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revision 3392 by schoenebeck, Sun Nov 26 23:15:52 2017 UTC revision 3393 by schoenebeck, Wed Dec 6 17:55:45 2017 UTC
# Line 70  Line 70 
70        <code lang="sfz">script</code> opcode for this purpose. So NKSP scripts        <code lang="sfz">script</code> opcode for this purpose. So NKSP scripts
71        are no longer limited to our Giga engine.        are no longer limited to our Giga engine.
72      </p>      </p>
73        <p>
74          And yes, as you can see from the SFZ opcode links here, we also
75          started documenting the actual SFZ file format. You wanna help us
76          on completing the SFZ file format documentation? Great! Have a look
77          at <a href="01_writing_docs.html">how articles are written for this site</a> and
78          <a href="https://sourceforge.net/projects/linuxsampler/lists/linuxsampler-devel">get in touch with us</a>!
79        </p>
80    
81      <h3>New GigaStudio format features</h3>      <h3>New GigaStudio format features</h3>
82      <p>      <p>
# Line 82  Line 89 
89        Most notably you        Most notably you
90        now have options to control envelope generators' state machines.        now have options to control envelope generators' state machines.
91        For example you can now define whether a certain EG state should        For example you can now define whether a certain EG state should
92        either be aborted or continued to its end when a note off arrived.        either be aborted or continued to its end when a note off arrived
93          (or on a note on in the release stage).
94        These controls are especially useful for certain kinds of sounds        These controls are especially useful for certain kinds of sounds
95        like percussive instruments.<br>        like percussive instruments.<br>
96        <br>        <br>
# Line 148  Line 156 
156        script editor's "Apply" button or using Ctrl+S keyboard shortcut, then        script editor's "Apply" button or using Ctrl+S keyboard shortcut, then
157        the script is automatically reloaded by the sampler. So you no longer        the script is automatically reloaded by the sampler. So you no longer
158        have to reload the respective instrument manually while you are        have to reload the respective instrument manually while you are
159        developing instrument scripts. There are also visual enhancements for the        developing instrument scripts.<br>
160          <br>
161          There are also visual enhancements for the
162        script editor, for example the line numbers are now shown on the left,        script editor, for example the line numbers are now shown on the left,
163        the font size can be altered by the user, and unused code portions (i.e.        the font size can be altered by the user, and unused code portions (i.e.
164        disabled by <a href="01_nksp.html#preprocessor_statements">NKSP preprocessor statements</a>)        disabled by <a href="01_nksp.html#preprocessor_statements">NKSP preprocessor statements</a>)
165        are automatically striked through. That way you can immediately see        are automatically striked through. That way you can immediately see
166        which code portions of your scripts are actually used, and which are not.<br>        which code portions of your scripts are actually used, and which are not.
167          Everything you see striked through is completely ignored by the sampler.<br>
168        <br>        <br>
169        As as side note, you may have noticed a handy new built-in preprocessor        As as side note, you may have noticed a handy new built-in preprocessor
170        condition in LinuxSampler 2.1.0 which can be enabled with        condition in LinuxSampler 2.1.0 which can be enabled with
# Line 166  Line 177 
177      <h3>Macros</h3>      <h3>Macros</h3>
178      <p>      <p>
179        Another major new feature in this release are macros.        Another major new feature in this release are macros.
180        A macro is a set of changes that should be applied to currently selected instrument.        A macro is a set of changes that should be applied to the currently selected instrument.
181      </p>      </p>
182      <p>      <p>
183        <img src="gigedit_macros_setup.png" title="Macro List (Gigedit)">        <img src="gigedit_macros_setup.png" title="Macro List (Gigedit)">
184        Such macros can be reviewed and edited, and they can be saved permanently for        Such macros can be reviewed and edited, and they can be saved permanently for
185        example as templates for common instrument creation tasks. Macros can be        as templates for common instrument creation tasks. Macros can be
186        assigned to F keys on the keyboard so that they can be quickly triggered,        assigned to F keys on the keyboard so that they can quickly be triggered,
187        you can transfer them over the OS clipboard and you can write comments        you can transfer them over the OS clipboard and you can write comments
188        to your macros so that you never forget what kind of purpose you had in        to your macros so that you never forget what kind of purpose you had in
189        mind for them. The macro features are based on libgig's new        mind for them. Your macros will also appear in the application's menu,
190          and when you move the mouse pointer over a macro, a tooltop appears with
191          the comments you wrote for that macro.
192          The macro features are based on libgig's new
193        "Serialization" framework (described below) and accordingly you need at        "Serialization" framework (described below) and accordingly you need at
194        least libgig 4.1.0 for using these macro features.        least libgig 4.1.0 for using these macro features.
195      </p>      </p>
# Line 190  Line 204 
204        upcoming work, only those few parameters are modifed by this macro and all        upcoming work, only those few parameters are modifed by this macro and all
205        other ones are left untouched.        other ones are left untouched.
206        Of course you can also alter the individual parameter values in        Of course you can also alter the individual parameter values in
207        this editor as well.        this editor as well.<br>
208          <br>
209          You might now think, wait a minute, does such a macro change the entire
210          instrument, or only a portion of it? The answer is simple: you decide!
211          The precise scope a macro is going to modify behaves exactly the same like
212          you manually changed individual parameters in Gigedit before. That means
213          for example when you check the two check boxes "all regions" and "all dimension splits",
214          then when you trigger a macro, it is going to applied against the entire instrument.
215          If you uncheck those check boxes and select only one specific region and one specific
216          dimension region zone, then the macro only modifies this single dimension
217          region zone. Or yet another alternative: Ctrl+click the precise dimension
218          region zones you want to be changed by the macro and then trigger the macro.<br>
219          <br>
220          So as you might see, macros introduce a powerful way for you to create yourself
221          a personal instrument construction kit, not limited to only creating global
222          templates for entire instruments, but also for an arbitrary set of small and large
223          building blocks in any size and complexity you need. For example you may create a macro
224          which only sets one single parameter, and another macro which configures an entire filter
225          block with all its filter parameters and controllers, up to a macro which really
226          modifies every single parameter to build up an entire instrument with one stroke
227          of a key.
228      </p>      </p>
229    
230      <h3>Persistent Settings</h3>      <h3>Persistent Settings</h3>
231      <p>      <p>
232        All user settings of gigedit are now persistently saved and automatically        All user settings of gigedit are now persistently saved and automatically
233        restored. This also includes gigedit's windows' dimensions and positions.        restored. This also includes gigedit's windows' dimensions and positions,
234          and of course including all macros you create.
235      </p>      </p>
236    
237      <h3>Multi-Row Selection</h3>      <h3>Multi-Row Selection</h3>
# Line 237  Line 272 
272      <h3>Keyboard Shortcuts</h3>      <h3>Keyboard Shortcuts</h3>
273      <p>      <p>
274       Various new keyboard shortcuts have been added so you can work more       Various new keyboard shortcuts have been added so you can work more
275       efficiently on your sounds. For example you can now use Ctrl+Left and       efficiently on your sounds. For example you can now use Ctrl+Up and Ctrl+Down
276         to switch between instruments, or use Ctrl+Left and
277       Ctrl+Right to navigate through all regions of the currently selected       Ctrl+Right to navigate through all regions of the currently selected
278       instrument, and likewise you can use Alt+Left, Alt+Right, Alt+Up and       instrument, and likewise you can use Alt+Left, Alt+Right, Alt+Up and
279       Alt+Down to navigate through all dimension region zones of the currently       Alt+Down to navigate through all dimension region zones of the currently
280       selected region. Since there are many actions that can be either applied       selected region. Since there are many actions that can be either applied
281       on instrument level, or on region level, or on dimension region level, as       on file level, instrument level, on region level, or on dimension region level, as
282       a general rule, for all keyboard shortcuts:       a general rule of thumb for all keyboard shortcuts:
283       <ul>       <ul>
284         <li><b>Shift</b> key is used for actions on instrument level</li>         <li><b>Shift</b> key (&#8679;) is used for global actions</li>
285         <li><b>Ctrl</b> key is used on region level</li>         <li><b>Ctrl</b> key (&#8984; key on Mac) is used on region level</li>
286         <li><b>Alt</b> key is used by gigedit for actions on dimension region level</li>         <li><b>Alt</b> key (&#8997; key on Mac) is used by gigedit for actions on dimension region level</li>
287       </ul>       </ul>
288       So as another example you may copy all parameters of the currently       So as another example you may copy all parameters of the currently
289       selected dimension region zone by hitting Alt+C, then you might select       selected dimension region zone to the clipboard by hitting Alt+C.
290       another dimension region zone, or another instrument and then use Alt+V       Now when you change parameters of the selected dimension region,
291       to apply the parameters from the clipboard. While the parameters are       the original parameters are still there on the clipboard. Hit
292       (as macro actually) on the clipboard you can also review, edit and       Alt+X to review or even edit the parameters directly on the clipboard.
293       delete the individual parameters before applying them. As a final       Then select a dimension region zone, or another instrument and then use Alt+V
294       example for new important shortcuts you may now use Shift+Up and       to apply those parameters from the clipboard to the now selected dimension region.
295       Shift+Down for switching between instruments.       You want to keep those parameters on the clipboard permanently in the editor
296         for other instruments in future? Hit Ctrl+M to open the macro list, then hit
297         Ctrl+B to save the content on the clipboard permanently as a new macro.
298         From this point you can also simply duplicate the macro, fine tune and
299         adjust the cloned macros and so on. All macros are saved along with the settings
300         of the application. So they will always be there next time you launch gigedit,
301         and no matter on which gig files you are working on.
302        </p>
303        <p>
304         Too many shortcuts to remember? Of course you can find all keyboard
305         shortcuts from the menus and on the individual buttons. Simply place
306         the mouse pointer over the individual menu items or buttons and a tooltip
307         will explain what the action would do. For menu items and buttons you use
308         frequently, start using their displayed keyboard shortcuts instead.
309         And the ones you really are going to use frequently, you will remember as shortcut
310         in a very short time.
311      </p>      </p>
312    
313      <h3>Combine Tool Improvements</h3>      <h3>Combine Tool Improvements</h3>
# Line 266  Line 317 
317        (multiple) instruments you want to combine directly from the applications        (multiple) instruments you want to combine directly from the applications
318        main window, i.e. by Ctrl or Shift clicking them from the instruments        main window, i.e. by Ctrl or Shift clicking them from the instruments
319        list view, and then right click to call the combine tool on that        list view, and then right click to call the combine tool on that
320        selection. The Combine Tool now also shows you as preview the order in        selection or even faster; simply hit Ctrl+j ("j" as in "join").
321          The Combine Tool now also shows you a preview of the order in
322        which the selected instruments are going to be combined. This is        which the selected instruments are going to be combined. This is
323        especially useful when combining instruments with certain dimension        especially useful when combining instruments with certain dimension
324        types where the order matters for the actual resulting sound; for example        types where the order significantly matters for the actual resulting sound; for example
325        when using the velocity dimension. Simply use drag n drop to reorder        when combining by velocity dimension. Simply use drag n drop to reorder
326        the previously selected instruments before combining them.        the previously selected instruments before combining them finally
327          (by clicking on Ok or simply hitting Enter).
328      </p>      </p>
329    
330      <h3>Search Filter</h3>      <h3>Search Filter</h3>
# Line 280  Line 333 
333        And last but not least a filter option field had been added to the        And last but not least a filter option field had been added to the
334        instruments list view and samples list view, which allows you to find specific        instruments list view and samples list view, which allows you to find specific
335        samples and instruments very quickly by typing search key words, which is        samples and instruments very quickly by typing search key words, which is
336        especially very helpful in case you are working on gig files which contain        especially very helpful in case you are working on huge gig files which contain
337        a very large amount of samples or instruments in a single gig file        a very large amount of samples or instruments in a single gig file
338        (like this one, which apparently has far more than 400 instruments).        (like this one, which apparently has far more than 400 instruments).
339      </p>      </p>
# Line 292  Line 345 
345        has also received some major improvements, which are outlined next.        has also received some major improvements, which are outlined next.
346      </p>      </p>
347    
348      <h3>Files larger than 2 GB</h3>      <h3>Files larger than 4 GB</h3>
349      <p>      <p>
350        libgig 4.1.0 adds support for files much larger than 2 GB for GigaStudio /        libgig 4.1.0 adds support for writing files much larger than 4 GB
351        Gigasampler (.gig), DLS, as well as for RIFF files in general. This file size        (or more exactly: up to now 16 Exabyte = 16 777 216 Terabyte)
352          for GigaStudio / Gigasampler (.gig), DLS, as well as for RIFF files in general. This file size
353        limitation existed for a very long time due to the RIFF format's historical,        limitation existed for a very long time due to the RIFF format's historical,
354        internal 32 bit file offsets. To circumvent this file size limitation the        internal 32 bit file offsets. To circumvent this file size limitation the
355        concept of so called "extension files" was added in the past to the        concept of so called "extension files" was added in the past to the
# Line 318  Line 372 
372        is already a broad standard. Accordingly instead of adding write support for        is already a broad standard. Accordingly instead of adding write support for
373        extension files in libgig, the problem was addressed at its root by        extension files in libgig, the problem was addressed at its root by
374        transparently using appropriate, automatic file offset sizes. So when writing        transparently using appropriate, automatic file offset sizes. So when writing
375        .gig/DLS/RIFF files smaller than 2 GB there are still 32 bit file offsets        .gig/DLS/RIFF files smaller than 4 GB there are still 32 bit file offsets
376        being used by libgig. Accordingly such files are still backward compatible        being used by libgig. Accordingly such files are still backward compatible
377        with older software. However if the overall file size to be written is 2 GB or        with older software. However if the overall file size to be written is 4 GB or
378        larger, then 64 bit file offsets are automatically used by libgig instead.        larger, then 64 bit file offsets are automatically used by libgig instead.
379        Note though that due to that circumstance such files &#8807; 2 GB are not backward        Note though that due to that circumstance such files &#8807; 4 GB are not backward
380        compatible with older versions of libgig, nor could they be loaded with the        compatible with older versions of libgig, nor could they be loaded with the
381        original GigaStudio software.        original GigaStudio software.
382      </p>      </p>

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