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# Line 28  Line 28 
28          <th>Function</th> <th>Description</th>          <th>Function</th> <th>Description</th>
29        </tr>        </tr>
30        <tr>        <tr>
31            <td><code lang="nksp">dec()</code></td>
32            <td>Decrements the passed integer variable by one.</td>
33          </tr>
34          <tr>
35            <td><code>inc()</code></td>
36            <td>Increments the passed integer variable by one.</td>
37          </tr>
38          <tr>
39            <td><code>in_range()</code></td>
40            <td>Checks whether a value is between two other values.</td>
41          </tr>
42          <tr>
43          <td><code lang="nksp">message()</code></td>          <td><code lang="nksp">message()</code></td>
44          <td>Prints text to the sampler's terminal.</td>          <td>Prints text to the sampler's terminal.</td>
45        </tr>        </tr>
# Line 40  Line 52 
52          <td>Pauses execution for a certain amount of time.</td>          <td>Pauses execution for a certain amount of time.</td>
53        </tr>        </tr>
54        <tr>        <tr>
55            <td><code>stop_wait()</code></td>
56            <td>Resumes execution of a suspended script callback.</td>
57          </tr>
58          <tr>
59          <td><code>abs()</code></td>          <td><code>abs()</code></td>
60          <td>Calculates the absolute value of a given value.</td>          <td>Calculates the absolute value of a given value.</td>
61        </tr>        </tr>
# Line 48  Line 64 
64          <td>Random number generator.</td>          <td>Random number generator.</td>
65        </tr>        </tr>
66        <tr>        <tr>
67            <td><code>min()</code></td>
68            <td>Calculates the minimum value of two given values.</td>
69          </tr>
70          <tr>
71            <td><code>max()</code></td>
72            <td>Calculates the maximum value of two given values.</td>
73          </tr>
74          <tr>
75          <td><code>num_elements()</code></td>          <td><code>num_elements()</code></td>
76          <td>Returns the size of the requested array variable.</td>          <td>Returns the size of the requested array variable.</td>
77        </tr>        </tr>
78          <tr>
79            <td><code>sh_left()</code></td>
80            <td>Calculates a left bit shifted value.</td>
81          </tr>
82          <tr>
83            <td><code>sh_right()</code></td>
84            <td>Calculates a right bit shifted value.</td>
85          </tr>
86      </table>      </table>
87            
88      <h3>Common Sampler Functions</h3>      <h3>Common Sampler Functions</h3>
# Line 67  Line 99 
99          <td>Triggers a new note.</td>          <td>Triggers a new note.</td>
100        </tr>        </tr>
101        <tr>        <tr>
102            <td><code>change_pan()</code></td>
103            <td>Changes panning of voices (stereo balance).</td>
104          </tr>
105          <tr>
106            <td><code>change_tune()</code></td>
107            <td>Changes the tuning of voices.</td>
108          </tr>
109          <tr>
110            <td><code>change_tune_time()</code></td>
111            <td>Changes the duration of tuning changes.</td>
112          </tr>
113          <tr>
114            <td><code>change_vol()</code></td>
115            <td>Changes the volume of voices.</td>
116          </tr>
117          <tr>
118            <td><code>change_vol_time()</code></td>
119            <td>Changes the duration of volume changes.</td>
120          </tr>
121          <tr>
122            <td><code>change_cutoff()</code></td>
123            <td>Changes filter cutoff frequency of voices.</td>
124          </tr>
125          <tr>
126            <td><code>change_reso()</code></td>
127            <td>Changes filter resonance of voices.</td>
128          </tr>
129          <tr>
130            <td><code>change_attack()</code></td>
131            <td>Modifies the attack time of voices.</td>
132          </tr>
133          <tr>
134            <td><code>change_decay()</code></td>
135            <td>Modifies the decay time of voices.</td>
136          </tr>
137          <tr>
138            <td><code>change_release()</code></td>
139            <td>Modifies the release time of voices.</td>
140          </tr>
141          <tr>
142            <td><code>change_amp_lfo_depth()</code></td>
143            <td>Modifies the amplitude LFO depth.</td>
144          </tr>
145          <tr>
146            <td><code>change_amp_lfo_freq()</code></td>
147            <td>Modifies the amplitude LFO frequency.</td>
148          </tr>
149          <tr>
150            <td><code>change_pitch_lfo_depth()</code></td>
151            <td>Modifies the pitch LFO depth.</td>
152          </tr>
153          <tr>
154            <td><code>change_pitch_lfo_freq()</code></td>
155            <td>Modifies the pitch LFO frequency.</td>
156          </tr>
157          <tr>
158            <td><code>event_status()</code></td>
159            <td>Checks and returns whether a particular note is still alive.</td>
160          </tr>
161          <tr>
162            <td><code>fade_in()</code></td>
163            <td>Fade the requested note in.</td>
164          </tr>
165          <tr>
166            <td><code>fade_out()</code></td>
167            <td>Fade the requested note out.</td>
168          </tr>
169          <tr>
170            <td><code>get_event_par()</code></td>
171            <td>Get the current value of a specific note parameter.</td>
172          </tr>
173          <tr>
174            <td><code>set_event_par()</code></td>
175            <td>Change the value of a specific note parameter.</td>
176          </tr>
177          <tr>
178          <td><code>set_controller()</code></td>          <td><code>set_controller()</code></td>
179          <td>Creates a MIDI control change event.</td>          <td>Creates a MIDI control change event.</td>
180        </tr>        </tr>
# Line 116  Line 224 
224        These are the built-in variables and built-in constants available with the        These are the built-in variables and built-in constants available with the
225        NKSP realt-time instrument script language.        NKSP realt-time instrument script language.
226      </p>      </p>
227        
228        <h3>Core Language Variables</h3>
229        <p>
230          Most fundamental NKSP built-in variables, independent from any purpose of
231          being used in a sampler.
232        </p>
233        <table>
234          <tr>
235            <th>Variable</th> <th>Description</th>
236          </tr>
237          <tr>
238            <td><code>$KSP_TIMER</code></td>
239            <td>Preserved for compatiblity reasons with KSP, returns the same value
240               as <code>$NKSP_REAL_TIMER</code> (refer to the latter for details).
241               Note that KSP's <code>reset_ksp_timer()</code> function is not available with
242               NKSP. However when calculating time differences between two time
243               stamps taken with <code>$NKSP_REAL_TIMER</code>, calling such a reset
244               function is not required, because the underlying clock does not stop
245               when it reached its value limit (which happens every 71 minutes), instead the clock
246               will automatically restart from zero and the calculated time difference
247               even between such transitions will reflect correct durations.</td>
248          </tr>
249          <tr>
250            <td><code>$NKSP_PERF_TIMER</code></td>
251            <td>Returns the current performance time stamp (in microseconds) of the
252                script running. You may read this variable from time to time to take
253                time stamps which can be used to calculate the time difference
254                (in microseconds) which elapsed between them. A performance time
255                stamp is based on the script's actual CPU execution time. So the
256                internal clock which is used for generating such time stamps is only
257                running forward if the respective script is actually executed by the
258                CPU. Whenever your script is not really executed by the CPU (i.e. because
259                your script got suspended by a wait() call or got forcely suspended due to
260                real-time constraints, or when the entire sampler application got suspended
261                by the OS for other applications or OS tasks) then the underlying internal
262                clock is paused as well.
263                <note class="important">
264                  You should only use this built-in variable for script development
265                  purposes (i.e. for bench marking the performance of your script).
266                  You should <b>not</b> use it with your final production sounds!
267                  It is not appropriate for being used in a musical context, because
268                  when an offline bounce is performed for instance, the musical timing
269                  will be completely unrelated to the CPU execution time. Plus using
270                  this variable may cause audio drop outs on some systems. In a musical
271                  context you should use <code>$ENGINE_UPTIME</code> instead, which is
272                  also safe for offline bounces.
273                </note>
274                <note>
275                  On some systems <code>$NKSP_REAL_TIMER</code> and
276                  <code>$NKSP_PERF_TIMER</code> will actually return the same value. So the
277                  difference between them is not implemented for all systems at the moment.
278                </note>
279            </td>
280          </tr>
281          <tr>
282            <td><code>$NKSP_REAL_TIMER</code></td>
283            <td>Returns the current time stamp in reality (in microseconds). You may
284                read this variable from time to time to take
285                time stamps which can be used to calculate the time difference
286                (in microseconds) which elapsed between them. A "real" time
287                stamp is based on an internal clock which constantly proceeds, so this
288                internal clock also continues counting while your script is either suspended
289                (i.e. because your script got suspended by a wait() call or got forcely
290                suspended due to real-time constraints) and it also continues counting
291                even if the entire sampler application got suspended by the OS (i.e. to
292                execute other applications for multi-tasking or to perform OS tasks).
293                <note class="important">
294                  You should only use this built-in variable for script development
295                  purposes (i.e. for bench marking the performance of your script).
296                  You should <b>not</b> use it with your final production sounds!
297                  It is not appropriate for being used in a musical context, because
298                  when an offline bounce is performed for instance, the musical timing
299                  will be completely unrelated to the CPU execution time. Plus using
300                  this variable may cause audio drop outs on some systems. In a musical
301                  context you should use <code>$ENGINE_UPTIME</code> instead, which is
302                  also safe for offline bounces.
303                </note>
304                <note>
305                  On some systems <code>$NKSP_REAL_TIMER</code> and
306                  <code>$NKSP_PERF_TIMER</code> will actually return the same value. So the
307                  difference between them is not implemented for all systems at the moment.
308                </note>
309            </td>
310          </tr>
311          <tr>
312            <td><code>$NI_CALLBACK_ID</code></td>
313            <td>Reflects the current event handler instance's unique callback ID.
314                For the same event type there may be more than
315                one event handler instances running. Each one of them has
316                its own callback ID. You can get the current event handler
317                instance's callback ID by reading this built-in variable.</td>
318          </tr>
319          <tr>
320            <td><code>$NI_CALLBACK_TYPE</code></td>
321            <td>Reflects the event type of the current event handler. This variable
322                may reflect one of the following built-in constants:
323                <code>$NI_CB_TYPE_INIT</code>, <code>$NI_CB_TYPE_NOTE</code>,
324                <code>$NI_CB_TYPE_RELEASE</code>, <code>$NI_CB_TYPE_CONTROLLER</code>.</td>
325          </tr>
326          <tr>
327            <td><code>$NI_CB_TYPE_INIT</code></td>
328            <td>Built-in constant reflecting an <code>init</code> event handler type.</td>
329          </tr>
330          <tr>
331            <td><code>$NI_CB_TYPE_NOTE</code></td>
332            <td>Built-in constant reflecting a <code>note</code> event handler type.</td>
333          </tr>
334          <tr>
335            <td><code>$NI_CB_TYPE_RELEASE</code></td>
336            <td>Built-in constant reflecting a <code>release</code> event handler type.</td>
337          </tr>
338          <tr>
339            <td><code>$NI_CB_TYPE_CONTROLLER</code></td>
340            <td>Built-in constant reflecting a <code>controller</code> event handler type.</td>
341          </tr>
342          <tr>
343            <td><code>$NKSP_IGNORE_WAIT</code></td>
344            <td>If this boolean built-in variable is <code>1</code> then all calls of your
345                event handler instance to function <code>wait()</code> will be ignored.
346                This may for example be the case if another event handler instance
347                resumed your paused script by calling <code>stop_wait()</code> and
348                passing <code>1</code> to the 2nd argument of that function.</td>
349          </tr>
350        </table>
351    
352      <h3>Common Sampler Variables</h3>      <h3>Common Sampler Variables</h3>
353      <p>      <p>
354        Basic sampler related built-in variables and constants, independent from a        Basic sampler related built-in variables and constants, independent from a
# Line 127  Line 359 
359          <th>Variable</th> <th>Description</th>          <th>Variable</th> <th>Description</th>
360        </tr>        </tr>
361        <tr>        <tr>
362            <td><code>%ALL_EVENTS</code></td>
363            <td>
364              Note IDs of all currently active notes of the current sampler part (a.k.a. sampler channel).
365              This may be passed to many built-in functions like <code>note_off()</code>.
366              This array variable only contains IDs of notes which were launched due
367              to MIDI note-on events. This variable does not contain IDs of child notes
368              (i.e. notes which were launched programmatically by calling <code>play_note()</code>).
369              <note>
370                In contrast to KSP this variable is an integer array type, whereas KSP's
371                pendent of this built-in variable is an integer constant (scalar) called
372                <code>$ALL_EVENTS</code>. Using the latter with NKSP will cause a
373                parser warning, the behavior will be the same though.
374              </note>
375            </td>
376          </tr>
377          <tr>
378          <td><code>$CC_NUM</code></td>          <td><code>$CC_NUM</code></td>
379          <td>MIDI controller number that caused the <code>controller</code>          <td>MIDI controller number that caused the <code>controller</code>
380              handler to be executed (only useful in the context of a              handler to be executed (only useful in the context of a
# Line 160  Line 408 
408              <code>note</code> or <code>release</code> handler).</td>              <code>note</code> or <code>release</code> handler).</td>
409        </tr>        </tr>
410        <tr>        <tr>
411            <td><code>$EVENT_STATUS_INACTIVE</code></td>
412            <td>Constant bit flag used as possible return value by
413                <code>event_status()</code> in case the requested
414                note is not "alive".</td>
415          </tr>
416          <tr>
417            <td><code>$EVENT_STATUS_NOTE_QUEUE</code></td>
418            <td>Constant bit flag used as possible return value by
419                <code>event_status()</code> in case the requested
420                note is still "alive".</td>
421          </tr>
422          <tr>
423            <td><code>$EVENT_PAR_NOTE</code></td>
424            <td>Constant value symbolizing the "note number" parameter. See
425                <code>get_event_par()</code> and <code>set_event_par()</code>
426                for details.</td>
427          </tr>
428          <tr>
429            <td><code>$EVENT_PAR_TUNE</code></td>
430            <td>Constant value symbolizing the "tune" parameter. See
431                <code>get_event_par()</code> and <code>set_event_par()</code>
432                for details.</td>
433          </tr>
434          <tr>
435            <td><code>$EVENT_PAR_VELOCITY</code></td>
436            <td>Constant value symbolizing the "note velocity" parameter. See
437                <code>get_event_par()</code> and <code>set_event_par()</code>
438                for details.</td>
439          </tr>
440          <tr>
441            <td><code>$EVENT_PAR_VOLUME</code></td>
442            <td>Constant value symbolizing the "volume" parameter. See
443                <code>get_event_par()</code> and <code>set_event_par()</code>
444                for details.</td>
445          </tr>
446          <tr>
447            <td><code>$EVENT_PAR_0</code> to <code>$EVENT_PAR_3</code></td>
448            <td>Four constant values symbolizing the 4 possible user specific
449                parameters, which i.e. might be used to pass data from one script
450                (slot) to another script (slot). See  <code>get_event_par()</code>
451                and <code>set_event_par()</code> for details.</td>
452          </tr>
453          <tr>
454          <td><code>%KEY_DOWN[]</code></td>          <td><code>%KEY_DOWN[]</code></td>
455          <td>This can be used in any context to check whether a certain MIDI          <td>This can be used in any context to check whether a certain MIDI
456              key is currently pressed down. Use the respective MIDI note number              key is currently pressed down. Use the respective MIDI note number
457              as index to this array variable.</td>              as index to this array variable (see also <code>event_status()</code>).</td>
458        </tr>        </tr>
459        <tr>        <tr>
460          <td><code>$VCC_MONO_AT</code></td>          <td><code>$VCC_MONO_AT</code></td>
# Line 183  Line 474 
474              This is somewhat different than in the MIDI standard. With              This is somewhat different than in the MIDI standard. With
475              NKSP pitch bend is handled like an additional "regular" MIDI CC controller.              NKSP pitch bend is handled like an additional "regular" MIDI CC controller.
476              Therefore use              Therefore use
477              <code>%CC[$VCC_PITCH_BEND]</code> to obtain the current aftertouch value              <code>%CC[$VCC_PITCH_BEND]</code> to obtain the current pitch bend wheel value
478              in the context of a <code>controller</code> event handler.</td>              in the context of a <code>controller</code> event handler.</td>
479        </tr>        </tr>
480        <tr>        <tr>
# Line 191  Line 482 
482          <td>Used to select one of the available 28 event groups.          <td>Used to select one of the available 28 event groups.
483          See <code>set_event_mark()</code> for details.</td>          See <code>set_event_mark()</code> for details.</td>
484        </tr>        </tr>
485          <tr>
486            <td><code>$ENGINE_UPTIME</code></td>
487            <td>Returns the current time stamp (in milliseconds) for being
488                used in a musical context. You may read this variable from time to time
489                to take time stamps which can be used to calculate the time difference
490                (in milliseconds) which elapsed between them. These timing values are
491                based on the internal sample rate and thus it can safely be used to
492                perform musical timing related tasks in your scripts. Especially
493                your script will also continue to behave correctly when an offline bounce
494                of a song is performed.
495            </td>
496          </tr>
497      </table>      </table>
498    
499      <h3>GigaStudio Format Variables</h3>      <h3>GigaStudio Format Variables</h3>

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