254 |
<p> |
<p> |
255 |
The left hand side's <code>??variable-name??</code> is an arbitrary name |
The left hand side's <code>??variable-name??</code> is an arbitrary name |
256 |
you can chose for your variable. That name might consist of English |
you can chose for your variable. That name might consist of English |
257 |
letters A to Z (lower and upper case) and the underscore character "<code>_</code>". |
letters A to Z (lower and upper case), digits (<code>0</code> to <code>9</code>), |
258 |
|
and the underscore character "<code>_</code>". |
259 |
Variable names must be unique. So you can neither declare several variables |
Variable names must be unique. So you can neither declare several variables |
260 |
with the same name, nor can you use a name for your variable that is |
with the same name, nor can you use a name for your variable that is |
261 |
already been reserved by <i>built-in variables</i>. |
already been reserved by <i>built-in variables</i>. |
1019 |
substantially differs calling built-in functions from calling user functions. |
substantially differs calling built-in functions from calling user functions. |
1020 |
</p> |
</p> |
1021 |
|
|
1022 |
|
<h3>Synchronized Blocks</h3> |
1023 |
|
<p> |
1024 |
|
When we introduced the <a href="#polyphonic_variables">polyphonic keyword</a> |
1025 |
|
previously, we learned that a script may automatically be suspended by |
1026 |
|
the sampler at any time and then your script is thus sleeping for an |
1027 |
|
arbitrary while. The sampler must do such auto suspensions under certain |
1028 |
|
situations in cases where an instrument script may become a hazard for the |
1029 |
|
sampler's overall real-time stability. If the sampler would not do so, then |
1030 |
|
instrument scripts might easily cause audio dropouts, or at worst, buggy |
1031 |
|
instrument scripts might even lock up the entire sampler in an endless |
1032 |
|
loop. So auto suspension is an essential feature of the sampler's real-time |
1033 |
|
instrument script engine. |
1034 |
|
</p> |
1035 |
|
<p> |
1036 |
|
Now the problem as a script author is that you don't really know beforehand |
1037 |
|
why and when your script might get auto suspended by the sampler. And when |
1038 |
|
you are working on more complex, sophisticated scripts, you will notice |
1039 |
|
that this might indeed be a big problem in certain sections of your scripts. |
1040 |
|
Because in practice, a sophisticated script often has at least one certain |
1041 |
|
consecutive portion of statements which must be executed in strict consecutive order |
1042 |
|
by the sampler, which might otherwise cause concurrency issues and thus |
1043 |
|
misbehavior of your script if that sensible code section was auto suspended |
1044 |
|
in between. A typical example of such concurrency sensible code sections are |
1045 |
|
statements which are reading and conditionally modifying global variables. |
1046 |
|
If your script gets auto suspended in such a code section, another |
1047 |
|
script handler instance might then interfere and change those global |
1048 |
|
variables in between. |
1049 |
|
</p> |
1050 |
|
<p> |
1051 |
|
To avoid that, you can place such a sensible code section at the very beginning |
1052 |
|
of your event handler. For example consider you might be writing a custom |
1053 |
|
<i title="A consecutive pitch glide from one note to another note.">glissando</i> |
1054 |
|
script starting like this: |
1055 |
|
</p> |
1056 |
|
<code> |
1057 |
|
on init |
1058 |
|
declare $keysDown |
1059 |
|
declare $firstNoteID |
1060 |
|
declare $firstNoteNr |
1061 |
|
declare $firstVelocity |
1062 |
|
end on |
1063 |
|
|
1064 |
|
on note |
1065 |
|
{ The concurrency sensible code section for the "first active" note. } |
1066 |
|
inc($keysDown) |
1067 |
|
if ($keysDown = 1 or event_status($firstNoteID) = $EVENT_STATUS_INACTIVE) |
1068 |
|
$firstNoteID = $EVENT_ID |
1069 |
|
$firstNoteNr = $EVENT_NOTE |
1070 |
|
$firstVelocity = $EVENT_VELOCITY |
1071 |
|
exit { return from event handler here } |
1072 |
|
end if |
1073 |
|
|
1074 |
|
{ The non-sensible code for all other subsequent notes would go here. } |
1075 |
|
end on |
1076 |
|
|
1077 |
|
on release |
1078 |
|
dec($keysDown) |
1079 |
|
end on |
1080 |
|
</code> |
1081 |
|
<p> |
1082 |
|
Because the earlier statements are executed in an event handler, the higher |
1083 |
|
the chance that they will never get auto suspended. And with those couple of |
1084 |
|
lines in the latter example you might even be lucky that it won't ever get |
1085 |
|
suspended in that sensible code section at least. However when it comes to live |
1086 |
|
concerts you don't really want to depend on luck, and in practice such a |
1087 |
|
sensible code section might be bigger than this one. |
1088 |
|
</p> |
1089 |
|
<p> |
1090 |
|
That's why we introduced <code>synchronized</code> code blocks for the |
1091 |
|
NKSP language, which have the following form: |
1092 |
|
</p> |
1093 |
|
<code> |
1094 |
|
synchronized |
1095 |
|
|
1096 |
|
??statements?? |
1097 |
|
|
1098 |
|
end synchronized |
1099 |
|
</code> |
1100 |
|
<p> |
1101 |
|
All <code>??statements??</code> which you put into such a synchronized |
1102 |
|
code block are guaranteed that they will never get auto suspended by |
1103 |
|
the sampler. |
1104 |
|
</p> |
1105 |
|
<note> |
1106 |
|
Such <code>synchronized</code> blocks are a language extension which |
1107 |
|
is only available with NKSP and requires at least LinuxSampler 2.0.0.svn60 |
1108 |
|
or higher. KSP does not support <code>synchronized</code> blocks. |
1109 |
|
</note> |
1110 |
|
<p> |
1111 |
|
So to make our previous example concurrency safe, we would |
1112 |
|
change it like this: |
1113 |
|
</p> |
1114 |
|
<code> |
1115 |
|
on init |
1116 |
|
declare $keysDown |
1117 |
|
declare $firstNoteID |
1118 |
|
declare $firstNoteNr |
1119 |
|
declare $firstVelocity |
1120 |
|
end on |
1121 |
|
|
1122 |
|
on note |
1123 |
|
{ The concurrency sensible code section for the "first active" note. } |
1124 |
|
synchronized |
1125 |
|
inc($keysDown) |
1126 |
|
if ($keysDown = 1 or event_status($firstNoteID) = $EVENT_STATUS_INACTIVE) |
1127 |
|
$firstNoteID = $EVENT_ID |
1128 |
|
$firstNoteNr = $EVENT_NOTE |
1129 |
|
$firstVelocity = $EVENT_VELOCITY |
1130 |
|
exit { return from event handler here } |
1131 |
|
end if |
1132 |
|
end synchronized |
1133 |
|
|
1134 |
|
{ The non-sensible code for all other subsequent notes would go here. } |
1135 |
|
end on |
1136 |
|
|
1137 |
|
on release |
1138 |
|
dec($keysDown) |
1139 |
|
end on |
1140 |
|
</code> |
1141 |
|
<p> |
1142 |
|
If you are already familiar with some programming languages, then you |
1143 |
|
might already have seen such synchronized code block concepts |
1144 |
|
in languages like i.e. Java. This technique really provides an easy way |
1145 |
|
to protect certain sections of your script against concurrency issues. |
1146 |
|
</p> |
1147 |
|
<note class="important"> |
1148 |
|
You <b>must</b> use such <code>synchronized</code> code blocks only with great |
1149 |
|
care! If the amount of statements being executed in your synchronized block |
1150 |
|
is too large, then you will get audio dropouts. If you even use loops in |
1151 |
|
synchronized code blocks, then the entire sampler might even become |
1152 |
|
unresponsive in case your script is buggy! |
1153 |
|
</note> |
1154 |
|
|
1155 |
<h2>Operators</h2> |
<h2>Operators</h2> |
1156 |
<p> |
<p> |
1157 |
A programming language provides so called <i>operators</i> to perform |
A programming language provides so called <i>operators</i> to perform |
1500 |
use the preprocessor instead for such things. And like stated above, |
use the preprocessor instead for such things. And like stated above, |
1501 |
there are certain things which you can only achieve with the preprocessor. |
there are certain things which you can only achieve with the preprocessor. |
1502 |
</p> |
</p> |
1503 |
|
<p> |
1504 |
|
Since it is quite common to switch a script between a development version |
1505 |
|
and a production version, you actually don't need to wrap all your |
1506 |
|
<code>message()</code> calls into preprocessor statements like in the |
1507 |
|
previous example. There is actually a built-in preprocessor dedicated to |
1508 |
|
perform that task much more conveniently for you. So the previous example |
1509 |
|
can be simplified like this: |
1510 |
|
</p> |
1511 |
|
<code> |
1512 |
|
{ Enable debug mode, so show all debug messages. } |
1513 |
|
SET_CONDITION(DEBUG_MODE) |
1514 |
|
|
1515 |
|
{ If our user declared condition "DEBUG_MODE" is not set ... } |
1516 |
|
USE_CODE_IF_NOT(DEBUG_MODE) |
1517 |
|
{ ... then enable this built-in condition to disable all message() calls. } |
1518 |
|
SET_CONDITION(NKSP_NO_MESSAGE) |
1519 |
|
END_USE_CODE |
1520 |
|
|
1521 |
|
on init |
1522 |
|
declare const %primes[12] := ( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37 ) |
1523 |
|
declare $i |
1524 |
|
|
1525 |
|
message("This script has just been loaded.") |
1526 |
|
|
1527 |
|
USE_CODE_IF(DEBUG_MODE) |
1528 |
|
$i := 0 |
1529 |
|
while ($i < num_elements(%primes)) |
1530 |
|
message("Prime " & $i & " is " & %primes[$i]) |
1531 |
|
$i := $i + 1 |
1532 |
|
end while |
1533 |
|
END_USE_CODE |
1534 |
|
end on |
1535 |
|
|
1536 |
|
on note |
1537 |
|
message("Note " & $EVENT_NOTE & " was triggered with velocity " & $EVENT_VELOCITY) |
1538 |
|
end on |
1539 |
|
|
1540 |
|
on release |
1541 |
|
message("Note " & $EVENT_NOTE & " was released with release velocity " & $EVENT_VELOCITY) |
1542 |
|
end on |
1543 |
|
|
1544 |
|
on controller |
1545 |
|
message("MIDI Controller " & $CC_NUM " changed its value to " & %CC[$CC_NUM]) |
1546 |
|
end on |
1547 |
|
</code> |
1548 |
|
<p> |
1549 |
|
You can then actually also add <code>RESET_CONDITION(NKSP_NO_MESSAGE)</code> |
1550 |
|
at another section of your script, which will cause all subsequent |
1551 |
|
<code>message()</code> calls to be processed again. So that way you can |
1552 |
|
easily enable and disable <code>message()</code> calls of entire individual |
1553 |
|
sections of your script, without having to wrap all <code>message()</code> |
1554 |
|
calls into preprocessor statements. |
1555 |
|
</p> |
1556 |
|
|
1557 |
<h2>What Next?</h2> |
<h2>What Next?</h2> |
1558 |
<p> |
<p> |
1559 |
You have completed the introduction of the NKSP real-time instrument |
You have completed the introduction of the NKSP real-time instrument |