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revision 859 by schoenebeck, Sun May 7 18:19:55 2006 UTC revision 3476 by schoenebeck, Wed Feb 20 19:12:49 2019 UTC
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1  Home  Home
2  ====  ====
3    You can always find the latest version of libgig at:    You can always find the latest version of libgig at:
4    http://stud.hs-heilbronn.de/~cschoene/projects/libgig/    http://www.linuxsampler.org/libgig/
5    
6  Content  Content
7  =======  =======
8    libgig actually consists of three parts:    libgig actually consists of three major parts:
9    
10    - RIFF classes (RIFF.h, RIFF.cpp): Provides convenient methods to parse and    - RIFF classes (RIFF.h, RIFF.cpp): Provides convenient methods to parse and
11                                       access arbitrary RIFF files.                                       access arbitrary RIFF files.
# Line 15  Content Line 15  Content
15                                       data.                                       data.
16    - gig classes (gig.h, gig.cpp):    These are based on the DLS classes and    - gig classes (gig.h, gig.cpp):    These are based on the DLS classes and
17                                       provide the necessary extensions for                                       provide the necessary extensions for
18                                       the Gigasampler file format.                                       the Gigasampler/GigaStudio file format.
19    
20    Beside the actual library there are four example applications:    Despite its name, libgig also provides (since version 4.0.0) support for
21      other sampler file formats as well:
22    
23      - SoundFont classes (SF.h, SF.cpp):  They provide support for the very popular
24                                           SoundFont v1 and v2 format (.sf2).
25    
26      - KORG classes (Korg.h, Korg.cpp):   Provides support for sample based sounds
27                                           used on many KORG synthesizer keyboards.
28    
29      - Akai classes (Akai.h):             Currently S1000, S01, S2000 and S3000
30                                           series are supported.
31    
32      Additionally libgig contains the following separate API:
33    
34      - Serialization classes (Serialization.h, Serialization.cpp):
35                                           Framework to serialize and deserialize
36                                           the runtime state of native C++ objects
37                                           (for saving and restoring their states
38                                           as abstract data).
39    
40      Beside the actual library there are following example applications:
41    
42      gigdump:     Demo app that prints out the content of a .gig file.      gigdump:     Demo app that prints out the content of a .gig file.
43      gigextract:  Extracts samples from a .gig file.      gigextract:  Extracts samples from a .gig file.
44        gigmerge:    Merges several .gig files to one .gig file.
45        gig2mono:    Converts .gig files from stereo to mono.
46        gig2stereo:  Converts .gig files to true interleaved stereo sounds.
47      dlsdump:     Demo app that prints out the content of a DLS file.      dlsdump:     Demo app that prints out the content of a DLS file.
48        korgdump:    Prints out the content of the various KORG file types.
49        korg2gig:    Convert KORG sound file to Gigasampler/GigaStudio format.
50        sf2dump:     Prints out the content of a .sf2 file.
51        sf2extract:  Extracts audio samples from a .sf2 file.
52      rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF      rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF
53                   file.                   file.
54        akaidump:    Dump an AKAI media i.e. from a CDROM drive as disk image file
55                     to your hard disk drive.
56        akaiextract: Extracts samples from an Akai disk image, either from a media
57                     (i.e. CDROM or Zip drive) for from a AKAI disk image file.
58    
59    Since version 3.0.0 libgig also provides write support, that is for    Since version 3.0.0 libgig also provides write support, that is for
60    creating modifying .gig, DLS and RIFF files.    creating modifying .gig, DLS and RIFF files.
61    
62  Requirements  Requirements
63  ============  ============
64    POSIX systems (e.g. Linux, OS X):    POSIX systems (e.g. Linux, macOS):
65    ---------------------------------    ---------------------------------
66    
67    You need at least to have libtool installed to be able to build the    You need at least to have libtool installed to be able to build the
# Line 48  Requirements Line 79  Requirements
79    Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf    Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf
80    installed.    installed.
81    
82    Non-POSIX systems (e.g. Windows):    Windows:
83    ---------------------------------    --------
84    
85    If you don't have a POSIX system, you have to set 'POSIX' to '0' in RIFF.h.    The precompiled versions of libgig (and its tools) should be compatible
86    Instead of using POSIX calls then standard C calls will be used for file    with any Windows operating system of at least Win95 or younger. Notice
87    access. This applies e.g. to Windows systems. I would appreciate if    that all example / demo applications coming with libgig are pure console
88    somebody sends me his MS Visual Studio / .NET, Borland C++ Builder or    applications, thus you won't see a GUI showing up! :)
89    Apple XCode project file! This might help others to conveniently compile  
90    libgig on those platforms as well.    If you want to compile libgig and its tools by yourself, please also
91      notice the requirements under "Compiling for Windows".
92    
93      Other Operating Systems:
94      ------------------------
95    
96      libgig was written to compile for any operating system, using standard C
97      library functions. However the latest versions of libgig lack a portable
98      implementation of one tiny method called RIFF::File::ResizeFile(). So you
99      would either have to add native OS API calls for that particular method,
100      that is dependant to your OS, or you have to add a portable
101      implementation. No matter which way you choose, please let us know! :)
102    
103  Compiling  Compiling for Linux
104  =========  ===================
105    You can either compile the sources and install the library directly on    You can either compile the sources and install the library directly on
106    your system or you can create Redhat or Debian packages.    your system or you can create Redhat or Debian packages.
107    
# Line 107  Compiling Line 149  Compiling
149    On success, the resulting rpm(s) can usually be found under the proper    On success, the resulting rpm(s) can usually be found under the proper
150    "/usr/src/<rpmdir>/RPMS/<arch>" directory.    "/usr/src/<rpmdir>/RPMS/<arch>" directory.
151    
152    Compiling for Windows using CMake
153    =================================
154    The easiest way is to compile is to use vcpkg (https://github.com/Microsoft/vcpkg)
155    to install libsndfile (required) and cppunit (optional). In the vcpkg install dir
156    type:
157    .\vcpkg.exe install libsndfile cppunit [--triplet x64-windows]
158    
159    This should install the libraries in vcpkg, add the triplet option if you wish to
160    get the 64bit libraries.
161    
162    In an empty directory type:
163    cmake <libgig source dir> -DCMAKE_TOOLCHAIN_FILE=<vcpkg dir>\scripts\buildsystems\vcpkg.cmake
164    [-G"Visual Studio 15 2017 Win64"]
165    
166    Use the -G option to select the visual studio version and whether to compile for
167    64bits.
168    
169    This will create libgig.sln file which you can open in visual studio or you can use
170    the following command line to compile:
171    
172    cmake --build . --config <Release|Debug|MinRelSize|RelWithDebInfo>
173    
174    Compiling for Windows using Dev-C++
175    ===================================
176    
177      libgig and its tools can also be compiled on Windows using Bloodshed Dev-C++,
178      which is a free (GPL) C++ integrated development environment for Windows.
179      It is also possible to use MSYS from MinGW, which allows you to use
180      './configure && make' like the linux builds.
181    
182      You can download Dev-C++ here:
183    
184        http://www.bloodshed.net/devcpp.html
185    
186      Make sure you install a version with Mingw integrated.
187    
188      a) Compiling libgig.dll
189    
190      Simply open the project file "win32/libgig.dev" either directly in Dev-C++
191      or by double clicking on the project file in the Windows explorer, then
192      click on "Compile" in the Dev-C++ menu and that's it! After compilation
193      finished, you can find the files "libgig.dll", "libgig.a" and
194      "liblibgig.def" in the "win32" directory.
195    
196      b) Compiling the example tools "rifftree", "dlsdump" and "gigdump"
197    
198      You need to have libgig.dll compiled as described in a). Then you can
199      compile the respective tool by simply opening the respective project
200      (.dev) file and clicking on "Compile" from the Dev-C++ menu. After
201      compilation you can find the respective .exe file in the "win32"
202      directory.
203    
204      c) Compiling the example tool "gigextract"
205    
206      You need to have libgig.dll compiled as described in a). Also you need
207      libsndfile (as DLL) which is used to create the .wav files. You can
208      download libsndfile already precompiled as DLL here:
209    
210        http://www.mega-nerd.com/libsndfile/
211    
212      Extract the .zip file i.e. to "C:\". The libsndfile .dll file should then
213      be i.e. under "C:\libsndfile-1_0_17". Beside the .dll file, make sure
214      libsndfile's .lib file exists in that directory as well. If the .lib file
215      does not exist yet, you have to create it with:
216    
217        dlltool --input-def libsndfile-1.def --output-lib libsndfile-1.lib
218    
219      Then you have to ensure the settings of gigextract's Dev-C++ project file
220      are pointing to the correct location of your local copy of libsndfile. For
221      that click in the Dev-C++ menu on "Project" -> "Project Options". Then
222      click on the tab "Parameter" and make sure the path to "libsndfile-1.lib"
223      in the "Linker" list view is correct. Then click on the tab "Directories"
224      and then on the tab "Include Directories" and make sure the path to
225      libsndfile points to the correct location there as well.
226    
227      After that you should finally be able to compile "gigextract" by clicking
228      on "Compile" in the Dev-C++ menu. After compilation succeeded, you can
229      find the "gigextract.exe" file in the "win32" directory.
230    
231    Test Cases
232    ==========
233      The libgig sources come with a tiny console application which allows to
234      automatically test libgig's functions on your system. This test
235      application is not compiled by default, you have to compile it explicitly
236      with the following commands on the console (cppunit has to be installed):
237    
238        cd src/testcases
239        make libgigtests
240    
241      and then run the test application from the same directory with:
242    
243        ./libgigtests
244    
245  License  License
246  =======  =======
247    libgig and its tools are released under the GNU General Public License.    libgig and its tools are released under the GNU General Public License (GPL).
248    
249      libakai and its tools are released under the GNU Lesser General Public (LGPL).
250      Due to its different license model the Akai support part is built as separate
251      DLL (.so) file.
252    
253  API Documentation  API Documentation
254  =================  =================
# Line 119  API Documentation Line 258  API Documentation
258    
259  Patches  Patches
260  =======  =======
261    If you find bugs or have improvements, your patches are always welcome!    If you have bug fixes or improvements, your patches are always welcome!
262    Send them either directly to me or to the LinuxSampler developer's mailing    Send them either directly to me or to the LinuxSampler developer's mailing
263    list <linuxsampler-devel@lists.sourceforge.net>.    list <linuxsampler-devel@lists.sourceforge.net>.
264    
265    Bugs
266    ====
267      Please use http://bugs.linuxsampler.org to check and report possible bugs.
268      You might also try to run the "Test Cases" coming with libgig (see above),
269      especially in case you are running on an odd system.
270    
271    Trademarks
272    ==========
273      Tascam, Gigasampler, GigaStudio, KORG, Trinity, Triton, OASYS, M3, Kronos
274      and Akai are trademarks of their respective owners.
275    
276  Credits  Credits
277  =======  =======
278    The initial library was based on the reverse engineering effort of    The initial library (Gigasampler part) was based on the reverse engineering
279    Paul Kellett and Ruben van Royen. We owe current support for the quite new    effort of Paul Kellett and Ruben van Royen. We owe current support for the
280    Gigasampler v3 format to Andreas Persson. Please also have a look at the    Gigasampler v3/v4 format to Andreas Persson. Please also have a look at the
281    ChangeLog for all those who contributed. Thanks to all of you for your    ChangeLog for all those who contributed.
282    great work!  
283      Akai support files are a ported version of Sébastien Métrot's libakai. The
284      original libakai only supported Mac and Windows. This forked version of
285      libakai now also supports Linux and other POSIX compliant operating systems
286      as well and does not have a dependency to libngl as the original libakai had.
287    
288      The SoundFont 2 file format C++ classes were written by Grigor Iliev.
289    
290      Thanks to all of you for your great work!
291    
292   Christian Schoenebeck <cuse@users.sourceforge.net>   Christian Schoenebeck <cuse@users.sourceforge.net>

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