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* NKSP reference: Added built-in functions fade_in(), fade_out(),
  change_vol_time() and change_tune_time().

1 <html>
2 <head>
3 <meta name="author" content="Christian Schoenebeck">
4 <title>NKSP Reference</title>
5 <urlpath>Reference</urlpath>
6 <navpath>Reference Manual</navpath>
7 <meta name="description" content="Reference documentation of the NKSP real-time instrument script language.">
8 </head>
9 <body>
10 <h1>NKSP Reference</h1>
11 <p>
12 This document gives you an overview of all built-in functions and built-in
13 variables provided by the NKSP real-time instrument script language.
14 </p>
15
16 <h2>Built-In Functions</h2>
17 <p>
18 These are the built-in functions available with the NKSP realt-time
19 instrument script language.
20 </p>
21
22 <h3>Core Language Functions</h3>
23 <p>
24 Most fundamental NKSP functions, independent from any purpose of being used in a sampler.
25 </p>
26 <table>
27 <tr>
28 <th>Function</th> <th>Description</th>
29 </tr>
30 <tr>
31 <td><code lang="nksp">dec()</code></td>
32 <td>Decrements the passed integer variable by one.</td>
33 </tr>
34 <tr>
35 <td><code>inc()</code></td>
36 <td>Increments the passed integer variable by one.</td>
37 </tr>
38 <tr>
39 <td><code>in_range()</code></td>
40 <td>Checks whether a value is between two other values.</td>
41 </tr>
42 <tr>
43 <td><code lang="nksp">message()</code></td>
44 <td>Prints text to the sampler's terminal.</td>
45 </tr>
46 <tr>
47 <td><code>exit()</code></td>
48 <td>Stops execution of the current event handler instance.</td>
49 </tr>
50 <tr>
51 <td><code>wait()</code></td>
52 <td>Pauses execution for a certain amount of time.</td>
53 </tr>
54 <tr>
55 <td><code>stop_wait()</code></td>
56 <td>Resumes execution of a suspended script callback.</td>
57 </tr>
58 <tr>
59 <td><code>abs()</code></td>
60 <td>Calculates the absolute value of a given value.</td>
61 </tr>
62 <tr>
63 <td><code>random()</code></td>
64 <td>Random number generator.</td>
65 </tr>
66 <tr>
67 <td><code>min()</code></td>
68 <td>Calculates the minimum value of two given values.</td>
69 </tr>
70 <tr>
71 <td><code>max()</code></td>
72 <td>Calculates the maximum value of two given values.</td>
73 </tr>
74 <tr>
75 <td><code>num_elements()</code></td>
76 <td>Returns the size of the requested array variable.</td>
77 </tr>
78 <tr>
79 <td><code>sh_left()</code></td>
80 <td>Calculates a left bit shifted value.</td>
81 </tr>
82 <tr>
83 <td><code>sh_right()</code></td>
84 <td>Calculates a right bit shifted value.</td>
85 </tr>
86 </table>
87
88 <h3>Common Sampler Functions</h3>
89 <p>
90 Basic sampler related functions, independent from a particular sampler
91 format or sampler engine.
92 </p>
93 <table>
94 <tr>
95 <th>Function</th> <th>Description</th>
96 </tr>
97 <tr>
98 <td><code>play_note()</code></td>
99 <td>Triggers a new note.</td>
100 </tr>
101 <tr>
102 <td><code>change_pan()</code></td>
103 <td>Changes panning of voices (stereo balance).</td>
104 </tr>
105 <tr>
106 <td><code>change_tune()</code></td>
107 <td>Changes the tuning of voices.</td>
108 </tr>
109 <tr>
110 <td><code>change_tune_time()</code></td>
111 <td>Changes the duration of tuning changes.</td>
112 </tr>
113 <tr>
114 <td><code>change_vol()</code></td>
115 <td>Changes the volume of voices.</td>
116 </tr>
117 <tr>
118 <td><code>change_vol_time()</code></td>
119 <td>Changes the duration of volume changes.</td>
120 </tr>
121 <tr>
122 <td><code>change_cutoff()</code></td>
123 <td>Changes filter cutoff frequency of voices.</td>
124 </tr>
125 <tr>
126 <td><code>change_reso()</code></td>
127 <td>Changes filter resonance of voices.</td>
128 </tr>
129 <tr>
130 <td><code>change_attack()</code></td>
131 <td>Modifies the attack time of voices.</td>
132 </tr>
133 <tr>
134 <td><code>change_decay()</code></td>
135 <td>Modifies the decay time of voices.</td>
136 </tr>
137 <tr>
138 <td><code>change_release()</code></td>
139 <td>Modifies the release time of voices.</td>
140 </tr>
141 <tr>
142 <td><code>change_amp_lfo_depth()</code></td>
143 <td>Modifies the amplitude LFO depth.</td>
144 </tr>
145 <tr>
146 <td><code>change_amp_lfo_freq()</code></td>
147 <td>Modifies the amplitude LFO frequency.</td>
148 </tr>
149 <tr>
150 <td><code>change_pitch_lfo_depth()</code></td>
151 <td>Modifies the pitch LFO depth.</td>
152 </tr>
153 <tr>
154 <td><code>change_pitch_lfo_freq()</code></td>
155 <td>Modifies the pitch LFO frequency.</td>
156 </tr>
157 <tr>
158 <td><code>event_status()</code></td>
159 <td>Checks and returns whether a particular note is still alive.</td>
160 </tr>
161 <tr>
162 <td><code>fade_in()</code></td>
163 <td>Fade the requested note in.</td>
164 </tr>
165 <tr>
166 <td><code>fade_out()</code></td>
167 <td>Fade the requested note out.</td>
168 </tr>
169 <tr>
170 <td><code>set_controller()</code></td>
171 <td>Creates a MIDI control change event.</td>
172 </tr>
173 <tr>
174 <td><code>ignore_event()</code></td>
175 <td>Drops the given event.</td>
176 </tr>
177 <tr>
178 <td><code>ignore_controller()</code></td>
179 <td>Drops the given MIDI control change event.</td>
180 </tr>
181 <tr>
182 <td><code>note_off()</code></td>
183 <td>Releases the requested note.</td>
184 </tr>
185 <tr>
186 <td><code>set_event_mark()</code></td>
187 <td>Adds an event to an event group.</td>
188 </tr>
189 <tr>
190 <td><code>delete_event_mark()</code></td>
191 <td>Removes an event from some event group.</td>
192 </tr>
193 <tr>
194 <td><code>by_marks()</code></td>
195 <td>Returns all events of an event group.</td>
196 </tr>
197 </table>
198
199 <h3>GigaStudio Format Functions</h3>
200 <p>
201 Sampler format specific functions, dedicated to the individual features
202 of the GigaStudio format engine.
203 </p>
204 <table>
205 <tr>
206 <th>Function</th> <th>Description</th>
207 </tr>
208 <tr>
209 <td><code>gig_set_dim_zone()</code></td>
210 <td>Changes the currently active dimension zone.</td>
211 </tr>
212 </table>
213
214 <h2>Built-In Variables</h2>
215 <p>
216 These are the built-in variables and built-in constants available with the
217 NKSP realt-time instrument script language.
218 </p>
219
220 <h3>Core Language Variables</h3>
221 <p>
222 Most fundamental NKSP built-in variables, independent from any purpose of
223 being used in a sampler.
224 </p>
225 <table>
226 <tr>
227 <th>Variable</th> <th>Description</th>
228 </tr>
229 <tr>
230 <td><code>$KSP_TIMER</code></td>
231 <td>Preserved for compatiblity reasons with KSP, returns the same value
232 as <code>$NKSP_REAL_TIMER</code> (refer to the latter for details).
233 Note that KSP's <code>reset_ksp_timer()</code> function is not available with
234 NKSP. However when calculating time differences between two time
235 stamps taken with <code>$NKSP_REAL_TIMER</code>, calling such a reset
236 function is not required, because the underlying clock does not stop
237 when it reached its value limit (which happens every 71 minutes), instead the clock
238 will automatically restart from zero and the calculated time difference
239 even between such transitions will reflect correct durations.</td>
240 </tr>
241 <tr>
242 <td><code>$NKSP_PERF_TIMER</code></td>
243 <td>Returns the current performance time stamp (in microseconds) of the
244 script running. You may read this variable from time to time to take
245 time stamps which can be used to calculate the time difference
246 (in microseconds) which elapsed between them. A performance time
247 stamp is based on the script's actual CPU execution time. So the
248 internal clock which is used for generating such time stamps is only
249 running forward if the respective script is actually executed by the
250 CPU. Whenever your script is not really executed by the CPU (i.e. because
251 your script got suspended by a wait() call or got forcely suspended due to
252 real-time constraints, or when the entire sampler application got suspended
253 by the OS for other applications or OS tasks) then the underlying internal
254 clock is paused as well.
255 <note class="important">
256 You should only use this built-in variable for script development
257 purposes (i.e. for bench marking the performance of your script).
258 You should <b>not</b> use it with your final production sounds!
259 It is not appropriate for being used in a musical context, because
260 when an offline bounce is performed for instance, the musical timing
261 will be completely unrelated to the CPU execution time. Plus using
262 this variable may cause audio drop outs on some systems. In a musical
263 context you should use <code>$ENGINE_UPTIME</code> instead, which is
264 also safe for offline bounces.
265 </note>
266 <note>
267 On some systems <code>$NKSP_REAL_TIMER</code> and
268 <code>$NKSP_PERF_TIMER</code> will actually return the same value. So the
269 difference between them is not implemented for all systems at the moment.
270 </note>
271 </td>
272 </tr>
273 <tr>
274 <td><code>$NKSP_REAL_TIMER</code></td>
275 <td>Returns the current time stamp in reality (in microseconds). You may
276 read this variable from time to time to take
277 time stamps which can be used to calculate the time difference
278 (in microseconds) which elapsed between them. A "real" time
279 stamp is based on an internal clock which constantly proceeds, so this
280 internal clock also continues counting while your script is either suspended
281 (i.e. because your script got suspended by a wait() call or got forcely
282 suspended due to real-time constraints) and it also continues counting
283 even if the entire sampler application got suspended by the OS (i.e. to
284 execute other applications for multi-tasking or to perform OS tasks).
285 <note class="important">
286 You should only use this built-in variable for script development
287 purposes (i.e. for bench marking the performance of your script).
288 You should <b>not</b> use it with your final production sounds!
289 It is not appropriate for being used in a musical context, because
290 when an offline bounce is performed for instance, the musical timing
291 will be completely unrelated to the CPU execution time. Plus using
292 this variable may cause audio drop outs on some systems. In a musical
293 context you should use <code>$ENGINE_UPTIME</code> instead, which is
294 also safe for offline bounces.
295 </note>
296 <note>
297 On some systems <code>$NKSP_REAL_TIMER</code> and
298 <code>$NKSP_PERF_TIMER</code> will actually return the same value. So the
299 difference between them is not implemented for all systems at the moment.
300 </note>
301 </td>
302 </tr>
303 <tr>
304 <td><code>$NI_CALLBACK_ID</code></td>
305 <td>Reflects the current event handler instance's unique callback ID.
306 For the same event type there may be more than
307 one event handler instances running. Each one of them has
308 its own callback ID. You can get the current event handler
309 instance's callback ID by reading this built-in variable.</td>
310 </tr>
311 <tr>
312 <td><code>$NI_CALLBACK_TYPE</code></td>
313 <td>Reflects the event type of the current event handler. This variable
314 may reflect one of the following built-in constants:
315 <code>$NI_CB_TYPE_INIT</code>, <code>$NI_CB_TYPE_NOTE</code>,
316 <code>$NI_CB_TYPE_RELEASE</code>, <code>$NI_CB_TYPE_CONTROLLER</code>.</td>
317 </tr>
318 <tr>
319 <td><code>$NI_CB_TYPE_INIT</code></td>
320 <td>Built-in constant reflecting an <code>init</code> event handler type.</td>
321 </tr>
322 <tr>
323 <td><code>$NI_CB_TYPE_NOTE</code></td>
324 <td>Built-in constant reflecting a <code>note</code> event handler type.</td>
325 </tr>
326 <tr>
327 <td><code>$NI_CB_TYPE_RELEASE</code></td>
328 <td>Built-in constant reflecting a <code>release</code> event handler type.</td>
329 </tr>
330 <tr>
331 <td><code>$NI_CB_TYPE_CONTROLLER</code></td>
332 <td>Built-in constant reflecting a <code>controller</code> event handler type.</td>
333 </tr>
334 <tr>
335 <td><code>$NKSP_IGNORE_WAIT</code></td>
336 <td>If this boolean built-in variable is <code>1</code> then all calls of your
337 event handler instance to function <code>wait()</code> will be ignored.
338 This may for example be the case if another event handler instance
339 resumed your paused script by calling <code>stop_wait()</code> and
340 passing <code>1</code> to the 2nd argument of that function.</td>
341 </tr>
342 </table>
343
344 <h3>Common Sampler Variables</h3>
345 <p>
346 Basic sampler related built-in variables and constants, independent from a
347 particular sampler format or sampler engine.
348 </p>
349 <table>
350 <tr>
351 <th>Variable</th> <th>Description</th>
352 </tr>
353 <tr>
354 <td><code>%ALL_EVENTS</code></td>
355 <td>
356 Note IDs of all currently active notes of the current sampler part (a.k.a. sampler channel).
357 This may be passed to many built-in functions like <code>note_off()</code>.
358 This array variable only contains IDs of notes which were launched due
359 to MIDI note-on events. This variable does not contain IDs of child notes
360 (i.e. notes which were launched programmatically by calling <code>play_note()</code>).
361 <note>
362 In contrast to KSP this variable is an integer array type, whereas KSP's
363 pendent of this built-in variable is an integer constant (scalar) called
364 <code>$ALL_EVENTS</code>. Using the latter with NKSP will cause a
365 parser warning, the behavior will be the same though.
366 </note>
367 </td>
368 </tr>
369 <tr>
370 <td><code>$CC_NUM</code></td>
371 <td>MIDI controller number that caused the <code>controller</code>
372 handler to be executed (only useful in the context of a
373 <code>controller</code> handler).</td>
374 </tr>
375 <tr>
376 <td><code>%CC[]</code></td>
377 <td>Provides access to all current MIDI controller values. This can be
378 used in any context. Use the respective MIDI controller number as
379 index to this integer array variable. For instance <code>%CC[1]</code>
380 would give you the current value of the modulation wheel.
381 </td>
382 </tr>
383 <tr>
384 <td><code>$EVENT_ID</code></td>
385 <td>ID of the event that caused the current event handler to be executed. In
386 the context of a <code>note</code> handler this would be the event
387 ID of the note, within a <code>controller</code> handler it would
388 be the controller event ID, etc.</td>
389 </tr>
390 <tr>
391 <td><code>$EVENT_NOTE</code></td>
392 <td>MIDI note number that caused a note related
393 handler to be executed (only useful in the context of a
394 <code>note</code> or <code>release</code> handler).</td>
395 </tr>
396 <tr>
397 <td><code>$EVENT_VELOCITY</code></td>
398 <td>MIDI velocity value of the note that caused that note related
399 handler to be executed (only useful in the context of a
400 <code>note</code> or <code>release</code> handler).</td>
401 </tr>
402 <tr>
403 <td><code>$EVENT_STATUS_INACTIVE</code></td>
404 <td>Constant bit flag used as possible return value by
405 <code>event_status()</code> in case the requested
406 note is not "alive".</td>
407 </tr>
408 <tr>
409 <td><code>$EVENT_STATUS_NOTE_QUEUE</code></td>
410 <td>Constant bit flag used as possible return value by
411 <code>event_status()</code> in case the requested
412 note is still "alive".</td>
413 </tr>
414 <tr>
415 <td><code>%KEY_DOWN[]</code></td>
416 <td>This can be used in any context to check whether a certain MIDI
417 key is currently pressed down. Use the respective MIDI note number
418 as index to this array variable (see also <code>event_status()</code>).</td>
419 </tr>
420 <tr>
421 <td><code>$VCC_MONO_AT</code></td>
422 <td>Constant identifying the MIDI monophonic aftertouch controller (also
423 called <i title="Amount of force on held-down key.">
424 MIDI channel pressure
425 </i>). This is somewhat different than in the MIDI standard. With
426 NKSP aftertouch is handled like an additional "regular" MIDI CC controller.
427 Therefore use
428 <code>%CC[$VCC_MONO_AT]</code> to obtain the current aftertouch value
429 in the context of a <code>controller</code> event handler.
430 </td>
431 </tr>
432 <tr>
433 <td><code>$VCC_PITCH_BEND</code></td>
434 <td>Constant identifying the pitch bend wheel controller.
435 This is somewhat different than in the MIDI standard. With
436 NKSP pitch bend is handled like an additional "regular" MIDI CC controller.
437 Therefore use
438 <code>%CC[$VCC_PITCH_BEND]</code> to obtain the current pitch bend wheel value
439 in the context of a <code>controller</code> event handler.</td>
440 </tr>
441 <tr>
442 <td><code>$MARK_1</code> to <code>$MARK_28</code></td>
443 <td>Used to select one of the available 28 event groups.
444 See <code>set_event_mark()</code> for details.</td>
445 </tr>
446 <tr>
447 <td><code>$ENGINE_UPTIME</code></td>
448 <td>Returns the current time stamp (in milliseconds) for being
449 used in a musical context. You may read this variable from time to time
450 to take time stamps which can be used to calculate the time difference
451 (in milliseconds) which elapsed between them. These timing values are
452 based on the internal sample rate and thus it can safely be used to
453 perform musical timing related tasks in your scripts. Especially
454 your script will also continue to behave correctly when an offline bounce
455 of a song is performed.
456 </td>
457 </tr>
458 </table>
459
460 <h3>GigaStudio Format Variables</h3>
461 <p>
462 Sampler format specific built-in variables and constants, dedicated to the
463 individual features of the GigaStudio format engine.
464 </p>
465 <table>
466 <tr>
467 <th>Variable</th> <th>Description</th>
468 </tr>
469 <tr>
470 <td><code>$GIG_DIM_CHANNEL</code></td>
471 <td>Constant that identifies the <i>stereo dimension</i>.</td>
472 </tr>
473 <tr>
474 <td><code>$GIG_DIM_LAYER</code></td>
475 <td>Constant that identifies the <i>layer dimension</i>.</td>
476 </tr>
477 <tr>
478 <td><code>$GIG_DIM_VELOCITY</code></td>
479 <td>Constant that identifies the <i>velocity dimension</i>.</td>
480 </tr>
481 <tr>
482 <td><code>$GIG_DIM_AFTERTOUCH</code></td>
483 <td>Constant that identifies the <i>aftertouch dimension</i>.</td>
484 </tr>
485 <tr>
486 <td><code>$GIG_DIM_RELEASE</code></td>
487 <td>Constant that identifies the <i>release trigger dimension</i>.</td>
488 </tr>
489 <tr>
490 <td><code>$GIG_DIM_KEYBOARD</code></td>
491 <td>Constant that identifies the <i>keyboard position dimension</i>.</td>
492 </tr>
493 <tr>
494 <td><code>$GIG_DIM_ROUNDROBIN"</code></td>
495 <td>Constant that identifies the <i>round robin dimension</i>.</td>
496 </tr>
497 <tr>
498 <td><code>$GIG_DIM_RANDOM</code></td>
499 <td>Constant that identifies the <i>random dimension</i>.</td>
500 </tr>
501 <tr>
502 <td><code>$GIG_DIM_SMARTMIDI</code></td>
503 <td>Constant that identifies the <i>start MIDI dimension</i> (a.k.a iMIDI rules).</td>
504 </tr>
505 <tr>
506 <td><code>$GIG_DIM_ROUNDROBINKEY</code></td>
507 <td>Constant that identifies the <i>round robin key dimension</i>.</td>
508 </tr>
509 <tr>
510 <td><code>$GIG_DIM_MODWHEEL</code></td>
511 <td>Constant that identifies the <i>modulation wheel dimension</i>.</td>
512 </tr>
513 <tr>
514 <td><code>$GIG_DIM_SUSTAIN</code></td>
515 <td>Constant that identifies the <i>sustain pedal dimension</i> (a.k.a. hold pedal).</td>
516 </tr>
517 <tr>
518 <td><code>$GIG_DIM_PORTAMENTO</code></td>
519 <td>Constant that identifies the <i>portamento MIDI controller dimension</i>.</td>
520 </tr>
521 <tr>
522 <td><code>$GIG_DIM_SOSTENUTO</code></td>
523 <td>Constant that identifies the <i>sostenuto MIDI controller dimension</i>.</td>
524 </tr>
525 <tr>
526 <td><code>$GIG_DIM_SOFT</code></td>
527 <td>Constant that identifies the <i>soft pedal dimension</i>.</td>
528 </tr>
529 <tr>
530 <td><code>$GIG_DIM_BREATH</code></td>
531 <td>Constant that identifies the <i>breath controller dimension</i>.</td>
532 </tr>
533 <tr>
534 <td><code>$GIG_DIM_FOOT</code></td>
535 <td>Constant that identifies the <i>foot pedal dimension</i>.</td>
536 </tr>
537 <tr>
538 <td><code>$GIG_DIM_PORTAMENTOTIME</code></td>
539 <td>Constant that identifies the <i>portamento time controller dimension</i>.</td>
540 </tr>
541 <tr>
542 <td><code>$GIG_DIM_EFFECT1</code></td>
543 <td>Constant that identifies the <i>effect 1 MIDI controller dimension</i>.</td>
544 </tr>
545 <tr>
546 <td><code>$GIG_DIM_EFFECT2</code></td>
547 <td>Constant that identifies the <i>effect 2 MIDI controller dimension</i>.</td>
548 </tr>
549 <tr>
550 <td><code>$GIG_DIM_EFFECT1DEPTH</code></td>
551 <td>Constant that identifies the <i>effect 1 depth MIDI controller dimension</i>.</td>
552 </tr>
553 <tr>
554 <td><code>$GIG_DIM_EFFECT2DEPTH</code></td>
555 <td>Constant that identifies the <i>effect 2 depth MIDI controller dimension</i>.</td>
556 </tr>
557 <tr>
558 <td><code>$GIG_DIM_EFFECT3DEPTH</code></td>
559 <td>Constant that identifies the <i>effect 3 depth MIDI controller dimension</i>.</td>
560 </tr>
561 <tr>
562 <td><code>$GIG_DIM_EFFECT4DEPTH</code></td>
563 <td>Constant that identifies the <i>effect 4 depth MIDI controller dimension</i>.</td>
564 </tr>
565 <tr>
566 <td><code>$GIG_DIM_EFFECT5DEPTH</code></td>
567 <td>Constant that identifies the <i>effect 5 depth MIDI controller dimension</i>.</td>
568 </tr>
569 <tr>
570 <td><code>$GIG_DIM_GENPURPOSE1</code></td>
571 <td>Constant that identifies the <i>general purpose 1 MIDI controller dimension</i>.</td>
572 </tr>
573 <tr>
574 <td><code>$GIG_DIM_GENPURPOSE2</code></td>
575 <td>Constant that identifies the <i>general purpose 2 MIDI controller dimension</i>.</td>
576 </tr>
577 <tr>
578 <td><code>$GIG_DIM_GENPURPOSE3</code></td>
579 <td>Constant that identifies the <i>general purpose 3 MIDI controller dimension</i>.</td>
580 </tr>
581 <tr>
582 <td><code>$GIG_DIM_GENPURPOSE4</code></td>
583 <td>Constant that identifies the <i>general purpose 4 MIDI controller dimension</i>.</td>
584 </tr>
585 <tr>
586 <td><code>$GIG_DIM_GENPURPOSE5</code></td>
587 <td>Constant that identifies the <i>general purpose 5 MIDI controller dimension</i>.</td>
588 </tr>
589 <tr>
590 <td><code>$GIG_DIM_GENPURPOSE6</code></td>
591 <td>Constant that identifies the <i>general purpose 6 MIDI controller dimension</i>.</td>
592 </tr>
593 <tr>
594 <td><code>$GIG_DIM_GENPURPOSE7</code></td>
595 <td>Constant that identifies the <i>general purpose 7 MIDI controller dimension</i>.</td>
596 </tr>
597 <tr>
598 <td><code>$GIG_DIM_GENPURPOSE8</code></td>
599 <td>Constant that identifies the <i>general purpose 8 MIDI controller dimension</i>.</td>
600 </tr>
601 </table>
602
603 </body>
604 </html>

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