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revision 859 by schoenebeck, Sun May 7 18:19:55 2006 UTC revision 2572 by schoenebeck, Thu May 22 12:14:04 2014 UTC
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1  Home  Home
2  ====  ====
3    You can always find the latest version of libgig at:    You can always find the latest version of libgig at:
4    http://stud.hs-heilbronn.de/~cschoene/projects/libgig/    http://www.linuxsampler.org/libgig/
5    
6  Content  Content
7  =======  =======
# Line 17  Content Line 17  Content
17                                       provide the necessary extensions for                                       provide the necessary extensions for
18                                       the Gigasampler file format.                                       the Gigasampler file format.
19    
20    Beside the actual library there are four example applications:    Despite its name, libgig also provides support for other sampler file
21      formats as well today:
22    
23      - SoundFont classes (SF.h, SF.cpp):  They provide support for the very popular
24                                           SoundFont v1 and v2 format (.sf2).
25    
26      - KORG classes (Korg.h, Korg.cpp):   Provides support for sample based sounds
27                                           used on many KORG synthesizer keyboards.
28    
29      - Akai classes (Akai.h):             Currently S1000, S01, S2000 and S3000
30                                           series are supported.
31    
32      Beside the actual library there are following example applications:
33    
34      gigdump:     Demo app that prints out the content of a .gig file.      gigdump:     Demo app that prints out the content of a .gig file.
35      gigextract:  Extracts samples from a .gig file.      gigextract:  Extracts samples from a .gig file.
36        gigmerge:    Merges several .gig files to one .gig file.
37        gig2mono:    Converts .gig files from stereo to mono.
38      dlsdump:     Demo app that prints out the content of a DLS file.      dlsdump:     Demo app that prints out the content of a DLS file.
39        korgdump:    Prints out the content of the various KORG file types.
40        korg2gig:    Convert KORG sound file to Gigasampler/GigaStudio format.
41      rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF      rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF
42                   file.                   file.
43        akaidump:    Dump an AKAI media i.e. from a CDROM drive as disk image file
44                     to your hard disk drive.
45        akaiextract: Extracts samples from an Akai disk image, either from a media
46                     (i.e. CDROM or Zip drive) for from a AKAI disk image file.
47    
48    Since version 3.0.0 libgig also provides write support, that is for    Since version 3.0.0 libgig also provides write support, that is for
49    creating modifying .gig, DLS and RIFF files.    creating modifying .gig, DLS and RIFF files.
# Line 48  Requirements Line 68  Requirements
68    Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf    Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf
69    installed.    installed.
70    
71    Non-POSIX systems (e.g. Windows):    Windows:
72    ---------------------------------    --------
73    
74    If you don't have a POSIX system, you have to set 'POSIX' to '0' in RIFF.h.    The precompiled versions of libgig (and its tools) should be compatible
75    Instead of using POSIX calls then standard C calls will be used for file    with any Windows operating system of at least Win95 or younger. Notice
76    access. This applies e.g. to Windows systems. I would appreciate if    that all example / demo applications coming with libgig are pure console
77    somebody sends me his MS Visual Studio / .NET, Borland C++ Builder or    applications, thus you won't see a GUI showing up! :)
78    Apple XCode project file! This might help others to conveniently compile  
79    libgig on those platforms as well.    If you want to compile libgig and its tools by yourself, please also
80      notice the requirements under "Compiling for Windows".
81    
82      Other Operating Systems:
83      ------------------------
84    
85      libgig was written to compile for any operating system, using standard C
86      library functions. However the latest versions of libgig lack a portable
87      implementation of one tiny method called RIFF::File::ResizeFile(). So you
88      would either have to add native OS API calls for that particular method,
89      that is dependant to your OS, or you have to add a portable
90      implementation. No matter which way you choose, please let us know! :)
91    
92  Compiling  Compiling for Linux
93  =========  ===================
94    You can either compile the sources and install the library directly on    You can either compile the sources and install the library directly on
95    your system or you can create Redhat or Debian packages.    your system or you can create Redhat or Debian packages.
96    
# Line 107  Compiling Line 138  Compiling
138    On success, the resulting rpm(s) can usually be found under the proper    On success, the resulting rpm(s) can usually be found under the proper
139    "/usr/src/<rpmdir>/RPMS/<arch>" directory.    "/usr/src/<rpmdir>/RPMS/<arch>" directory.
140    
141    Compiling for Windows
142    =====================
143    
144      libgig and its tools can be compiled for Windows using Bloodshed Dev-C++,
145      which is a free (GPL) C++ integrated development environment for Windows.
146      It is also possible to use MSYS from MinGW, which allows you to use
147      './configure && make' like the linux builds.
148    
149      You can download Dev-C++ here:
150    
151        http://www.bloodshed.net/devcpp.html
152    
153      Make sure you install a version with Mingw integrated.
154    
155      a) Compiling libgig.dll
156    
157      Simply open the project file "win32/libgig.dev" either directly in Dev-C++
158      or by double clicking on the project file in the Windows explorer, then
159      click on "Compile" in the Dev-C++ menu and that's it! After compilation
160      finished, you can find the files "libgig.dll", "libgig.a" and
161      "liblibgig.def" in the "win32" directory.
162    
163      b) Compiling the example tools "rifftree", "dlsdump" and "gigdump"
164    
165      You need to have libgig.dll compiled as described in a). Then you can
166      compile the respective tool by simply opening the respective project
167      (.dev) file and clicking on "Compile" from the Dev-C++ menu. After
168      compilation you can find the respective .exe file in the "win32"
169      directory.
170    
171      c) Compiling the example tool "gigextract"
172    
173      You need to have libgig.dll compiled as described in a). Also you need
174      libsndfile (as DLL) which is used to create the .wav files. You can
175      download libsndfile already precompiled as DLL here:
176    
177        http://www.mega-nerd.com/libsndfile/
178    
179      Extract the .zip file i.e. to "C:\". The libsndfile .dll file should then
180      be i.e. under "C:\libsndfile-1_0_17". Beside the .dll file, make sure
181      libsndfile's .lib file exists in that directory as well. If the .lib file
182      does not exist yet, you have to create it with:
183    
184        dlltool --input-def libsndfile-1.def --output-lib libsndfile-1.lib
185    
186      Then you have to ensure the settings of gigextract's Dev-C++ project file
187      are pointing to the correct location of your local copy of libsndfile. For
188      that click in the Dev-C++ menu on "Project" -> "Project Options". Then
189      click on the tab "Parameter" and make sure the path to "libsndfile-1.lib"
190      in the "Linker" list view is correct. Then click on the tab "Directories"
191      and then on the tab "Include Directories" and make sure the path to
192      libsndfile points to the correct location there as well.
193    
194      After that you should finally be able to compile "gigextract" by clicking
195      on "Compile" in the Dev-C++ menu. After compilation succeeded, you can
196      find the "gigextract.exe" file in the "win32" directory.
197    
198    Test Cases
199    ==========
200      The libgig sources come with a tiny console application which allows to
201      automatically test libgig's functions on your system. This test
202      application is not compiled by default, you have to compile it explicitly
203      with the following commands on the console (cppunit has to be installed):
204    
205        cd src/testcases
206        make libgigtests
207    
208      and then run the test application from the same directory with:
209    
210        ./libgigtests
211    
212  License  License
213  =======  =======
214    libgig and its tools are released under the GNU General Public License.    libgig and its tools are released under the GNU General Public License (GPL).
215    
216      libakai and its tools are released under the GNU Lesser General Public (LGPL).
217      Due to its different license model the Akai support part is built as separate
218      DLL (.so) file.
219    
220  API Documentation  API Documentation
221  =================  =================
# Line 119  API Documentation Line 225  API Documentation
225    
226  Patches  Patches
227  =======  =======
228    If you find bugs or have improvements, your patches are always welcome!    If you have bug fixes or improvements, your patches are always welcome!
229    Send them either directly to me or to the LinuxSampler developer's mailing    Send them either directly to me or to the LinuxSampler developer's mailing
230    list <linuxsampler-devel@lists.sourceforge.net>.    list <linuxsampler-devel@lists.sourceforge.net>.
231    
232    Bugs
233    ====
234      Please use http://bugs.linuxsampler.org to check and report possible bugs.
235      You might also try to run the "Test Cases" coming with libgig (see above),
236      especially in case you are running on an odd system.
237    
238    Trademarks
239    ==========
240      Tascam, Gigasampler, GigaStudio, KORG, Trinity, Triton, OASYS, M3, Kronos
241      and Akai are trademarks of their respective owners.
242    
243  Credits  Credits
244  =======  =======
245    The initial library was based on the reverse engineering effort of    The initial library (Gigasampler part) was based on the reverse engineering
246    Paul Kellett and Ruben van Royen. We owe current support for the quite new    effort of Paul Kellett and Ruben van Royen. We owe current support for the
247    Gigasampler v3 format to Andreas Persson. Please also have a look at the    Gigasampler v3/v4 format to Andreas Persson. Please also have a look at the
248    ChangeLog for all those who contributed. Thanks to all of you for your    ChangeLog for all those who contributed.
249    great work!  
250      Akai support files are a ported version of Sébastien Métrot's libakai. The
251      original libakai only supported Mac and Windows. This forked version of
252      libakai now also supports Linux and other POSIX compliant operating systems
253      as well.
254    
255      Thanks to all of you for your great work!
256    
257   Christian Schoenebeck <cuse@users.sourceforge.net>   Christian Schoenebeck <cuse@users.sourceforge.net>

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