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revision 191 by schoenebeck, Thu Jul 8 21:35:58 2004 UTC revision 3476 by schoenebeck, Wed Feb 20 19:12:49 2019 UTC
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1    Home
2    ====
3      You can always find the latest version of libgig at:
4      http://www.linuxsampler.org/libgig/
5    
6  Content  Content
7  =======  =======
8    libgig actually consists of three parts:    libgig actually consists of three major parts:
9    
10    - RIFF classes (RIFF.h, RIFF.cpp): Provides convenient methods to parse and    - RIFF classes (RIFF.h, RIFF.cpp): Provides convenient methods to parse and
11                                       access arbitrary RIFF files.                                       access arbitrary RIFF files.
# Line 9  Content Line 14  Content
14                                       files and provide abstract access to the                                       files and provide abstract access to the
15                                       data.                                       data.
16    - gig classes (gig.h, gig.cpp):    These are based on the DLS classes and    - gig classes (gig.h, gig.cpp):    These are based on the DLS classes and
17                                       provide the neccessary extensions for                                       provide the necessary extensions for
18                                       the Gigasampler file format.                                       the Gigasampler/GigaStudio file format.
19    
20  Requirements    Despite its name, libgig also provides (since version 4.0.0) support for
21  ============    other sampler file formats as well:
   I simply used automake & co this time so you will need to have automake,  
   autoconf and libtool installed. I used the following versions:  
22    
23      automake  1.6.3    - SoundFont classes (SF.h, SF.cpp):  They provide support for the very popular
24      autoconf  2.57                                         SoundFont v1 and v2 format (.sf2).
25    
26    If you want to compile the 'gigextract' application that comes with these    - KORG classes (Korg.h, Korg.cpp):   Provides support for sample based sounds
27    sources then you will additionally need to have libaudiofile installed (I                                         used on many KORG synthesizer keyboards.
28    used version 0.2.3).  
29      - Akai classes (Akai.h):             Currently S1000, S01, S2000 and S3000
30                                           series are supported.
31    
32      Additionally libgig contains the following separate API:
33    
34      - Serialization classes (Serialization.h, Serialization.cpp):
35                                           Framework to serialize and deserialize
36                                           the runtime state of native C++ objects
37                                           (for saving and restoring their states
38                                           as abstract data).
39    
40      Beside the actual library there are following example applications:
41    
42        gigdump:     Demo app that prints out the content of a .gig file.
43        gigextract:  Extracts samples from a .gig file.
44        gigmerge:    Merges several .gig files to one .gig file.
45        gig2mono:    Converts .gig files from stereo to mono.
46        gig2stereo:  Converts .gig files to true interleaved stereo sounds.
47        dlsdump:     Demo app that prints out the content of a DLS file.
48        korgdump:    Prints out the content of the various KORG file types.
49        korg2gig:    Convert KORG sound file to Gigasampler/GigaStudio format.
50        sf2dump:     Prints out the content of a .sf2 file.
51        sf2extract:  Extracts audio samples from a .sf2 file.
52        rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF
53                     file.
54        akaidump:    Dump an AKAI media i.e. from a CDROM drive as disk image file
55                     to your hard disk drive.
56        akaiextract: Extracts samples from an Akai disk image, either from a media
57                     (i.e. CDROM or Zip drive) for from a AKAI disk image file.
58    
59  Non-POSIX systems    Since version 3.0.0 libgig also provides write support, that is for
60  =================    creating modifying .gig, DLS and RIFF files.
61    If you don't have a POSIX system, you have to set 'POSIX' to '0' in RIFF.h.  
62    Instead of using POSIX calls then standard C calls will be used for file  Requirements
63    access. This applies e.g. to Windows systems.  ============
64      POSIX systems (e.g. Linux, macOS):
65      ---------------------------------
66    
67      You need at least to have libtool installed to be able to build the
68      library with "./configure && make".
69    
70  Compiling    Additionally you need to have either libaudiofile (>= 0.2.3) or
71  =========    libsndfile (>= 1.0.2) installed which is mandatory to be able to compile
72      the 'gigextract' example application. But of course 'gigextract' is still
73      just an example application, so it would make sense to compile it only if
74      one of those libraries are available. That would remove that hard
75      dependency to those two libs. But that's not a priority for me now.
76      Note: for Windows systems only libsndfile is available.
77    
78      If you want to regenerate all autotools build files (that is configure,
79      Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf
80      installed.
81    
82      Windows:
83      --------
84    
85      The precompiled versions of libgig (and its tools) should be compatible
86      with any Windows operating system of at least Win95 or younger. Notice
87      that all example / demo applications coming with libgig are pure console
88      applications, thus you won't see a GUI showing up! :)
89    
90      If you want to compile libgig and its tools by yourself, please also
91      notice the requirements under "Compiling for Windows".
92    
93      Other Operating Systems:
94      ------------------------
95    
96      libgig was written to compile for any operating system, using standard C
97      library functions. However the latest versions of libgig lack a portable
98      implementation of one tiny method called RIFF::File::ResizeFile(). So you
99      would either have to add native OS API calls for that particular method,
100      that is dependant to your OS, or you have to add a portable
101      implementation. No matter which way you choose, please let us know! :)
102    
103    Compiling for Linux
104    ===================
105    You can either compile the sources and install the library directly on    You can either compile the sources and install the library directly on
106    your system or you can create Redhat or Debian packages.    your system or you can create Redhat or Debian packages.
107    
108    a) Compiling and installing directly    a) Compiling and installing directly
109    
110    Use 'make -f Makefile.cvs && ./configure && make' to compile the library,    Call './configure && make' on the console to compile the library, all
111    all tools, demo applications, documentation and install them with    tools and demo applications, documentation and install them with
112    'make install'. You can use 'make distclean && make -f Makefile.cvs clean'    'make install'. The latter has to be called as root.
113    to clean up everything again.  
114      If you are compiling from CVS you have to call 'make -f Makefile.cvs'
115      to generate all autotools build files before calling
116      './configure && make'.
117    
118      You can use 'make distclean' and probably 'make -f Makefile.cvs clean'
119      to clean up everything again. The latter will also delete all automatic
120      generated autools build files.
121    
122    b) Creating Debian packages    b) Creating Debian packages
123    
124    Use 'make -f Makefile.cvs && dpkg-buildpackage -rfakeroot' to compile and    Use 'dpkg-buildpackage -rfakeroot -b' to compile and create the Debian
125    create the Debian packages. This will generate 3 Debian packages:    packages. This will generate 3 Debian packages:
126    
127      libgig:      Contains the shared library files.      libgig:      Contains the shared library files.
128      libgig-dev:  Contains the header files and documentation for building      libgig-dev:  Contains the header files and documentation for building
129                   applications using libgig.                   applications using libgig.
130      gigtools:    Contains the tools and demo applications.      gigtools:    Contains the tools and demo applications.
131    
132    You can use 'fakeroot debian/rules clean && make -f Makefile.cvs clean'    You can use 'fakeroot debian/rules clean' to clean up everything again.
   to clean up everything again.  
133    
134    c) Creating Redhat packages    c) Creating Redhat packages
135    
# Line 74  Compiling Line 149  Compiling
149    On success, the resulting rpm(s) can usually be found under the proper    On success, the resulting rpm(s) can usually be found under the proper
150    "/usr/src/<rpmdir>/RPMS/<arch>" directory.    "/usr/src/<rpmdir>/RPMS/<arch>" directory.
151    
152  Tools  Compiling for Windows using CMake
153  =====  =================================
154    The easiest way is to compile is to use vcpkg (https://github.com/Microsoft/vcpkg)
155    to install libsndfile (required) and cppunit (optional). In the vcpkg install dir
156    type:
157    .\vcpkg.exe install libsndfile cppunit [--triplet x64-windows]
158    
159    This should install the libraries in vcpkg, add the triplet option if you wish to
160    get the 64bit libraries.
161    
162    In an empty directory type:
163    cmake <libgig source dir> -DCMAKE_TOOLCHAIN_FILE=<vcpkg dir>\scripts\buildsystems\vcpkg.cmake
164    [-G"Visual Studio 15 2017 Win64"]
165    
166    Use the -G option to select the visual studio version and whether to compile for
167    64bits.
168    
169    This will create libgig.sln file which you can open in visual studio or you can use
170    the following command line to compile:
171    
172    cmake --build . --config <Release|Debug|MinRelSize|RelWithDebInfo>
173    
174    Compiling for Windows using Dev-C++
175    ===================================
176    
177      libgig and its tools can also be compiled on Windows using Bloodshed Dev-C++,
178      which is a free (GPL) C++ integrated development environment for Windows.
179      It is also possible to use MSYS from MinGW, which allows you to use
180      './configure && make' like the linux builds.
181    
182      You can download Dev-C++ here:
183    
184        http://www.bloodshed.net/devcpp.html
185    
186      Make sure you install a version with Mingw integrated.
187    
188      a) Compiling libgig.dll
189    
190   Beside the actual library there are four applications:    Simply open the project file "win32/libgig.dev" either directly in Dev-C++
191      or by double clicking on the project file in the Windows explorer, then
192      click on "Compile" in the Dev-C++ menu and that's it! After compilation
193      finished, you can find the files "libgig.dll", "libgig.a" and
194      "liblibgig.def" in the "win32" directory.
195    
196       gigdump:     Demo app that prints out the content of a .gig file.    b) Compiling the example tools "rifftree", "dlsdump" and "gigdump"
197       gigextract:  Extracts samples from a .gig file.  
198       dlsdump:     Demo app that prints out the content of a DLS file.    You need to have libgig.dll compiled as described in a). Then you can
199       rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF    compile the respective tool by simply opening the respective project
200                    file.    (.dev) file and clicking on "Compile" from the Dev-C++ menu. After
201      compilation you can find the respective .exe file in the "win32"
202      directory.
203    
204      c) Compiling the example tool "gigextract"
205    
206      You need to have libgig.dll compiled as described in a). Also you need
207      libsndfile (as DLL) which is used to create the .wav files. You can
208      download libsndfile already precompiled as DLL here:
209    
210        http://www.mega-nerd.com/libsndfile/
211    
212      Extract the .zip file i.e. to "C:\". The libsndfile .dll file should then
213      be i.e. under "C:\libsndfile-1_0_17". Beside the .dll file, make sure
214      libsndfile's .lib file exists in that directory as well. If the .lib file
215      does not exist yet, you have to create it with:
216    
217        dlltool --input-def libsndfile-1.def --output-lib libsndfile-1.lib
218    
219      Then you have to ensure the settings of gigextract's Dev-C++ project file
220      are pointing to the correct location of your local copy of libsndfile. For
221      that click in the Dev-C++ menu on "Project" -> "Project Options". Then
222      click on the tab "Parameter" and make sure the path to "libsndfile-1.lib"
223      in the "Linker" list view is correct. Then click on the tab "Directories"
224      and then on the tab "Include Directories" and make sure the path to
225      libsndfile points to the correct location there as well.
226    
227      After that you should finally be able to compile "gigextract" by clicking
228      on "Compile" in the Dev-C++ menu. After compilation succeeded, you can
229      find the "gigextract.exe" file in the "win32" directory.
230    
231    Test Cases
232    ==========
233      The libgig sources come with a tiny console application which allows to
234      automatically test libgig's functions on your system. This test
235      application is not compiled by default, you have to compile it explicitly
236      with the following commands on the console (cppunit has to be installed):
237    
238        cd src/testcases
239        make libgigtests
240    
241      and then run the test application from the same directory with:
242    
243        ./libgigtests
244    
245    License
246    =======
247      libgig and its tools are released under the GNU General Public License (GPL).
248    
249      libakai and its tools are released under the GNU Lesser General Public (LGPL).
250      Due to its different license model the Akai support part is built as separate
251      DLL (.so) file.
252    
253  API Documentation  API Documentation
254  =================  =================
255      If you have Doxygen installed you can generate the API documentation by
256   If you have Doxygen installed you can generate the API documentation by    running 'make docs' in the sources' top level directory. The API
257   just running 'doxygen' in the sources' top level directory. The API    documentation will be generated in the 'doc' subdirectory.
  documentation will be generated in the 'html' subdirectory.  
258    
259  Patches  Patches
260  =======  =======
261    If you find bugs or have improvements, your patches are always welcome!    If you have bug fixes or improvements, your patches are always welcome!
262    Send them either directly to me or to the LinuxSampler developer's mailing    Send them either directly to me or to the LinuxSampler developer's mailing
263    list <linuxsampler-devel@lists.sourceforge.net>.    list <linuxsampler-devel@lists.sourceforge.net>.
264    
265    Bugs
266    ====
267      Please use http://bugs.linuxsampler.org to check and report possible bugs.
268      You might also try to run the "Test Cases" coming with libgig (see above),
269      especially in case you are running on an odd system.
270    
271    Trademarks
272    ==========
273      Tascam, Gigasampler, GigaStudio, KORG, Trinity, Triton, OASYS, M3, Kronos
274      and Akai are trademarks of their respective owners.
275    
276  Credits  Credits
277  =======  =======
278    This library is based on the reverse engineering work of Paul Kellett and    The initial library (Gigasampler part) was based on the reverse engineering
279    Ruben van Royen. Thanks for your great work!    effort of Paul Kellett and Ruben van Royen. We owe current support for the
280      Gigasampler v3/v4 format to Andreas Persson. Please also have a look at the
281      ChangeLog for all those who contributed.
282    
283      Akai support files are a ported version of Sébastien Métrot's libakai. The
284      original libakai only supported Mac and Windows. This forked version of
285      libakai now also supports Linux and other POSIX compliant operating systems
286      as well and does not have a dependency to libngl as the original libakai had.
287    
288      The SoundFont 2 file format C++ classes were written by Grigor Iliev.
289    
290      Thanks to all of you for your great work!
291    
292   Christian Schoenebeck <cuse@users.sourceforge.net>   Christian Schoenebeck <cuse@users.sourceforge.net>

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