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revision 923 by schoenebeck, Thu Oct 19 19:01:13 2006 UTC revision 3370 by schoenebeck, Sat Nov 25 01:19:10 2017 UTC
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1  Home  Home
2  ====  ====
3    You can always find the latest version of libgig at:    You can always find the latest version of libgig at:
4    http://stud.hs-heilbronn.de/~cschoene/projects/libgig/    http://www.linuxsampler.org/libgig/
5    
6  Content  Content
7  =======  =======
8    libgig actually consists of three parts:    libgig actually consists of three major parts:
9    
10    - RIFF classes (RIFF.h, RIFF.cpp): Provides convenient methods to parse and    - RIFF classes (RIFF.h, RIFF.cpp): Provides convenient methods to parse and
11                                       access arbitrary RIFF files.                                       access arbitrary RIFF files.
# Line 15  Content Line 15  Content
15                                       data.                                       data.
16    - gig classes (gig.h, gig.cpp):    These are based on the DLS classes and    - gig classes (gig.h, gig.cpp):    These are based on the DLS classes and
17                                       provide the necessary extensions for                                       provide the necessary extensions for
18                                       the Gigasampler file format.                                       the Gigasampler/GigaStudio file format.
19    
20    Beside the actual library there are four example applications:    Despite its name, libgig also provides (since version 4.0.0) support for
21      other sampler file formats as well:
22    
23      - SoundFont classes (SF.h, SF.cpp):  They provide support for the very popular
24                                           SoundFont v1 and v2 format (.sf2).
25    
26      - KORG classes (Korg.h, Korg.cpp):   Provides support for sample based sounds
27                                           used on many KORG synthesizer keyboards.
28    
29      - Akai classes (Akai.h):             Currently S1000, S01, S2000 and S3000
30                                           series are supported.
31    
32      Additionally libgig contains the following separate API:
33    
34      - Serialization classes (Serialization.h, Serialization.cpp):
35                                           Framework to serialize and deserialize
36                                           the runtime state of native C++ objects
37                                           (for saving and restoring their states
38                                           as abstract data).
39    
40      Beside the actual library there are following example applications:
41    
42      gigdump:     Demo app that prints out the content of a .gig file.      gigdump:     Demo app that prints out the content of a .gig file.
43      gigextract:  Extracts samples from a .gig file.      gigextract:  Extracts samples from a .gig file.
44        gigmerge:    Merges several .gig files to one .gig file.
45        gig2mono:    Converts .gig files from stereo to mono.
46        gig2stereo:  Converts .gig files to true interleaved stereo sounds.
47      dlsdump:     Demo app that prints out the content of a DLS file.      dlsdump:     Demo app that prints out the content of a DLS file.
48        korgdump:    Prints out the content of the various KORG file types.
49        korg2gig:    Convert KORG sound file to Gigasampler/GigaStudio format.
50        sf2dump:     Prints out the content of a .sf2 file.
51        sf2extract:  Extracts audio samples from a .sf2 file.
52      rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF      rifftree:    Tool that prints out the RIFF tree of an arbitrary RIFF
53                   file.                   file.
54        akaidump:    Dump an AKAI media i.e. from a CDROM drive as disk image file
55                     to your hard disk drive.
56        akaiextract: Extracts samples from an Akai disk image, either from a media
57                     (i.e. CDROM or Zip drive) for from a AKAI disk image file.
58    
59    Since version 3.0.0 libgig also provides write support, that is for    Since version 3.0.0 libgig also provides write support, that is for
60    creating modifying .gig, DLS and RIFF files.    creating modifying .gig, DLS and RIFF files.
61    
62  Requirements  Requirements
63  ============  ============
64    POSIX systems (e.g. Linux, OS X):    POSIX systems (e.g. Linux, macOS):
65    ---------------------------------    ---------------------------------
66    
67    You need at least to have libtool installed to be able to build the    You need at least to have libtool installed to be able to build the
# Line 48  Requirements Line 79  Requirements
79    Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf    Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf
80    installed.    installed.
81    
82    Non-POSIX systems (e.g. Windows):    Windows:
83    ---------------------------------    --------
84    
85    If you don't have a POSIX system, you have to set 'POSIX' to '0' in RIFF.h.    The precompiled versions of libgig (and its tools) should be compatible
86    Instead of using POSIX calls then standard C calls will be used for file    with any Windows operating system of at least Win95 or younger. Notice
87    access. This applies e.g. to Windows systems. I would appreciate if    that all example / demo applications coming with libgig are pure console
88    somebody sends me his MS Visual Studio / .NET, Borland C++ Builder or    applications, thus you won't see a GUI showing up! :)
89    Apple XCode project file! This might help others to conveniently compile  
90    libgig on those platforms as well.    If you want to compile libgig and its tools by yourself, please also
91      notice the requirements under "Compiling for Windows".
92    
93      Other Operating Systems:
94      ------------------------
95    
96      libgig was written to compile for any operating system, using standard C
97      library functions. However the latest versions of libgig lack a portable
98      implementation of one tiny method called RIFF::File::ResizeFile(). So you
99      would either have to add native OS API calls for that particular method,
100      that is dependant to your OS, or you have to add a portable
101      implementation. No matter which way you choose, please let us know! :)
102    
103  Compiling  Compiling for Linux
104  =========  ===================
105    You can either compile the sources and install the library directly on    You can either compile the sources and install the library directly on
106    your system or you can create Redhat or Debian packages.    your system or you can create Redhat or Debian packages.
107    
# Line 107  Compiling Line 149  Compiling
149    On success, the resulting rpm(s) can usually be found under the proper    On success, the resulting rpm(s) can usually be found under the proper
150    "/usr/src/<rpmdir>/RPMS/<arch>" directory.    "/usr/src/<rpmdir>/RPMS/<arch>" directory.
151    
152    Compiling for Windows
153    =====================
154    
155      libgig and its tools can be compiled for Windows using Bloodshed Dev-C++,
156      which is a free (GPL) C++ integrated development environment for Windows.
157      It is also possible to use MSYS from MinGW, which allows you to use
158      './configure && make' like the linux builds.
159    
160      You can download Dev-C++ here:
161    
162        http://www.bloodshed.net/devcpp.html
163    
164      Make sure you install a version with Mingw integrated.
165    
166      a) Compiling libgig.dll
167    
168      Simply open the project file "win32/libgig.dev" either directly in Dev-C++
169      or by double clicking on the project file in the Windows explorer, then
170      click on "Compile" in the Dev-C++ menu and that's it! After compilation
171      finished, you can find the files "libgig.dll", "libgig.a" and
172      "liblibgig.def" in the "win32" directory.
173    
174      b) Compiling the example tools "rifftree", "dlsdump" and "gigdump"
175    
176      You need to have libgig.dll compiled as described in a). Then you can
177      compile the respective tool by simply opening the respective project
178      (.dev) file and clicking on "Compile" from the Dev-C++ menu. After
179      compilation you can find the respective .exe file in the "win32"
180      directory.
181    
182      c) Compiling the example tool "gigextract"
183    
184      You need to have libgig.dll compiled as described in a). Also you need
185      libsndfile (as DLL) which is used to create the .wav files. You can
186      download libsndfile already precompiled as DLL here:
187    
188        http://www.mega-nerd.com/libsndfile/
189    
190      Extract the .zip file i.e. to "C:\". The libsndfile .dll file should then
191      be i.e. under "C:\libsndfile-1_0_17". Beside the .dll file, make sure
192      libsndfile's .lib file exists in that directory as well. If the .lib file
193      does not exist yet, you have to create it with:
194    
195        dlltool --input-def libsndfile-1.def --output-lib libsndfile-1.lib
196    
197      Then you have to ensure the settings of gigextract's Dev-C++ project file
198      are pointing to the correct location of your local copy of libsndfile. For
199      that click in the Dev-C++ menu on "Project" -> "Project Options". Then
200      click on the tab "Parameter" and make sure the path to "libsndfile-1.lib"
201      in the "Linker" list view is correct. Then click on the tab "Directories"
202      and then on the tab "Include Directories" and make sure the path to
203      libsndfile points to the correct location there as well.
204    
205      After that you should finally be able to compile "gigextract" by clicking
206      on "Compile" in the Dev-C++ menu. After compilation succeeded, you can
207      find the "gigextract.exe" file in the "win32" directory.
208    
209  Test Cases  Test Cases
210  ==========  ==========
211    The libgig sources come with a tiny console application which allows to    The libgig sources come with a tiny console application which allows to
# Line 123  Test Cases Line 222  Test Cases
222    
223  License  License
224  =======  =======
225    libgig and its tools are released under the GNU General Public License.    libgig and its tools are released under the GNU General Public License (GPL).
226    
227      libakai and its tools are released under the GNU Lesser General Public (LGPL).
228      Due to its different license model the Akai support part is built as separate
229      DLL (.so) file.
230    
231  API Documentation  API Documentation
232  =================  =================
# Line 143  Bugs Line 246  Bugs
246    You might also try to run the "Test Cases" coming with libgig (see above),    You might also try to run the "Test Cases" coming with libgig (see above),
247    especially in case you are running on an odd system.    especially in case you are running on an odd system.
248    
249    Trademarks
250    ==========
251      Tascam, Gigasampler, GigaStudio, KORG, Trinity, Triton, OASYS, M3, Kronos
252      and Akai are trademarks of their respective owners.
253    
254  Credits  Credits
255  =======  =======
256    The initial library was based on the reverse engineering effort of    The initial library (Gigasampler part) was based on the reverse engineering
257    Paul Kellett and Ruben van Royen. We owe current support for the quite new    effort of Paul Kellett and Ruben van Royen. We owe current support for the
258    Gigasampler v3 format to Andreas Persson. Please also have a look at the    Gigasampler v3/v4 format to Andreas Persson. Please also have a look at the
259    ChangeLog for all those who contributed. Thanks to all of you for your    ChangeLog for all those who contributed.
260    great work!  
261      Akai support files are a ported version of Sébastien Métrot's libakai. The
262      original libakai only supported Mac and Windows. This forked version of
263      libakai now also supports Linux and other POSIX compliant operating systems
264      as well and does not have a dependency to libngl as the original libakai had.
265    
266      The SoundFont 2 file format C++ classes were written by Grigor Iliev.
267    
268      Thanks to all of you for your great work!
269    
270   Christian Schoenebeck <cuse@users.sourceforge.net>   Christian Schoenebeck <cuse@users.sourceforge.net>

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