table>
95     <p>
96     You are free to decide for which ones of those event types you are going to
97     write an event handler for. You can write an event handler for only one
98     event type or write event handlers for all of those event types. Also
99     dependent on the respective event type, there are certain things you can
100     do and things which you can't do. But more on that later.
101     </p>
102    
103     <h3>Note Events</h3>
104     <p>
105     As a first example, the following tiny script will print a message to your
106     terminal whenever you trigger a new note with your MIDI keyboard.
107     </p>
108     <code>
109     on note
110     message("A new note was triggered!")
111     end on
112     </code>
113     <p>
114     Probably you are also interested to see which note you triggered exactly.
115     The sampler provides you a so called
116     <i title="A script variable which is provided by the sampler and which has a very specific purpose which you cannot override for other purposes.">
117     built-in variable
118     </i>
119     called <code>$EVENT_NOTE</code> which reflects the note number
120     (as value between 0 and 127) of the note that has just been triggered. Additionally
121     the built-in variable <code>$EVENT_VELOCITY</code> provides you the
122     velocity value (also between 0 and 127) of the note event.
123     </p>
124     <code>
125     on note
126     message("Note " & $EVENT_NOTE & " was triggered with velocity " & $EVENT_VELOCITY)
127     end on
128     </code>
129     <p>
130     The <code>&</code> character concatenates text strings with each other.
131     In this case it is also automatically converting the note number into a
132     text string.
133     </p>
134     <note class="important">
135     The message() function is not appropriate for being used with your final
136     production sounds, since it can lead to audio dropouts.
137     You should only use the message() function to try out things, and to spot
138     and debug problems with your scripts.
139     </note>
140    
141     <h3>Release Events</h3>
142     <p>
143     As counter part to the <code>note</code> event handler, there is also the
144     <code>release</code> event handler, which is executed when a note was
145     released. This event handler can be used similarly:
146     </p>
147     <code>
148     on release
149     message("Note " & $EVENT_NOTE & " was released with release velocity " & $EVENT_VELOCITY)
150     end on
151     </code>
152     <p>
153     Please note that you can hardly find MIDI keyboards which support release
154     velocity. So with most keyboards this value will be 127.
155     </p>
156 schoenebeck 3692
157 schoenebeck 2732 <h3>Controller Events</h3>
158     <p>
159     Now let's extend the first script to not only show note-on and note-off
160     events, but also to show a message whenever
161     you use a MIDI controller (i.e. modulation wheel, sustain pedal, etc.).
162     </p>
163     <code>
164     on note
165     message("Note " & $EVENT_NOTE & " was triggered with velocity " & $EVENT_VELOCITY)
166     end on
167    
168     on release
169     message("Note " & $EVENT_NOTE & " was released with release velocity " & $EVENT_VELOCITY)
170     end on
171    
172     on controller
173     message("MIDI Controller " & $CC_NUM " changed its value to " & %CC[$CC_NUM])
174     end on
175     </code>
176     <p>
177     It looks very similar to the note event handlers. <code>$CC_NUM</code>
178     reflects the MIDI controller number of the MIDI controller that had been
179     changed and <code>%CC</code> is a so called <i>array variable</i>, which not only
180     contains a single number value, but instead it contains several values at
181     the same time. The built-in <code>%CC</code> array variable contains the current
182     controller values of all 127 MIDI controllers. So <code>%CC[1]</code> for
183     example would give you the current controller value of the modulation
184     wheel, and therefore <code>%CC[$CC_NUM]</code> reflects the new controller
185     value of the controller that just had been changed.
186     </p>
187     <p>
188     There is some special aspect you need to be aware about: in contrast to the MIDI standard,
189 schoenebeck 3698 monophonic aftertouch (a.k.a. channel pressure) and pitch bend wheel are
190 schoenebeck 2732 handled by NKSP as if they were regular MIDI controllers. So a value change
191     of one of those two triggers a regular <code>controller</code> event handler
192     to be executed. To obtain the current aftertouch value you can use
193     <code>%CC[$VCC_MONO_AT]</code>, and to get the current pitch bend wheel
194     value use <code>%CC[$VCC_PITCH_BEND]</code>.
195     </p>
196 schoenebeck 3692
197     <h3>RPN / NRPN Events</h3>
198     <p>
199     There are also dedicated event handlers for
200     MIDI <i title="Registered Parameter Number">RPN</i> and
201     <i title="Non-Registered Parameter Number">NRPN</i>
202     events:
203     </p>
204     <code>
205     on rpn
206     message("RPN address msb=" & msb($RPN_ADDRESS) & ",lsb=" & lsb($RPN_ADDRESS) &
207     "-> value msb=" & msb($RPN_VALUE) & ",lsb=" & lsb($RPN_VALUE))
208     if ($RPN_ADDRESS = 2)
209     message("Standard Coarse Tuning RPN received")
210     end if
211     end on
212    
213     on nrpn
214     message("NRPN address msb=" & msb($RPN_ADDRESS) & ",lsb=" & lsb($RPN_ADDRESS) &
215     "-> value msb=" & msb($RPN_VALUE) & ",lsb=" & lsb($RPN_VALUE))
216     end on
217     </code>
218     <p>
219     Since MIDI RPN and NRPN events are actually MIDI controller events,
220     you might as well handle these with the previous
221     <code>controller</code> event handler. But since RPN and NRPN messages
222     are not just one MIDI message, but rather always handled by a set of
223     individual MIDI messages, and since the
224     precise set and sequence of actual MIDI commands sent varies between
225     vendors and even among individual of their products, it highly makes sense to
226     use these two specialized event handlers for these instead, because the
227     sampler will already relief you from that burden to deal with all those
228     low-level MIDI event processing issues and all their wrinkles involved
229     when handling RPNs and NRPNs.
230     </p>
231     <note>
232     Even though there are two separate, dedicated event handlers for RPN and NRPN events,
233     they both share the same built-in variable names as you can see in the
234     example above.
235     </note>
236     <p>
237     So by reading <code>$RPN_ADDRESS</code> you get the RPN / NRPN parameter
238     number that had been changed, and <code>$RPN_VALUE</code> represents the
239     new value of that RPN / NRPN parameter. Note that these two built-in
240     variables are a 14-bit representation of the parameter number and new
241     value. So their possible value range is <code>0 .. 16383</code>. If you
242     rather want to use their (in MIDI world) more common separated two 7 bit
243     values instead, then you can easily do that by wrapping them into either
244     <code>msb()</code> or <code>lsb()</code> calls like also demonstrated above.
245     </p>
246    
247 schoenebeck 2732 <h3>Script Load Event</h3>
248     <p>
249 schoenebeck 3692 As the last one of the six event types available with NKSP, the following
250 schoenebeck 2732 is an example of an <code>init</code> event handler.
251     </p>
252     <code>
253     on init
254     message("This script has been loaded and is ready now!")
255     end on
256     </code>
257     <p>
258     You might think, that this is probably a very exotic event. Because in
259     fact, this "event" is only executed once for your script: exactly when
260     the script was loaded by the sampler. This is not an unimportant event
261     handler though. Because it is used to prepare your script for various
262     purposes. We will get more about that later.
263     </p>
264    
265     <h2>Comments</h2>
266     <p>
267     Let's face it: software code is sometimes hard to read, especially when you
268     are not a professional software developer who deals with such kinds of
269     things every day. To make it more easy for you to understand, what you
270     had in mind when you wrote a certain script three years ago, and also if
271     some other developer might need to continue working on your scripts one
272     day, you should place as many comments into your scripts as possible. A
273     comment in NKSP is everything that is nested into a an opening and closing
274     pair of curly braces.
275     </p>
276     <code>{ This is a comment. }</code>
277     <p>
278     You cannot only use this to leave some human readable explanations here
279     and there, you might also use such curly braces to quickly disable parts
280     of your scripts for a moment, i.e. when debugging certain things.
281     </p>
282     <code>
283     on init
284     { The following will be prompted to the terminal when the sampler loaded this script. }
285     message("My script loaded.")
286    
287     { This code block is commented out, so these two messages will not be displayed }
288     {
289     message("Another text")
290     message("And another one")
291     }
292     end on
293     </code>
294    
295     <h2>Variables</h2>
296     <p>
297     In order to be able to write more complex and more useful scripts, you
298     also need to remember some data somewhere for being able to use that
299     data at a later point. This can be done by using
300     <i title="A variable is a storage location paired with an associated symbolic name.">
301     variables
302     </i>.
303     We already came across some <i>built-in variables</i>, which are already
304     defined by the sampler for you. To store your own data you need to declare
305     your own <i>user variables</i>, which has the following form:
306     </p>
307     <p>
308     <code>declare $??variable-name?? := ??initial-value??
309     </p>
310     <p>
311     The left hand side's <code>??variable-name??</code> is an arbitrary name
312     you can chose for your variable. That name might consist of English
313 schoenebeck 3191 letters A to Z (lower and upper case), digits (<code>0</code> to <code>9</code>),
314     and the underscore character "<code>_</code>".
315 schoenebeck 2732 Variable names must be unique. So you can neither declare several variables
316     with the same name, nor can you use a name for your variable that is
317     already been reserved by <i>built-in variables</i>.
318     The right hand side's <code>??initial-value??</code> is simply the first
319     value the variable should store right after it was created. You can also
320     omit that.
321     </p>
322     <p>
323     <code>declare $??variable-name??
324     </p>
325     <p>
326     In that case the sampler will automatically assign <code>0</code> for you
327     as the variable's initial value. This way we could for example count the
328     total amount of notes triggered.
329     </p>
330     <code>
331     on init
332     declare $numberOfNotes := 0
333     end on
334    
335     on note
336     $numberOfNotes := $numberOfNotes + 1
337    
338     message("This is the " & $numberOfNotes & "th note triggered so far.")
339     end on
340     </code>
341     <p>
342     In the <code>init</code> event handler we create our own variable
343     <code>$numberOfNotes</code> and assign <code>0</code> to it as its
344     initial value. Like mentioned before, that initial assignment is optional.
345     In the <code>note</code> event handler we then increase the
346     <code>$numberOfNotes</code> variable by one, each time a new note was
347     triggered and then print a message to the terminal with the current total
348     amount of notes that have been triggered so far.
349     </p>
350     <note>
351     NKSP allows you to declare variables in all event handlers, however if
352     you want to keep compatibility with KSP, then you should only
353     declare variables in <code>init</code> event handlers.
354     </note>
355    
356     <h3>Variable Types</h3>
357     <p>
358     There are currently three different variable types, which you can easily
359     recognize upon their first character.
360     </p>
361     <table>
362     <tr>
363     <th>Variable Form</th> <th>Data Type</th> <th>Description</th>
364     </tr>
365     <tr>
366     <td><code>$??variable-name??</code></td> <td>Integer Scalar</td> <td>Stores one single integer number value.</td>
367     </tr>
368     <tr>
369     <td><code>%??variable-name??</code></td> <td>Integer Array</td> <td>Stores a certain amount of integer number values.</td>
370     </tr>
371     <tr>
372     <td><code>@??variable-name??</code></td> <td>String</td> <td>Stores one text string.</td>
373     </tr>
374     </table>
375     <p>
376     So the first character just before the actual variable name, always
377     denotes the data type of the variable. Also note that all variable types
378     share the same variable name space. That means you cannot declare a
379     variable with a name that has already been used to declare a variable of
380     another variable type.
381     </p>
382    
383     <h3>Array Variables</h3>
384     <p>
385     We already used the first two variable types. However we have not seen yet
386     how to declare such array variables. This is the common declaration form
387     for creating your own array variables.
388     </p>
389     <code>
390     on init
391     declare %??variable-name??[??array-size??] := ( ??list-of-values?? )
392     end on
393     </code>
394     <p>
395     So let's say you wanted to create an array variable with the first 12
396     prime numbers, then it might look like this.
397     </p>
398     <code>
399     on init
400     declare %primes[12] := ( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37 )
401     end on
402     </code>
403     <p>
404     Like with integer variables, assigning some initial values with
405     <code>??list-of-values??</code> is optional. The array
406     declaration form without initial value assignment looks like this.
407     </p>
408     <code>
409     on init
410     declare %??variable-name??[??array-size??]
411     end on
412     </code>
413     <p>
414     When you omit that initial assignment, then all numbers of that array will
415     automatically be initialized with <code>0</code> each. With array
416     variables however, it is always mandatory to provide
417     <code>??array-size??</code> with an array
418     variable declaration, so the sampler can create that array with the
419     requested amount of values when the script is loaded. In contrast to many
420     other programming languages, changing that amount of values of an array
421     variable is not possible after the variable had been declared. That's due
422     to the fact that this language is dedicated to real-time applications, and
423     changing the size of an array variable at runtime would harm real-time
424     stability of the sampler and thus could lead to audio dropouts. So NKSP
425     does not allow you to do that.
426     </p>
427    
428    
429     <h3>String Variables</h3>
430     <p>
431     You might also store text with variables. These are called <i>text string
432     variables</i>, or short: <i>string variables</i>. Let's skip the common declaration
433     form of string variables and let us modify a prior example to just use
434     such kind of variable.
435     </p>
436     <code>
437     on init
438     declare $numberOfNotes
439     declare @firstText := "This is the "
440     declare @secondText
441     end on
442    
443     on note
444     $numberOfNotes := $numberOfNotes + 1
445     @secondText := "th note triggered so far."
446     message(@firstText & $numberOfNotes & @secondText)
447     end on
448     </code>
449     <p>
450     It behaves exactly like the prior example and shall just give you a
451     first idea how to declare and use string variables.
452     </p>
453     <note class="important">
454     Like with the message() function, you should not use string variables
455     with your final production sounds, since it can lead to audio dropouts.
456     You should only use string variables to try out things, and to spot
457     and debug problems with your scripts.
458     </note>
459    
460     <h3>Variable Scope</h3>
461     <p>
462     By default, all variables you declare with NKSP are
463     <i title="A variable that is accessible throughout an entire script.">
464     global variables
465     </i>. That means every event handler can access the data of such a global
466     variable. Furthermore, each instance of an event handler accesses the same
467     data when it is referencing that variable. And the latter fact can be a
468     problem sometimes, which we will outline next.
469     </p>
470     <p>
471     Let's assume you wanted to write an instrument script that shall resemble
472     a simple delay effect. You could do that by writing an note event handler
473     that automatically triggers several new notes for each note being
474     triggered on a MIDI keyboard. The following example demonstrates how that
475     could be achieved.
476     </p>
477     <code>
478     on init
479     { The amount of notes to play }
480     declare const $delayNotes := 4
481     { Tempo with which the new notes will follow the orignal note }
482     declare const $bpm := 90
483     { Convert BPM to microseconds (duration between the notes) }
484     declare const $delayMicroSeconds := 60 * 1000000 / $bpm
485     { Just a working variable for being used with the while loop below }
486     declare $i
487     { For each successive note we trigger, we will reduce the velocity a bit}
488     declare $velocity
489     end on
490    
491     on note
492     { First initialize the variable $i with 4 each time we enter this event
493     handler, because each time we executed this handler, the variable will be 0 }
494     $i := $delayNotes
495    
496     { Loop which will be executed 4 times in a row }
497     while ($i)
498     { Calculate the velocity for the next note being triggered }
499     $velocity := 127 * $i / ($delayNotes + 1)
500     { Suspend this script for a short moment ... }
501     wait($delayMicroSeconds)
502     { ... and after that short break, trigger a new note. }
503     play_note($EVENT_NOTE, $velocity)
504     { Decrement loop counter $i by one }
505     $i := $i - 1
506     end while
507     end on
508     </code>
509     <p>
510     In this example we used a new keyword <code>const</code>. This additional
511     variable qualifier defines that we don't intend to change this variable
512     after declaration. So if you know beforehand, that a certain variable should
513     remain with a certain value, then you might use the <code>const</code>
514     qualifier to avoid that you i.e. change the value accidently when you
515     modify the script somewhere in future.
516     </p>
517     <p>
518     Now when you trigger one single note on your keyboard with that script,
519     you will hear the additional notes being triggered. And also when you
520     hit another note after a while, everything seems to be fine. However if
521     you start playing quick successive notes, you will notice something goes
522     wrong. The amount of notes being triggered by the script is now incorrect
523     and also the volume of the individual notes triggered by the script is wrong.
524     What's going on?
525     </p>
526     <p>
527     To understand the problem in the last example, let's consider what is
528     happening when executing that script exactly: Each time you play a note
529     on your keyboard, a new instance of the <code>note</code> event handler
530     will be spawned and executed by the sampler. In all our examples so far
531     our scripts were so simple, that in practice only one handler instance
532     was executed at a time. This is different in this case though. Because
533     by calling the <code>wait()</code> function, the respective handler
534     execution instance is paused for a while and in total each handler
535     instance will be executed for more than 2 seconds in this particular
536     example. As a consequence, when
537     you play multiple, successive notes on your keyboard in short time, you
538     will have several instances of the <code>note</code> event handler running
539     simultaniously. And that's where the problem starts. Because by default,
540     as said, all variables are global variables. So the handler instances
541     which are now running in parallel, are all reading and modifying the same
542     data. Thus the individual handler instances will modify the
543     <code>$i</code> and <code>$velocity</code> variables of each other, causing
544     an undesired misbehavior.
545     </p>
546     <note>
547     NKSP's built-in function <code>play_note()</code> allows you to pass
548     between one and four function arguments. For the function arguments you
549     don't provide to a <code>play_note()</code> call, NKSP will automatically
550     use default values. If you want your script to be compatible with KSP,
551     then you should always pass four arguments to that function though.
552     </note>
553    
554     <h3>Polyphonic Variables</h3>
555     <p>
556     As a logical consequence of the previously described data concurrency
557     problem, it would be desirable to have each event handler instance use
558     its own variable instance, so that the individual handler instances stop
559     interfering with each other. For this purpose the so called
560     <i title="A variable which is effectively a separate variable for each event handler instance.">
561     polyphonic variable
562     </i>
563     qualifier exists with NKSP. Declaring such a variable is identical to
564     declaring a regular variable, just that you add the keyword <code>polyphonic</code>.
565     </p>
566     <code>
567     declare polyphonic $??variable-name??
568     </code>
569     <p>
570     So to fix the bug in our previous example, we simply make the variables
571     <code>$i</code> and <code>$velocity</code> polyphonic variables.
572     </p>
573     <code>
574     on init
575     { The amount of notes to play }
576     declare const $delayNotes := 4
577     { Tempo with which the new notes will follow the orignal note }
578     declare const $bpm := 90
579     { Convert BPM to microseconds (duration between the notes) }
580     declare const $delayMicroSeconds := 60 * 1000000 / $bpm
581     { Just a working variable for being used with the while loop below }
582     declare polyphonic $i { < --- NOW POLYPHONIC !!! }
583     { For each successive note we trigger, we will reduce the velocity a bit}
584     declare polyphonic $velocity { < --- NOW POLYPHONIC !!! }
585     end on
586    
587     on note
588     { First initialize the variable $i with 4 each time we enter this event
589     handler, because each time we executed this handler, the variable will be 0 }
590     $i := $delayNotes
591    
592     { Loop which will be executed 4 times in a row }
593     while ($i)
594     { Calculate the velocity for the next note being triggered }
595     $velocity := 127 * $i / ($delayNotes + 1)
596     { Suspend this script for a short moment ... }
597     wait($delayMicroSeconds)
598     { ... and after that short break, trigger a new note. }
599     play_note($EVENT_NOTE, $velocity)
600     { Decrement loop counter $i by one }
601     $i := $i - 1
602     end while
603     end on
604     </code>
605     <p>
606     And that's it! The script works now as intended. Now you might wonder, why
607     are variables not <i>polyphonic</i> by default? Isn't that more common and
608     wouldn't that be more safer than using global variables by default? The reason is that
609     a polyphonic variable consumes a lot more memory than a regular (global) variable.
610     That's because for each polyphonic variable, the sampler has to allocate
611     in advance (when the script is loaded) as many instances of that
612     polyphonic variable as there are maximum events
613     allowed with the sampler. So that's a lot! Considering that today's
614     computers have plenty of RAM this might be a theoretical aspect, but in the
615     end: this default scope of variables was already like this with <i>KSP</i>
616     so we are also doing it like this with NKSP for compatibility reasons.
617     </p>
618     <p>
619     Please note that the <i>polyphonic</i> qualifier only exists for integer
620     variables. So you cannot declare polyphonic string variables, nor can you
621     declare polyphonic array variables. Like in the previous explanation,
622     this is due to the fact that it would consume a huge amount of memory
623     for such variables. And with string variables and array variables, the
624     required amount of memory would be much higher than with simple integer
625     variables.
626     </p>
627     <p>
628     As summary, the following are guideline rules describing when you should
629     use the polyphonic qualifier for a certain variable. You should declare
630     a particular variable polyphonic if one (or even both) of the following two
631     conditions apply to that variable.
632     </p>
633     <ol>
634     <li>
635     If you call the <code>wait()</code> function within your event
636     handlers and the respective variable is modified and read before
637     and after at least one of the individual <code>wait()</code> calls.
638     </li>
639     <li>
640     If you have loops that might run for a very long time, while accessing
641     the respective variable in between. That's because if your script is
642     running consecutively for too long, the sampler will automatically suspend your
643     script for a while to avoid your script becoming a real-time stability
644     hazard for the sampler. Your script will then automatically be resumed
645     after a short moment by the sampler, so effectively this is similar to
646     something like an "automated" <code>wait()</code> function call by
647     the sampler.
648     </li>
649     </ol>
650     <p>
651     In all other cases you should rather use regular (global) variables instead.
652     But keep in mind that you might need to re-assign a certain value for
653     some global variables when you enter the respective event handler, just
654     like we did with <code>$i := $delayNotes</code> right from the start
655     during discussion of the previous example script.
656     </p>
657 schoenebeck 2763 <p>
658     There is another special aspect regarding the variable scope of polyphonic
659     variables: <code>note</code> handlers and <code>release</code> handlers of
660     the same script share the same polyphonic variable scope, that means you
661     may pass data from a particular note's <code>note</code> handler to its
662     <code>release</code> handler by using the same polyphonic variable name.
663     </p>
664 schoenebeck 2732
665     <h2>Control Structures</h2>
666     <p>
667     A computer is more than a calculator that adds numbers and stores them
668     somewhere. One of the biggest strength of a computer, which makes it
669     such powerful, is the ability to do different things depending on various
670     conditions. For example your computer might clean up your hard drive
671     while you are not sitting in front of it, and it might immediately stop
672     doing so when you need all its resources to cut your latest video which
673     you just shot.
674     </p>
675     <p>
676     In order to do that for you, a computer program allows you to define
677     conditions and a list of instructions the computer shall
678     perform for you under those individual conditions. These kinds of
679     software mechanisms are called <i>Control Structures</i>.
680     </p>
681    
682     <h3>if Branches</h3>
683     <p>
684     The most fundamental control structure are <i>if branches</i>, which has
685     the following general form.
686     </p>
687     <code>
688     if (??condition??)
689    
690     ??statements??
691    
692     end if
693     </code>
694     <p>
695     The specified <code>??condition??</code> is evaluated each time script
696     execution reaches this control block. The condition can for example be
697     the value of a variable, some arithmetic expression, a function call or
698     a combination of them. In all cases the sampler expects the
699     <code>??condition??</code> expression to evaluate to some numeric
700     (or boolean) value. If the evaluated number is exactly <code>0</code> then
701     the condition is interpreted to be <i>false</i> and thus the list of
702     <code>??statements??</code> is not executed. If the evaluated value is any
703     other value than <code>0</code> then the condition is interpreted to be
704     <i>true</i> and accordingly the list of <code>??statements??</code> will be
705     executed.
706     </p>
707     <p>
708     Alternatively you might also specify a list of instructions which shall be
709     executed when the condition is <i>false</i>.
710     </p>
711     <code>
712     if (??condition??)
713    
714     ??statements-when-true??
715    
716     else
717    
718     ??statements-when-false??
719    
720     end if
721     </code>
722     <p>
723     In this case the first list of statements is executed when the
724     <code>??condition??</code> evaluated to <i>true</i>, otherwise the second
725     list of statements is executed instead.
726     </p>
727     <p>
728     Once again, let's get back to the example of counting triggered notes.
729     You might have noticed that it did not output correct English for the
730     first three notes. Let's correct this now.
731     </p>
732     <code>
733     on init
734     declare $numberOfNotes
735     declare @postfix
736     end on
737    
738     on note
739     $numberOfNotes := $numberOfNotes + 1
740    
741     if ($numberOfNotes == 1)
742     @postfix := "st"
743     else
744     if ($numberOfNotes == 2)
745     @postfix := "nd"
746     else
747     if ($numberOfNotes == 3)
748     @postfix := "rd"
749     else
750     @postfix := "th"
751     end if
752     end if
753     end if
754    
755     message("This is the " & $numberOfNotes & @postfix & " note triggered so far.")
756     end on
757     </code>
758     <p>
759     We are now checking the value of <code>$numberOfNotes</code> before we
760     print out a message. If <code>$numberOfNotes</code> equals one, then we
761     assign the string <code>"st"</code> to the variable <code>@postfix</code>,
762     if <code>$numberOfNotes</code> equals 2 instead we assign the string
763     <code>"nd"</code> instead, if it equals 3 instead we assign
764     <code>"rd"</code>, in all other cases we assign the string
765     <code>"th"</code>. And finally we assemble the text message to be
766     printed out to the terminal on line 23.
767     </p>
768    
769     <h3>Select Case Branches</h3>
770     <p>
771     The previous example now outputs the numbers in correct English. But the
772     script code looks a bit bloated, right? That's why there is a short hand
773     form.
774     </p>
775     <code>
776     select ??expression??
777    
778     case ??integer-1??
779    
780     ??statements-1??
781    
782    
783     case ??integer-2??
784    
785     ??statements-2??
786    
787     .
788     .
789     .
790     end select
791     </code>
792     <p>
793     The provided <code>??expression??</code> is first evaluated to an integer
794     value. Then this value is compared to the integer values of the nested
795     <code>case</code> lines. So it first compares the evaluated value of
796     <code>??expression??</code> with <code>??integer-1??</code>, then it
797     compares it with <code>??integer-2??</code>, and so on. The first integer
798     number that matches with the evaluated value of <code>??expression??</code>,
799     will be interpreted as being the current valid condition. So if
800     <code>??expression??</code> equals <code>??integer-1??</code>,
801     then <code>??statements-1??</code> will be executed, otherwise if
802     <code>??expression??</code> equals <code>??integer-2??</code>,
803     then <code>??statements-2??</code> will be executed, and so on.
804     </p>
805     <p>
806     Using a select-case construct, our previous example would look like follows.
807     </p>
808     <code>
809     on init
810     declare $numberOfNotes
811     declare @postfix
812     end on
813    
814     on note
815     $numberOfNotes := $numberOfNotes + 1
816     @postfix := "th"
817    
818     select $numberOfNotes
819     case 1
820     @postfix := "st"
821     case 2
822     @postfix := "nd"
823     case 3
824     @postfix := "rd"
825 schoenebeck 3119 end select
826 schoenebeck 2732
827     message("This is the " & $numberOfNotes & @postfix & " note triggered so far.")
828     end on
829     </code>
830     <note>
831     If you like, you can also put parentheses around the select expression,
832     like <code>select (??expression??)</code>. Some developers familiar with
833     other programming languages might prefer this style. However if you want
834     to keep compatibility with KSP, you should not use parentheses for
835     select expressions.
836     </note>
837     <p>
838     The amount
839     of case conditions you add to such select-case blocks is completely up
840     to you. Just remember that the case conditions will be compared one by one,
841     from top to down. The latter can be important when you define a case line
842     that defines a value range. So for instance the following example will
843     not do what was probably intended.
844     </p>
845     <code>
846     on init
847     declare $numberOfNotes
848     end on
849    
850     on note
851     $numberOfNotes := $numberOfNotes + 1
852    
853     select $numberOfNotes
854     case 1 to 99
855     message("Less than 100 notes triggered so far")
856     exit
857     case 1
858     message("First note was triggered!") { Will never be printed ! }
859     exit
860     case 2
861     message("Second note was triggered!") { Will never be printed ! }
862     exit
863     case 3
864     message("Third note was triggered!") { Will never be printed ! }
865     exit
866 schoenebeck 3119 end select
867 schoenebeck 2732
868     message("Wow, already the " & $numberOfNotes & "th note triggered.")
869     end on
870     </code>
871     <p>
872     You probably get the idea what this script "should" do. For the 1st note
873     it should print <code>"First note was triggered!"</code>, for the 2nd
874     note it should print <code>"Second note was triggered!"</code>, for the 3rd
875     note it should print <code>"Third note was triggered!"</code>, for the 4th
876     up to 99th note it should print <code>"Less than 100 notes triggered so far"</code>,
877     and starting from the 100th note and all following ones, it should print
878     the precise note number according to line 23. However, it doesn't!
879     </p>
880     <p>
881     To correct this problem, you need to move the first case block to the end,
882     like follows.
883     </p>
884     <code>
885     on init
886     declare $numberOfNotes
887     end on
888    
889     on note
890     $numberOfNotes := $numberOfNotes + 1
891    
892     select $numberOfNotes
893     case 1
894     message("First note was triggered!")
895     exit
896     case 2
897     message("Second note was triggered!")
898     exit
899     case 3
900     message("Third note was triggered!")
901     exit
902     case 1 to 99
903     message("Less than 100 notes triggered so far")
904     exit
905 schoenebeck 3119 end select
906 schoenebeck 2732
907     message("Wow, already the " & $numberOfNotes & "th note triggered.")
908     end on
909     </code>
910     <p>
911     Or you could of course fix the questioned case range from <code>case 1 to 99</code>
912     to <code>case 4 to 99</code>. Both solutions will do.
913     </p>
914     <p>
915     We also used the <i>built-in function</i> <code>exit()</code> in the
916     previous example. You can use it to stop execution at that point of your
917     script. In the previous example it prevents multiple messages to be
918     printed to the terminal.
919     </p>
920     <note class="important">
921     The <code>exit()</code> function only stops execution of the <b>current</b>
922     event handler instance! It does <b>not</b> stop execution of other
923     instances of the same event handler, nor does it stop execution of other
924     handlers of other event types, and especially it does <b>not</b> stop or
925     prevent further or future execution of your entire script! In other words,
926     you should rather see this function as a return statement, in case you are
927     familiar with other programming languages already.
928     </note>
929    
930     <h3>while Loops</h3>
931     <p>
932     Another fundamental control construct of program flow are loops.
933     You can use so called
934     <i title="Repeats a given list of instructions until the defined condition turns false.">
935     while loops
936     </i>
937     with NKSP.
938     </p>
939     <code>
940     while (??condition??)
941    
942     ??statements??
943    
944     end while
945     </code>
946     <p>
947     A while loop is entered if the provided <code>??condition??</code>
948     expression evaluates to <i>true</i> and will then continue to execute
949     the given list of <code>??statements??</code> down to the end of the statements
950     list. The <code>??condition??</code> is re-evaluated each time execution
951     reached the end of the <code>??statements??</code> list and according to
952     that latest evaluated <code>??condition??</code> value at that point, it
953     will or will not repeat executing the statements again. If the condition
954     turned <i>false</i> instead, it will leave the loop and continue executing
955     statements that follow after the while loop block.
956     </p>
957     <p>
958     The next example will print the same message three times in a row to the
959     terminal, right after the script had been loaded by the sampler.
960     </p>
961     <code>
962     on init
963     declare $i := 3
964    
965     while ($i)
966     message("Print this three times.")
967     $i := $i - 1
968     end while
969     end on
970     </code>
971     <p>
972     When the while loop is reached for the first time in this example, the
973     condition value is <code>3</code>. And as we learned before, all integer
974     values that are not <code>0</code> are interpreted as being a <i>true</i> condition.
975     Accordingly the while loop is entered, the message is printed to the
976     terminal and the variable <code>$i</code> is reduced by one. We reached
977     the end of the loop's statements list, so it is now re-evaluating the
978     condition, which is now the value <code>2</code> and thus the loop
979     instructions are executed again. That is repeated until the loop was
980     executed for the third time. The variable <code>$i</code> is now
981     <code>0</code>, so the loop condition turned finally to <i>false</i> and the
982     loop is thus left at that point and the text message was printed
983     three times in total.
984     </p>
985 schoenebeck 3061
986     <h3>User Functions</h3>
987     <p>
988     We already came across various built-in functions, which you may call
989     by your scripts to perform certain tasks or behavior which is already
990 schoenebeck 3062 provided for you by the sampler. NKSP also allows you to write your
991     own functions, which you then may call from various places of your
992     script.
993     <p>
994     </p>
995     When working on larger scripts, you
996 schoenebeck 3061 may notice that you easily get to the point where you may have to
997     duplicate portions of your script code, since there are certain things
998     that you may have to do again and again in different parts of your script.
999     Software developers usually try to avoid such code duplications to
1000 schoenebeck 3062 keep the overall amount of code as small as possible, since the
1001     overall amount of code would bloat quickly and would
1002 schoenebeck 3061 make the software very hard to maintain. One way for you to avoid such
1003     script code duplications with NKSP is to write so called <i>User Functions</s>.
1004     </p>
1005     <p>
1006     Let's assume you wanted to create a simple stuttering effect. You may do so
1007     like in the following example.
1008     </p>
1009     <code>
1010     on note
1011     while (1)
1012     wait(200000)
1013     if (not (event_status($EVENT_ID) .and. $EVENT_STATUS_NOTE_QUEUE))
1014     exit()
1015     end if
1016     change_vol($EVENT_ID, -20000) { Reduce volume by 20 dB. }
1017     wait(200000)
1018     if (not (event_status($EVENT_ID) .and. $EVENT_STATUS_NOTE_QUEUE))
1019     exit()
1020     end if
1021     change_vol($EVENT_ID, 0) { Increase volume to 0 dB. }
1022     end while
1023     end on
1024     </code>
1025     <p>
1026     This script will run an endless loop for each note being triggered.
1027 schoenebeck 3064 Every <code lang="none">200ms</code> it will turn the volume alternatingly down and
1028 schoenebeck 3063 up to create the audible stuttering effect. After each <code lang="nksp">wait()</code>
1029 schoenebeck 3061 call it calls <code>event_status($EVENT_ID)</code> to check whether
1030     this note is still alive, and as soon as the note died, it will stop
1031     execution of the script instance by calling <code>exit()</code>. The latter
1032 schoenebeck 3064 is important in this example, because otherwise the script execution instances would
1033 schoenebeck 3061 continue to run in this endless loop forever, even after the respectives
1034 schoenebeck 3064 notes are gone. Which would let your CPU usage to increase with every new note
1035     and would never decrease again.
1036 schoenebeck 3061 This behavior of the sampler is not a bug, it is intended, since there may
1037     also be cases where you want to do certain things by script even after the
1038     respective notes are dead and gone. However as you can see, that script is
1039     using the same portions of script code twice. To avoid that, you could also
1040     write the same script with a user function like this:
1041     </p>
1042     <code>
1043     function pauseMyScript
1044     wait(200000)
1045     if (not (event_status($EVENT_ID) .and. $EVENT_STATUS_NOTE_QUEUE))
1046     exit()
1047     end if
1048     end function
1049 schoenebeck 2732
1050 schoenebeck 3061 on note
1051     while (1)
1052     call pauseMyScript
1053     change_vol($EVENT_ID, -20000) { Reduce volume by 20 dB. }
1054     call pauseMyScript
1055     change_vol($EVENT_ID, 0) { Increase volume back to 0 dB. }
1056     end while
1057     end on
1058     </code>
1059     <p>
1060     The script became in this simple example only slightly smaller, but it also
1061 schoenebeck 3062 became easier to read and behaves identically to the previous solution.
1062     And in practice, with a more complex script, you can
1063 schoenebeck 3061 reduce the overall amount of script code a lot this way. You can choose any
1064     name for your own user functions, as long as the name is not already
1065     reserved by a built-in function. Note that for calling a user function,
1066     you must always precede the actual user function name with the
1067     <code>call</code> keyword. Likewise you may however not use the
1068     <code>call</code> keyword for calling any built-in function. So that
1069     substantially differs calling built-in functions from calling user functions.
1070     </p>
1071    
1072 schoenebeck 3262 <h3>Synchronized Blocks</h3>
1073     <p>
1074 schoenebeck 3263 When we introduced the <a href="#polyphonic_variables">polyphonic keyword</a>
1075 schoenebeck 3262 previously, we learned that a script may automatically be suspended by
1076     the sampler at any time and then your script is thus sleeping for an
1077     arbitrary while. The sampler must do such auto suspensions under certain
1078     situations in cases where an instrument script may become a hazard for the
1079     sampler's overall real-time stability. If the sampler would not do so, then
1080     instrument scripts might easily cause audio dropouts, or at worst, buggy
1081     instrument scripts might even lock up the entire sampler in an endless
1082     loop. So auto suspension is an essential feature of the sampler's real-time
1083     instrument script engine.
1084     </p>
1085     <p>
1086     Now the problem as a script author is that you don't really know beforehand
1087     why and when your script might get auto suspended by the sampler. And when
1088     you are working on more complex, sophisticated scripts, you will notice
1089     that this might indeed be a big problem in certain sections of your scripts.
1090     Because in practice, a sophisticated script often has at least one certain
1091     consecutive portion of statements which must be executed in strict consecutive order
1092     by the sampler, which might otherwise cause concurrency issues and thus
1093     misbehavior of your script if that sensible code section was auto suspended
1094     in between. A typical example of such concurrency sensible code sections are
1095     statements which are reading and conditionally modifying global variables.
1096     If your script gets auto suspended in such a code section, another
1097     script handler instance might then interfere and change those global
1098     variables in between.
1099     </p>
1100     <p>
1101     To avoid that, you can place such a sensible code section at the very beginning
1102     of your event handler. For example consider you might be writing a custom
1103     <i title="A consecutive pitch glide from one note to another note.">glissando</i>
1104     script starting like this:
1105     </p>
1106     <code>
1107     on init
1108     declare $keysDown
1109     declare $firstNoteID
1110     declare $firstNoteNr
1111     declare $firstVelocity
1112     end on
1113    
1114     on note
1115     { The concurrency sensible code section for the "first active" note. }
1116     inc($keysDown)
1117     if ($keysDown = 1 or event_status($firstNoteID) = $EVENT_STATUS_INACTIVE)
1118     $firstNoteID = $EVENT_ID
1119     $firstNoteNr = $EVENT_NOTE
1120     $firstVelocity = $EVENT_VELOCITY
1121     exit { return from event handler here }
1122     end if
1123    
1124     { The non-sensible code for all other subsequent notes would go here. }
1125     end on
1126    
1127     on release
1128     dec($keysDown)
1129     end on
1130     </code>
1131     <p>
1132     Because the earlier statements are executed in an event handler, the higher
1133     the chance that they will never get auto suspended. And with those couple of
1134     lines in the latter example you might even be lucky that it won't ever get
1135     suspended in that sensible code section at least. However when it comes to live
1136     concerts you don't really want to depend on luck, and in practice such a
1137     sensible code section might be bigger than this one.
1138     </p>
1139     <p>
1140     That's why we introduced <code>synchronized</code> code blocks for the
1141     NKSP language, which have the following form:
1142     </p>
1143     <code>
1144     synchronized
1145    
1146     ??statements??
1147    
1148     end synchronized
1149     </code>
1150     <p>
1151     All <code>??statements??</code> which you put into such a synchronized
1152     code block are guaranteed that they will never get auto suspended by
1153     the sampler.
1154     </p>
1155     <note>
1156     Such <code>synchronized</code> blocks are a language extension which
1157 schoenebeck 3608 is only available with NKSP. KSP does not support <code>synchronized</code> blocks.
1158 schoenebeck 3262 </note>
1159     <p>
1160     So to make our previous example concurrency safe, we would
1161     change it like this:
1162     </p>
1163     <code>
1164     on init
1165     declare $keysDown
1166     declare $firstNoteID
1167     declare $firstNoteNr
1168     declare $firstVelocity
1169     end on
1170    
1171     on note
1172     { The concurrency sensible code section for the "first active" note. }
1173     synchronized
1174     inc($keysDown)
1175     if ($keysDown = 1 or event_status($firstNoteID) = $EVENT_STATUS_INACTIVE)
1176     $firstNoteID = $EVENT_ID
1177     $firstNoteNr = $EVENT_NOTE
1178     $firstVelocity = $EVENT_VELOCITY
1179     exit { return from event handler here }
1180     end if
1181     end synchronized
1182    
1183     { The non-sensible code for all other subsequent notes would go here. }
1184     end on
1185    
1186     on release
1187     dec($keysDown)
1188     end on
1189     </code>
1190     <p>
1191     If you are already familiar with some programming languages, then you
1192     might already have seen such synchronized code block concepts
1193     in languages like i.e. Java. This technique really provides an easy way
1194     to protect certain sections of your script against concurrency issues.
1195     </p>
1196     <note class="important">
1197     You <b>must</b> use such <code>synchronized</code> code blocks only with great
1198     care! If the amount of statements being executed in your synchronized block
1199     is too large, then you will get audio dropouts. If you even use loops in
1200     synchronized code blocks, then the entire sampler might even become
1201     unresponsive in case your script is buggy!
1202     </note>
1203    
1204 schoenebeck 2732 <h2>Operators</h2>
1205     <p>
1206     A programming language provides so called <i>operators</i> to perform
1207     certain kinds of transformations of data placed next to the operators.
1208     These are the operators available with NKSP.
1209     </p>
1210    
1211     <h3>Arithmetic Operators</h3>
1212     <p>
1213     These are the most basic mathematical operators, which allow to add,
1214     subtract, multiply and divide integer values with each other.
1215     </p>
1216     <code>
1217     on init
1218     message("4 + 3 is " & 4 + 3) { Add }
1219     message("4 - 3 is " & 4 - 3) { Subtract }
1220     message("4 * 3 is " & 4 * 3) { Multiply }
1221     message("35 / 5 is " & 35 / 5) { Divide }
1222     message("35 mod 5 is " & 35 mod 5) { Remainder of Division ("modulo") }
1223     end on
1224     </code>
1225     <p>
1226     You may either use direct integer literal numbers like used in the upper
1227     example, or you can use integer number variables or integer array variables.
1228     </p>
1229    
1230     <h3>Boolean Operators</h3>
1231     <p>
1232     To perform logical transformations of <i>boolean</i> data, you may use the
1233 schoenebeck 2936 following logical operators:
1234 schoenebeck 2732 </p>
1235     <code>
1236     on init
1237     message("1 and 1 is " & 1 and 1) { logical "and" }
1238     message("1 and 0 is " & 1 and 0) { logical "and" }
1239     message("1 or 1 is " & 1 or 1) { logical "or" }
1240     message("1 or 0 is " & 1 or 0) { logical "or" }
1241     message("not 1 is " & not 1) { logical "not" }
1242     message("not 0 is " & not 0) { logical "not" }
1243     end on
1244     </code>
1245     <p>
1246 schoenebeck 2936 Keep in mind that with logical operators shown above,
1247     all integer values other than <code>0</code>
1248 schoenebeck 2732 are interpreted as boolean <i>true</i> while an integer value of
1249 schoenebeck 3397 precisely <code>0</code> is interpreted as being boolean <i>false</i>.
1250 schoenebeck 2732 </p>
1251 schoenebeck 2936 <p>
1252     So the logical operators shown above always look at numbers at a whole.
1253     Sometimes however you might rather need to process numbers bit by bit. For
1254     that purpose the following bitwise operators exist.
1255     </p>
1256     <code>
1257     on init
1258     message("1 .and. 1 is " & 1 .and. 1) { bitwise "and" }
1259     message("1 .and. 0 is " & 1 .and. 0) { bitwise "and" }
1260     message("1 .or. 1 is " & 1 .or. 1) { bitwise "or" }
1261     message("1 .or. 0 is " & 1 .or. 0) { bitwise "or" }
1262     message(".not. 1 is " & .not. 1) { bitwise "not" }
1263     message(".not. 0 is " & .not. 0) { bitwise "not" }
1264     end on
1265     </code>
1266     <p>
1267     Bitwise operators work essentially like logical operators, with the
1268     difference that bitwise operators compare each bit independently.
1269     So a bitwise <code>.and.</code> operator for instance takes the 1st bit
1270     of the left hand's side value, the 1st bit of the right hand's side value,
1271     compares the two bits logically and then stores that result as 1st bit of
1272     the final result value, then it takes the 2nd bit of the left hand's side value
1273     and the 2nd bit of the right hand's side value, compares those two bits logically
1274     and then stores that result as 2nd bit of the final result value, and so on.
1275     </p>
1276    
1277 schoenebeck 2732
1278     <h3>Comparison Operators</h3>
1279     <p>
1280     For branches in your program flow, it is often required to compare data
1281     with each other. This is done by using comparison operators, enumerated
1282     below.
1283     </p>
1284     <code>
1285     on init
1286     message("Relation 3 < 4 -> " & 3 < 4) { "smaller than" comparison }
1287     message("Relation 3 > 4 -> " & 3 > 4) { "greater than" comparison }
1288     message("Relation 3 <= 4 -> " & 3 <= 4) { "smaller or equal than" comparison}
1289     message("Relation 3 >= 4 -> " & 3 >= 4) { "greater or equal than" comparison}
1290     message("Relation 3 # 4 -> " & 3 # 4) { "not equal to" comparison}
1291     message("Relation 3 = 4 -> " & 3 = 4) { "is equal to" comparison}
1292     end on
1293     </code>
1294     <p>
1295     All these operations yield in a <i>boolean</i> result which could then
1296 schoenebeck 3397 be used i.e. with <code>if</code> or <code>while</code> loop statements.
1297 schoenebeck 2732 </p>
1298    
1299     <h3>String Operators</h3>
1300     <p>
1301     Last but not least, there is exactly one operator for text string data;
1302     the string concatenation operator <code>&</code>, which
1303     combines two text strings with each other.
1304     </p>
1305     <code>
1306     on init
1307     declare @s := "foo" & " bar"
1308     message(@s)
1309     end on
1310     </code>
1311     <p>
1312     We have used it now frequently in various examples before.
1313     </p>
1314    
1315     <h2>Preprocessor Statements</h2>
1316     <p>
1317     Similar to low-level programming languages like C, C++, Objective C
1318     and the like, NKSP supports a set of so called preprocessor statements.
1319     These are essentially "instructions" which are "executed" or rather
1320     processed, before (and only before) the script is executed by the sampler,
1321     and even before the script is parsed by the actual NKSP language parser.
1322     You can think of a preprocessor as a very primitive parser, which is the
1323     first one getting in touch with your script, it modifies the script code
1324     if requested by your preprocessor statements in the script, and then
1325     passes the (probably) modified script to the actual NKSP language parser.
1326     </p>
1327     <p>
1328     When we discussed <a href="#comments">comments</a> in NKSP scripts before,
1329     it was suggested that you might comment out certain code parts to disable
1330     them for a while during development of scripts. It was also suggested
1331     during this language tour that you should not use string variables or use
1332     the <code>message()</code> function with your final production sounds.
1333     However those are very handy things during development of your instrument
1334     scripts. You might even have a bunch of additional code in your scripts
1335     which only satisfies the purpose to make debugging of your scripts more easy,
1336     which however wastes on the other hand precious CPU time. So what do you
1337     do? Like suggested, you could comment out the respective code sections as
1338     soon as development of your script is completed. But then one day you
1339     might continue to improve your scripts, and the debugging code would be
1340     handy, so you would uncomment all the relevant code sections to get them
1341     back. When you think about this, that might be quite some work each time.
1342     Fortunately there is an alternative by using preprocessor statements.
1343     </p>
1344    
1345     <h3>Set a Condition</h3>
1346     <p>
1347     First you need to set a preprocessor condition in your script. You can do
1348     that like this:
1349     </p>
1350     <code>
1351     SET_CONDITION(??condition-name??)
1352     </code>
1353     <p>
1354     This preprocessor "condition" is just like some kind of
1355     <i title="A variable which can only have two states: i.e. true or false.">
1356     boolean variable
1357     </i>
1358     which is only available to the preprocessor and by using
1359     <code>SET_CONDITION(??condition-name??)</code>, this is like setting this
1360     preprocessor condition to <i>true</i>. Like with regular script
1361     variables, a preprocessor condition name can be chosen quite arbitrarily
1362     by you. But again, there are some pre-defined preprocessor conditions
1363     defined by the sampler for you. So you can only set a condition name here
1364     which is not already reserved by a built-in preprocessor condition. Also
1365     you shall not set a condition in your script again if you have already set it
1366     before somewhere in your script. The NKSP preprocessor will ignore setting
1367     a condition a 2nd time and will just print a warning when the script is
1368     loaded, but you should take care of it, because it might be a cause for
1369     some bug.
1370     </p>
1371    
1372     <h3>Reset a Condition</h3>
1373     <p>
1374     To clear a condition in your script, you might reset the condition like so:
1375     </p>
1376     <code>
1377     RESET_CONDITION(??condition-name??)
1378     </code>
1379     <p>
1380     This is like setting that preprocessor condition back to <i>false</i> again.
1381     You should only reset a preprocessor condition that way if you did set it
1382     with <code>SET_CONDITION(??condition-name??)</code> before. Trying to
1383     reset a condition that has not been set before, or trying to reset a
1384     condition that has already been reset, will both be ignored by the samlper,
1385     but again you will get a warning, and you should take care about it.
1386     </p>
1387    
1388     <h3>Conditionally Using Code</h3>
1389     <p>
1390     Now what do you actually do with such preprocessor conditions? You can use
1391     them for the NKSP language parser to either
1392     </p>
1393     <ul>
1394     <li>use certain parts of your code</i>
1395     <li><b>and</b> / <b>or</b> to ignore certain parts of your code</i>
1396     </ul>
1397     <p>
1398     You can achieve that by wrapping NKSP code parts into a pair of either
1399     </p>
1400     <code>
1401     USE_CODE_IF(??condition-name??)
1402    
1403     ??some-NKSP-code-goes-here??
1404    
1405     END_USE_CODE
1406     </code>
1407     <p>
1408     preprocessor statements, or between
1409     </p>
1410     <code>
1411     USE_CODE_IF_NOT(??condition-name??)
1412    
1413     ??some-NKSP-code-goes-here??
1414    
1415     END_USE_CODE
1416     </code>
1417     <p>
1418     statements. In the first case, the NKSP code portion is used by the NKSP
1419     language parser if the given preprocessor <code>??condition-name??</code> is set
1420     (that is if condition is <i>true</i>).
1421     If the condition is not set, the NKSP code portion in between is
1422     completely ignored by the NKSP language parser.
1423     </p>
1424     <p>
1425     In the second case, the NKSP code portion is used by the NKSP
1426     language parser if the given preprocessor <code>??condition-name??</code> is <b>not</b> set
1427     (or was reset)
1428     (that is if condition is <i>false</i>).
1429     If the condition is set, the NKSP code portion in between is
1430     completely ignored by the NKSP language parser.
1431     </p>
1432     <p>
1433     Let's look at an example how to use that to define conditional debugging
1434     code.
1435     </p>
1436     <code>
1437     SET_CONDITION(DEBUG_MODE)
1438    
1439     on init
1440     declare const %primes[12] := ( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37 )
1441     declare $i
1442    
1443     USE_CODE_IF(DEBUG_MODE)
1444     message("This script has just been loaded.")
1445    
1446     $i := 0
1447     while ($i < num_elements(%primes))
1448     message("Prime " & $i & " is " & %primes[$i])
1449     $i := $i + 1
1450     end while
1451     END_USE_CODE
1452     end on
1453    
1454     on note
1455     USE_CODE_IF(DEBUG_MODE)
1456     message("Note " & $EVENT_NOTE & " was triggered with velocity " & $EVENT_VELOCITY)
1457     END_USE_CODE
1458     end on
1459    
1460     on release
1461     USE_CODE_IF(DEBUG_MODE)
1462     message("Note " & $EVENT_NOTE & " was released with release velocity " & $EVENT_VELOCITY)
1463     END_USE_CODE
1464     end on
1465    
1466     on controller
1467     USE_CODE_IF(DEBUG_MODE)
1468     message("MIDI Controller " & $CC_NUM " changed its value to " & %CC[$CC_NUM])
1469     END_USE_CODE
1470     end on
1471     </code>
1472     <p>
1473     The <i>built-in function</i> <code>num_elements()</code> used above, can
1474     be called to obtain the size of an array variable at runtime.
1475     As this script looks now, the debug messages will be printed out. However
1476     it requires you to just remove the first line, or to comment out the first
1477     line, in order to disable all debug code portions in just a second:
1478     </p>
1479     <code>
1480     { Setting the condition is commented out, so our DEBUG_MODE is disabled now. }
1481     { SET_CONDITION(DEBUG_MODE) }
1482    
1483     on init
1484     declare const %primes[12] := ( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37 )
1485     declare $i
1486    
1487     USE_CODE_IF(DEBUG_MODE) { Condition is not set, so this entire block will be ignored now. }
1488     message("This script has just been loaded.")
1489    
1490     $i := 0
1491     while ($i < num_elements(%primes))
1492     message("Prime " & $i & " is " & %primes[$i])
1493     $i := $i + 1
1494     end while
1495     END_USE_CODE
1496     end on
1497    
1498     on note
1499     USE_CODE_IF(DEBUG_MODE) { Condition is not set, no message will be printed. }
1500     message("Note " & $EVENT_NOTE & " was triggered with velocity " & $EVENT_VELOCITY)
1501     END_USE_CODE
1502     end on
1503    
1504     on release
1505     USE_CODE_IF(DEBUG_MODE) { Condition is not set, no message will be printed. }
1506     message("Note " & $EVENT_NOTE & " was released with release velocity " & $EVENT_VELOCITY)
1507     END_USE_CODE
1508     end on
1509    
1510     on controller
1511     USE_CODE_IF(DEBUG_MODE) { Condition is not set, no message will be printed. }
1512     message("MIDI Controller " & $CC_NUM " changed its value to " & %CC[$CC_NUM])
1513     END_USE_CODE
1514     end on
1515     </code>
1516     <p>
1517     Now you might say, you could also achieve that by declaring and using
1518     a regular NKSP variable. That's correct, but there are two major
1519     advantages by using preprocessor statements.
1520     </p>
1521     <ol>
1522     <li>
1523     <b>Saving Resources</b> -
1524     The preprocessor conditions are only processed before the script is
1525     loaded into the NKSP parser. So in contrast to using NKSP variables,
1526     the preprocessor solution does not waste any CPU time or memory
1527     resources while executing the script. That also means that variable
1528     declarations can be disabled with the preprocessor this way
1529     and thus will also safe resources.
1530     </li>
1531     <li>
1532     <b>Cross Platform Support</b> -
1533     Since the code portions filtered out by the preprocessor never make it
1534     into the NKSP language parser, those filtered code portions might also
1535     contain code which would have lead to parser errors. For example you
1536     could use a built-in preprocessor condition to check whether your script
1537     was loaded into LinuxSampler or rather into another sampler. That way
1538     you could maintain one script for both platforms: NKSP and KSP.
1539     Accordingly you could
1540     also check a built-in variable to obtain the version of the sampler in
1541     order to enable or disable code portions of your script that might
1542     use some newer script features of the sampler which don't exist in older
1543     version of the sampler.
1544     </li>
1545     </ol>
1546     <p>
1547     As a rule of thumb: if there are things that you could move from your
1548     NKSP executed programming code out to the preprocessor, then you should
1549     use the preprocessor instead for such things. And like stated above,
1550     there are certain things which you can only achieve with the preprocessor.
1551     </p>
1552 schoenebeck 3337
1553     <h3>Disable Messages</h3>
1554 schoenebeck 3312 <p>
1555     Since it is quite common to switch a script between a development version
1556     and a production version, you actually don't need to wrap all your
1557     <code>message()</code> calls into preprocessor statements like in the
1558 schoenebeck 3337 previous example just to disable messages. There is actually a built-in
1559     preprocessor condition dedicated to perform that task much more conveniently for you.
1560     To disable all messages in your script, simply add <code>SET_CONDITION(NKSP_NO_MESSAGE)</code>
1561 schoenebeck 3338 i.e. at the very beginning of your script.
1562 schoenebeck 3337 So the previous example can be simplified like this:
1563 schoenebeck 3312 </p>
1564     <code>
1565     { Enable debug mode, so show all debug messages. }
1566     SET_CONDITION(DEBUG_MODE)
1567    
1568     { If our user declared condition "DEBUG_MODE" is not set ... }
1569     USE_CODE_IF_NOT(DEBUG_MODE)
1570     { ... then enable this built-in condition to disable all message() calls. }
1571     SET_CONDITION(NKSP_NO_MESSAGE)
1572     END_USE_CODE
1573    
1574     on init
1575     declare const %primes[12] := ( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37 )
1576     declare $i
1577    
1578     message("This script has just been loaded.")
1579    
1580     USE_CODE_IF(DEBUG_MODE)
1581     $i := 0
1582     while ($i < num_elements(%primes))
1583     message("Prime " & $i & " is " & %primes[$i])
1584     $i := $i + 1
1585     end while
1586     END_USE_CODE
1587     end on
1588    
1589     on note
1590     message("Note " & $EVENT_NOTE & " was triggered with velocity " & $EVENT_VELOCITY)
1591     end on
1592    
1593     on release
1594     message("Note " & $EVENT_NOTE & " was released with release velocity " & $EVENT_VELOCITY)
1595     end on
1596    
1597     on controller
1598     message("MIDI Controller " & $CC_NUM " changed its value to " & %CC[$CC_NUM])
1599     end on
1600     </code>
1601     <p>
1602     You can then actually also add <code>RESET_CONDITION(NKSP_NO_MESSAGE)</code>
1603     at another section of your script, which will cause all subsequent
1604     <code>message()</code> calls to be processed again. So that way you can
1605     easily enable and disable <code>message()</code> calls of entire individual
1606     sections of your script, without having to wrap all <code>message()</code>
1607     calls into preprocessor statements.
1608     </p>
1609    
1610 schoenebeck 2732 <h2>What Next?</h2>
1611     <p>
1612     You have completed the introduction of the NKSP real-time instrument
1613     script language at this point. You can now dive into the details of the
1614     NKSP language by moving on to the
1615     <a href="nksp_reference.html">NKSP reference documentation</a>.
1616     Which provides you an overview and quick access to the details of all
1617     built-in functions, built-in variables and more.
1618     </p>
1619 schoenebeck 3608 <p>
1620     You might also be interested to look at new <i>NKSP</i> core language
1621     features being added to the latest development version of the sampler:
1622     <a href="real_unit_final/01_nksp_real_unit_final.html">
1623     Real Numbers, Units and Finalness ...
1624     </a>
1625     </p>
1626 schoenebeck 2732
1627     </body>
1628     </html>

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