/*
* Copyright (C) 2006-2010 Andreas Persson
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with program; see the file COPYING. If not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA.
*/
#include "dimregionedit.h"
#include "global.h"
DimRegionEdit::DimRegionEdit() :
eEG1PreAttack(_("Pre-attack"), 0, 100, 2),
eEG1Attack(_("Attack"), 0, 60, 3),
eEG1Decay1(_("Decay 1"), 0.005, 60, 3),
eEG1Decay2(_("Decay 2"), 0, 60, 3),
eEG1InfiniteSustain(_("Infinite sustain")),
eEG1Sustain(_("Sustain"), 0, 100, 2),
eEG1Release(_("Release"), 0, 60, 3),
eEG1Hold(_("Hold")),
eEG1Controller(_("Controller")),
eEG1ControllerInvert(_("Controller invert")),
eEG1ControllerAttackInfluence(_("Controller attack influence"), 0, 3),
eEG1ControllerDecayInfluence(_("Controller decay influence"), 0, 3),
eEG1ControllerReleaseInfluence(_("Controller release influence"), 0, 3),
eLFO1Frequency(_("Frequency"), 0.1, 10, 2),
eLFO1InternalDepth(_("Internal depth"), 0, 1200),
eLFO1ControlDepth(_("Control depth"), 0, 1200),
eLFO1Controller(_("Controller")),
eLFO1FlipPhase(_("Flip phase")),
eLFO1Sync(_("Sync")),
eEG2PreAttack(_("Pre-attack"), 0, 100, 2),
eEG2Attack(_("Attack"), 0, 60, 3),
eEG2Decay1(_("Decay 1"), 0.005, 60, 3),
eEG2Decay2(_("Decay 2"), 0, 60, 3),
eEG2InfiniteSustain(_("Infinite sustain")),
eEG2Sustain(_("Sustain"), 0, 100, 2),
eEG2Release(_("Release"), 0, 60, 3),
eEG2Controller(_("Controller")),
eEG2ControllerInvert(_("Controller invert")),
eEG2ControllerAttackInfluence(_("Controller attack influence"), 0, 3),
eEG2ControllerDecayInfluence(_("Controller decay influence"), 0, 3),
eEG2ControllerReleaseInfluence(_("Controller release influence"), 0, 3),
eLFO2Frequency(_("Frequency"), 0.1, 10, 2),
eLFO2InternalDepth(_("Internal depth"), 0, 1200),
eLFO2ControlDepth(_("Control depth"), 0, 1200),
eLFO2Controller(_("Controller")),
eLFO2FlipPhase(_("Flip phase")),
eLFO2Sync(_("Sync")),
eEG3Attack(_("Attack"), 0, 10, 3),
eEG3Depth(_("Depth"), -1200, 1200),
eLFO3Frequency(_("Frequency"), 0.1, 10, 2),
eLFO3InternalDepth(_("Internal depth"), 0, 1200),
eLFO3ControlDepth(_("Control depth"), 0, 1200),
eLFO3Controller(_("Controller")),
eLFO3Sync(_("Sync")),
eVCFEnabled(_("Enabled")),
eVCFType(_("Type")),
eVCFCutoffController(_("Cutoff controller")),
eVCFCutoffControllerInvert(_("Cutoff controller invert")),
eVCFCutoff(_("Cutoff")),
eVCFVelocityCurve(_("Velocity curve")),
eVCFVelocityScale(_("Velocity scale")),
eVCFVelocityDynamicRange(_("Velocity dynamic range"), 0, 4),
eVCFResonance(_("Resonance")),
eVCFResonanceDynamic(_("Resonance dynamic")),
eVCFResonanceController(_("Resonance controller")),
eVCFKeyboardTracking(_("Keyboard tracking")),
eVCFKeyboardTrackingBreakpoint(_("Keyboard tracking breakpoint")),
eVelocityResponseCurve(_("Velocity response curve")),
eVelocityResponseDepth(_("Velocity response depth"), 0, 4),
eVelocityResponseCurveScaling(_("Velocity response curve scaling")),
eReleaseVelocityResponseCurve(_("Release velocity response curve")),
eReleaseVelocityResponseDepth(_("Release velocity response depth"), 0, 4),
eReleaseTriggerDecay(_("Release trigger decay"), 0, 8),
eCrossfade_in_start(_("Crossfade-in start")),
eCrossfade_in_end(_("Crossfade-in end")),
eCrossfade_out_start(_("Crossfade-out start")),
eCrossfade_out_end(_("Crossfade-out end")),
ePitchTrack(_("Pitch track")),
eDimensionBypass(_("Dimension bypass")),
ePan(_("Pan"), -64, 63),
eSelfMask(_("Self mask")),
eAttenuationController(_("Attenuation controller")),
eInvertAttenuationController(_("Invert attenuation controller")),
eAttenuationControllerThreshold(_("Attenuation controller threshold")),
eChannelOffset(_("Channel offset"), 0, 9),
eSustainDefeat(_("Sustain defeat")),
eMSDecode(_("MS decode")),
eSampleStartOffset(_("Sample start offset"), 0, 2000),
eUnityNote(_("Unity note")),
eFineTune(_("Fine tune"), -49, 50),
eGain(_("Gain"), -96, 0, 2, -655360),
eGainPlus6(_("Gain +6dB"), eGain, 6 * -655360),
eSampleLoopEnabled(_("Enabled")),
eSampleLoopStart(_("Loop start positon")),
eSampleLoopLength(_("Loop size")),
eSampleLoopType(_("Loop type")),
eSampleLoopInfinite(_("Infinite loop")),
eSampleLoopPlayCount(_("Playback count"), 1),
update_model(0)
{
connect(eEG1PreAttack, &gig::DimensionRegion::EG1PreAttack);
connect(eEG1Attack, &gig::DimensionRegion::EG1Attack);
connect(eEG1Decay1, &gig::DimensionRegion::EG1Decay1);
connect(eEG1Decay2, &gig::DimensionRegion::EG1Decay2);
connect(eEG1InfiniteSustain, &gig::DimensionRegion::EG1InfiniteSustain);
connect(eEG1Sustain, &gig::DimensionRegion::EG1Sustain);
connect(eEG1Release, &gig::DimensionRegion::EG1Release);
connect(eEG1Hold, &gig::DimensionRegion::EG1Hold);
connect(eEG1Controller, &gig::DimensionRegion::EG1Controller);
connect(eEG1ControllerInvert, &gig::DimensionRegion::EG1ControllerInvert);
connect(eEG1ControllerAttackInfluence,
&gig::DimensionRegion::EG1ControllerAttackInfluence);
connect(eEG1ControllerDecayInfluence,
&gig::DimensionRegion::EG1ControllerDecayInfluence);
connect(eEG1ControllerReleaseInfluence,
&gig::DimensionRegion::EG1ControllerReleaseInfluence);
connect(eLFO1Frequency, &gig::DimensionRegion::LFO1Frequency);
connect(eLFO1InternalDepth, &gig::DimensionRegion::LFO1InternalDepth);
connect(eLFO1ControlDepth, &gig::DimensionRegion::LFO1ControlDepth);
connect(eLFO1Controller, &gig::DimensionRegion::LFO1Controller);
connect(eLFO1FlipPhase, &gig::DimensionRegion::LFO1FlipPhase);
connect(eLFO1Sync, &gig::DimensionRegion::LFO1Sync);
connect(eEG2PreAttack, &gig::DimensionRegion::EG2PreAttack);
connect(eEG2Attack, &gig::DimensionRegion::EG2Attack);
connect(eEG2Decay1, &gig::DimensionRegion::EG2Decay1);
connect(eEG2Decay2, &gig::DimensionRegion::EG2Decay2);
connect(eEG2InfiniteSustain, &gig::DimensionRegion::EG2InfiniteSustain);
connect(eEG2Sustain, &gig::DimensionRegion::EG2Sustain);
connect(eEG2Release, &gig::DimensionRegion::EG2Release);
connect(eEG2Controller, &gig::DimensionRegion::EG2Controller);
connect(eEG2ControllerInvert, &gig::DimensionRegion::EG2ControllerInvert);
connect(eEG2ControllerAttackInfluence,
&gig::DimensionRegion::EG2ControllerAttackInfluence);
connect(eEG2ControllerDecayInfluence,
&gig::DimensionRegion::EG2ControllerDecayInfluence);
connect(eEG2ControllerReleaseInfluence,
&gig::DimensionRegion::EG2ControllerReleaseInfluence);
connect(eLFO2Frequency, &gig::DimensionRegion::LFO2Frequency);
connect(eLFO2InternalDepth, &gig::DimensionRegion::LFO2InternalDepth);
connect(eLFO2ControlDepth, &gig::DimensionRegion::LFO2ControlDepth);
connect(eLFO2Controller, &gig::DimensionRegion::LFO2Controller);
connect(eLFO2FlipPhase, &gig::DimensionRegion::LFO2FlipPhase);
connect(eLFO2Sync, &gig::DimensionRegion::LFO2Sync);
connect(eEG3Attack, &gig::DimensionRegion::EG3Attack);
connect(eEG3Depth, &gig::DimensionRegion::EG3Depth);
connect(eLFO3Frequency, &gig::DimensionRegion::LFO3Frequency);
connect(eLFO3InternalDepth, &gig::DimensionRegion::LFO3InternalDepth);
connect(eLFO3ControlDepth, &gig::DimensionRegion::LFO3ControlDepth);
connect(eLFO3Controller, &gig::DimensionRegion::LFO3Controller);
connect(eLFO3Sync, &gig::DimensionRegion::LFO3Sync);
connect(eVCFEnabled, &gig::DimensionRegion::VCFEnabled);
connect(eVCFType, &gig::DimensionRegion::VCFType);
connect(eVCFCutoffController,
&gig::DimensionRegion::SetVCFCutoffController);
connect(eVCFCutoffControllerInvert,
&gig::DimensionRegion::VCFCutoffControllerInvert);
connect(eVCFCutoff, &gig::DimensionRegion::VCFCutoff);
connect(eVCFVelocityCurve, &gig::DimensionRegion::SetVCFVelocityCurve);
connect(eVCFVelocityScale, &gig::DimensionRegion::SetVCFVelocityScale);
connect(eVCFVelocityDynamicRange,
&gig::DimensionRegion::SetVCFVelocityDynamicRange);
connect(eVCFResonance, &gig::DimensionRegion::VCFResonance);
connect(eVCFResonanceDynamic, &gig::DimensionRegion::VCFResonanceDynamic);
connect(eVCFResonanceController,
&gig::DimensionRegion::VCFResonanceController);
connect(eVCFKeyboardTracking, &gig::DimensionRegion::VCFKeyboardTracking);
connect(eVCFKeyboardTrackingBreakpoint,
&gig::DimensionRegion::VCFKeyboardTrackingBreakpoint);
connect(eVelocityResponseCurve,
&gig::DimensionRegion::SetVelocityResponseCurve);
connect(eVelocityResponseDepth,
&gig::DimensionRegion::SetVelocityResponseDepth);
connect(eVelocityResponseCurveScaling,
&gig::DimensionRegion::SetVelocityResponseCurveScaling);
connect(eReleaseVelocityResponseCurve,
&gig::DimensionRegion::SetReleaseVelocityResponseCurve);
connect(eReleaseVelocityResponseDepth,
&gig::DimensionRegion::SetReleaseVelocityResponseDepth);
connect(eReleaseTriggerDecay, &gig::DimensionRegion::ReleaseTriggerDecay);
connect(eCrossfade_in_start, &DimRegionEdit::set_Crossfade_in_start);
connect(eCrossfade_in_end, &DimRegionEdit::set_Crossfade_in_end);
connect(eCrossfade_out_start, &DimRegionEdit::set_Crossfade_out_start);
connect(eCrossfade_out_end, &DimRegionEdit::set_Crossfade_out_end);
connect(ePitchTrack, &gig::DimensionRegion::PitchTrack);
connect(eDimensionBypass, &gig::DimensionRegion::DimensionBypass);
connect(ePan, &gig::DimensionRegion::Pan);
connect(eSelfMask, &gig::DimensionRegion::SelfMask);
connect(eAttenuationController,
&gig::DimensionRegion::AttenuationController);
connect(eInvertAttenuationController,
&gig::DimensionRegion::InvertAttenuationController);
connect(eAttenuationControllerThreshold,
&gig::DimensionRegion::AttenuationControllerThreshold);
connect(eChannelOffset, &gig::DimensionRegion::ChannelOffset);
connect(eSustainDefeat, &gig::DimensionRegion::SustainDefeat);
connect(eMSDecode, &gig::DimensionRegion::MSDecode);
connect(eSampleStartOffset, &gig::DimensionRegion::SampleStartOffset);
connect(eUnityNote, &DimRegionEdit::set_UnityNote);
connect(eFineTune, &DimRegionEdit::set_FineTune);
connect(eGain, &DimRegionEdit::set_Gain);
connect(eGainPlus6, &DimRegionEdit::set_Gain);
connect(eSampleLoopEnabled, &DimRegionEdit::set_LoopEnabled);
connect(eSampleLoopType, &DimRegionEdit::set_LoopType);
connect(eSampleLoopStart, &DimRegionEdit::set_LoopStart);
connect(eSampleLoopLength, &DimRegionEdit::set_LoopLength);
connect(eSampleLoopInfinite, &DimRegionEdit::set_LoopInfinite);
connect(eSampleLoopPlayCount, &DimRegionEdit::set_LoopPlayCount);
for (int i = 0 ; i < 7 ; i++) {
table[i] = new Gtk::Table(3, 1);
table[i]->set_col_spacings(7);
}
// set tooltips
eUnityNote.set_tip(
_("Note this sample is associated with (a.k.a. 'root note')")
);
eSampleStartOffset.set_tip(_("Sample position at which playback should be started"));
ePan.set_tip(_("Stereo balance (left/right)"));
eChannelOffset.set_tip(
_("Output channel where the audio signal should be routed to (0 - 9)")
);
ePitchTrack.set_tip(
_("If true: sample will be pitched according to the key position "
"(this would be disabled for drums for example)")
);
eSampleLoopEnabled.set_tip(_("If enabled: repeats to playback the sample"));
eSampleLoopStart.set_tip(
_("Start position within the sample (in sample points) of the area to "
"be looped")
);
eSampleLoopLength.set_tip(
_("Duration (in sample points) of the area to be looped")
);
eSampleLoopType.set_tip(
_("Direction in which the loop area in the sample should be played back")
);
eSampleLoopInfinite.set_tip(
_("Whether the loop area should be played back forever\n"
"Caution: this setting is stored on Sample side, thus is shared "
"among all dimension regions that use this sample!")
);
eSampleLoopPlayCount.set_tip(
_("How many times the loop area should be played back\n"
"Caution: this setting is stored on Sample side, thus is shared "
"among all dimension regions that use this sample!")
);
pageno = 0;
rowno = 0;
firstRowInBlock = 0;
addHeader(_("Mandatory Settings"));
addString(_("Sample"), lSample, wSample);
//TODO: the following would break drag&drop: wSample->property_editable().set_value(false); or this: wSample->set_editable(false);
#ifdef OLD_TOOLTIPS
tooltips.set_tip(*wSample, _("Drop a sample here"));
#else
wSample->set_tooltip_text(_("Drop a sample here"));
#endif
addProp(eUnityNote);
addHeader(_("Optional Settings"));
addProp(eSampleStartOffset);
addProp(eChannelOffset);
addHeader(_("Loops"));
addProp(eSampleLoopEnabled);
addProp(eSampleLoopStart);
addProp(eSampleLoopLength);
{
const char* choices[] = { _("normal"), _("bidirectional"), _("backward"), 0 };
static const uint32_t values[] = {
gig::loop_type_normal,
gig::loop_type_bidirectional,
gig::loop_type_backward
};
eSampleLoopType.set_choices(choices, values);
}
addProp(eSampleLoopType);
addProp(eSampleLoopInfinite);
addProp(eSampleLoopPlayCount);
nextPage();
addHeader(_("General Amplitude Settings"));
addProp(eGain);
addProp(eGainPlus6);
addProp(ePan);
addHeader(_("Amplitude Envelope (EG1)"));
addProp(eEG1PreAttack);
addProp(eEG1Attack);
addProp(eEG1Decay1);
addProp(eEG1Decay2);
addProp(eEG1InfiniteSustain);
addProp(eEG1Sustain);
addProp(eEG1Release);
addProp(eEG1Hold);
addProp(eEG1Controller);
addProp(eEG1ControllerInvert);
addProp(eEG1ControllerAttackInfluence);
addProp(eEG1ControllerDecayInfluence);
addProp(eEG1ControllerReleaseInfluence);
nextPage();
addHeader(_("Amplitude Oscillator (LFO1)"));
addProp(eLFO1Frequency);
addProp(eLFO1InternalDepth);
addProp(eLFO1ControlDepth);
{
const char* choices[] = { _("internal"), _("modwheel"), _("breath"),
_("internal+modwheel"), _("internal+breath"), 0 };
static const gig::lfo1_ctrl_t values[] = {
gig::lfo1_ctrl_internal,
gig::lfo1_ctrl_modwheel,
gig::lfo1_ctrl_breath,
gig::lfo1_ctrl_internal_modwheel,
gig::lfo1_ctrl_internal_breath
};
eLFO1Controller.set_choices(choices, values);
}
addProp(eLFO1Controller);
addProp(eLFO1FlipPhase);
addProp(eLFO1Sync);
addHeader(_("Crossfade"));
addProp(eAttenuationController);
addProp(eInvertAttenuationController);
addProp(eAttenuationControllerThreshold);
addProp(eCrossfade_in_start);
addProp(eCrossfade_in_end);
addProp(eCrossfade_out_start);
addProp(eCrossfade_out_end);
nextPage();
addHeader(_("General Filter Settings"));
addProp(eVCFEnabled);
{
const char* choices[] = { _("lowpass"), _("lowpassturbo"), _("bandpass"),
_("highpass"), _("bandreject"), 0 };
static const gig::vcf_type_t values[] = {
gig::vcf_type_lowpass,
gig::vcf_type_lowpassturbo,
gig::vcf_type_bandpass,
gig::vcf_type_highpass,
gig::vcf_type_bandreject
};
eVCFType.set_choices(choices, values);
}
addProp(eVCFType);
{
const char* choices[] = { _("none"), _("none2"), _("modwheel"), _("effect1"), _("effect2"),
_("breath"), _("foot"), _("sustainpedal"), _("softpedal"),
_("genpurpose7"), _("genpurpose8"), _("aftertouch"), 0 };
static const gig::vcf_cutoff_ctrl_t values[] = {
gig::vcf_cutoff_ctrl_none,
gig::vcf_cutoff_ctrl_none2,
gig::vcf_cutoff_ctrl_modwheel,
gig::vcf_cutoff_ctrl_effect1,
gig::vcf_cutoff_ctrl_effect2,
gig::vcf_cutoff_ctrl_breath,
gig::vcf_cutoff_ctrl_foot,
gig::vcf_cutoff_ctrl_sustainpedal,
gig::vcf_cutoff_ctrl_softpedal,
gig::vcf_cutoff_ctrl_genpurpose7,
gig::vcf_cutoff_ctrl_genpurpose8,
gig::vcf_cutoff_ctrl_aftertouch
};
eVCFCutoffController.set_choices(choices, values);
}
addProp(eVCFCutoffController);
addProp(eVCFCutoffControllerInvert);
addProp(eVCFCutoff);
const char* curve_type_texts[] = { _("nonlinear"), _("linear"), _("special"), 0 };
static const gig::curve_type_t curve_type_values[] = {
gig::curve_type_nonlinear,
gig::curve_type_linear,
gig::curve_type_special
};
eVCFVelocityCurve.set_choices(curve_type_texts, curve_type_values);
addProp(eVCFVelocityCurve);
addProp(eVCFVelocityScale);
addProp(eVCFVelocityDynamicRange);
addProp(eVCFResonance);
addProp(eVCFResonanceDynamic);
{
const char* choices[] = { _("none"), _("genpurpose3"), _("genpurpose4"),
_("genpurpose5"), _("genpurpose6"), 0 };
static const gig::vcf_res_ctrl_t values[] = {
gig::vcf_res_ctrl_none,
gig::vcf_res_ctrl_genpurpose3,
gig::vcf_res_ctrl_genpurpose4,
gig::vcf_res_ctrl_genpurpose5,
gig::vcf_res_ctrl_genpurpose6
};
eVCFResonanceController.set_choices(choices, values);
}
addProp(eVCFResonanceController);
addProp(eVCFKeyboardTracking);
addProp(eVCFKeyboardTrackingBreakpoint);
nextPage();
lEG2 = addHeader(_("Filter Cutoff Envelope (EG2)"));
addProp(eEG2PreAttack);
addProp(eEG2Attack);
addProp(eEG2Decay1);
addProp(eEG2Decay2);
addProp(eEG2InfiniteSustain);
addProp(eEG2Sustain);
addProp(eEG2Release);
addProp(eEG2Controller);
addProp(eEG2ControllerInvert);
addProp(eEG2ControllerAttackInfluence);
addProp(eEG2ControllerDecayInfluence);
addProp(eEG2ControllerReleaseInfluence);
lLFO2 = addHeader(_("Filter Cutoff Oscillator (LFO2)"));
addProp(eLFO2Frequency);
addProp(eLFO2InternalDepth);
addProp(eLFO2ControlDepth);
{
const char* choices[] = { _("internal"), _("modwheel"), _("foot"),
_("internal+modwheel"), _("internal+foot"), 0 };
static const gig::lfo2_ctrl_t values[] = {
gig::lfo2_ctrl_internal,
gig::lfo2_ctrl_modwheel,
gig::lfo2_ctrl_foot,
gig::lfo2_ctrl_internal_modwheel,
gig::lfo2_ctrl_internal_foot
};
eLFO2Controller.set_choices(choices, values);
}
addProp(eLFO2Controller);
addProp(eLFO2FlipPhase);
addProp(eLFO2Sync);
nextPage();
addHeader(_("General Pitch Settings"));
addProp(eFineTune);
addProp(ePitchTrack);
addHeader(_("Pitch Envelope (EG3)"));
addProp(eEG3Attack);
addProp(eEG3Depth);
addHeader(_("Pitch Oscillator (LFO3)"));
addProp(eLFO3Frequency);
addProp(eLFO3InternalDepth);
addProp(eLFO3ControlDepth);
{
const char* choices[] = { _("internal"), _("modwheel"), _("aftertouch"),
_("internal+modwheel"), _("internal+aftertouch"), 0 };
static const gig::lfo3_ctrl_t values[] = {
gig::lfo3_ctrl_internal,
gig::lfo3_ctrl_modwheel,
gig::lfo3_ctrl_aftertouch,
gig::lfo3_ctrl_internal_modwheel,
gig::lfo3_ctrl_internal_aftertouch
};
eLFO3Controller.set_choices(choices, values);
}
addProp(eLFO3Controller);
addProp(eLFO3Sync);
nextPage();
eVelocityResponseCurve.set_choices(curve_type_texts, curve_type_values);
addProp(eVelocityResponseCurve);
addProp(eVelocityResponseDepth);
addProp(eVelocityResponseCurveScaling);
eReleaseVelocityResponseCurve.set_choices(curve_type_texts,
curve_type_values);
addProp(eReleaseVelocityResponseCurve);
addProp(eReleaseVelocityResponseDepth);
addProp(eReleaseTriggerDecay);
{
const char* choices[] = { _("none"), _("effect4depth"), _("effect5depth"), 0 };
static const gig::dim_bypass_ctrl_t values[] = {
gig::dim_bypass_ctrl_none,
gig::dim_bypass_ctrl_94,
gig::dim_bypass_ctrl_95
};
eDimensionBypass.set_choices(choices, values);
}
addProp(eDimensionBypass);
addProp(eSelfMask);
addProp(eSustainDefeat);
addProp(eMSDecode);
nextPage();
eEG1InfiniteSustain.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::EG1InfiniteSustain_toggled));
eEG2InfiniteSustain.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::EG2InfiniteSustain_toggled));
eEG1Controller.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::EG1Controller_changed));
eEG2Controller.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::EG2Controller_changed));
eLFO1Controller.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::LFO1Controller_changed));
eLFO2Controller.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::LFO2Controller_changed));
eLFO3Controller.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::LFO3Controller_changed));
eAttenuationController.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::AttenuationController_changed));
eVCFEnabled.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::VCFEnabled_toggled));
eVCFCutoffController.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::VCFCutoffController_changed));
eVCFResonanceController.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::VCFResonanceController_changed));
eCrossfade_in_start.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::crossfade1_changed));
eCrossfade_in_end.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::crossfade2_changed));
eCrossfade_out_start.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::crossfade3_changed));
eCrossfade_out_end.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::crossfade4_changed));
eSampleLoopEnabled.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::update_loop_elements));
eSampleLoopStart.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::loop_start_changed));
eSampleLoopLength.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::loop_length_changed));
eSampleLoopInfinite.signal_value_changed().connect(
sigc::mem_fun(*this, &DimRegionEdit::loop_infinite_toggled));
append_page(*table[0], _("Sample"));
append_page(*table[1], _("Amplitude (1)"));
append_page(*table[2], _("Amplitude (2)"));
append_page(*table[3], _("Filter (1)"));
append_page(*table[4], _("Filter (2)"));
append_page(*table[5], _("Pitch"));
append_page(*table[6], _("Misc"));
}
DimRegionEdit::~DimRegionEdit()
{
}
void DimRegionEdit::addString(const char* labelText, Gtk::Label*& label,
Gtk::Entry*& widget)
{
label = new Gtk::Label(Glib::ustring(labelText) + ":");
label->set_alignment(Gtk::ALIGN_LEFT);
table[pageno]->attach(*label, 1, 2, rowno, rowno + 1,
Gtk::FILL, Gtk::SHRINK);
widget = new Gtk::Entry();
table[pageno]->attach(*widget, 2, 3, rowno, rowno + 1,
Gtk::EXPAND | Gtk::FILL, Gtk::SHRINK);
rowno++;
}
Gtk::Label* DimRegionEdit::addHeader(const char* text)
{
if (firstRowInBlock < rowno - 1)
{
Gtk::Label* filler = new Gtk::Label(" ");
table[pageno]->attach(*filler, 0, 1, firstRowInBlock, rowno,
Gtk::FILL, Gtk::SHRINK);
}
Glib::ustring str = "";
str += text;
str += "";
Gtk::Label* label = new Gtk::Label(str);
label->set_use_markup();
label->set_alignment(Gtk::ALIGN_LEFT);
table[pageno]->attach(*label, 0, 3, rowno, rowno + 1,
Gtk::FILL, Gtk::SHRINK);
rowno++;
firstRowInBlock = rowno;
return label;
}
void DimRegionEdit::nextPage()
{
if (firstRowInBlock < rowno - 1)
{
Gtk::Label* filler = new Gtk::Label(" ");
table[pageno]->attach(*filler, 0, 1, firstRowInBlock, rowno,
Gtk::FILL, Gtk::SHRINK);
}
pageno++;
rowno = 0;
firstRowInBlock = 0;
}
void DimRegionEdit::addProp(BoolEntry& boolentry)
{
table[pageno]->attach(boolentry.widget, 1, 3, rowno, rowno + 1,
Gtk::FILL, Gtk::SHRINK);
rowno++;
}
void DimRegionEdit::addProp(BoolEntryPlus6& boolentry)
{
table[pageno]->attach(boolentry.widget, 1, 3, rowno, rowno + 1,
Gtk::FILL, Gtk::SHRINK);
rowno++;
}
void DimRegionEdit::addProp(LabelWidget& prop)
{
table[pageno]->attach(prop.label, 1, 2, rowno, rowno + 1,
Gtk::FILL, Gtk::SHRINK);
table[pageno]->attach(prop.widget, 2, 3, rowno, rowno + 1,
Gtk::EXPAND | Gtk::FILL, Gtk::SHRINK);
rowno++;
}
void DimRegionEdit::set_dim_region(gig::DimensionRegion* d)
{
dimregion = d;
set_sensitive(d);
if (!d) return;
update_model++;
eEG1PreAttack.set_value(d->EG1PreAttack);
eEG1Attack.set_value(d->EG1Attack);
eEG1Decay1.set_value(d->EG1Decay1);
eEG1Decay2.set_value(d->EG1Decay2);
eEG1InfiniteSustain.set_value(d->EG1InfiniteSustain);
eEG1Sustain.set_value(d->EG1Sustain);
eEG1Release.set_value(d->EG1Release);
eEG1Hold.set_value(d->EG1Hold);
eEG1Controller.set_value(d->EG1Controller);
eEG1ControllerInvert.set_value(d->EG1ControllerInvert);
eEG1ControllerAttackInfluence.set_value(d->EG1ControllerAttackInfluence);
eEG1ControllerDecayInfluence.set_value(d->EG1ControllerDecayInfluence);
eEG1ControllerReleaseInfluence.set_value(d->EG1ControllerReleaseInfluence);
eLFO1Frequency.set_value(d->LFO1Frequency);
eLFO1InternalDepth.set_value(d->LFO1InternalDepth);
eLFO1ControlDepth.set_value(d->LFO1ControlDepth);
eLFO1Controller.set_value(d->LFO1Controller);
eLFO1FlipPhase.set_value(d->LFO1FlipPhase);
eLFO1Sync.set_value(d->LFO1Sync);
eEG2PreAttack.set_value(d->EG2PreAttack);
eEG2Attack.set_value(d->EG2Attack);
eEG2Decay1.set_value(d->EG2Decay1);
eEG2Decay2.set_value(d->EG2Decay2);
eEG2InfiniteSustain.set_value(d->EG2InfiniteSustain);
eEG2Sustain.set_value(d->EG2Sustain);
eEG2Release.set_value(d->EG2Release);
eEG2Controller.set_value(d->EG2Controller);
eEG2ControllerInvert.set_value(d->EG2ControllerInvert);
eEG2ControllerAttackInfluence.set_value(d->EG2ControllerAttackInfluence);
eEG2ControllerDecayInfluence.set_value(d->EG2ControllerDecayInfluence);
eEG2ControllerReleaseInfluence.set_value(d->EG2ControllerReleaseInfluence);
eLFO2Frequency.set_value(d->LFO2Frequency);
eLFO2InternalDepth.set_value(d->LFO2InternalDepth);
eLFO2ControlDepth.set_value(d->LFO2ControlDepth);
eLFO2Controller.set_value(d->LFO2Controller);
eLFO2FlipPhase.set_value(d->LFO2FlipPhase);
eLFO2Sync.set_value(d->LFO2Sync);
eEG3Attack.set_value(d->EG3Attack);
eEG3Depth.set_value(d->EG3Depth);
eLFO3Frequency.set_value(d->LFO3Frequency);
eLFO3InternalDepth.set_value(d->LFO3InternalDepth);
eLFO3ControlDepth.set_value(d->LFO3ControlDepth);
eLFO3Controller.set_value(d->LFO3Controller);
eLFO3Sync.set_value(d->LFO3Sync);
eVCFEnabled.set_value(d->VCFEnabled);
eVCFType.set_value(d->VCFType);
eVCFCutoffController.set_value(d->VCFCutoffController);
eVCFCutoffControllerInvert.set_value(d->VCFCutoffControllerInvert);
eVCFCutoff.set_value(d->VCFCutoff);
eVCFVelocityCurve.set_value(d->VCFVelocityCurve);
eVCFVelocityScale.set_value(d->VCFVelocityScale);
eVCFVelocityDynamicRange.set_value(d->VCFVelocityDynamicRange);
eVCFResonance.set_value(d->VCFResonance);
eVCFResonanceDynamic.set_value(d->VCFResonanceDynamic);
eVCFResonanceController.set_value(d->VCFResonanceController);
eVCFKeyboardTracking.set_value(d->VCFKeyboardTracking);
eVCFKeyboardTrackingBreakpoint.set_value(d->VCFKeyboardTrackingBreakpoint);
eVelocityResponseCurve.set_value(d->VelocityResponseCurve);
eVelocityResponseDepth.set_value(d->VelocityResponseDepth);
eVelocityResponseCurveScaling.set_value(d->VelocityResponseCurveScaling);
eReleaseVelocityResponseCurve.set_value(d->ReleaseVelocityResponseCurve);
eReleaseVelocityResponseDepth.set_value(d->ReleaseVelocityResponseDepth);
eReleaseTriggerDecay.set_value(d->ReleaseTriggerDecay);
eCrossfade_in_start.set_value(d->Crossfade.in_start);
eCrossfade_in_end.set_value(d->Crossfade.in_end);
eCrossfade_out_start.set_value(d->Crossfade.out_start);
eCrossfade_out_end.set_value(d->Crossfade.out_end);
ePitchTrack.set_value(d->PitchTrack);
eDimensionBypass.set_value(d->DimensionBypass);
ePan.set_value(d->Pan);
eSelfMask.set_value(d->SelfMask);
eAttenuationController.set_value(d->AttenuationController);
eInvertAttenuationController.set_value(d->InvertAttenuationController);
eAttenuationControllerThreshold.set_value(d->AttenuationControllerThreshold);
eChannelOffset.set_value(d->ChannelOffset);
eSustainDefeat.set_value(d->SustainDefeat);
eMSDecode.set_value(d->MSDecode);
eSampleStartOffset.set_value(d->SampleStartOffset);
eUnityNote.set_value(d->UnityNote);
eFineTune.set_value(d->FineTune);
eGain.set_value(d->Gain);
eGainPlus6.set_value(d->Gain);
eSampleLoopEnabled.set_value(d->SampleLoops);
eSampleLoopType.set_value(
d->SampleLoops ? d->pSampleLoops[0].LoopType : 0);
eSampleLoopStart.set_value(
d->SampleLoops ? d->pSampleLoops[0].LoopStart : 0);
eSampleLoopLength.set_value(
d->SampleLoops ? d->pSampleLoops[0].LoopLength : 0);
eSampleLoopInfinite.set_value(
d->pSample && d->pSample->LoopPlayCount == 0);
eSampleLoopPlayCount.set_value(
d->pSample ? d->pSample->LoopPlayCount : 0);
update_model--;
wSample->set_text(d->pSample ? d->pSample->pInfo->Name.c_str() : _("NULL"));
update_loop_elements();
VCFEnabled_toggled();
}
void DimRegionEdit::VCFEnabled_toggled()
{
bool sensitive = eVCFEnabled.get_value();
eVCFType.set_sensitive(sensitive);
eVCFCutoffController.set_sensitive(sensitive);
eVCFVelocityCurve.set_sensitive(sensitive);
eVCFVelocityScale.set_sensitive(sensitive);
eVCFVelocityDynamicRange.set_sensitive(sensitive);
eVCFResonance.set_sensitive(sensitive);
eVCFResonanceController.set_sensitive(sensitive);
eVCFKeyboardTracking.set_sensitive(sensitive);
eVCFKeyboardTrackingBreakpoint.set_sensitive(sensitive);
lEG2->set_sensitive(sensitive);
eEG2PreAttack.set_sensitive(sensitive);
eEG2Attack.set_sensitive(sensitive);
eEG2Decay1.set_sensitive(sensitive);
eEG2InfiniteSustain.set_sensitive(sensitive);
eEG2Sustain.set_sensitive(sensitive);
eEG2Release.set_sensitive(sensitive);
eEG2Controller.set_sensitive(sensitive);
eEG2ControllerAttackInfluence.set_sensitive(sensitive);
eEG2ControllerDecayInfluence.set_sensitive(sensitive);
eEG2ControllerReleaseInfluence.set_sensitive(sensitive);
lLFO2->set_sensitive(sensitive);
eLFO2Frequency.set_sensitive(sensitive);
eLFO2InternalDepth.set_sensitive(sensitive);
eLFO2ControlDepth.set_sensitive(sensitive);
eLFO2Controller.set_sensitive(sensitive);
eLFO2FlipPhase.set_sensitive(sensitive);
eLFO2Sync.set_sensitive(sensitive);
if (sensitive) {
VCFCutoffController_changed();
VCFResonanceController_changed();
EG2InfiniteSustain_toggled();
EG2Controller_changed();
LFO2Controller_changed();
} else {
eVCFCutoffControllerInvert.set_sensitive(false);
eVCFCutoff.set_sensitive(false);
eVCFResonanceDynamic.set_sensitive(false);
eVCFResonance.set_sensitive(false);
eEG2Decay2.set_sensitive(false);
eEG2ControllerInvert.set_sensitive(false);
eLFO2InternalDepth.set_sensitive(false);
eLFO2ControlDepth.set_sensitive(false);
}
}
void DimRegionEdit::VCFCutoffController_changed()
{
gig::vcf_cutoff_ctrl_t ctrl = eVCFCutoffController.get_value();
bool hasController = ctrl != gig::vcf_cutoff_ctrl_none && ctrl != gig::vcf_cutoff_ctrl_none2;
eVCFCutoffControllerInvert.set_sensitive(hasController);
eVCFCutoff.set_sensitive(!hasController);
eVCFResonanceDynamic.set_sensitive(!hasController);
eVCFVelocityScale.label.set_text(hasController ? _("Minimum cutoff:") :
_("Velocity scale:"));
}
void DimRegionEdit::VCFResonanceController_changed()
{
bool hasController = eVCFResonanceController.get_value() != gig::vcf_res_ctrl_none;
eVCFResonance.set_sensitive(!hasController);
}
void DimRegionEdit::EG1InfiniteSustain_toggled()
{
bool infSus = eEG1InfiniteSustain.get_value();
eEG1Decay2.set_sensitive(!infSus);
}
void DimRegionEdit::EG2InfiniteSustain_toggled()
{
bool infSus = eEG2InfiniteSustain.get_value();
eEG2Decay2.set_sensitive(!infSus);
}
void DimRegionEdit::EG1Controller_changed()
{
bool hasController = eEG1Controller.get_value().type != gig::leverage_ctrl_t::type_none;
eEG1ControllerInvert.set_sensitive(hasController);
}
void DimRegionEdit::EG2Controller_changed()
{
bool hasController = eEG2Controller.get_value().type != gig::leverage_ctrl_t::type_none;
eEG2ControllerInvert.set_sensitive(hasController);
}
void DimRegionEdit::AttenuationController_changed()
{
bool hasController =
eAttenuationController.get_value().type != gig::leverage_ctrl_t::type_none;
eInvertAttenuationController.set_sensitive(hasController);
eAttenuationControllerThreshold.set_sensitive(hasController);
eCrossfade_in_start.set_sensitive(hasController);
eCrossfade_in_end.set_sensitive(hasController);
eCrossfade_out_start.set_sensitive(hasController);
eCrossfade_out_end.set_sensitive(hasController);
}
void DimRegionEdit::LFO1Controller_changed()
{
gig::lfo1_ctrl_t ctrl = eLFO1Controller.get_value();
eLFO1ControlDepth.set_sensitive(ctrl != gig::lfo1_ctrl_internal);
eLFO1InternalDepth.set_sensitive(ctrl != gig::lfo1_ctrl_modwheel &&
ctrl != gig::lfo1_ctrl_breath);
}
void DimRegionEdit::LFO2Controller_changed()
{
gig::lfo2_ctrl_t ctrl = eLFO2Controller.get_value();
eLFO2ControlDepth.set_sensitive(ctrl != gig::lfo2_ctrl_internal);
eLFO2InternalDepth.set_sensitive(ctrl != gig::lfo2_ctrl_modwheel &&
ctrl != gig::lfo2_ctrl_foot);
}
void DimRegionEdit::LFO3Controller_changed()
{
gig::lfo3_ctrl_t ctrl = eLFO3Controller.get_value();
eLFO3ControlDepth.set_sensitive(ctrl != gig::lfo3_ctrl_internal);
eLFO3InternalDepth.set_sensitive(ctrl != gig::lfo3_ctrl_modwheel &&
ctrl != gig::lfo3_ctrl_aftertouch);
}
void DimRegionEdit::crossfade1_changed()
{
update_model++;
eCrossfade_in_end.set_value(dimregion->Crossfade.in_end);
eCrossfade_out_start.set_value(dimregion->Crossfade.out_start);
eCrossfade_out_end.set_value(dimregion->Crossfade.out_end);
update_model--;
}
void DimRegionEdit::crossfade2_changed()
{
update_model++;
eCrossfade_in_start.set_value(dimregion->Crossfade.in_start);
eCrossfade_out_start.set_value(dimregion->Crossfade.out_start);
eCrossfade_out_end.set_value(dimregion->Crossfade.out_end);
update_model--;
}
void DimRegionEdit::crossfade3_changed()
{
update_model++;
eCrossfade_in_start.set_value(dimregion->Crossfade.in_start);
eCrossfade_in_end.set_value(dimregion->Crossfade.in_end);
eCrossfade_out_end.set_value(dimregion->Crossfade.out_end);
update_model--;
}
void DimRegionEdit::crossfade4_changed()
{
update_model++;
eCrossfade_in_start.set_value(dimregion->Crossfade.in_start);
eCrossfade_in_end.set_value(dimregion->Crossfade.in_end);
eCrossfade_out_start.set_value(dimregion->Crossfade.out_start);
update_model--;
}
void DimRegionEdit::update_loop_elements()
{
update_model++;
const bool active = eSampleLoopEnabled.get_value();
eSampleLoopStart.set_sensitive(active);
eSampleLoopLength.set_sensitive(active);
eSampleLoopType.set_sensitive(active);
eSampleLoopInfinite.set_sensitive(active && dimregion && dimregion->pSample);
// sample loop shall never be longer than the actual sample size
loop_start_changed();
loop_length_changed();
eSampleLoopStart.set_value(
dimregion->SampleLoops ? dimregion->pSampleLoops[0].LoopStart : 0);
eSampleLoopLength.set_value(
dimregion->SampleLoops ? dimregion->pSampleLoops[0].LoopLength : 0);
eSampleLoopInfinite.set_value(
dimregion->pSample && dimregion->pSample->LoopPlayCount == 0);
loop_infinite_toggled();
update_model--;
}
void DimRegionEdit::loop_start_changed() {
if (dimregion && dimregion->SampleLoops) {
eSampleLoopLength.set_upper(dimregion->pSample ?
dimregion->pSample->SamplesTotal -
dimregion->pSampleLoops[0].LoopStart : 0);
}
}
void DimRegionEdit::loop_length_changed() {
if (dimregion && dimregion->SampleLoops) {
eSampleLoopStart.set_upper(dimregion->pSample ?
dimregion->pSample->SamplesTotal -
dimregion->pSampleLoops[0].LoopLength : 0);
}
}
void DimRegionEdit::loop_infinite_toggled() {
eSampleLoopPlayCount.set_sensitive(
dimregion && dimregion->pSample &&
!eSampleLoopInfinite.get_value() &&
eSampleLoopEnabled.get_value()
);
update_model++;
eSampleLoopPlayCount.set_value(
dimregion->pSample ? dimregion->pSample->LoopPlayCount : 0);
update_model--;
}
bool DimRegionEdit::set_sample(gig::Sample* sample)
{
if (dimregion) {
//TODO: we should better move the code from MainWindow::on_sample_label_drop_drag_data_received() here
// currently commented because we're sending a similar signal in MainWindow::on_sample_label_drop_drag_data_received()
//dimreg_to_be_changed_signal.emit(dimregion);
// make sure stereo samples always are the same in both
// dimregs in the samplechannel dimension
int nbDimregs = 1;
gig::DimensionRegion* d[2] = { dimregion, 0 };
if (sample->Channels == 2) {
gig::Region* region = dimregion->GetParent();
int bitcount = 0;
int stereo_bit = 0;
for (int dim = 0 ; dim < region->Dimensions ; dim++) {
if (region->pDimensionDefinitions[dim].dimension == gig::dimension_samplechannel) {
stereo_bit = 1 << bitcount;
break;
}
bitcount += region->pDimensionDefinitions[dim].bits;
}
if (stereo_bit) {
int dimregno;
for (dimregno = 0 ; dimregno < region->DimensionRegions ; dimregno++) {
if (region->pDimensionRegions[dimregno] == dimregion) {
break;
}
}
d[0] = region->pDimensionRegions[dimregno & ~stereo_bit];
d[1] = region->pDimensionRegions[dimregno | stereo_bit];
nbDimregs = 2;
}
}
gig::Sample* oldref = dimregion->pSample;
for (int i = 0 ; i < nbDimregs ; i++) {
d[i]->pSample = sample;
// copy sample information from Sample to DimensionRegion
d[i]->UnityNote = sample->MIDIUnityNote;
d[i]->FineTune = sample->FineTune;
int loops = sample->Loops ? 1 : 0;
while (d[i]->SampleLoops > loops) {
d[i]->DeleteSampleLoop(&d[i]->pSampleLoops[0]);
}
while (d[i]->SampleLoops < sample->Loops) {
DLS::sample_loop_t loop;
d[i]->AddSampleLoop(&loop);
}
if (loops) {
d[i]->pSampleLoops[0].Size = sizeof(DLS::sample_loop_t);
d[i]->pSampleLoops[0].LoopType = sample->LoopType;
d[i]->pSampleLoops[0].LoopStart = sample->LoopStart;
d[i]->pSampleLoops[0].LoopLength = sample->LoopEnd - sample->LoopStart + 1;
}
}
// update ui
update_model++;
wSample->set_text(dimregion->pSample->pInfo->Name);
eUnityNote.set_value(dimregion->UnityNote);
eFineTune.set_value(dimregion->FineTune);
eSampleLoopEnabled.set_value(dimregion->SampleLoops);
update_loop_elements();
update_model--;
sample_ref_changed_signal.emit(oldref, sample);
// currently commented because we're sending a similar signal in MainWindow::on_sample_label_drop_drag_data_received()
//dimreg_changed_signal.emit(dimregion);
return true;
}
return false;
}
sigc::signal& DimRegionEdit::signal_dimreg_to_be_changed() {
return dimreg_to_be_changed_signal;
}
sigc::signal& DimRegionEdit::signal_dimreg_changed() {
return dimreg_changed_signal;
}
sigc::signal& DimRegionEdit::signal_sample_ref_changed() {
return sample_ref_changed_signal;
}
void DimRegionEdit::set_UnityNote(gig::DimensionRegion* d, uint8_t value)
{
d->UnityNote = value;
}
void DimRegionEdit::set_FineTune(gig::DimensionRegion* d, int16_t value)
{
d->FineTune = value;
}
void DimRegionEdit::set_Crossfade_in_start(gig::DimensionRegion* d,
uint8_t value)
{
d->Crossfade.in_start = value;
if (d->Crossfade.in_end < value) set_Crossfade_in_end(d, value);
}
void DimRegionEdit::set_Crossfade_in_end(gig::DimensionRegion* d,
uint8_t value)
{
d->Crossfade.in_end = value;
if (value < d->Crossfade.in_start) set_Crossfade_in_start(d, value);
if (value > d->Crossfade.out_start) set_Crossfade_out_start(d, value);
}
void DimRegionEdit::set_Crossfade_out_start(gig::DimensionRegion* d,
uint8_t value)
{
d->Crossfade.out_start = value;
if (value < d->Crossfade.in_end) set_Crossfade_in_end(d, value);
if (value > d->Crossfade.out_end) set_Crossfade_out_end(d, value);
}
void DimRegionEdit::set_Crossfade_out_end(gig::DimensionRegion* d,
uint8_t value)
{
d->Crossfade.out_end = value;
if (value < d->Crossfade.out_start) set_Crossfade_out_start(d, value);
}
void DimRegionEdit::set_Gain(gig::DimensionRegion* d, int32_t value)
{
d->SetGain(value);
}
void DimRegionEdit::set_LoopEnabled(gig::DimensionRegion* d, bool value)
{
if (value) {
// create a new sample loop in case there is none yet
if (!d->SampleLoops) {
DLS::sample_loop_t loop;
loop.LoopType = gig::loop_type_normal;
// loop the whole sample by default
loop.LoopStart = 0;
loop.LoopLength =
(d->pSample) ? d->pSample->SamplesTotal : 0;
dimreg_to_be_changed_signal.emit(d);
d->AddSampleLoop(&loop);
dimreg_changed_signal.emit(d);
}
} else {
if (d->SampleLoops) {
dimreg_to_be_changed_signal.emit(d);
// delete ALL existing sample loops
while (d->SampleLoops) {
d->DeleteSampleLoop(&d->pSampleLoops[0]);
}
dimreg_changed_signal.emit(d);
}
}
}
void DimRegionEdit::set_LoopType(gig::DimensionRegion* d, uint32_t value)
{
if (d->SampleLoops) d->pSampleLoops[0].LoopType = value;
}
void DimRegionEdit::set_LoopStart(gig::DimensionRegion* d, uint32_t value)
{
if (d->SampleLoops) {
d->pSampleLoops[0].LoopStart =
d->pSample ?
std::min(value, uint32_t(d->pSample->SamplesTotal -
d->pSampleLoops[0].LoopLength)) :
0;
}
}
void DimRegionEdit::set_LoopLength(gig::DimensionRegion* d, uint32_t value)
{
if (d->SampleLoops) {
d->pSampleLoops[0].LoopLength =
d->pSample ?
std::min(value, uint32_t(d->pSample->SamplesTotal -
d->pSampleLoops[0].LoopStart)) :
0;
}
}
void DimRegionEdit::set_LoopInfinite(gig::DimensionRegion* d, bool value)
{
if (d->pSample) {
if (value) d->pSample->LoopPlayCount = 0;
else if (d->pSample->LoopPlayCount == 0) d->pSample->LoopPlayCount = 1;
}
}
void DimRegionEdit::set_LoopPlayCount(gig::DimensionRegion* d, uint32_t value)
{
if (d->pSample) d->pSample->LoopPlayCount = value;
}