--- libgig/trunk/ChangeLog 2014/05/20 12:15:05 2564 +++ libgig/trunk/ChangeLog 2014/06/01 00:10:36 2586 @@ -11,6 +11,12 @@ - added man page for "sf2dump" - added new command line tool "korgdump" (and a man page for it) - added new command line tool "korg2gig" (and a man page for it) + - moved source files of command line tools to new subdir src/tools + - libgig.so and libakai.so files are now installed under + $(prefix)/lib/libgig/ by default. + - Header files are now installed under $(prefix)/include/libgig/ by default. + - Fixed various packaging issues regarding installation directories + (fixes #218). * SoundFont file format: - initial implementation @@ -22,6 +28,15 @@ - initial support for sample based instruments in KORG's file format (.KMP and .KSF files) + * AKAI file format: + - Added Linux/POSIX ported version of libakai. Note that libakai is released + under LGPL terms while libgig is released under GPL terms. To handle this + license difference appropriately the AKAI support part is built as + separate DLL (.so file). + - Fixed Mac OSX support so that the Akai lib files and tools compile without + any exotic third party libraries. + - Fixed various compilation errors for Windows. + * src/gig.cpp: - bugfix: VCF velocity dynamic range and VCF velocity curve weren't saved correctly @@ -46,6 +61,7 @@ - Fixed crash caused by Region::GetDimensionRegionByValue() that happened with certain velocity split sounds under certain conditions (added bound constraints to prevent that) + - GIG FORMAT EXTENSION: added support for real-time instrument scripts. * src/DLS.cpp, src/DLS.h: - added new method File::GetFileName() @@ -68,6 +84,9 @@ than "real" RIFF files (used for KORG format support) - added new method Chunk::GetFile() - added new method Chunk::GetLayout() + - added 2nd, alternative method for List::MoveSubChunk(), the old 1st one + allows to move a subchunk within the current List, whereas the new 2nd + one allows to move the subchunk from the current list to another list * src/gigextract.cpp: - export sample loop, unity note and fine tune with libsndfile