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# Line 28  Line 28 
28          <th>Function</th> <th>Description</th>          <th>Function</th> <th>Description</th>
29        </tr>        </tr>
30        <tr>        <tr>
31          <td><code>message()</code></td>          <td><code lang="nksp">dec()</code></td>
32            <td>Decrements the passed integer variable by one.</td>
33          </tr>
34          <tr>
35            <td><code>inc()</code></td>
36            <td>Increments the passed integer variable by one.</td>
37          </tr>
38          <tr>
39            <td><code>in_range()</code></td>
40            <td>Checks whether a value is between two other values.</td>
41          </tr>
42          <tr>
43            <td><code lang="nksp">message()</code></td>
44          <td>Prints text to the sampler's terminal.</td>          <td>Prints text to the sampler's terminal.</td>
45        </tr>        </tr>
46        <tr>        <tr>
# Line 40  Line 52 
52          <td>Pauses execution for a certain amount of time.</td>          <td>Pauses execution for a certain amount of time.</td>
53        </tr>        </tr>
54        <tr>        <tr>
55            <td><code>stop_wait()</code></td>
56            <td>Resumes execution of a suspended script callback.</td>
57          </tr>
58          <tr>
59          <td><code>abs()</code></td>          <td><code>abs()</code></td>
60          <td>Calculates the absolute value of a given value.</td>          <td>Calculates the absolute value of a given value.</td>
61        </tr>        </tr>
# Line 48  Line 64 
64          <td>Random number generator.</td>          <td>Random number generator.</td>
65        </tr>        </tr>
66        <tr>        <tr>
67            <td><code>min()</code></td>
68            <td>Calculates the minimum value of two given values.</td>
69          </tr>
70          <tr>
71            <td><code>max()</code></td>
72            <td>Calculates the maximum value of two given values.</td>
73          </tr>
74          <tr>
75          <td><code>num_elements()</code></td>          <td><code>num_elements()</code></td>
76          <td>Returns the size of the requested array variable.</td>          <td>Returns the size of the requested array variable.</td>
77        </tr>        </tr>
78          <tr>
79            <td><code>sh_left()</code></td>
80            <td>Calculates a left bit shifted value.</td>
81          </tr>
82          <tr>
83            <td><code>sh_right()</code></td>
84            <td>Calculates a right bit shifted value.</td>
85          </tr>
86      </table>      </table>
87            
88      <h3>Common Sampler Functions</h3>      <h3>Common Sampler Functions</h3>
# Line 67  Line 99 
99          <td>Triggers a new note.</td>          <td>Triggers a new note.</td>
100        </tr>        </tr>
101        <tr>        <tr>
102            <td><code>change_pan()</code></td>
103            <td>Changes panning of voices (stereo balance).</td>
104          </tr>
105          <tr>
106            <td><code>change_tune()</code></td>
107            <td>Changes the tuning of voices.</td>
108          </tr>
109          <tr>
110            <td><code>change_tune_time()</code></td>
111            <td>Changes the duration of tuning changes.</td>
112          </tr>
113          <tr>
114            <td><code>change_vol()</code></td>
115            <td>Changes the volume of voices.</td>
116          </tr>
117          <tr>
118            <td><code>change_vol_time()</code></td>
119            <td>Changes the duration of volume changes.</td>
120          </tr>
121          <tr>
122            <td><code>change_cutoff()</code></td>
123            <td>Changes filter cutoff frequency of voices.</td>
124          </tr>
125          <tr>
126            <td><code>change_reso()</code></td>
127            <td>Changes filter resonance of voices.</td>
128          </tr>
129          <tr>
130            <td><code>change_attack()</code></td>
131            <td>Modifies the attack time of voices.</td>
132          </tr>
133          <tr>
134            <td><code>change_decay()</code></td>
135            <td>Modifies the decay time of voices.</td>
136          </tr>
137          <tr>
138            <td><code>change_release()</code></td>
139            <td>Modifies the release time of voices.</td>
140          </tr>
141          <tr>
142            <td><code>change_amp_lfo_depth()</code></td>
143            <td>Modifies the amplitude LFO depth.</td>
144          </tr>
145          <tr>
146            <td><code>change_amp_lfo_freq()</code></td>
147            <td>Modifies the amplitude LFO frequency.</td>
148          </tr>
149          <tr>
150            <td><code>change_pitch_lfo_depth()</code></td>
151            <td>Modifies the pitch LFO depth.</td>
152          </tr>
153          <tr>
154            <td><code>change_pitch_lfo_freq()</code></td>
155            <td>Modifies the pitch LFO frequency.</td>
156          </tr>
157          <tr>
158            <td><code>event_status()</code></td>
159            <td>Checks and returns whether a particular note is still alive.</td>
160          </tr>
161          <tr>
162            <td><code>fade_in()</code></td>
163            <td>Fade the requested note in.</td>
164          </tr>
165          <tr>
166            <td><code>fade_out()</code></td>
167            <td>Fade the requested note out.</td>
168          </tr>
169          <tr>
170          <td><code>set_controller()</code></td>          <td><code>set_controller()</code></td>
171          <td>Creates a MIDI control change event.</td>          <td>Creates a MIDI control change event.</td>
172        </tr>        </tr>
# Line 116  Line 216 
216        These are the built-in variables and built-in constants available with the        These are the built-in variables and built-in constants available with the
217        NKSP realt-time instrument script language.        NKSP realt-time instrument script language.
218      </p>      </p>
219        
220        <h3>Core Language Variables</h3>
221        <p>
222          Most fundamental NKSP built-in variables, independent from any purpose of
223          being used in a sampler.
224        </p>
225        <table>
226          <tr>
227            <th>Variable</th> <th>Description</th>
228          </tr>
229          <tr>
230            <td><code>$KSP_TIMER</code></td>
231            <td>Preserved for compatiblity reasons with KSP, returns the same value
232               as <code>$NKSP_REAL_TIMER</code> (refer to the latter for details).
233               Note that KSP's <code>reset_ksp_timer()</code> function is not available with
234               NKSP. However when calculating time differences between two time
235               stamps taken with <code>$NKSP_REAL_TIMER</code>, calling such a reset
236               function is not required, because the underlying clock does not stop
237               when it reached its value limit (which happens every 71 minutes), instead the clock
238               will automatically restart from zero and the calculated time difference
239               even between such transitions will reflect correct durations.</td>
240          </tr>
241          <tr>
242            <td><code>$NKSP_PERF_TIMER</code></td>
243            <td>Returns the current performance time stamp (in microseconds) of the
244                script running. You may read this variable from time to time to take
245                time stamps which can be used to calculate the time difference
246                (in microseconds) which elapsed between them. A performance time
247                stamp is based on the script's actual CPU execution time. So the
248                internal clock which is used for generating such time stamps is only
249                running forward if the respective script is actually executed by the
250                CPU. Whenever your script is not really executed by the CPU (i.e. because
251                your script got suspended by a wait() call or got forcely suspended due to
252                real-time constraints, or when the entire sampler application got suspended
253                by the OS for other applications or OS tasks) then the underlying internal
254                clock is paused as well.
255                <note class="important">
256                  You should only use this built-in variable for script development
257                  purposes (i.e. for bench marking the performance of your script).
258                  You should <b>not</b> use it with your final production sounds!
259                  It is not appropriate for being used in a musical context, because
260                  when an offline bounce is performed for instance, the musical timing
261                  will be completely unrelated to the CPU execution time. Plus using
262                  this variable may cause audio drop outs on some systems. In a musical
263                  context you should use <code>$ENGINE_UPTIME</code> instead, which is
264                  also safe for offline bounces.
265                </note>
266                <note>
267                  On some systems <code>$NKSP_REAL_TIMER</code> and
268                  <code>$NKSP_PERF_TIMER</code> will actually return the same value. So the
269                  difference between them is not implemented for all systems at the moment.
270                </note>
271            </td>
272          </tr>
273          <tr>
274            <td><code>$NKSP_REAL_TIMER</code></td>
275            <td>Returns the current time stamp in reality (in microseconds). You may
276                read this variable from time to time to take
277                time stamps which can be used to calculate the time difference
278                (in microseconds) which elapsed between them. A "real" time
279                stamp is based on an internal clock which constantly proceeds, so this
280                internal clock also continues counting while your script is either suspended
281                (i.e. because your script got suspended by a wait() call or got forcely
282                suspended due to real-time constraints) and it also continues counting
283                even if the entire sampler application got suspended by the OS (i.e. to
284                execute other applications for multi-tasking or to perform OS tasks).
285                <note class="important">
286                  You should only use this built-in variable for script development
287                  purposes (i.e. for bench marking the performance of your script).
288                  You should <b>not</b> use it with your final production sounds!
289                  It is not appropriate for being used in a musical context, because
290                  when an offline bounce is performed for instance, the musical timing
291                  will be completely unrelated to the CPU execution time. Plus using
292                  this variable may cause audio drop outs on some systems. In a musical
293                  context you should use <code>$ENGINE_UPTIME</code> instead, which is
294                  also safe for offline bounces.
295                </note>
296                <note>
297                  On some systems <code>$NKSP_REAL_TIMER</code> and
298                  <code>$NKSP_PERF_TIMER</code> will actually return the same value. So the
299                  difference between them is not implemented for all systems at the moment.
300                </note>
301            </td>
302          </tr>
303          <tr>
304            <td><code>$NI_CALLBACK_ID</code></td>
305            <td>Reflects the current event handler instance's unique callback ID.
306                For the same event type there may be more than
307                one event handler instances running. Each one of them has
308                its own callback ID. You can get the current event handler
309                instance's callback ID by reading this built-in variable.</td>
310          </tr>
311          <tr>
312            <td><code>$NI_CALLBACK_TYPE</code></td>
313            <td>Reflects the event type of the current event handler. This variable
314                may reflect one of the following built-in constants:
315                <code>$NI_CB_TYPE_INIT</code>, <code>$NI_CB_TYPE_NOTE</code>,
316                <code>$NI_CB_TYPE_RELEASE</code>, <code>$NI_CB_TYPE_CONTROLLER</code>.</td>
317          </tr>
318          <tr>
319            <td><code>$NI_CB_TYPE_INIT</code></td>
320            <td>Built-in constant reflecting an <code>init</code> event handler type.</td>
321          </tr>
322          <tr>
323            <td><code>$NI_CB_TYPE_NOTE</code></td>
324            <td>Built-in constant reflecting a <code>note</code> event handler type.</td>
325          </tr>
326          <tr>
327            <td><code>$NI_CB_TYPE_RELEASE</code></td>
328            <td>Built-in constant reflecting a <code>release</code> event handler type.</td>
329          </tr>
330          <tr>
331            <td><code>$NI_CB_TYPE_CONTROLLER</code></td>
332            <td>Built-in constant reflecting a <code>controller</code> event handler type.</td>
333          </tr>
334          <tr>
335            <td><code>$NKSP_IGNORE_WAIT</code></td>
336            <td>If this boolean built-in variable is <code>1</code> then all calls of your
337                event handler instance to function <code>wait()</code> will be ignored.
338                This may for example be the case if another event handler instance
339                resumed your paused script by calling <code>stop_wait()</code> and
340                passing <code>1</code> to the 2nd argument of that function.</td>
341          </tr>
342        </table>
343    
344      <h3>Common Sampler Variables</h3>      <h3>Common Sampler Variables</h3>
345      <p>      <p>
346        Basic sampler related built-in variables and constants, independent from a        Basic sampler related built-in variables and constants, independent from a
# Line 127  Line 351 
351          <th>Variable</th> <th>Description</th>          <th>Variable</th> <th>Description</th>
352        </tr>        </tr>
353        <tr>        <tr>
354            <td><code>%ALL_EVENTS</code></td>
355            <td>
356              Note IDs of all currently active notes of the current sampler part (a.k.a. sampler channel).
357              This may be passed to many built-in functions like <code>note_off()</code>.
358              This array variable only contains IDs of notes which were launched due
359              to MIDI note-on events. This variable does not contain IDs of child notes
360              (i.e. notes which were launched programmatically by calling <code>play_note()</code>).
361              <note>
362                In contrast to KSP this variable is an integer array type, whereas KSP's
363                pendent of this built-in variable is an integer constant (scalar) called
364                <code>$ALL_EVENTS</code>. Using the latter with NKSP will cause a
365                parser warning, the behavior will be the same though.
366              </note>
367            </td>
368          </tr>
369          <tr>
370          <td><code>$CC_NUM</code></td>          <td><code>$CC_NUM</code></td>
371          <td>MIDI controller number that caused the <code>controller</code>          <td>MIDI controller number that caused the <code>controller</code>
372              handler to be executed (only useful in the context of a              handler to be executed (only useful in the context of a
# Line 160  Line 400 
400              <code>note</code> or <code>release</code> handler).</td>              <code>note</code> or <code>release</code> handler).</td>
401        </tr>        </tr>
402        <tr>        <tr>
403            <td><code>$EVENT_STATUS_INACTIVE</code></td>
404            <td>Constant bit flag used as possible return value by
405                <code>event_status()</code> in case the requested
406                note is not "alive".</td>
407          </tr>
408          <tr>
409            <td><code>$EVENT_STATUS_NOTE_QUEUE</code></td>
410            <td>Constant bit flag used as possible return value by
411                <code>event_status()</code> in case the requested
412                note is still "alive".</td>
413          </tr>
414          <tr>
415          <td><code>%KEY_DOWN[]</code></td>          <td><code>%KEY_DOWN[]</code></td>
416          <td>This can be used in any context to check whether a certain MIDI          <td>This can be used in any context to check whether a certain MIDI
417              key is currently pressed down. Use the respective MIDI note number              key is currently pressed down. Use the respective MIDI note number
418              as index to this array variable.</td>              as index to this array variable (see also <code>event_status()</code>).</td>
419        </tr>        </tr>
420        <tr>        <tr>
421          <td><code>$VCC_MONO_AT</code></td>          <td><code>$VCC_MONO_AT</code></td>
# Line 183  Line 435 
435              This is somewhat different than in the MIDI standard. With              This is somewhat different than in the MIDI standard. With
436              NKSP pitch bend is handled like an additional "regular" MIDI CC controller.              NKSP pitch bend is handled like an additional "regular" MIDI CC controller.
437              Therefore use              Therefore use
438              <code>%CC[$VCC_PITCH_BEND]</code> to obtain the current aftertouch value              <code>%CC[$VCC_PITCH_BEND]</code> to obtain the current pitch bend wheel value
439              in the context of a <code>controller</code> event handler.</td>              in the context of a <code>controller</code> event handler.</td>
440        </tr>        </tr>
441        <tr>        <tr>
# Line 191  Line 443 
443          <td>Used to select one of the available 28 event groups.          <td>Used to select one of the available 28 event groups.
444          See <code>set_event_mark()</code> for details.</td>          See <code>set_event_mark()</code> for details.</td>
445        </tr>        </tr>
446          <tr>
447            <td><code>$ENGINE_UPTIME</code></td>
448            <td>Returns the current time stamp (in milliseconds) for being
449                used in a musical context. You may read this variable from time to time
450                to take time stamps which can be used to calculate the time difference
451                (in milliseconds) which elapsed between them. These timing values are
452                based on the internal sample rate and thus it can safely be used to
453                perform musical timing related tasks in your scripts. Especially
454                your script will also continue to behave correctly when an offline bounce
455                of a song is performed.
456            </td>
457          </tr>
458      </table>      </table>
459    
460      <h3>GigaStudio Format Variables</h3>      <h3>GigaStudio Format Variables</h3>

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