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Revision 3476 - (show annotations) (download)
Wed Feb 20 19:12:49 2019 UTC (5 years, 1 month ago) by schoenebeck
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* Added MSVC build support
  (anonymous patch from mailing list).
* Introduced CMake build support (yet constrained for building with MSVC)
  (anonymous patch from mailing list).
* Bumped version (4.1.0.svn12).

1 Home
2 ====
3 You can always find the latest version of libgig at:
4 http://www.linuxsampler.org/libgig/
5
6 Content
7 =======
8 libgig actually consists of three major parts:
9
10 - RIFF classes (RIFF.h, RIFF.cpp): Provides convenient methods to parse and
11 access arbitrary RIFF files.
12 - DLS classes (DLS.h, DLS.cpp): They're using the RIFF classes to parse
13 DLS (Downloadable Sounds) Level 1 and 2
14 files and provide abstract access to the
15 data.
16 - gig classes (gig.h, gig.cpp): These are based on the DLS classes and
17 provide the necessary extensions for
18 the Gigasampler/GigaStudio file format.
19
20 Despite its name, libgig also provides (since version 4.0.0) support for
21 other sampler file formats as well:
22
23 - SoundFont classes (SF.h, SF.cpp): They provide support for the very popular
24 SoundFont v1 and v2 format (.sf2).
25
26 - KORG classes (Korg.h, Korg.cpp): Provides support for sample based sounds
27 used on many KORG synthesizer keyboards.
28
29 - Akai classes (Akai.h): Currently S1000, S01, S2000 and S3000
30 series are supported.
31
32 Additionally libgig contains the following separate API:
33
34 - Serialization classes (Serialization.h, Serialization.cpp):
35 Framework to serialize and deserialize
36 the runtime state of native C++ objects
37 (for saving and restoring their states
38 as abstract data).
39
40 Beside the actual library there are following example applications:
41
42 gigdump: Demo app that prints out the content of a .gig file.
43 gigextract: Extracts samples from a .gig file.
44 gigmerge: Merges several .gig files to one .gig file.
45 gig2mono: Converts .gig files from stereo to mono.
46 gig2stereo: Converts .gig files to true interleaved stereo sounds.
47 dlsdump: Demo app that prints out the content of a DLS file.
48 korgdump: Prints out the content of the various KORG file types.
49 korg2gig: Convert KORG sound file to Gigasampler/GigaStudio format.
50 sf2dump: Prints out the content of a .sf2 file.
51 sf2extract: Extracts audio samples from a .sf2 file.
52 rifftree: Tool that prints out the RIFF tree of an arbitrary RIFF
53 file.
54 akaidump: Dump an AKAI media i.e. from a CDROM drive as disk image file
55 to your hard disk drive.
56 akaiextract: Extracts samples from an Akai disk image, either from a media
57 (i.e. CDROM or Zip drive) for from a AKAI disk image file.
58
59 Since version 3.0.0 libgig also provides write support, that is for
60 creating modifying .gig, DLS and RIFF files.
61
62 Requirements
63 ============
64 POSIX systems (e.g. Linux, macOS):
65 ---------------------------------
66
67 You need at least to have libtool installed to be able to build the
68 library with "./configure && make".
69
70 Additionally you need to have either libaudiofile (>= 0.2.3) or
71 libsndfile (>= 1.0.2) installed which is mandatory to be able to compile
72 the 'gigextract' example application. But of course 'gigextract' is still
73 just an example application, so it would make sense to compile it only if
74 one of those libraries are available. That would remove that hard
75 dependency to those two libs. But that's not a priority for me now.
76 Note: for Windows systems only libsndfile is available.
77
78 If you want to regenerate all autotools build files (that is configure,
79 Makefile.in, etc.) then you need to have automake (>= 1.5) and autoconf
80 installed.
81
82 Windows:
83 --------
84
85 The precompiled versions of libgig (and its tools) should be compatible
86 with any Windows operating system of at least Win95 or younger. Notice
87 that all example / demo applications coming with libgig are pure console
88 applications, thus you won't see a GUI showing up! :)
89
90 If you want to compile libgig and its tools by yourself, please also
91 notice the requirements under "Compiling for Windows".
92
93 Other Operating Systems:
94 ------------------------
95
96 libgig was written to compile for any operating system, using standard C
97 library functions. However the latest versions of libgig lack a portable
98 implementation of one tiny method called RIFF::File::ResizeFile(). So you
99 would either have to add native OS API calls for that particular method,
100 that is dependant to your OS, or you have to add a portable
101 implementation. No matter which way you choose, please let us know! :)
102
103 Compiling for Linux
104 ===================
105 You can either compile the sources and install the library directly on
106 your system or you can create Redhat or Debian packages.
107
108 a) Compiling and installing directly
109
110 Call './configure && make' on the console to compile the library, all
111 tools and demo applications, documentation and install them with
112 'make install'. The latter has to be called as root.
113
114 If you are compiling from CVS you have to call 'make -f Makefile.cvs'
115 to generate all autotools build files before calling
116 './configure && make'.
117
118 You can use 'make distclean' and probably 'make -f Makefile.cvs clean'
119 to clean up everything again. The latter will also delete all automatic
120 generated autools build files.
121
122 b) Creating Debian packages
123
124 Use 'dpkg-buildpackage -rfakeroot -b' to compile and create the Debian
125 packages. This will generate 3 Debian packages:
126
127 libgig: Contains the shared library files.
128 libgig-dev: Contains the header files and documentation for building
129 applications using libgig.
130 gigtools: Contains the tools and demo applications.
131
132 You can use 'fakeroot debian/rules clean' to clean up everything again.
133
134 c) Creating Redhat packages
135
136 You need to have the rpmbuild tool installed and properly configured to
137 create RPM packages. To create the RPM packages do the following:
138
139 * Get .spec file generated by ./configure and edit it as appropriate.
140
141 * Copy the source tarball to "/usr/src/<rpmdir>/SOURCES" directory,
142 where <rpmdir> is dependent to the system you are using. For SuSE
143 <rmpdir> will be "packages", for Mandrake <rpmdir> is "RPM" and for
144 Redhat / Fedora <rpmdir> always equals "redhat".
145
146 * Build the rpm(s) by invoking 'rpmbuild -bb <specfile>' from the
147 command line.
148
149 On success, the resulting rpm(s) can usually be found under the proper
150 "/usr/src/<rpmdir>/RPMS/<arch>" directory.
151
152 Compiling for Windows using CMake
153 =================================
154 The easiest way is to compile is to use vcpkg (https://github.com/Microsoft/vcpkg)
155 to install libsndfile (required) and cppunit (optional). In the vcpkg install dir
156 type:
157 .\vcpkg.exe install libsndfile cppunit [--triplet x64-windows]
158
159 This should install the libraries in vcpkg, add the triplet option if you wish to
160 get the 64bit libraries.
161
162 In an empty directory type:
163 cmake <libgig source dir> -DCMAKE_TOOLCHAIN_FILE=<vcpkg dir>\scripts\buildsystems\vcpkg.cmake
164 [-G"Visual Studio 15 2017 Win64"]
165
166 Use the -G option to select the visual studio version and whether to compile for
167 64bits.
168
169 This will create libgig.sln file which you can open in visual studio or you can use
170 the following command line to compile:
171
172 cmake --build . --config <Release|Debug|MinRelSize|RelWithDebInfo>
173
174 Compiling for Windows using Dev-C++
175 ===================================
176
177 libgig and its tools can also be compiled on Windows using Bloodshed Dev-C++,
178 which is a free (GPL) C++ integrated development environment for Windows.
179 It is also possible to use MSYS from MinGW, which allows you to use
180 './configure && make' like the linux builds.
181
182 You can download Dev-C++ here:
183
184 http://www.bloodshed.net/devcpp.html
185
186 Make sure you install a version with Mingw integrated.
187
188 a) Compiling libgig.dll
189
190 Simply open the project file "win32/libgig.dev" either directly in Dev-C++
191 or by double clicking on the project file in the Windows explorer, then
192 click on "Compile" in the Dev-C++ menu and that's it! After compilation
193 finished, you can find the files "libgig.dll", "libgig.a" and
194 "liblibgig.def" in the "win32" directory.
195
196 b) Compiling the example tools "rifftree", "dlsdump" and "gigdump"
197
198 You need to have libgig.dll compiled as described in a). Then you can
199 compile the respective tool by simply opening the respective project
200 (.dev) file and clicking on "Compile" from the Dev-C++ menu. After
201 compilation you can find the respective .exe file in the "win32"
202 directory.
203
204 c) Compiling the example tool "gigextract"
205
206 You need to have libgig.dll compiled as described in a). Also you need
207 libsndfile (as DLL) which is used to create the .wav files. You can
208 download libsndfile already precompiled as DLL here:
209
210 http://www.mega-nerd.com/libsndfile/
211
212 Extract the .zip file i.e. to "C:\". The libsndfile .dll file should then
213 be i.e. under "C:\libsndfile-1_0_17". Beside the .dll file, make sure
214 libsndfile's .lib file exists in that directory as well. If the .lib file
215 does not exist yet, you have to create it with:
216
217 dlltool --input-def libsndfile-1.def --output-lib libsndfile-1.lib
218
219 Then you have to ensure the settings of gigextract's Dev-C++ project file
220 are pointing to the correct location of your local copy of libsndfile. For
221 that click in the Dev-C++ menu on "Project" -> "Project Options". Then
222 click on the tab "Parameter" and make sure the path to "libsndfile-1.lib"
223 in the "Linker" list view is correct. Then click on the tab "Directories"
224 and then on the tab "Include Directories" and make sure the path to
225 libsndfile points to the correct location there as well.
226
227 After that you should finally be able to compile "gigextract" by clicking
228 on "Compile" in the Dev-C++ menu. After compilation succeeded, you can
229 find the "gigextract.exe" file in the "win32" directory.
230
231 Test Cases
232 ==========
233 The libgig sources come with a tiny console application which allows to
234 automatically test libgig's functions on your system. This test
235 application is not compiled by default, you have to compile it explicitly
236 with the following commands on the console (cppunit has to be installed):
237
238 cd src/testcases
239 make libgigtests
240
241 and then run the test application from the same directory with:
242
243 ./libgigtests
244
245 License
246 =======
247 libgig and its tools are released under the GNU General Public License (GPL).
248
249 libakai and its tools are released under the GNU Lesser General Public (LGPL).
250 Due to its different license model the Akai support part is built as separate
251 DLL (.so) file.
252
253 API Documentation
254 =================
255 If you have Doxygen installed you can generate the API documentation by
256 running 'make docs' in the sources' top level directory. The API
257 documentation will be generated in the 'doc' subdirectory.
258
259 Patches
260 =======
261 If you have bug fixes or improvements, your patches are always welcome!
262 Send them either directly to me or to the LinuxSampler developer's mailing
263 list <linuxsampler-devel@lists.sourceforge.net>.
264
265 Bugs
266 ====
267 Please use http://bugs.linuxsampler.org to check and report possible bugs.
268 You might also try to run the "Test Cases" coming with libgig (see above),
269 especially in case you are running on an odd system.
270
271 Trademarks
272 ==========
273 Tascam, Gigasampler, GigaStudio, KORG, Trinity, Triton, OASYS, M3, Kronos
274 and Akai are trademarks of their respective owners.
275
276 Credits
277 =======
278 The initial library (Gigasampler part) was based on the reverse engineering
279 effort of Paul Kellett and Ruben van Royen. We owe current support for the
280 Gigasampler v3/v4 format to Andreas Persson. Please also have a look at the
281 ChangeLog for all those who contributed.
282
283 Akai support files are a ported version of S�bastien M�trot's libakai. The
284 original libakai only supported Mac and Windows. This forked version of
285 libakai now also supports Linux and other POSIX compliant operating systems
286 as well and does not have a dependency to libngl as the original libakai had.
287
288 The SoundFont 2 file format C++ classes were written by Grigor Iliev.
289
290 Thanks to all of you for your great work!
291
292 Christian Schoenebeck <cuse@users.sourceforge.net>

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