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* Updated LinuxSampler 2.1.0 release notes.

1 schoenebeck 3376 <html>
2     <head>
3     <meta name="author" content="Christian Schoenebeck">
4     <title>Release Notes LinuxSampler 2.1.0</title>
5     <navpath>LinuxSampler 2.1.0</navpath>
6     <meta name="description" content="Release notes for LinuxSampler 2.1.0.">
7     <link rel="stylesheet" href="http://doc.linuxsampler.org/css/preview.css">
8     <script type="text/javascript" src="http://doc.linuxsampler.org/js/preview.js"></script>
9     </head>
10     <body>
11     <h1>LinuxSampler 2.1.0</h1>
12     <p>
13     LinuxSampler 2.1.0 and friends were released on November 25th 2017.
14     Two years have passed since the last release of LinuxSampler.
15     Here is a summary about what's new.
16     </p>
17    
18     <h3>Real-Time Instrument Scripts</h3>
19     <p>
20     In the <a href="01_linuxsampler_2_0_0.html">previous release</a> a major
21     new feature called <i>Real-Time Instrument Scripts</i> was added, which
22     are essentially small programs that may be bundled with sound files to extend the
23     sampler with custom behavior specifically intended for individual sounds.
24     <a href="instrument_scripts.html">Find out more ...</a>
25     </p>
26     <p>
27     These programs are written by sound designers in a script language called
28     <a href="01_nksp.html">NKSP</a>.
29     In this release a large amount of extensions and improvements have been
30     added for this real-time instrument scripting support of LinuxSampler.
31 schoenebeck 3377 For example <b>48 new built-in functions</b> and <b>21 new built-in
32     variables</b> have been added.
33 schoenebeck 3376 <a href="01_nksp_reference.html">Find out more ...</a>
34     </p>
35     <p>
36     Also the NKSP language and the underlying engine itself was extended.
37     Most notably the script engine now has an execution scheduler which is
38     the basis for many of the timing relevant new NKSP features in this
39     release, like programmatically suspending and resuming scripts for an
40     exact duration or at an exact point of time or triggering or killing notes
41     at very precise times (all with microsecond accuracy).
42     You can now even launch new threads in your NKSP scripts by
43     calling the new built-in function <code lang="nksp">fork()</code>.
44     Furthermore
45     <a href="01_nksp.html#boolean_operators">bitwise operators</a>
46     have been added to NKSP, as well as support for
47     read only built-in variables,
48     <a href="01_nksp.html#synchronized_blocks">"synchronized" code blocks</a>
49     , as well as
50     <a href="01_nksp.html#user_functions">user declared functions</a>
51     and user declared const array variables have been added to the NKSP language,
52     and finally automatic suspension of RT threatening scripts by the RT script engine
53     has been implemented. The latter ensures that the sampler remains stable,
54     and does not cause audio dropouts, even while you are working on heavy and
55     extremely buggy scripts.
56     Also syntax error messages with NKSP scripts have
57     been improved to output more clear and user friendly error messages, as
58     well as the NKSP editor API has been improved which brings handy new features
59     to gigedit's NKSP script editor, which will further be described below,
60     along with gigedit's new features.
61     </p>
62    
63     <h3>SFZ Engine</h3>
64     <p>
65     The SFZ engine now supports <code lang="sfz">&lt;global&gt;</code>,
66     <code lang="sfz">&lt;master&gt;</code> sections,
67     <code lang="sfz">#define</code> statement and <code lang="sfz">set_ccN</code>
68     opcode. And finally the SFZ engine now supports NKSP real-time
69     instrument scripts as well by adding a new
70     <code lang="sfz">script</code> opcode for this purpose. So NKSP scripts
71     are no longer limited to our Giga engine.
72     </p>
73 schoenebeck 3393 <p>
74     And yes, as you can see from the SFZ opcode links here, we also
75     started documenting the actual SFZ file format. You wanna help us
76     on completing the SFZ file format documentation? Great! Have a look
77     at <a href="01_writing_docs.html">how articles are written for this site</a> and
78     <a href="https://sourceforge.net/projects/linuxsampler/lists/linuxsampler-devel">get in touch with us</a>!
79     </p>
80 schoenebeck 3376
81     <h3>New GigaStudio format features</h3>
82     <p>
83     The equally named software on Windows has gone years ago,
84     but the format lives on with LinuxSampler and this release adds
85 schoenebeck 3377 yet some more new extensions to the gig format.
86     </p>
87     <p>
88     <img src="gigedit_state_machine_options.png" title="EG State Machine Options (Gigedit)">
89     Most notably you
90 schoenebeck 3376 now have options to control envelope generators' state machines.
91     For example you can now define whether a certain EG state should
92 schoenebeck 3393 either be aborted or continued to its end when a note off arrived
93     (or on a note on in the release stage).
94 schoenebeck 3376 These controls are especially useful for certain kinds of sounds
95 schoenebeck 3377 like percussive instruments.<br>
96     <br>
97 schoenebeck 3376 Accordingly you will now find new check boxes for this in gigedit.
98     As these are extensions of the original format, setting these options
99     will only work with LinuxSampler and would be ignored with the
100     original GigaStudio software.
101     </p>
102    
103     <h3>Instruments DB</h3>
104     <p>
105     Also the Instruments Database feature has received important maintenance
106     fixes. Before this release, the instrument DB feature was barely usable
107     for quite some time. Fundamental instruments DB issues have been fixed in
108     this release to finally consider this feature stable again as well.
109     </p>
110    
111    
112     <h2>Gigedit 1.1.0</h2>
113     <p>
114     Also <i>Gigedit</i>, our instrument editor for the GigaStudio/Gigasampler
115     format, had been enhanced quite a lot. The most important new features are
116     summarized next.
117     </p>
118    
119     <h3>Script Editor</h3>
120     <p>
121     Gigedit's integrated instrument script editor supports now tight coupling
122     directly with LinuxSampler's actual real-time instrument script backend.
123     That provides several improvements for the script editor.
124     </p>
125     <p>
126 schoenebeck 3377 <img src="nksp_editor_error_tooltip.png" title="NKSP Error Tooltips">
127 schoenebeck 3376 For example
128     colored syntax highlighting of scripts is now always displayed correctly and
129     simply looks much better now. Previously there was some small hard coded
130     script parser code on Gigedit's side which however was buggy and simply
131     did no great job. Now all the heavy lifting of handling all the details
132     of the numerous NKSP language aspects are handled by the sampler instead,
133 schoenebeck 3377 which also provides the following new script editor features.<br>
134     <br>
135 schoenebeck 3376 Due to that direct coupling with LinuxSampler's
136     script backend, gigedit's script editor now shows all issues related to the script (errors
137     and warnings) directly within the script editor in real-time while you are
138     typing. The actual erroneous locations of the script are automatically
139     highlighted with red background color, locations of the script with
140     warnings are automatically highlighted with yellow background color, and
141     when you move your mouse over the respective code location, the precise
142     error/warning message is displayed as a tooltip. And last but not least
143     there is a summary of issues displayed in the status bar of the script
144     editor. Since LinuxSampler's instrument script backend is actually doing
145     all the work for the script editor, all aspects of the language, all
146     details about built-in functions and variables, and all potential issues
147     with their precise cause and messages are automatically covered by the
148     script editor now.
149     That way you immediately know whether or whether not your script
150     is OK with every character you are typing, and without requiring to
151     actually load the script with an instrument into the sampler.
152     </p>
153     <p>
154 schoenebeck 3377 <img src="nksp_editor_strike_through.png" title="NKSP Disabled Code Blocks">
155 schoenebeck 3376 Additionally when clicking on the
156     script editor's "Apply" button or using Ctrl+S keyboard shortcut, then
157     the script is automatically reloaded by the sampler. So you no longer
158     have to reload the respective instrument manually while you are
159 schoenebeck 3393 developing instrument scripts.<br>
160     <br>
161     There are also visual enhancements for the
162 schoenebeck 3376 script editor, for example the line numbers are now shown on the left,
163     the font size can be altered by the user, and unused code portions (i.e.
164 schoenebeck 3377 disabled by <a href="01_nksp.html#preprocessor_statements">NKSP preprocessor statements</a>)
165 schoenebeck 3376 are automatically striked through. That way you can immediately see
166 schoenebeck 3393 which code portions of your scripts are actually used, and which are not.
167     Everything you see striked through is completely ignored by the sampler.<br>
168 schoenebeck 3376 <br>
169     As as side note, you may have noticed a handy new built-in preprocessor
170     condition in LinuxSampler 2.1.0 which can be enabled with
171     <code lang="nksp">SET_CONDITION(NKSP_NO_MESSAGE)</code> and allows you
172     to quickly disable <code lang="nksp">message()</code> function calls,
173     i.e. to conviently switch your scripts between a debug and release mode.
174     <a href="01_nksp.html#disable_messages">Find out more ...</a>
175     </p>
176    
177     <h3>Macros</h3>
178     <p>
179     Another major new feature in this release are macros.
180 schoenebeck 3393 A macro is a set of changes that should be applied to the currently selected instrument.
181 schoenebeck 3376 </p>
182     <p>
183 schoenebeck 3377 <img src="gigedit_macros_setup.png" title="Macro List (Gigedit)">
184 schoenebeck 3376 Such macros can be reviewed and edited, and they can be saved permanently for
185 schoenebeck 3393 as templates for common instrument creation tasks. Macros can be
186     assigned to F keys on the keyboard so that they can quickly be triggered,
187 schoenebeck 3376 you can transfer them over the OS clipboard and you can write comments
188     to your macros so that you never forget what kind of purpose you had in
189 schoenebeck 3393 mind for them. Your macros will also appear in the application's menu,
190     and when you move the mouse pointer over a macro, a tooltop appears with
191     the comments you wrote for that macro.
192     The macro features are based on libgig's new
193 schoenebeck 3376 "Serialization" framework (described below) and accordingly you need at
194     least libgig 4.1.0 for using these macro features.
195     </p>
196     <p>
197 schoenebeck 3377 <img src="gigedit_macro_editor.png" title="Macro Editor (Gigedit)">
198 schoenebeck 3376 This is an example of editing a macro. Usually you may start creating a
199     new macro by simply taking all parameters of a selected dimension region.
200     Then in the macro editor you usually multi-row select (i.e. by Ctrl clicking
201     items in the list) just the parameters you want this macro to alter, then
202     click on "Inverse Delete" to just keep those few selected parameters in
203     that macro. As a result, when you are going to apply this macro during your
204     upcoming work, only those few parameters are modifed by this macro and all
205     other ones are left untouched.
206     Of course you can also alter the individual parameter values in
207 schoenebeck 3393 this editor as well.<br>
208     <br>
209     You might now think, wait a minute, does such a macro change the entire
210     instrument, or only a portion of it? The answer is simple: you decide!
211     The precise scope a macro is going to modify behaves exactly the same like
212     you manually changed individual parameters in Gigedit before. That means
213     for example when you check the two check boxes "all regions" and "all dimension splits",
214     then when you trigger a macro, it is going to applied against the entire instrument.
215     If you uncheck those check boxes and select only one specific region and one specific
216     dimension region zone, then the macro only modifies this single dimension
217     region zone. Or yet another alternative: Ctrl+click the precise dimension
218     region zones you want to be changed by the macro and then trigger the macro.<br>
219     <br>
220     So as you might see, macros introduce a powerful way for you to create yourself
221     a personal instrument construction kit, not limited to only creating global
222     templates for entire instruments, but also for an arbitrary set of small and large
223     building blocks in any size and complexity you need. For example you may create a macro
224     which only sets one single parameter, and another macro which configures an entire filter
225     block with all its filter parameters and controllers, up to a macro which really
226     modifies every single parameter to build up an entire instrument with one stroke
227     of a key.
228 schoenebeck 3376 </p>
229    
230     <h3>Persistent Settings</h3>
231     <p>
232     All user settings of gigedit are now persistently saved and automatically
233 schoenebeck 3393 restored. This also includes gigedit's windows' dimensions and positions,
234     and of course including all macros you create.
235 schoenebeck 3376 </p>
236    
237     <h3>Multi-Row Selection</h3>
238     <p>
239 schoenebeck 3377 <img src="gigedit_multi_row_action.png" title="Multi Row Selection &amp; Actions (Gigedit)">
240 schoenebeck 3376 Multi-row selection has been added to all list views now, so you can now
241     more efficiently apply actions to multiple samples, instruments or scripts
242     simultaneously at once, instead of requesting those actions for each item
243     individually.
244     </p>
245    
246     <h3>Multi-Zone Selection</h3>
247     <p>
248 schoenebeck 3377 <img src="gigedit_multi_dimreg_zone_actions.png" title="Multi Zone Selection &amp; Actions (Gigedit)">
249 schoenebeck 3376 Also modifying key features of several dimension region zones
250     simultaneously is now supported. That means you can now delete, split and
251     resize multiple dimension region zones at once. Oh yes, I forget, Ctrl+click
252 schoenebeck 3377 selecting multiple dimension region zones is supported now as well.
253 schoenebeck 3376 </p>
254    
255     <h3>Feature Icons</h3>
256     <p>
257 schoenebeck 3377 <img src="gigedit_zone_icons.png" title="Feature Icons (Gigedit)">
258 schoenebeck 3376 You will also note that there are now icons displayed on the individual
259     regions and dimension region zones. Those icons visualize common key
260     features of regions and dimension region zones. For example if you forgot
261     to assign any sample to one of them, then you will see a red dot on the
262     respective region or dimension region zone. Another icon type is showing
263     you whether a region or dimension region zone uses a sample loop.
264     For example when you just imported a drum sample, you don't really want
265     a loop to be on.
266     This way
267     you can immediately see and control the key features of all regions
268     and their dimension region zones, without requiring to browse through all
269     of them individually.
270     </p>
271    
272     <h3>Keyboard Shortcuts</h3>
273     <p>
274     Various new keyboard shortcuts have been added so you can work more
275 schoenebeck 3393 efficiently on your sounds. For example you can now use Ctrl+Up and Ctrl+Down
276     to switch between instruments, or use Ctrl+Left and
277 schoenebeck 3376 Ctrl+Right to navigate through all regions of the currently selected
278     instrument, and likewise you can use Alt+Left, Alt+Right, Alt+Up and
279     Alt+Down to navigate through all dimension region zones of the currently
280     selected region. Since there are many actions that can be either applied
281 schoenebeck 3393 on file level, instrument level, on region level, or on dimension region level, as
282     a general rule of thumb for all keyboard shortcuts:
283 schoenebeck 3376 <ul>
284 schoenebeck 3393 <li><b>Shift</b> key (&#8679;) is used for global actions</li>
285     <li><b>Ctrl</b> key (&#8984; key on Mac) is used on region level</li>
286     <li><b>Alt</b> key (&#8997; key on Mac) is used by gigedit for actions on dimension region level</li>
287 schoenebeck 3376 </ul>
288     So as another example you may copy all parameters of the currently
289 schoenebeck 3393 selected dimension region zone to the clipboard by hitting Alt+C.
290     Now when you change parameters of the selected dimension region,
291     the original parameters are still there on the clipboard. Hit
292     Alt+X to review or even edit the parameters directly on the clipboard.
293     Then select a dimension region zone, or another instrument and then use Alt+V
294     to apply those parameters from the clipboard to the now selected dimension region.
295     You want to keep those parameters on the clipboard permanently in the editor
296     for other instruments in future? Hit Ctrl+M to open the macro list, then hit
297     Ctrl+B to save the content on the clipboard permanently as a new macro.
298     From this point you can also simply duplicate the macro, fine tune and
299     adjust the cloned macros and so on. All macros are saved along with the settings
300     of the application. So they will always be there next time you launch gigedit,
301     and no matter on which gig files you are working on.
302 schoenebeck 3376 </p>
303 schoenebeck 3393 <p>
304     Too many shortcuts to remember? Of course you can find all keyboard
305     shortcuts from the menus and on the individual buttons. Simply place
306     the mouse pointer over the individual menu items or buttons and a tooltip
307     will explain what the action would do. For menu items and buttons you use
308     frequently, start using their displayed keyboard shortcuts instead.
309     And the ones you really are going to use frequently, you will remember as shortcut
310     in a very short time.
311     </p>
312 schoenebeck 3376
313     <h3>Combine Tool Improvements</h3>
314     <p>
315 schoenebeck 3377 <img src="gigedit_combine_tool_reorder.png" title="Combine Tool (Gigedit)">
316 schoenebeck 3376 Also the Combine Tool has been improved. You can now simply select the
317     (multiple) instruments you want to combine directly from the applications
318     main window, i.e. by Ctrl or Shift clicking them from the instruments
319     list view, and then right click to call the combine tool on that
320 schoenebeck 3393 selection or even faster; simply hit Ctrl+j ("j" as in "join").
321     The Combine Tool now also shows you a preview of the order in
322 schoenebeck 3376 which the selected instruments are going to be combined. This is
323     especially useful when combining instruments with certain dimension
324 schoenebeck 3393 types where the order significantly matters for the actual resulting sound; for example
325     when combining by velocity dimension. Simply use drag n drop to reorder
326     the previously selected instruments before combining them finally
327     (by clicking on Ok or simply hitting Enter).
328 schoenebeck 3376 </p>
329    
330     <h3>Search Filter</h3>
331     <p>
332 schoenebeck 3377 <img src="gigedit_search_filter.png" title="Search Filter (Gigedit)">
333 schoenebeck 3376 And last but not least a filter option field had been added to the
334 schoenebeck 3377 instruments list view and samples list view, which allows you to find specific
335 schoenebeck 3376 samples and instruments very quickly by typing search key words, which is
336 schoenebeck 3393 especially very helpful in case you are working on huge gig files which contain
337 schoenebeck 3376 a very large amount of samples or instruments in a single gig file
338     (like this one, which apparently has far more than 400 instruments).
339     </p>
340    
341     <h2>libgig 4.1.0</h2>
342     <p>
343     Our fundamental file access C++ library
344     <a href="http://download.linuxsampler.org/doc/libgig/api/">libgig</a>
345     has also received some major improvements, which are outlined next.
346     </p>
347    
348 schoenebeck 3393 <h3>Files larger than 4 GB</h3>
349 schoenebeck 3376 <p>
350 schoenebeck 3393 libgig 4.1.0 adds support for writing files much larger than 4 GB
351     (or more exactly: up to now 16 Exabyte = 16 777 216 Terabyte)
352     for GigaStudio / Gigasampler (.gig), DLS, as well as for RIFF files in general. This file size
353 schoenebeck 3376 limitation existed for a very long time due to the RIFF format's historical,
354     internal 32 bit file offsets. To circumvent this file size limitation the
355     concept of so called "extension files" was added in the past to the
356     GigaStudio format, which means that the GigaStudio instrument editor
357     (the original one on Windows) splitted
358     the respective overall instrument file into a set of files (.gig, .gx01,
359     .gx02, ...), each being max. 2 GB in size, and all of them were expected to be
360     located in the same directory for the sampler to load the entire large
361     instrument successfully. libgig always supported only reading such gig
362     extension files, however libgig never supported to create .gig files with
363     extension files, nor did it support modifying existing ones.
364     <p>
365     </p>
366     In this release
367     it was necessary to finally get rid of this overall file size limitation in
368     libgig. Now when that concept of extension files was introduced years ago, it
369     made sense at that point, because there were still many systems out there
370     which still had no support for large files (on either OS or file system
371     level). However today even on low end mobile devices support for large files
372     is already a broad standard. Accordingly instead of adding write support for
373     extension files in libgig, the problem was addressed at its root by
374     transparently using appropriate, automatic file offset sizes. So when writing
375 schoenebeck 3393 .gig/DLS/RIFF files smaller than 4 GB there are still 32 bit file offsets
376 schoenebeck 3376 being used by libgig. Accordingly such files are still backward compatible
377 schoenebeck 3393 with older software. However if the overall file size to be written is 4 GB or
378 schoenebeck 3376 larger, then 64 bit file offsets are automatically used by libgig instead.
379 schoenebeck 3393 Note though that due to that circumstance such files &#8807; 4 GB are not backward
380 schoenebeck 3376 compatible with older versions of libgig, nor could they be loaded with the
381     original GigaStudio software.
382     </p>
383    
384     <h3>Serialization API</h3>
385     <p>
386     Another major new feature in this libgig release is the entirely new
387     <a href="http://download.linuxsampler.org/doc/libgig/api/namespaceSerialization.html">Serialization API</a>
388     which provides a powerful and easy way
389     to serialize and deserialize an arbitrary set of native C++ objects into an
390     abstract data stream. Which means you can simply save the entire runtime state
391     of an application to a file or send it as data over "wire" (i.e. over network
392     or to another process) and restore that runtime state from that data there at
393     any time. In contrast to other C++ serialization frameworks out there, this
394     framework provides two major benefits:
395     <ol>
396     <li>
397     This serialization framework is designed to be very robust regarding
398     potential versioning changes of the native C++ classes being
399     (de)serialized. So even if the C++ classes have seen massive software
400     changes between the point where they were serialized and the point where
401     they are to be deserialized; for example if class member variables of
402     serialized C++ objects were renamed in meantime, or if variable offsets, or
403     variables' data types had been changed, then the deserialization algorithm
404     can still cope with such common software changes automatically in many
405     cases, that is as long as the deserialization algorithm can "guess" what
406     the changes were exactly. If the serialization framework is unable to
407     automatically detect the precise software changes, then it will abort the
408     deserialization task with an exception and an error message stating that
409     the software versions are incompatible.
410     </li>
411     <li>
412     This serialization framework supports "partial" deserialization. That
413     means it not only allows to restore an entire runtime state, but it also
414     allows to only restore an arbitrary desired subset of information
415     from the previously serialized data stream, while leaving all other data
416     of the running C++ objects untouched. The serialization framework also
417     incorporates a reflection API which allows applications to implement
418     convenient editors on top of such serialized data, i.e. allowing end users
419     to pick or alter specific information within the serialized data.
420     </li>
421     </ol>
422     This new Serialization framework is already embedded into the gig classes of
423     libgig, and it is used as basis for the new powerful macro features in the
424     gigedit instrument editor, like already outlined above.
425     </p>
426    
427     </body>
428     </html>

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