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revision 11 by schoenebeck, Sun Nov 16 17:47:00 2003 UTC revision 2572 by schoenebeck, Thu May 22 12:14:04 2014 UTC
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1    Home
2    ====
3      You can always find the latest version of libgig at:
4      http://www.linuxsampler.org/libgig/
5    
6  Content  Content
7  =======  =======
8    libgig actually consists of three parts:    libgig actually consists of three parts:
# Line 9  Content Line 14  Content
14                                       files and provide abstract access to the                                       files and provide abstract access to the
15                                       data.                                       data.
16    - gig classes (gig.h, gig.cpp):    These are based on the DLS classes and    - gig classes (gig.h, gig.cpp):    These are based on the DLS classes and
17                                       provide the neccessary extensions for                                       provide the necessary extensions for
18                                       the Gigasampler file format.                                       the Gigasampler file format.
19    
20      Despite its name, libgig also provides support for other sampler file
21      formats as well today:
22    
23      - SoundFont classes (SF.h, SF.cpp):  They provide support for the very popular
24                                           SoundFont v1 and v2 format (.sf2).
25    
26      - KORG classes (Korg.h, Korg.cpp):   Provides support for sample based sounds
27                                           used on many KORG synthesizer keyboards.
28    
29      - Akai classes (Akai.h):             Currently S1000, S01, S2000 and S3000
30                                           series are supported.
31    
32      Beside the actual library there are following example applications:
33    
34        gigdump:     Demo app that prints out the content of a .gig file.
35        gigextract:  Extracts samples from a .gig file.
36        gigmerge:    Merges several .gig files to one .gig file.
37        gig2mono:    Converts .gig files from stereo to mono.
38        dlsdump:     Demo app that prints out the content of a DLS file.
39        korgdump:    Prints out the content of the various KORG file types.
40        korg2gig:    Convert KORG sound file to Gigasampler/GigaStudio format.
41        rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF
42                     file.
43        akaidump:    Dump an AKAI media i.e. from a CDROM drive as disk image file
44                     to your hard disk drive.
45        akaiextract: Extracts samples from an Akai disk image, either from a media
46                     (i.e. CDROM or Zip drive) for from a AKAI disk image file.
47    
48      Since version 3.0.0 libgig also provides write support, that is for
49      creating modifying .gig, DLS and RIFF files.
50    
51  Requirements  Requirements
52  ============  ============
53    I simply used automake & co this time so you will need to have automake,    POSIX systems (e.g. Linux, OS X):
54    autoconf and libtool installed. I used the following versions:    ---------------------------------
55    
56      automake  1.6.3    You need at least to have libtool installed to be able to build the
57      autoconf  2.57    library with "./configure && make".
58    
59    If you want to compile the 'gigextract' application that comes with these    Additionally you need to have either libaudiofile (>= 0.2.3) or
60    sources then you will additionally need to have libaudiofile installed (I    libsndfile (>= 1.0.2) installed which is mandatory to be able to compile
61    used version 0.2.3).    the 'gigextract' example application. But of course 'gigextract' is still
62      just an example application, so it would make sense to compile it only if
63      one of those libraries are available. That would remove that hard
64      dependency to those two libs. But that's not a priority for me now.
65      Note: for Windows systems only libsndfile is available.
66    
67  Non-POSIX systems    If you want to regenerate all autotools build files (that is configure,
68  =================    Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf
69    If you don't have a POSIX system, you have to set 'POSIX' to '0' in RIFF.h.    installed.
70    Instead of using POSIX calls then standard C calls will be used for file  
71    access. This applies e.g. to Windows systems.    Windows:
72      --------
73    
74      The precompiled versions of libgig (and its tools) should be compatible
75      with any Windows operating system of at least Win95 or younger. Notice
76      that all example / demo applications coming with libgig are pure console
77      applications, thus you won't see a GUI showing up! :)
78    
79      If you want to compile libgig and its tools by yourself, please also
80      notice the requirements under "Compiling for Windows".
81    
82      Other Operating Systems:
83      ------------------------
84    
85      libgig was written to compile for any operating system, using standard C
86      library functions. However the latest versions of libgig lack a portable
87      implementation of one tiny method called RIFF::File::ResizeFile(). So you
88      would either have to add native OS API calls for that particular method,
89      that is dependant to your OS, or you have to add a portable
90      implementation. No matter which way you choose, please let us know! :)
91    
92    Compiling for Linux
93    ===================
94      You can either compile the sources and install the library directly on
95      your system or you can create Redhat or Debian packages.
96    
97      a) Compiling and installing directly
98    
99      Call './configure && make' on the console to compile the library, all
100      tools and demo applications, documentation and install them with
101      'make install'. The latter has to be called as root.
102    
103      If you are compiling from CVS you have to call 'make -f Makefile.cvs'
104      to generate all autotools build files before calling
105      './configure && make'.
106    
107      You can use 'make distclean' and probably 'make -f Makefile.cvs clean'
108      to clean up everything again. The latter will also delete all automatic
109      generated autools build files.
110    
111      b) Creating Debian packages
112    
113      Use 'dpkg-buildpackage -rfakeroot -b' to compile and create the Debian
114      packages. This will generate 3 Debian packages:
115    
116        libgig:      Contains the shared library files.
117        libgig-dev:  Contains the header files and documentation for building
118                     applications using libgig.
119        gigtools:    Contains the tools and demo applications.
120    
121      You can use 'fakeroot debian/rules clean' to clean up everything again.
122    
123      c) Creating Redhat packages
124    
125      You need to have the rpmbuild tool installed and properly configured to
126      create RPM packages. To create the RPM packages do the following:
127    
128        * Get .spec file generated by ./configure and edit it as appropriate.
129    
130        * Copy the source tarball to "/usr/src/<rpmdir>/SOURCES" directory,
131          where <rpmdir> is dependent to the system you are using. For SuSE
132          <rmpdir> will be "packages", for Mandrake <rpmdir> is "RPM" and for
133          Redhat / Fedora <rpmdir> always equals "redhat".
134    
135        * Build the rpm(s) by invoking 'rpmbuild -bb <specfile>' from the
136          command line.
137    
138  Compiling:    On success, the resulting rpm(s) can usually be found under the proper
139      "/usr/src/<rpmdir>/RPMS/<arch>" directory.
140    
141    Compiling for Windows
142    =====================
143    
144      libgig and its tools can be compiled for Windows using Bloodshed Dev-C++,
145      which is a free (GPL) C++ integrated development environment for Windows.
146      It is also possible to use MSYS from MinGW, which allows you to use
147      './configure && make' like the linux builds.
148    
149      You can download Dev-C++ here:
150    
151        http://www.bloodshed.net/devcpp.html
152    
153      Make sure you install a version with Mingw integrated.
154    
155      a) Compiling libgig.dll
156    
157      Simply open the project file "win32/libgig.dev" either directly in Dev-C++
158      or by double clicking on the project file in the Windows explorer, then
159      click on "Compile" in the Dev-C++ menu and that's it! After compilation
160      finished, you can find the files "libgig.dll", "libgig.a" and
161      "liblibgig.def" in the "win32" directory.
162    
163      b) Compiling the example tools "rifftree", "dlsdump" and "gigdump"
164    
165      You need to have libgig.dll compiled as described in a). Then you can
166      compile the respective tool by simply opening the respective project
167      (.dev) file and clicking on "Compile" from the Dev-C++ menu. After
168      compilation you can find the respective .exe file in the "win32"
169      directory.
170    
171      c) Compiling the example tool "gigextract"
172    
173      You need to have libgig.dll compiled as described in a). Also you need
174      libsndfile (as DLL) which is used to create the .wav files. You can
175      download libsndfile already precompiled as DLL here:
176    
177        http://www.mega-nerd.com/libsndfile/
178    
179      Extract the .zip file i.e. to "C:\". The libsndfile .dll file should then
180      be i.e. under "C:\libsndfile-1_0_17". Beside the .dll file, make sure
181      libsndfile's .lib file exists in that directory as well. If the .lib file
182      does not exist yet, you have to create it with:
183    
184        dlltool --input-def libsndfile-1.def --output-lib libsndfile-1.lib
185    
186      Then you have to ensure the settings of gigextract's Dev-C++ project file
187      are pointing to the correct location of your local copy of libsndfile. For
188      that click in the Dev-C++ menu on "Project" -> "Project Options". Then
189      click on the tab "Parameter" and make sure the path to "libsndfile-1.lib"
190      in the "Linker" list view is correct. Then click on the tab "Directories"
191      and then on the tab "Include Directories" and make sure the path to
192      libsndfile points to the correct location there as well.
193    
194      After that you should finally be able to compile "gigextract" by clicking
195      on "Compile" in the Dev-C++ menu. After compilation succeeded, you can
196      find the "gigextract.exe" file in the "win32" directory.
197    
198    Test Cases
199  ==========  ==========
200   - Use './configure && make all' to compile the library and all tools and    The libgig sources come with a tiny console application which allows to
201     demo applications.    automatically test libgig's functions on your system. This test
202      application is not compiled by default, you have to compile it explicitly
203      with the following commands on the console (cppunit has to be installed):
204    
205        cd src/testcases
206        make libgigtests
207    
208      and then run the test application from the same directory with:
209    
210   - Beside the actual library there are four applications:      ./libgigtests
211    
212       gigdump:     Demo app that prints out the content of a .gig file.  License
213       gigextract:  Extracts samples from a .gig file.  =======
214       dlsdump:     Demo app that prints out the content of a DLS file.    libgig and its tools are released under the GNU General Public License (GPL).
      rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF  
                   file.  
215    
216   - If you have Doxygen installed you can generate the API documentation by    libakai and its tools are released under the GNU Lesser General Public (LGPL).
217     just running 'doxygen' in the sources' top level directory.    Due to its different license model the Akai support part is built as separate
218      DLL (.so) file.
219    
220   - 'make distclean' to clean up everything again  API Documentation
221    =================
222      If you have Doxygen installed you can generate the API documentation by
223      running 'make docs' in the sources' top level directory. The API
224      documentation will be generated in the 'doc' subdirectory.
225    
226  Patches  Patches
227  =======  =======
228    If you find bugs or have improvements, your patches are always welcome!    If you have bug fixes or improvements, your patches are always welcome!
229    Send them either directly to me or to the LinuxSampler developer's mailing    Send them either directly to me or to the LinuxSampler developer's mailing
230    list <linuxsampler-devel@lists.sourceforge.net>.    list <linuxsampler-devel@lists.sourceforge.net>.
231    
232    Bugs
233    ====
234      Please use http://bugs.linuxsampler.org to check and report possible bugs.
235      You might also try to run the "Test Cases" coming with libgig (see above),
236      especially in case you are running on an odd system.
237    
238    Trademarks
239    ==========
240      Tascam, Gigasampler, GigaStudio, KORG, Trinity, Triton, OASYS, M3, Kronos
241      and Akai are trademarks of their respective owners.
242    
243  Credits  Credits
244  =======  =======
245    This library is based on the reverse engineering work of Paul Kellett and    The initial library (Gigasampler part) was based on the reverse engineering
246    Ruben van Royen. Thanks for your great work!    effort of Paul Kellett and Ruben van Royen. We owe current support for the
247      Gigasampler v3/v4 format to Andreas Persson. Please also have a look at the
248      ChangeLog for all those who contributed.
249    
250      Akai support files are a ported version of Sébastien Métrot's libakai. The
251      original libakai only supported Mac and Windows. This forked version of
252      libakai now also supports Linux and other POSIX compliant operating systems
253      as well.
254    
255      Thanks to all of you for your great work!
256    
257   Christian Schoenebeck <cuse@users.sourceforge.net>   Christian Schoenebeck <cuse@users.sourceforge.net>

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