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<html> |
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<head> |
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<meta name="author" content="Christian Schoenebeck"> |
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<title>NKSP Reference</title> |
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<urlpath>Reference</urlpath> |
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<navpath>Reference Manual</navpath> |
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<meta name="description" content="Reference documentation of the NKSP real-time instrument script language."> |
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</head> |
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<body> |
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<h1>NKSP Reference</h1> |
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<p> |
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This document gives you an overview of all built-in functions and built-in |
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variables provided by the NKSP real-time instrument script language. |
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</p> |
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|
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<h2>Built-In Functions</h2> |
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<p> |
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These are the built-in functions available with the NKSP realt-time |
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instrument script language. |
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</p> |
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|
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<h3>Core Language Functions</h3> |
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<p> |
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Most fundamental NKSP functions, independent from any purpose of being used in a sampler. |
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</p> |
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<table> |
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<tr> |
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<th>Function</th> <th>Description</th> |
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</tr> |
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<tr> |
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<td><code lang="nksp">dec()</code></td> |
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<td>Decrements the passed integer variable by one.</td> |
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</tr> |
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<tr> |
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<td><code>inc()</code></td> |
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<td>Increments the passed integer variable by one.</td> |
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</tr> |
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<tr> |
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<td><code lang="nksp">message()</code></td> |
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<td>Prints text to the sampler's terminal.</td> |
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</tr> |
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<tr> |
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<td><code>exit()</code></td> |
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<td>Stops execution of the current event handler instance.</td> |
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</tr> |
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<tr> |
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<td><code>wait()</code></td> |
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<td>Pauses execution for a certain amount of time.</td> |
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</tr> |
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<tr> |
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<td><code>stop_wait()</code></td> |
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<td>Resumes execution of a suspended script callback.</td> |
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</tr> |
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<tr> |
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<td><code>abs()</code></td> |
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<td>Calculates the absolute value of a given value.</td> |
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</tr> |
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<tr> |
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<td><code>random()</code></td> |
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<td>Random number generator.</td> |
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</tr> |
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<tr> |
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<td><code>min()</code></td> |
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<td>Calculates the minimum value of two given values.</td> |
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</tr> |
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<tr> |
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<td><code>max()</code></td> |
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<td>Calculates the maximum value of two given values.</td> |
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</tr> |
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<tr> |
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<td><code>num_elements()</code></td> |
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<td>Returns the size of the requested array variable.</td> |
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</tr> |
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<tr> |
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<td><code>sh_left()</code></td> |
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<td>Calculates a left bit shifted value.</td> |
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</tr> |
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<tr> |
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<td><code>sh_right()</code></td> |
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<td>Calculates a right bit shifted value.</td> |
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</tr> |
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</table> |
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|
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<h3>Common Sampler Functions</h3> |
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<p> |
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Basic sampler related functions, independent from a particular sampler |
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format or sampler engine. |
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</p> |
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<table> |
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<tr> |
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<th>Function</th> <th>Description</th> |
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</tr> |
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<tr> |
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<td><code>play_note()</code></td> |
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<td>Triggers a new note.</td> |
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</tr> |
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<tr> |
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<td><code>change_pan()</code></td> |
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<td>Changes panning of voices (stereo balance).</td> |
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</tr> |
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<tr> |
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<td><code>change_tune()</code></td> |
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<td>Changes the tuning of voices.</td> |
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</tr> |
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<tr> |
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<td><code>change_vol()</code></td> |
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<td>Changes the volume of voices.</td> |
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</tr> |
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<tr> |
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<td><code>change_cutoff()</code></td> |
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<td>Changes filter cutoff frequency of voices.</td> |
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</tr> |
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<tr> |
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<td><code>change_reso()</code></td> |
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<td>Changes filter resonance of voices.</td> |
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</tr> |
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<tr> |
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<td><code>change_attack()</code></td> |
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<td>Modifies the attack time of voices.</td> |
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</tr> |
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<tr> |
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<td><code>change_decay()</code></td> |
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<td>Modifies the decay time of voices.</td> |
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</tr> |
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<tr> |
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<td><code>change_release()</code></td> |
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<td>Modifies the release time of voices.</td> |
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</tr> |
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<tr> |
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<td><code>event_status()</code></td> |
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<td>Checks and returns whether a particular note is still alive.</td> |
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</tr> |
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<tr> |
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<td><code>set_controller()</code></td> |
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<td>Creates a MIDI control change event.</td> |
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</tr> |
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<tr> |
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<td><code>ignore_event()</code></td> |
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<td>Drops the given event.</td> |
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</tr> |
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<tr> |
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<td><code>ignore_controller()</code></td> |
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<td>Drops the given MIDI control change event.</td> |
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</tr> |
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<tr> |
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<td><code>note_off()</code></td> |
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<td>Releases the requested note.</td> |
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</tr> |
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<tr> |
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<td><code>set_event_mark()</code></td> |
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<td>Adds an event to an event group.</td> |
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</tr> |
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<tr> |
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<td><code>delete_event_mark()</code></td> |
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<td>Removes an event from some event group.</td> |
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</tr> |
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<tr> |
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<td><code>by_marks()</code></td> |
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<td>Returns all events of an event group.</td> |
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</tr> |
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</table> |
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|
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<h3>GigaStudio Format Functions</h3> |
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<p> |
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Sampler format specific functions, dedicated to the individual features |
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of the GigaStudio format engine. |
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</p> |
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<table> |
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<tr> |
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<th>Function</th> <th>Description</th> |
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</tr> |
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<tr> |
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<td><code>gig_set_dim_zone()</code></td> |
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<td>Changes the currently active dimension zone.</td> |
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</tr> |
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</table> |
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|
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<h2>Built-In Variables</h2> |
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<p> |
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These are the built-in variables and built-in constants available with the |
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NKSP realt-time instrument script language. |
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</p> |
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|
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<h3>Core Language Variables</h3> |
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<p> |
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Most fundamental NKSP built-in variables, independent from any purpose of |
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being used in a sampler. |
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</p> |
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<table> |
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<tr> |
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<th>Variable</th> <th>Description</th> |
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</tr> |
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<tr> |
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<td><code>$KSP_TIMER</code></td> |
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<td>Preserved for compatiblity reasons with KSP, returns the same value |
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as <code>$NKSP_REAL_TIMER</code> (refer to the latter for details). |
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Note that KSP's <code>reset_ksp_timer()</code> function is not available with |
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NKSP. However when calculating time differences between two time |
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stamps taken with <code>$NKSP_REAL_TIMER</code>, calling such a reset |
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function is not required, because the underlying clock does not stop |
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when it reached its value limit (which happens every 71 minutes), instead the clock |
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will automatically restart from zero and the calculated time difference |
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even between such transitions will reflect correct durations.</td> |
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</tr> |
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<tr> |
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<td><code>$NKSP_PERF_TIMER</code></td> |
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<td>Returns the current performance time stamp (in microseconds) of the |
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script running. You may read this variable from time to time to take |
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time stamps which can be used to calculate the time difference |
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(in microseconds) which elapsed between them. A performance time |
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stamp is based on the script's actual CPU execution time. So the |
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internal clock which is used for generating such time stamps is only |
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running forward if the respective script is actually executed by the |
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CPU. Whenever your script is not really executed by the CPU (i.e. because |
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your script got suspended by a wait() call or got forcely suspended due to |
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real-time constraints, or when the entire sampler application got suspended |
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by the OS for other applications or OS tasks) then the underlying internal |
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clock is paused as well. |
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<note class="important"> |
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You should only use this built-in variable for script development |
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purposes (i.e. for bench marking the performance of your script). |
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You should <b>not</b> use it with your final production sounds! |
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It is not appropriate for being used in a musical context, because |
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when an offline bounce is performed for instance, the musical timing |
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will be completely unrelated to the CPU execution time. Plus using |
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this variable may cause audio drop outs on some systems. In a musical |
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context you should use <code>$ENGINE_UPTIME</code> instead, which is |
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also safe for offline bounces. |
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</note> |
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<note> |
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On some systems <code>$NKSP_REAL_TIMER</code> and |
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<code>$NKSP_PERF_TIMER</code> will actually return the same value. So the |
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difference between them is not implemented for all systems at the moment. |
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</note> |
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</td> |
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</tr> |
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<tr> |
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<td><code>$NKSP_REAL_TIMER</code></td> |
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<td>Returns the current time stamp in reality (in microseconds). You may |
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read this variable from time to time to take |
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time stamps which can be used to calculate the time difference |
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(in microseconds) which elapsed between them. A "real" time |
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stamp is based on an internal clock which constantly proceeds, so this |
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internal clock also continues counting while your script is either suspended |
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(i.e. because your script got suspended by a wait() call or got forcely |
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suspended due to real-time constraints) and it also continues counting |
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even if the entire sampler application got suspended by the OS (i.e. to |
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execute other applications for multi-tasking or to perform OS tasks). |
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<note class="important"> |
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You should only use this built-in variable for script development |
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purposes (i.e. for bench marking the performance of your script). |
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You should <b>not</b> use it with your final production sounds! |
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It is not appropriate for being used in a musical context, because |
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when an offline bounce is performed for instance, the musical timing |
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will be completely unrelated to the CPU execution time. Plus using |
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this variable may cause audio drop outs on some systems. In a musical |
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context you should use <code>$ENGINE_UPTIME</code> instead, which is |
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also safe for offline bounces. |
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</note> |
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<note> |
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On some systems <code>$NKSP_REAL_TIMER</code> and |
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<code>$NKSP_PERF_TIMER</code> will actually return the same value. So the |
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difference between them is not implemented for all systems at the moment. |
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</note> |
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</td> |
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</tr> |
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<tr> |
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<td><code>$NI_CALLBACK_ID</code></td> |
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<td>Reflects the current event handler instance's unique callback ID. |
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For the same event type there may be more than |
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one event handler instances running. Each one of them has |
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its own callback ID. You can get the current event handler |
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instance's callback ID by reading this built-in variable.</td> |
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</tr> |
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<tr> |
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<td><code>$NI_CALLBACK_TYPE</code></td> |
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<td>Reflects the event type of the current event handler. This variable |
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may reflect one of the following built-in constants: |
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<code>$NI_CB_TYPE_INIT</code>, <code>$NI_CB_TYPE_NOTE</code>, |
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<code>$NI_CB_TYPE_RELEASE</code>, <code>$NI_CB_TYPE_CONTROLLER</code>.</td> |
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</tr> |
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<tr> |
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<td><code>$NI_CB_TYPE_INIT</code></td> |
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<td>Built-in constant reflecting an <code>init</code> event handler type.</td> |
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</tr> |
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<tr> |
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<td><code>$NI_CB_TYPE_NOTE</code></td> |
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<td>Built-in constant reflecting a <code>note</code> event handler type.</td> |
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</tr> |
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<tr> |
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<td><code>$NI_CB_TYPE_RELEASE</code></td> |
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<td>Built-in constant reflecting a <code>release</code> event handler type.</td> |
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</tr> |
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<tr> |
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<td><code>$NI_CB_TYPE_CONTROLLER</code></td> |
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<td>Built-in constant reflecting a <code>controller</code> event handler type.</td> |
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</tr> |
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<tr> |
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<td><code>$NKSP_IGNORE_WAIT</code></td> |
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<td>If this boolean built-in variable is <code>1</code> then all calls of your |
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event handler instance to function <code>wait()</code> will be ignored. |
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This may for example be the case if another event handler instance |
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resumed your paused script by calling <code>stop_wait()</code> and |
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passing <code>1</code> to the 2nd argument of that function.</td> |
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</tr> |
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</table> |
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|
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<h3>Common Sampler Variables</h3> |
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<p> |
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Basic sampler related built-in variables and constants, independent from a |
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particular sampler format or sampler engine. |
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</p> |
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<table> |
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<tr> |
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<th>Variable</th> <th>Description</th> |
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</tr> |
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<tr> |
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<td><code>$CC_NUM</code></td> |
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<td>MIDI controller number that caused the <code>controller</code> |
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handler to be executed (only useful in the context of a |
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<code>controller</code> handler).</td> |
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</tr> |
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<tr> |
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<td><code>%CC[]</code></td> |
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<td>Provides access to all current MIDI controller values. This can be |
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used in any context. Use the respective MIDI controller number as |
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index to this integer array variable. For instance <code>%CC[1]</code> |
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would give you the current value of the modulation wheel. |
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</td> |
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</tr> |
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<tr> |
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<td><code>$EVENT_ID</code></td> |
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<td>ID of the event that caused the current event handler to be executed. In |
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the context of a <code>note</code> handler this would be the event |
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ID of the note, within a <code>controller</code> handler it would |
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be the controller event ID, etc.</td> |
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</tr> |
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<tr> |
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<td><code>$EVENT_NOTE</code></td> |
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<td>MIDI note number that caused a note related |
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handler to be executed (only useful in the context of a |
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<code>note</code> or <code>release</code> handler).</td> |
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</tr> |
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<tr> |
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<td><code>$EVENT_VELOCITY</code></td> |
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<td>MIDI velocity value of the note that caused that note related |
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handler to be executed (only useful in the context of a |
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<code>note</code> or <code>release</code> handler).</td> |
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</tr> |
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<tr> |
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<td><code>$EVENT_STATUS_INACTIVE</code></td> |
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<td>Constant bit flag used as possible return value by |
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<code>event_status()</code> in case the requested |
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note is not "alive".</td> |
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</tr> |
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<tr> |
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<td><code>$EVENT_STATUS_NOTE_QUEUE</code></td> |
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<td>Constant bit flag used as possible return value by |
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<code>event_status()</code> in case the requested |
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note is still "alive".</td> |
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</tr> |
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<tr> |
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<td><code>%KEY_DOWN[]</code></td> |
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<td>This can be used in any context to check whether a certain MIDI |
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key is currently pressed down. Use the respective MIDI note number |
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as index to this array variable (see also <code>event_status()</code>).</td> |
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</tr> |
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<tr> |
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<td><code>$VCC_MONO_AT</code></td> |
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<td>Constant identifying the MIDI monophonic aftertouch controller (also |
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called <i title="Amount of force on held-down key."> |
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MIDI channel pressure |
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</i>). This is somewhat different than in the MIDI standard. With |
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NKSP aftertouch is handled like an additional "regular" MIDI CC controller. |
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Therefore use |
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<code>%CC[$VCC_MONO_AT]</code> to obtain the current aftertouch value |
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in the context of a <code>controller</code> event handler. |
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</td> |
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</tr> |
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<tr> |
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<td><code>$VCC_PITCH_BEND</code></td> |
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<td>Constant identifying the pitch bend wheel controller. |
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This is somewhat different than in the MIDI standard. With |
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NKSP pitch bend is handled like an additional "regular" MIDI CC controller. |
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Therefore use |
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<code>%CC[$VCC_PITCH_BEND]</code> to obtain the current pitch bend wheel value |
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in the context of a <code>controller</code> event handler.</td> |
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</tr> |
389 |
<tr> |
390 |
<td><code>$MARK_1</code> to <code>$MARK_28</code></td> |
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<td>Used to select one of the available 28 event groups. |
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See <code>set_event_mark()</code> for details.</td> |
393 |
</tr> |
394 |
<tr> |
395 |
<td><code>$ENGINE_UPTIME</code></td> |
396 |
<td>Returns the current time stamp (in milliseconds) for being |
397 |
used in a musical context. You may read this variable from time to time |
398 |
to take time stamps which can be used to calculate the time difference |
399 |
(in milliseconds) which elapsed between them. These timing values are |
400 |
based on the internal sample rate and thus it can safely be used to |
401 |
perform musical timing related tasks in your scripts. Especially |
402 |
your script will also continue to behave correctly when an offline bounce |
403 |
of a song is performed. |
404 |
</td> |
405 |
</tr> |
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</table> |
407 |
|
408 |
<h3>GigaStudio Format Variables</h3> |
409 |
<p> |
410 |
Sampler format specific built-in variables and constants, dedicated to the |
411 |
individual features of the GigaStudio format engine. |
412 |
</p> |
413 |
<table> |
414 |
<tr> |
415 |
<th>Variable</th> <th>Description</th> |
416 |
</tr> |
417 |
<tr> |
418 |
<td><code>$GIG_DIM_CHANNEL</code></td> |
419 |
<td>Constant that identifies the <i>stereo dimension</i>.</td> |
420 |
</tr> |
421 |
<tr> |
422 |
<td><code>$GIG_DIM_LAYER</code></td> |
423 |
<td>Constant that identifies the <i>layer dimension</i>.</td> |
424 |
</tr> |
425 |
<tr> |
426 |
<td><code>$GIG_DIM_VELOCITY</code></td> |
427 |
<td>Constant that identifies the <i>velocity dimension</i>.</td> |
428 |
</tr> |
429 |
<tr> |
430 |
<td><code>$GIG_DIM_AFTERTOUCH</code></td> |
431 |
<td>Constant that identifies the <i>aftertouch dimension</i>.</td> |
432 |
</tr> |
433 |
<tr> |
434 |
<td><code>$GIG_DIM_RELEASE</code></td> |
435 |
<td>Constant that identifies the <i>release trigger dimension</i>.</td> |
436 |
</tr> |
437 |
<tr> |
438 |
<td><code>$GIG_DIM_KEYBOARD</code></td> |
439 |
<td>Constant that identifies the <i>keyboard position dimension</i>.</td> |
440 |
</tr> |
441 |
<tr> |
442 |
<td><code>$GIG_DIM_ROUNDROBIN"</code></td> |
443 |
<td>Constant that identifies the <i>round robin dimension</i>.</td> |
444 |
</tr> |
445 |
<tr> |
446 |
<td><code>$GIG_DIM_RANDOM</code></td> |
447 |
<td>Constant that identifies the <i>random dimension</i>.</td> |
448 |
</tr> |
449 |
<tr> |
450 |
<td><code>$GIG_DIM_SMARTMIDI</code></td> |
451 |
<td>Constant that identifies the <i>start MIDI dimension</i> (a.k.a iMIDI rules).</td> |
452 |
</tr> |
453 |
<tr> |
454 |
<td><code>$GIG_DIM_ROUNDROBINKEY</code></td> |
455 |
<td>Constant that identifies the <i>round robin key dimension</i>.</td> |
456 |
</tr> |
457 |
<tr> |
458 |
<td><code>$GIG_DIM_MODWHEEL</code></td> |
459 |
<td>Constant that identifies the <i>modulation wheel dimension</i>.</td> |
460 |
</tr> |
461 |
<tr> |
462 |
<td><code>$GIG_DIM_SUSTAIN</code></td> |
463 |
<td>Constant that identifies the <i>sustain pedal dimension</i> (a.k.a. hold pedal).</td> |
464 |
</tr> |
465 |
<tr> |
466 |
<td><code>$GIG_DIM_PORTAMENTO</code></td> |
467 |
<td>Constant that identifies the <i>portamento MIDI controller dimension</i>.</td> |
468 |
</tr> |
469 |
<tr> |
470 |
<td><code>$GIG_DIM_SOSTENUTO</code></td> |
471 |
<td>Constant that identifies the <i>sostenuto MIDI controller dimension</i>.</td> |
472 |
</tr> |
473 |
<tr> |
474 |
<td><code>$GIG_DIM_SOFT</code></td> |
475 |
<td>Constant that identifies the <i>soft pedal dimension</i>.</td> |
476 |
</tr> |
477 |
<tr> |
478 |
<td><code>$GIG_DIM_BREATH</code></td> |
479 |
<td>Constant that identifies the <i>breath controller dimension</i>.</td> |
480 |
</tr> |
481 |
<tr> |
482 |
<td><code>$GIG_DIM_FOOT</code></td> |
483 |
<td>Constant that identifies the <i>foot pedal dimension</i>.</td> |
484 |
</tr> |
485 |
<tr> |
486 |
<td><code>$GIG_DIM_PORTAMENTOTIME</code></td> |
487 |
<td>Constant that identifies the <i>portamento time controller dimension</i>.</td> |
488 |
</tr> |
489 |
<tr> |
490 |
<td><code>$GIG_DIM_EFFECT1</code></td> |
491 |
<td>Constant that identifies the <i>effect 1 MIDI controller dimension</i>.</td> |
492 |
</tr> |
493 |
<tr> |
494 |
<td><code>$GIG_DIM_EFFECT2</code></td> |
495 |
<td>Constant that identifies the <i>effect 2 MIDI controller dimension</i>.</td> |
496 |
</tr> |
497 |
<tr> |
498 |
<td><code>$GIG_DIM_EFFECT1DEPTH</code></td> |
499 |
<td>Constant that identifies the <i>effect 1 depth MIDI controller dimension</i>.</td> |
500 |
</tr> |
501 |
<tr> |
502 |
<td><code>$GIG_DIM_EFFECT2DEPTH</code></td> |
503 |
<td>Constant that identifies the <i>effect 2 depth MIDI controller dimension</i>.</td> |
504 |
</tr> |
505 |
<tr> |
506 |
<td><code>$GIG_DIM_EFFECT3DEPTH</code></td> |
507 |
<td>Constant that identifies the <i>effect 3 depth MIDI controller dimension</i>.</td> |
508 |
</tr> |
509 |
<tr> |
510 |
<td><code>$GIG_DIM_EFFECT4DEPTH</code></td> |
511 |
<td>Constant that identifies the <i>effect 4 depth MIDI controller dimension</i>.</td> |
512 |
</tr> |
513 |
<tr> |
514 |
<td><code>$GIG_DIM_EFFECT5DEPTH</code></td> |
515 |
<td>Constant that identifies the <i>effect 5 depth MIDI controller dimension</i>.</td> |
516 |
</tr> |
517 |
<tr> |
518 |
<td><code>$GIG_DIM_GENPURPOSE1</code></td> |
519 |
<td>Constant that identifies the <i>general purpose 1 MIDI controller dimension</i>.</td> |
520 |
</tr> |
521 |
<tr> |
522 |
<td><code>$GIG_DIM_GENPURPOSE2</code></td> |
523 |
<td>Constant that identifies the <i>general purpose 2 MIDI controller dimension</i>.</td> |
524 |
</tr> |
525 |
<tr> |
526 |
<td><code>$GIG_DIM_GENPURPOSE3</code></td> |
527 |
<td>Constant that identifies the <i>general purpose 3 MIDI controller dimension</i>.</td> |
528 |
</tr> |
529 |
<tr> |
530 |
<td><code>$GIG_DIM_GENPURPOSE4</code></td> |
531 |
<td>Constant that identifies the <i>general purpose 4 MIDI controller dimension</i>.</td> |
532 |
</tr> |
533 |
<tr> |
534 |
<td><code>$GIG_DIM_GENPURPOSE5</code></td> |
535 |
<td>Constant that identifies the <i>general purpose 5 MIDI controller dimension</i>.</td> |
536 |
</tr> |
537 |
<tr> |
538 |
<td><code>$GIG_DIM_GENPURPOSE6</code></td> |
539 |
<td>Constant that identifies the <i>general purpose 6 MIDI controller dimension</i>.</td> |
540 |
</tr> |
541 |
<tr> |
542 |
<td><code>$GIG_DIM_GENPURPOSE7</code></td> |
543 |
<td>Constant that identifies the <i>general purpose 7 MIDI controller dimension</i>.</td> |
544 |
</tr> |
545 |
<tr> |
546 |
<td><code>$GIG_DIM_GENPURPOSE8</code></td> |
547 |
<td>Constant that identifies the <i>general purpose 8 MIDI controller dimension</i>.</td> |
548 |
</tr> |
549 |
</table> |
550 |
|
551 |
</body> |
552 |
</html> |