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revision 3608 by schoenebeck, Wed Sep 18 13:24:28 2019 UTC revision 3887 by schoenebeck, Sun May 9 18:00:00 2021 UTC
# Line 22  Line 22 
22        <img src="nksp_file.png" style="height:111px; margin-right:12px;">        <img src="nksp_file.png" style="height:111px; margin-right:12px;">
23        NKSP stands for "is <b>N</b>ot <b>KSP</b>", which denotes its distinction        NKSP stands for "is <b>N</b>ot <b>KSP</b>", which denotes its distinction
24        to an existing proprietary language called <i>KSP</i>.        to an existing proprietary language called <i>KSP</i>.
25        NSKP is a script language specifically designed to write real-time capable        NKSP is a script language specifically designed to write real-time capable
26        software extensions to LinuxSampler's sampler engines that can be bundled        software extensions to LinuxSampler's sampler engines that can be bundled
27        individually with sounds by sound designers themselves.        individually with sounds by sound designers themselves.
28    
# Line 67  on ??event-name?? Line 67  on ??event-name??
67  end on  end on
68      </code>      </code>
69      <p>      <p>
70        There are currently four events available:        There are currently six events available:
71      </p>      </p>
72        <table>        <table>
73          <tr>          <tr>
# Line 77  end on Line 77  end on
77            <td><code>on note</code></td> <td>This event handler is executed when a new note was triggered, i.e. when hitting a key on a MIDI keyboard.</td>            <td><code>on note</code></td> <td>This event handler is executed when a new note was triggered, i.e. when hitting a key on a MIDI keyboard.</td>
78          </tr>          </tr>
79          <tr>          <tr>
80            <td><code>on release</code></td> <td>This event handler is executed when a new note was released, i.e. when releasing a key on a MIDI keyboard.</td>            <td><code>on release</code></td> <td>This event handler is executed when a note was released, i.e. when releasing a key on a MIDI keyboard.</td>
81          </tr>          </tr>
82          <tr>          <tr>
83            <td><code>on controller</code></td> <td>This event handler is executed when a MIDI control change event occurred. For instance when turning the modulation wheel at a MIDI keyboard.</td>            <td><code>on controller</code></td> <td>This event handler is executed when a MIDI control change event occurred. For instance when turning the modulation wheel at a MIDI keyboard.</td>
84          </tr>          </tr>
85          <tr>          <tr>
86              <td><code>on rpn</code></td> <td>This event handler is executed when a MIDI <i>RPN</i> event occurred.</td>
87            </tr>
88            <tr>
89              <td><code>on nrpn</code></td> <td>This event handler is executed when a MIDI <i>NRPN</i> event occurred.</td>
90            </tr>
91            <tr>
92            <td><code>on init</code></td> <td>Executed only once, as very first event handler, right after the script had been loaded. This code block is usually used to initialize variables in your script with some initial, useful data.</td>            <td><code>on init</code></td> <td>Executed only once, as very first event handler, right after the script had been loaded. This code block is usually used to initialize variables in your script with some initial, useful data.</td>
93          </tr>          </tr>
94        </table>        </table>
# Line 147  end on Line 153  end on
153        Please note that you can hardly find MIDI keyboards which support release        Please note that you can hardly find MIDI keyboards which support release
154        velocity. So with most keyboards this value will be 127.        velocity. So with most keyboards this value will be 127.
155      </p>      </p>
156        
157      <h3>Controller Events</h3>      <h3>Controller Events</h3>
158      <p>        <p>  
159        Now let's extend the first script to not only show note-on and note-off        Now let's extend the first script to not only show note-on and note-off
# Line 180  end on Line 186  end on
186      </p>      </p>
187      <p>      <p>
188        There is some special aspect you need to be aware about: in contrast to the MIDI standard,        There is some special aspect you need to be aware about: in contrast to the MIDI standard,
189        monophonic aftertouch (a.k.a. channel pressure) and pitch beend wheel are        monophonic aftertouch (a.k.a. channel pressure) and pitch bend wheel are
190        handled by NKSP as if they were regular MIDI controllers. So a value change        handled by NKSP as if they were regular MIDI controllers. So a value change
191        of one of those two triggers a regular <code>controller</code> event handler        of one of those two triggers a regular <code>controller</code> event handler
192        to be executed. To obtain the current aftertouch value you can use        to be executed. To obtain the current aftertouch value you can use
193        <code>%CC[$VCC_MONO_AT]</code>, and to get the current pitch bend wheel        <code>%CC[$VCC_MONO_AT]</code>, and to get the current pitch bend wheel
194        value use <code>%CC[$VCC_PITCH_BEND]</code>.        value use <code>%CC[$VCC_PITCH_BEND]</code>.
195      </p>      </p>
196        
197        <h3 id="rpn_event">RPN / NRPN Events</h3>
198        <p>
199          There are also dedicated event handlers for
200          MIDI <i title="Registered Parameter Number">RPN</i> and
201          <i title="Non-Registered Parameter Number">NRPN</i>
202          events:
203        </p>
204        <code>
205    on rpn
206      message("RPN address msb=" & msb($RPN_ADDRESS) & ",lsb=" & lsb($RPN_ADDRESS) &
207              "-> value msb=" & msb($RPN_VALUE) & ",lsb="  & lsb($RPN_VALUE))
208      if ($RPN_ADDRESS = 2)
209        message("Standard Coarse Tuning RPN received")
210      end if
211    end on
212    
213    on nrpn
214      message("NRPN address msb=" & msb($RPN_ADDRESS) & ",lsb=" & lsb($RPN_ADDRESS) &
215              "-> value msb=" & msb($RPN_VALUE) & ",lsb="  & lsb($RPN_VALUE))
216    end on
217        </code>
218        <p>
219          Since MIDI RPN and NRPN events are actually MIDI controller events,
220          you might as well handle these with the previous
221          <code>controller</code> event handler. But since RPN and NRPN messages
222          are not just one MIDI message, but rather always handled by a set of
223          individual MIDI messages, and since the
224          precise set and sequence of actual MIDI commands sent varies between
225          vendors and even among individual of their products, it highly makes sense to
226          use these two specialized event handlers for these instead, because the
227          sampler will already relief you from that burden to deal with all those
228          low-level MIDI event processing issues and all their wrinkles involved
229          when handling RPNs and NRPNs.
230        </p>
231        <note>
232          Even though there are two separate, dedicated event handlers for RPN and NRPN events,
233          they both share the same built-in variable names as you can see in the
234          example above.
235        </note>
236        <p>
237          So by reading <code>$RPN_ADDRESS</code> you get the RPN / NRPN parameter
238          number that had been changed, and <code>$RPN_VALUE</code> represents the
239          new value of that RPN / NRPN parameter. Note that these two built-in
240          variables are a 14-bit representation of the parameter number and new
241          value. So their possible value range is <code>0 .. 16383</code>. If you
242          rather want to use their (in MIDI world) more common separated two 7 bit
243          values instead, then you can easily do that by wrapping them into either
244          <code>msb()</code> or <code>lsb()</code> calls like also demonstrated above.
245        </p>
246    
247      <h3>Script Load Event</h3>      <h3>Script Load Event</h3>
248      <p>      <p>
249        As the last one of the four event types available with NKSP, the following        As the last one of the six event types available with NKSP, the following
250        is an example of an <code>init</code> event handler.        is an example of an <code>init</code> event handler.
251      </p>      </p>
252      <code>      <code>
# Line 214  end on Line 270  end on
270        had in mind when you wrote a certain script three years ago, and also if        had in mind when you wrote a certain script three years ago, and also if
271        some other developer might need to continue working on your scripts one        some other developer might need to continue working on your scripts one
272        day, you should place as many comments into your scripts as possible. A        day, you should place as many comments into your scripts as possible. A
273        comment in NKSP is everything that is nested into a an opening and closing        comment in NKSP is everything that is nested into an opening and closing
274        pair of curly braces.        pair of curly braces.
275      </p>      </p>
276      <code>{ This is a comment. }</code>      <code>{ This is a comment. }</code>
# Line 299  end on Line 355  end on
355    
356      <h3>Variable Types</h3>      <h3>Variable Types</h3>
357      <p>      <p>
358        There are currently three different variable types, which you can easily        There are currently five different variable types, which you can easily
359        recognize upon their first character.        recognize upon their first character.
360      </p>      </p>
361      <table>      <table>
# Line 313  end on Line 369  end on
369          <td><code>%??variable-name??</code></td> <td>Integer Array</td> <td>Stores a certain amount of integer number values.</td>          <td><code>%??variable-name??</code></td> <td>Integer Array</td> <td>Stores a certain amount of integer number values.</td>
370        </tr>        </tr>
371        <tr>        <tr>
372            <td><code>~??variable-name??</code></td> <td>Real Number Scalar</td> <td>Stores one single real (floating point) number value.</td>
373          </tr>
374          <tr>
375            <td><code>???variable-name??</code></td> <td>Real Number Array</td> <td>Stores a certain amount of real (floating point) number values.</td>
376          </tr>
377          <tr>
378          <td><code>@??variable-name??</code></td> <td>String</td> <td>Stores one text string.</td>          <td><code>@??variable-name??</code></td> <td>String</td> <td>Stores one text string.</td>
379        </tr>        </tr>
380      </table>      </table>
# Line 413  end on Line 475  end on
475      </p>      </p>
476      <p>      <p>
477        Let's assume you wanted to write an instrument script that shall resemble        Let's assume you wanted to write an instrument script that shall resemble
478        a simple delay effect. You could do that by writing an note event handler        a simple delay effect. You could do that by writing a note event handler
479        that automatically triggers several new notes for each note being        that automatically triggers several new notes for each note being
480        triggered on a MIDI keyboard. The following example demonstrates how that        triggered on a MIDI keyboard. The following example demonstrates how that
481        could be achieved.        could be achieved.
# Line 472  end on Line 534  end on
534        happening when executing that script exactly: Each time you play a note        happening when executing that script exactly: Each time you play a note
535        on your keyboard, a new instance of the <code>note</code> event handler        on your keyboard, a new instance of the <code>note</code> event handler
536        will be spawned and executed by the sampler. In all our examples so far        will be spawned and executed by the sampler. In all our examples so far
537        our scripts were so simple, that in practice only one handler instance        our scripts were so simple, that in practice only one event handler instance
538        was executed at a time. This is different in this case though. Because        was executed at a time. This is different in this case though. Because
539        by calling the <code>wait()</code> function, the respective handler        by calling the <code>wait()</code> function, the respective handler
540        execution instance is paused for a while and in total each handler        execution instance is paused for a while and in total each handler
# Line 481  end on Line 543  end on
543        you play multiple, successive notes on your keyboard in short time, you        you play multiple, successive notes on your keyboard in short time, you
544        will have several instances of the <code>note</code> event handler running        will have several instances of the <code>note</code> event handler running
545        simultaniously. And that's where the problem starts. Because by default,        simultaniously. And that's where the problem starts. Because by default,
546        as said, all variables are global variables. So the handler instances        as said, all variables are global variables. So the event handler instances
547        which are now running in parallel, are all reading and modifying the same        which are now running in parallel, are all reading and modifying the same
548        data. Thus the individual handler instances will modify the        data. Thus the individual event handler instances will modify the
549        <code>$i</code> and <code>$velocity</code> variables of each other, causing        <code>$i</code> and <code>$velocity</code> variables of each other, causing
550        an undesired misbehavior.        an undesired misbehavior.
551      </p>      </p>
# Line 561  end on Line 623  end on
623      </p>      </p>
624      <p>      <p>
625        Please note that the <i>polyphonic</i> qualifier only exists for integer        Please note that the <i>polyphonic</i> qualifier only exists for integer
626        variables. So you cannot declare polyphonic string variables, nor can you        variables and real number variables (scalars).
627          So you cannot declare polyphonic string variables, nor can you
628        declare polyphonic array variables. Like in the previous explanation,        declare polyphonic array variables. Like in the previous explanation,
629        this is due to the fact that it would consume a huge amount of memory        this is due to the fact that it would consume a huge amount of memory
630        for such variables. And with string variables and array variables, the        for such variables. And with string variables and array variables, the
631        required amount of memory would be much higher than with simple integer        required amount of memory would be much higher than with simple integer or
632        variables.        real number variables.
633      </p>      </p>
634      <p>      <p>
635        As summary, the following are guideline rules describing when you should        As summary, the following are guideline rules describing when you should
# Line 975  end on Line 1038  end on
1038        execution of the script instance by calling <code>exit()</code>. The latter        execution of the script instance by calling <code>exit()</code>. The latter
1039        is important in this example, because otherwise the script execution instances would        is important in this example, because otherwise the script execution instances would
1040        continue to run in this endless loop forever, even after the respectives        continue to run in this endless loop forever, even after the respectives
1041        notes are gone. Which would let your CPU usage to increase with every new note        notes are gone. Which would let your CPU usage increase with every new note
1042        and would never decrease again.        and would never decrease again.
1043        This behavior of the sampler is not a bug, it is intended, since there may        This behavior of the sampler is not a bug, it is intended, since there may
1044        also be cases where you want to do certain things by script even after the        also be cases where you want to do certain things by script even after the
# Line 1134  end on Line 1197  end on
1197      <p>      <p>
1198        If you are already familiar with some programming languages, then you        If you are already familiar with some programming languages, then you
1199        might already have seen such synchronized code block concepts        might already have seen such synchronized code block concepts
1200        in languages like i.e. Java. This technique really provides an easy way        in languages like e.g. Java. This technique really provides an easy way
1201        to protect certain sections of your script against concurrency issues.        to protect certain sections of your script against concurrency issues.
1202      </p>      </p>
1203      <note class="important">      <note class="important">
# Line 1237  end on Line 1300  end on
1300      </code>      </code>
1301      <p>      <p>
1302        All these operations yield in a <i>boolean</i> result which could then        All these operations yield in a <i>boolean</i> result which could then
1303        be used i.e. with <code>if</code> or <code>while</code> loop statements.        be used e.g. with <code>if</code> or <code>while</code> loop statements.
1304      </p>      </p>
1305            
1306      <h3>String Operators</h3>      <h3>String Operators</h3>
# Line 1325  RESET_CONDITION(??condition-name??) Line 1388  RESET_CONDITION(??condition-name??)
1388        You should only reset a preprocessor condition that way if you did set it        You should only reset a preprocessor condition that way if you did set it
1389        with <code>SET_CONDITION(??condition-name??)</code> before. Trying to        with <code>SET_CONDITION(??condition-name??)</code> before. Trying to
1390        reset a condition that has not been set before, or trying to reset a        reset a condition that has not been set before, or trying to reset a
1391        condition that has already been reset, will both be ignored by the samlper,        condition that has already been reset, will both be ignored by the sampler,
1392        but again you will get a warning, and you should take care about it.        but again you will get a warning, and you should take care about it.
1393      </p>      </p>
1394            
# Line 1502  end on Line 1565  end on
1565        previous example just to disable messages. There is actually a built-in        previous example just to disable messages. There is actually a built-in
1566        preprocessor condition dedicated to perform that task much more conveniently for you.        preprocessor condition dedicated to perform that task much more conveniently for you.
1567        To disable all messages in your script, simply add <code>SET_CONDITION(NKSP_NO_MESSAGE)</code>        To disable all messages in your script, simply add <code>SET_CONDITION(NKSP_NO_MESSAGE)</code>
1568        i.e. at the very beginning of your script.        e.g. at the very beginning of your script.
1569        So the previous example can be simplified like this:        So the previous example can be simplified to this:
1570      </p>      </p>
1571      <code>      <code>
1572  { Enable debug mode, so show all debug messages. }  { Enable debug mode, so show all debug messages. }

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