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revision 3891 by schoenebeck, Sun May 9 18:35:35 2021 UTC revision 3892 by schoenebeck, Sun May 9 18:39:45 2021 UTC
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268    for instance the default double click behaviour on instruments (which would    for instance the default double click behaviour on instruments (which would
269    open their meta info dialog) can now optionally be disabled, window size,    open their meta info dialog) can now optionally be disabled, window size,
270    position and vertical spliter position are now auto saved and restored (correctly) by default among    position and vertical spliter position are now auto saved and restored (correctly) by default among
271    Gigedit sessions and the up/down buttons' steps have been individually    Gigedit sessions.<br>
272      <br>
273      And the up/down buttons' steps have been individually
274    adjusted to make more sense for the individual synthesis parameters they    adjusted to make more sense for the individual synthesis parameters they
275    control. And regarding the latter: remember that the up/down steppers do    control. And regarding the latter: remember that the up/down steppers do
276    actually have two distinct operations per button: a regular left-mouse click    actually have two distinct operations per button: a regular left-mouse click
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319      <p>      <p>
320    And last but not least libgig's <a href="https://download.linuxsampler.org/doc/libgig/api/namespaceSerialization.html#details">Serialization framework</a>    And last but not least libgig's <a href="https://download.linuxsampler.org/doc/libgig/api/namespaceSerialization.html#details">Serialization framework</a>
321    was extended to support now    was extended to support now
322    various common C++ STL classes like std::string, std::vector, std::map and    various common C++ STL classes like <b>std::string</b>, <b>std::vector</b>,
323    std::set out of the box. So no custom code is required aymore to    <b>std::map</b> and <b>std::set</b> out of the box. So no custom code is required aymore to
324    serialize/deserialize such very common native C++ object types, which reduces    serialize/deserialize such very common native C++ object types, which reduces
325    code complexity for serializing/deserializing complex C++ projects a lot.    code complexity for serializing/deserializing complex C++ projects a lot.
326      </p>      </p>

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