--- libgig/trunk/README 2003/11/16 17:47:00 11 +++ libgig/trunk/README 2014/05/10 02:06:58 2543 @@ -1,3 +1,8 @@ +Home +==== + You can always find the latest version of libgig at: + http://www.linuxsampler.org/libgig/ + Content ======= libgig actually consists of three parts: @@ -9,54 +14,227 @@ files and provide abstract access to the data. - gig classes (gig.h, gig.cpp): These are based on the DLS classes and - provide the neccessary extensions for + provide the necessary extensions for the Gigasampler file format. + Despite its name, libgig also provides support for other sampler file + formats as well today: + + - SoundFont classes (SF.h, SF.cpp): They provide support for the very popular + SoundFont v1 and v2 format (.sf2). + + - KORG classes (Korg.h, Korg.cpp): Provides support for sample based sounds + used on many KORG synthesizer keyboards. + + Beside the actual library there are following example applications: + + gigdump: Demo app that prints out the content of a .gig file. + gigextract: Extracts samples from a .gig file. + gigmerge: Merges several .gig files to one .gig file. + gig2mono: Converts .gig files from stereo to mono. + dlsdump: Demo app that prints out the content of a DLS file. + korgdump: Prints out the content of the various KORG file types. + korg2gig: Convert KORG sound file to Gigasampler/GigaStudio format. + rifftree: Tool that prints out the RIFF tree of an arbitrary RIFF + file. + + Since version 3.0.0 libgig also provides write support, that is for + creating modifying .gig, DLS and RIFF files. + Requirements ============ - I simply used automake & co this time so you will need to have automake, - autoconf and libtool installed. I used the following versions: + POSIX systems (e.g. Linux, OS X): + --------------------------------- - automake 1.6.3 - autoconf 2.57 + You need at least to have libtool installed to be able to build the + library with "./configure && make". - If you want to compile the 'gigextract' application that comes with these - sources then you will additionally need to have libaudiofile installed (I - used version 0.2.3). + Additionally you need to have either libaudiofile (>= 0.2.3) or + libsndfile (>= 1.0.2) installed which is mandatory to be able to compile + the 'gigextract' example application. But of course 'gigextract' is still + just an example application, so it would make sense to compile it only if + one of those libraries are available. That would remove that hard + dependency to those two libs. But that's not a priority for me now. + Note: for Windows systems only libsndfile is available. -Non-POSIX systems -================= - If you don't have a POSIX system, you have to set 'POSIX' to '0' in RIFF.h. - Instead of using POSIX calls then standard C calls will be used for file - access. This applies e.g. to Windows systems. + If you want to regenerate all autotools build files (that is configure, + Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf + installed. + + Windows: + -------- + + The precompiled versions of libgig (and its tools) should be compatible + with any Windows operating system of at least Win95 or younger. Notice + that all example / demo applications coming with libgig are pure console + applications, thus you won't see a GUI showing up! :) + + If you want to compile libgig and its tools by yourself, please also + notice the requirements under "Compiling for Windows". + + Other Operating Systems: + ------------------------ + + libgig was written to compile for any operating system, using standard C + library functions. However the latest versions of libgig lack a portable + implementation of one tiny method called RIFF::File::ResizeFile(). So you + would either have to add native OS API calls for that particular method, + that is dependant to your OS, or you have to add a portable + implementation. No matter which way you choose, please let us know! :) + +Compiling for Linux +=================== + You can either compile the sources and install the library directly on + your system or you can create Redhat or Debian packages. + + a) Compiling and installing directly + + Call './configure && make' on the console to compile the library, all + tools and demo applications, documentation and install them with + 'make install'. The latter has to be called as root. + + If you are compiling from CVS you have to call 'make -f Makefile.cvs' + to generate all autotools build files before calling + './configure && make'. + + You can use 'make distclean' and probably 'make -f Makefile.cvs clean' + to clean up everything again. The latter will also delete all automatic + generated autools build files. + + b) Creating Debian packages + + Use 'dpkg-buildpackage -rfakeroot -b' to compile and create the Debian + packages. This will generate 3 Debian packages: + + libgig: Contains the shared library files. + libgig-dev: Contains the header files and documentation for building + applications using libgig. + gigtools: Contains the tools and demo applications. + + You can use 'fakeroot debian/rules clean' to clean up everything again. + + c) Creating Redhat packages + + You need to have the rpmbuild tool installed and properly configured to + create RPM packages. To create the RPM packages do the following: + + * Get .spec file generated by ./configure and edit it as appropriate. + + * Copy the source tarball to "/usr/src//SOURCES" directory, + where is dependent to the system you are using. For SuSE + will be "packages", for Mandrake is "RPM" and for + Redhat / Fedora always equals "redhat". -Compiling: + * Build the rpm(s) by invoking 'rpmbuild -bb ' from the + command line. + + On success, the resulting rpm(s) can usually be found under the proper + "/usr/src//RPMS/" directory. + +Compiling for Windows +===================== + + libgig and its tools can be compiled for Windows using Bloodshed Dev-C++, + which is a free (GPL) C++ integrated development environment for Windows. + It is also possible to use MSYS from MinGW, which allows you to use + './configure && make' like the linux builds. + + You can download Dev-C++ here: + + http://www.bloodshed.net/devcpp.html + + Make sure you install a version with Mingw integrated. + + a) Compiling libgig.dll + + Simply open the project file "win32/libgig.dev" either directly in Dev-C++ + or by double clicking on the project file in the Windows explorer, then + click on "Compile" in the Dev-C++ menu and that's it! After compilation + finished, you can find the files "libgig.dll", "libgig.a" and + "liblibgig.def" in the "win32" directory. + + b) Compiling the example tools "rifftree", "dlsdump" and "gigdump" + + You need to have libgig.dll compiled as described in a). Then you can + compile the respective tool by simply opening the respective project + (.dev) file and clicking on "Compile" from the Dev-C++ menu. After + compilation you can find the respective .exe file in the "win32" + directory. + + c) Compiling the example tool "gigextract" + + You need to have libgig.dll compiled as described in a). Also you need + libsndfile (as DLL) which is used to create the .wav files. You can + download libsndfile already precompiled as DLL here: + + http://www.mega-nerd.com/libsndfile/ + + Extract the .zip file i.e. to "C:\". The libsndfile .dll file should then + be i.e. under "C:\libsndfile-1_0_17". Beside the .dll file, make sure + libsndfile's .lib file exists in that directory as well. If the .lib file + does not exist yet, you have to create it with: + + dlltool --input-def libsndfile-1.def --output-lib libsndfile-1.lib + + Then you have to ensure the settings of gigextract's Dev-C++ project file + are pointing to the correct location of your local copy of libsndfile. For + that click in the Dev-C++ menu on "Project" -> "Project Options". Then + click on the tab "Parameter" and make sure the path to "libsndfile-1.lib" + in the "Linker" list view is correct. Then click on the tab "Directories" + and then on the tab "Include Directories" and make sure the path to + libsndfile points to the correct location there as well. + + After that you should finally be able to compile "gigextract" by clicking + on "Compile" in the Dev-C++ menu. After compilation succeeded, you can + find the "gigextract.exe" file in the "win32" directory. + +Test Cases ========== - - Use './configure && make all' to compile the library and all tools and - demo applications. + The libgig sources come with a tiny console application which allows to + automatically test libgig's functions on your system. This test + application is not compiled by default, you have to compile it explicitly + with the following commands on the console (cppunit has to be installed): - - Beside the actual library there are four applications: + cd src/testcases + make libgigtests - gigdump: Demo app that prints out the content of a .gig file. - gigextract: Extracts samples from a .gig file. - dlsdump: Demo app that prints out the content of a DLS file. - rifftree: Tool that prints out the RIFF tree of an arbitrary RIFF - file. + and then run the test application from the same directory with: - - If you have Doxygen installed you can generate the API documentation by - just running 'doxygen' in the sources' top level directory. + ./libgigtests - - 'make distclean' to clean up everything again +License +======= + libgig and its tools are released under the GNU General Public License. + +API Documentation +================= + If you have Doxygen installed you can generate the API documentation by + running 'make docs' in the sources' top level directory. The API + documentation will be generated in the 'doc' subdirectory. Patches ======= - If you find bugs or have improvements, your patches are always welcome! + If you have bug fixes or improvements, your patches are always welcome! Send them either directly to me or to the LinuxSampler developer's mailing list . +Bugs +==== + Please use http://bugs.linuxsampler.org to check and report possible bugs. + You might also try to run the "Test Cases" coming with libgig (see above), + especially in case you are running on an odd system. + +Trademarks +========== + Tascam, Gigasampler, GigaStudio, KORG, Trinity, Triton, OASYS, M3 and Kronos + are trademarks of their respective owners. + Credits ======= - This library is based on the reverse engineering work of Paul Kellett and - Ruben van Royen. Thanks for your great work! + The initial library (Gigasampler part) was based on the reverse engineering + effort of Paul Kellett and Ruben van Royen. We owe current support for the + Gigasampler v3 format to Andreas Persson. Please also have a look at the + ChangeLog for all those who contributed. Thanks to all of you for your great + work! Christian Schoenebeck