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Revision 2572 - (show annotations) (download) (as text)
Thu May 22 12:14:04 2014 UTC (9 years, 10 months ago) by schoenebeck
File MIME type: text/x-c++hdr
File size: 23935 byte(s)
* Added fork of libakai (this fork provides Linux support) which
  allows reading AKAI medias. Comes with two command line tools
  'akaidump' and 'akaiextract'. Also added a man page for each
  tool.

1 /*
2 libakai - C++ cross-platform akai sample disk reader
3 Copyright (C) 2002-2003 Sébastien Métrot
4
5 Linux port by Christian Schoenebeck <cuse@users.sourceforge.net> 2003-2014
6
7 This library is free software; you can redistribute it and/or
8 modify it under the terms of the GNU Lesser General Public
9 License as published by the Free Software Foundation; either
10 version 2.1 of the License, or (at your option) any later version.
11
12 This library is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 Lesser General Public License for more details.
16
17 You should have received a copy of the GNU Lesser General Public
18 License along with this library; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 */
21 // Akai.h
22 // Info for the akai disk & file format found here:
23 // http://www.abel.co.uk/~maxim/akai/akaiinfo.htm
24 //
25 #ifndef __akai_h__
26 #define __akai_h__
27
28 // for use with autoconf
29 #ifdef HAVE_CONFIG_H
30 #include <config.h>
31 #endif
32
33 #if !defined(_CARBON_) && !defined(_WIN32_)
34 # define LINUX 1
35 #endif
36
37 #include <stdint.h>
38 #include <string>
39 #include <stdio.h>
40 #include <stdlib.h>
41 #include <iostream>
42 #include <list>
43 #include <fstream>
44
45 #if LINUX
46 # include <sys/types.h>
47 # include <sys/stat.h>
48 # include <sys/fcntl.h>
49 # include <sys/ioctl.h>
50 # include <unistd.h>
51 # include <linux/cdrom.h>
52 #endif
53
54 typedef std::string String;
55 typedef std::streampos streampos;
56
57 class AkaiVolume;
58 class AkaiPartition;
59 class AkaiDisk;
60
61
62 /* current state of the Akai stream */
63 typedef enum {
64 akai_stream_ready = 0,
65 akai_stream_end_reached = 1,
66 akai_stream_closed = 2
67 } akai_stream_state_t;
68
69 /* stream position dependent to these relations */
70 typedef enum {
71 akai_stream_start = 0,
72 akai_stream_curpos = 1,
73 akai_stream_end = 2
74 } akai_stream_whence_t;
75
76
77 /* We need to cache IO access to reduce IO system calls which else would slow
78 down things tremendously. For that we differ between the following two
79 cache sizes:
80
81 CD_FRAMESIZE for CDROM access
82 DISK_CLUSTER_SIZE for normal IO access (e.g. from hard disk)
83
84 Not yet sure if these are the optimum sizes.
85 */
86
87 #ifndef CD_FRAMESIZE
88 # define CD_FRAMESIZE 2048 /* frame size for Yellow Book, Form 1 */
89 #endif
90
91 #define DISK_CLUSTER_SIZE 61440 /* 60 kB */
92
93 typedef std::string String;
94
95 /** @brief Accessing AKAI image either from file or a drive (i.e. CDROM).
96 *
97 * This class implements a hardware abstraction layer, providing an abstract
98 * streaming API to read from AKAI data images, no matter if the AKAI image is
99 * already available as image file or whether the respective hardware drive
100 * needs to be accessed directly (i.e. CDROM drive, ZIP drive). So the main task
101 * of this class is isolating operating system dependent file/hardware access.
102 */
103 class DiskImage
104 {
105 public:
106 DiskImage(const char* path); ///< Open an image from a file.
107 DiskImage(int disk); ///< Open an image from a device number (0='a:', 1='b:', etc...).
108
109 bool WriteImage(const char* path); ///< Extract Akai data track and write it into a regular file.
110
111 virtual ~DiskImage();
112
113 virtual akai_stream_state_t GetState() const;
114 virtual int GetPos() const;
115 virtual int SetPos(int Where, akai_stream_whence_t Whence = akai_stream_start);
116
117 virtual int Available (uint WordSize = 1);
118 virtual int Read (void* pData, uint WordCount, uint WordSize); ///< Returns number of successfully read words.
119
120 void ReadInt8(uint8_t* pData, uint WordCount);
121 void ReadInt16(uint16_t* pData, uint WordCount);
122 void ReadInt32(uint32_t* pData, uint WordCount);
123 int ReadInt8(uint8_t* pData); ///< Returns number of successfully read 8 Bit words.
124 int ReadInt16(uint16_t* pData); ///< Returns number of successfully read 16 Bit words.
125 int ReadInt32(uint32_t* pData); ///< Returns number of successfully read 32 Bit words.
126 uint8_t ReadInt8();
127 uint16_t ReadInt16();
128 uint32_t ReadInt32();
129
130
131 virtual uint GetError() const
132 {
133 return 0;
134 }
135
136 /*virtual const nglChar* GetErrorStr(uint err) const
137 {
138 return _T("No Error");
139 }*/
140
141 protected:
142 #ifdef _WIN32_
143 HANDLE mFile;
144 #elif defined _CARBON_ || LINUX
145 int mFile;
146 #endif
147 bool mRegularFile;
148 int mPos;
149 int mCluster;
150 int mClusterSize;
151 int mSize; /* in bytes */
152 #if LINUX
153 /* start and end of the data track we chose (if we're reading from CDROM) */
154 int mStartFrame;
155 int mEndFrame;
156 #endif // LINUX
157 char* mpCache;
158
159 void OpenStream(const char* path);
160 inline void swapBytes_16(void* Word);
161 inline void swapBytes_32(void* Word);
162
163 private:
164 void Init();
165 };
166
167
168 class Resource
169 {
170 public:
171 Resource()
172 {
173 mRefCount = 0;
174 }
175 virtual ~Resource()
176 {
177 //NGL_ASSERT(mRefCount==0);
178 }
179 uint Acquire()
180 {
181 return mRefCount++;
182 }
183 uint Release()
184 {
185 uint res;
186 //NGL_ASSERT(mRefCount!=0);
187 mRefCount--;
188 res = mRefCount;
189 if (!mRefCount)
190 delete this;
191 return res;
192 }
193 private:
194 uint mRefCount;
195 };
196
197 class AkaiDirEntry
198 {
199 public:
200 String mName;
201 uint16_t mType;
202 int mSize;
203 uint16_t mStart;
204 int mIndex;
205 };
206
207 // AkaiDiskElement:
208 class AkaiDiskElement : public Resource
209 {
210 public:
211 AkaiDiskElement(uint Offset = 0)
212 {
213 mOffset = Offset;
214 }
215
216 uint GetOffset()
217 {
218 return mOffset;
219 }
220
221 protected:
222 void SetOffset(uint Offset)
223 {
224 mOffset = Offset;
225 }
226
227 void AkaiToAscii(char * buffer, int length);
228 int ReadFAT(DiskImage* pDisk, AkaiPartition* pPartition, int block);
229 bool ReadDirEntry(DiskImage* pDisk, AkaiPartition* pPartition, AkaiDirEntry& rEntry, int block, int pos);
230 private:
231 uint mOffset;
232 };
233
234 class AkaiSampleLoop
235 {
236 public:
237 // 4 unsigned Loop 1 marker
238 uint32_t mMarker;
239 // 2 unsigned Loop 1 fine length (65536ths)
240 uint16_t mFineLength;
241 // 4 unsigned Loop 1 coarse length (words)
242 uint32_t mCoarseLength;
243 // 2 unsigned Loop 1 time (msec. or 9999=infinite)
244 uint16_t mTime;
245 private:
246 friend class AkaiSample;
247 bool Load(DiskImage* pDisk);
248 };
249
250 class AkaiSample : public AkaiDiskElement
251 {
252 public:
253 AkaiDirEntry GetDirEntry();
254 // Length Format Description
255 // --------------------------------------------------------------
256 // 1 3
257 // 1 Not important: 0 for 22050Hz, 1 for 44100Hz
258 // 1 unsigned MIDI root note (C3=60)
259 uint8_t mMidiRootNote;
260 // 12 AKAII Filename
261 String mName;
262 // 1 128
263 // 1 unsigned Number of active loops
264 uint8_t mActiveLoops;
265 // 1 unsigned char First active loop (0 for none)
266 uint8_t mFirstActiveLoop;
267 // 1 0
268 // 1 unsigned Loop mode: 0=in release 1=until release
269 // 2=none 3=play to end
270 uint8_t mLoopMode;
271 // 1 signed Cents tune -50...+50
272 int8_t mTuneCents;
273 // 1 signed Semi tune -50...+50
274 int8_t mTuneSemitones;
275 // 4 0,8,2,0
276 //
277 // 4 unsigned Number of sample words
278 uint32_t mNumberOfSamples;
279 // 4 unsigned Start marker
280 uint32_t mStartMarker;
281 // 4 unsigned End marker
282 uint32_t mEndMarker;
283 //
284 // 4 unsigned Loop 1 marker
285 // 2 unsigned Loop 1 fine length (65536ths)
286 // 4 unsigned Loop 1 coarse length (words)
287 // 2 unsigned Loop 1 time (msec. or 9999=infinite)
288 //
289 // 84 [as above] Loops 2 to 8
290 //
291 AkaiSampleLoop mLoops[8];
292 // 4 0,0,255,255
293 // 2 unsigned Sampling frequency
294 uint16_t mSamplingFrequency;
295 // 1 signed char Loop tune offset -50...+50
296 int8_t mLoopTuneOffset;
297 // 10 0,0,0...
298
299 int16_t* mpSamples;
300
301 bool LoadSampleData(); ///< Load sample into RAM
302 void ReleaseSampleData(); ///< release the samples once you used them if you don't want to be bothered to
303 int SetPos(int Where, akai_stream_whence_t Whence = akai_stream_start); ///< Use this method and Read() if you don't want to load the sample into RAM, thus for disk streaming.
304 int Read(void* pBuffer, uint SampleCount); ///< Use this method and SetPos() if you don't want to load the sample into RAM, thus for disk streaming.
305 bool LoadHeader();
306 private:
307 AkaiSample(DiskImage* pDisk, AkaiVolume* pParent, const AkaiDirEntry& DirEntry);
308 virtual ~AkaiSample();
309
310 friend class AkaiVolume;
311
312 AkaiVolume* mpParent;
313 DiskImage* mpDisk;
314 AkaiDirEntry mDirEntry;
315 bool mHeaderOK;
316 int mPos;
317 int mImageOffset; // actual position in the image where sample starts
318 };
319
320 class AkaiKeygroupSample : public AkaiDiskElement
321 {
322 public:
323 // 35-46 sample 1 name 10,10,10... AKAII character set
324 String mName;
325 // 47 low vel 0 0..127
326 uint8_t mLowLevel;
327 // 48 high vel 127 0..127
328 uint8_t mHighLevel;
329 // 49 tune cents 0 -128..127 (-50..50 cents)
330 int8_t mTuneCents;
331 // 50 tune semitones 0 -50..50
332 int8_t mTuneSemitones;
333 // 51 loudness 0 -50..+50
334 int8_t mLoudness;
335 // 52 filter 0 -50..+50
336 int8_t mFilter;
337 // 53 pan 0 -50..+50
338 int8_t mPan;
339 // 54 loop mode 0 0=AS_SAMPLE 1=LOOP_IN_REL
340 // 2=LOOP_UNTIL_REL 3=NO_LOOP
341 // 4=PLAY_TO_END
342 uint8_t mLoopMode;
343 // 55 (internal use) 255
344 // 56 (internal use) 255
345 // 57-58 (internal use) 44,1
346 //
347 private:
348 friend class AkaiKeygroup;
349 bool Load(DiskImage* pDisk);
350 };
351
352 class AkaiEnveloppe
353 {
354 public:
355 // 13 env1 attack 0 0..99
356 uint8_t mAttack;
357 // 14 env1 decay 30 0..99
358 uint8_t mDecay;
359 // 15 env1 sustain 99 0..99
360 uint8_t mSustain;
361 // 16 env1 release 45 0..99
362 uint8_t mRelease;
363 // 17 env1 vel>attack 0 -50..50
364 int8_t mVelocityToAttack;
365 // 18 env1 vel>release 0 -50..50
366 int8_t mVelocityToRelease;
367 // 19 env1 offvel>release 0 -50..50
368 int8_t mOffVelocityToRelease;
369 // 20 env1 key>dec&rel 0 -50..50
370 int8_t mKeyToDecayAndRelease;
371 private:
372 friend class AkaiKeygroup;
373 bool Load(DiskImage* pDisk);
374 };
375
376 class AkaiKeygroup
377 {
378 public:
379 // byte description default range/comments
380 // ---------------------------------------------------------------------------
381 // 1 keygroup ID 2
382 // 2-3 next keygroup address 44,1 300,450,600,750.. (16-bit)
383 // 4 low key 24 24..127
384 uint8_t mLowKey;
385 // 5 high key 127 24..127
386 uint8_t mHighKey;
387 // 6 tune cents 0 -128..127 (-50..50 cents)
388 int8_t mTuneCents;
389 // 7 tune semitones 0 -50..50
390 int8_t mTuneSemitones;
391 // 8 filter 99 0..99
392 uint8_t mFilter;
393 // 9 key>filter 12 0..24 semitone/oct
394 uint8_t mKeyToFilter;
395 // 10 vel>filt 0 -50..50
396 uint8_t mVelocityToFilter;
397 // 11 pres>filt 0 -50..50
398 uint8_t mPressureToFilter;
399 // 12 env2>filt 0 -50..50
400 uint8_t mEnveloppe2ToFilter;
401
402 // 13 env1 attack 0 0..99
403 // 14 env1 decay 30 0..99
404 // 15 env1 sustain 99 0..99
405 // 16 env1 release 45 0..99
406 // 17 env1 vel>attack 0 -50..50
407 // 18 env1 vel>release 0 -50..50
408 // 19 env1 offvel>release 0 -50..50
409 // 20 env1 key>dec&rel 0 -50..50
410 // 21 env2 attack 0 0..99
411 // 22 env2 decay 50 0..99
412 // 23 env2 sustain 99 0..99
413 // 24 env2 release 45 0..99
414 // 25 env2 vel>attack 0 -50..50
415 // 26 env2 vel>release 0 -50..50
416 // 27 env2 offvel>release 0 -50..50
417 // 28 env2 key>dec&rel 0 -50..50
418 AkaiEnveloppe mEnveloppes[2];
419
420 // 29 vel>env2>filter 0 -50..50
421 int8_t mVelocityToEnveloppe2ToFilter;
422 // 30 env2>pitch 0 -50..50
423 int8_t mEnveloppe2ToPitch;
424 // 31 vel zone crossfade 1 0=OFF 1=ON
425 bool mVelocityZoneCrossfade;
426 // 32 vel zones used 4
427 uint mVelocityZoneUsed;
428 // 33 (internal use) 255
429 // 34 (internal use) 255
430 //
431
432 // 35-46 sample 1 name 10,10,10... AKAII character set
433 // 47 low vel 0 0..127
434 // 48 high vel 127 0..127
435 // 49 tune cents 0 -128..127 (-50..50 cents)
436 // 50 tune semitones 0 -50..50
437 // 51 loudness 0 -50..+50
438 // 52 filter 0 -50..+50
439 // 53 pan 0 -50..+50
440 // 54 loop mode 0 0=AS_SAMPLE 1=LOOP_IN_REL
441 // 2=LOOP_UNTIL_REL 3=NO_LOOP
442 // 4=PLAY_TO_END
443 // 55 (internal use) 255
444 // 56 (internal use) 255
445 // 57-58 (internal use) 44,1
446 //
447 // 59-82 [repeat 35-58 for sample 2]
448 //
449 // 83-106 [repeat 35-58 for sample 3]
450 //
451 // 107-130 [repeat 35-58 for sample 4]
452 //
453 AkaiKeygroupSample mSamples[4];
454
455 // 131 beat detune 0 -50..50
456 int8_t mBeatDetune;
457 // 132 hold attack until loop 0 0=OFF 1=ON
458 bool mHoldAttackUntilLoop;
459 // 133-136 sample 1-4 key tracking 0 0=TRACK 1=FIXED
460 bool mSampleKeyTracking[4];
461 // 137-140 sample 1-4 aux out offset 0 0..7
462 uint8_t mSampleAuxOutOffset[4];
463 // 141-148 vel>sample start 0 -9999..9999 (16-bit signed)
464 int16_t mVelocityToSampleStart[4];
465 // 149 vel>volume offset 0 -50..50
466 int8_t mVelocityToVolumeOffset[4];
467 // 150 (not used)
468
469 private:
470 friend class AkaiProgram;
471 bool Load(DiskImage* pDisk);
472 };
473
474 /** @brief AKAI instrument definition
475 *
476 * Represents exactly one sample based instrument on the AKAI media.
477 */
478 class AkaiProgram : public AkaiDiskElement
479 {
480 public:
481 AkaiDirEntry GetDirEntry();
482 // Samples:
483 uint ListSamples(std::list<String>& rSamples);
484 AkaiSample* GetSample(uint Index);
485 AkaiSample* GetSample(const String& rName);
486
487 // byte description default range/comments
488 // ---------------------------------------------------------------------------
489 // 1 program ID 1
490 // 2-3 first keygroup address 150,0
491 // 4-15 program name 10,10,10... AKAII character set
492 String mName;
493 // 16 MIDI program number 0 0..127
494 uint8_t mMidiProgramNumber;
495 // 17 MIDI channel 0 0..15, 255=OMNI
496 uint8_t mMidiChannel;
497 // 18 polyphony 15 1..16
498 uint8_t mPolyphony;
499 // 19 priority 1 0=LOW 1=NORM 2=HIGH 3=HOLD
500 uint8_t mPriority;
501 // 20 low key 24 24..127
502 uint8_t mLowKey;
503 // 21 high key 127 24..127
504 uint8_t mHighKey;
505 // 22 octave shift 0 -2..2
506 int8_t mOctaveShift;
507 // 23 aux output select 255 0..7, 255=OFF
508 uint8_t mAuxOutputSelect;
509 // 24 mix output level 99 0..99
510 uint8_t mMixOutputSelect;
511 // 25 mix output pan 0 -50..50
512 int8_t mMixPan;
513 // 26 volume 80 0..99
514 uint8_t mVolume;
515 // 27 vel>volume 20 -50..50
516 int8_t mVelocityToVolume;
517 // 28 key>volume 0 -50..50
518 int8_t mKeyToVolume;
519 // 29 pres>volume 0 -50..50
520 int8_t mPressureToVolume;
521 // 30 pan lfo rate 50 0..99
522 uint8_t mPanLFORate;
523 // 31 pan lfo depth 0 0..99
524 uint8_t mPanLFODepth;
525 // 32 pan lfo delay 0 0..99
526 uint8_t mPanLFODelay;
527 // 33 key>pan 0 -50..50
528 int8_t mKeyToPan;
529 // 34 lfo rate 50 0..99
530 uint8_t mLFORate;
531 // 35 lfo depth 0 0..99
532 uint8_t mLFODepth;
533 // 36 lfo delay 0 0..99
534 uint8_t mLFODelay;
535 // 37 mod>lfo depth 30 0..99
536 uint8_t mModulationToLFODepth;
537 // 38 pres>lfo depth 0 0..99
538 uint8_t mPressureToLFODepth;
539 // 39 vel>lfo depth 0 0..99
540 uint8_t mVelocityToLFODepth;
541 // 40 bend>pitch 2 0..12 semitones
542 uint8_t mBendToPitch;
543 // 41 pres>pitch 0 -12..12 semitones
544 int8_t mPressureToPitch;
545 // 42 keygroup crossfade 0 0=OFF 1=ON
546 bool mKeygroupCrossfade;
547 // 43 number of keygroups 1 1..99
548 uint8_t mNumberOfKeygroups;
549 // 44 (internal use) 0 program number
550 // 45-56 key temperament C,C#,D... 0 -25..25 cents
551 int8_t mKeyTemperament[11];
552 // 57 fx output 0 0=OFF 1=ON
553 bool mFXOutput;
554 // 58 mod>pan 0 -50..50
555 int8_t mModulationToPan;
556 // 59 stereo coherence 0 0=OFF 1=ON
557 bool mStereoCoherence;
558 // 60 lfo desync 1 0=OFF 1=ON
559 bool mLFODesync;
560 // 61 pitch law 0 0=LINEAR
561 uint8_t mPitchLaw;
562 // 62 voice re-assign 0 0=OLDEST 1=QUIETEST
563 uint8_t mVoiceReassign;
564 // 63 softped>volume 10 0..99
565 uint8_t mSoftpedToVolume;
566 // 64 softped>attack 10 0..99
567 uint8_t mSoftpedToAttack;
568 // 65 softped>filt 10 0..99
569 uint8_t mSoftpedToFilter;
570 // 66 tune cents 0 -128..127 (-50..50 cents)
571 int8_t mSoftpedToTuneCents;
572 // 67 tune semitones 0 -50..50
573 int8_t mSoftpedToTuneSemitones;
574 // 68 key>lfo rate 0 -50..50
575 int8_t mKeyToLFORate;
576 // 69 key>lfo depth 0 -50..50
577 int8_t mKeyToLFODepth;
578 // 70 key>lfo delay 0 -50..50
579 int8_t mKeyToLFODelay;
580 // 71 voice output scale 1 0=-6dB 1=0dB 2=+12dB
581 uint8_t mVoiceOutputScale;
582 // 72 stereo output scale 0 0=0dB 1=+6dB
583 uint8_t mStereoOutputScale;
584 // 73-150 (not used)
585
586 AkaiKeygroup* mpKeygroups;
587
588 bool Load();
589 AkaiVolume* GetParent()
590 {
591 return mpParent;
592 }
593
594 private:
595 AkaiProgram(DiskImage* pDisk, AkaiVolume* pParent, const AkaiDirEntry& DirEntry);
596 virtual ~AkaiProgram();
597
598 friend class AkaiVolume;
599
600 std::list<AkaiSample*> mpSamples;
601 AkaiVolume* mpParent;
602 DiskImage* mpDisk;
603 AkaiDirEntry mDirEntry;
604 };
605
606 /** @brief Subdivision of an AKAI disk partition.
607 *
608 * An AKAI volume is a further subdivision of an AKAI disk partition.
609 *
610 * An AKAI volume actually provides access to the list of instruments (programs)
611 * and samples. Samples referenced by an instrument (program) are always part of
612 * the same volume.
613 */
614 class AkaiVolume : public AkaiDiskElement
615 {
616 public:
617 AkaiDirEntry GetDirEntry();
618 // Programs:
619 uint ListPrograms(std::list<AkaiDirEntry>& rPrograms);
620 AkaiProgram* GetProgram(uint Index);
621 AkaiProgram* GetProgram(const String& rName);
622
623 // Samples:
624 uint ListSamples(std::list<AkaiDirEntry>& rSamples);
625 AkaiSample* GetSample(uint Index);
626 AkaiSample* GetSample(const String& rName);
627
628 AkaiPartition* GetParent()
629 {
630 return mpParent;
631 }
632
633 bool IsEmpty();
634 private:
635 AkaiVolume(DiskImage* pDisk, AkaiPartition* pParent, const AkaiDirEntry& DirEntry);
636 virtual ~AkaiVolume();
637 uint ReadDir();
638
639 friend class AkaiPartition;
640
641 String mName;
642 std::list<AkaiProgram*> mpPrograms;
643 std::list<AkaiSample*> mpSamples;
644 DiskImage* mpDisk;
645 AkaiPartition* mpParent;
646 AkaiDirEntry mDirEntry;
647 };
648
649 /** @brief Encapsulates one disk partition of an AKAI disk.
650 *
651 * An object of this class represents exactly one disk partition of an AKAI disk
652 * media or of an AKAI disk image file. This is similar to a hard disk partition
653 * on other operating systems, just in AKAI's own custom format.
654 *
655 * Each AKAI disk partition is further subdivided into so called "volumes".
656 */
657 class AkaiPartition : public AkaiDiskElement
658 {
659 public:
660 // Samples:
661 uint ListVolumes(std::list<AkaiDirEntry>& rVolumes);
662 AkaiVolume* GetVolume(uint Index);
663 AkaiVolume* GetVolume(const String& rName);
664
665 AkaiDisk* GetParent()
666 {
667 return mpParent;
668 }
669
670 bool IsEmpty();
671 private:
672 AkaiPartition(DiskImage* pDisk, AkaiDisk* pParent);
673 virtual ~AkaiPartition();
674
675 friend class AkaiDisk;
676
677 String mName;
678 std::list<AkaiVolume*> mpVolumes;
679 AkaiDisk* mpParent;
680 DiskImage* mpDisk;
681 };
682
683 /** @brief Toplevel AKAI image interpreter.
684 *
685 * This class takes an AKAI disk image as constructor argument and provides
686 * access to the individual partitions of that AKAI disk/image. The concept is
687 * similar to hard disc layout for other operating systems, which are also
688 * divided into individual partitions as topmost instance on the mass data
689 * media.
690 */
691 class AkaiDisk : public AkaiDiskElement
692 {
693 public:
694 AkaiDisk(DiskImage* pDisk);
695 virtual ~AkaiDisk();
696
697 // Partitions:
698 uint GetPartitionCount();
699 AkaiPartition* GetPartition(uint count);
700
701 private:
702 DiskImage* mpDisk;
703 std::list<AkaiPartition*> mpPartitions;
704 };
705
706 #define AKAI_FILE_ENTRY_SIZE 24
707 #define AKAI_DIR_ENTRY_OFFSET 0xca
708 #define AKAI_DIR_ENTRY_SIZE 16
709 #define AKAI_ROOT_ENTRY_OFFSET 0x0
710
711 #define AKAI_PARTITION_END_MARK 0x8000
712 #define AKAI_BLOCK_SIZE 0x2000
713
714 #define AKAI_FAT_OFFSET 0x70a
715
716 #define AKAI_MAX_FILE_ENTRIES_S1000 125 //should be 128 ??
717 #define AKAI_MAX_FILE_ENTRIES_S3000 509 // should be 512 ??
718 #define AKAI_MAX_DIR_ENTRIES 100
719 #define AKAI_TYPE_DIR_S1000 1
720 #define AKAI_TYPE_DIR_S3000 3
721
722 #define AKAI_PROGRAM_ID 1
723 #define AKAI_KEYGROUP_ID 2
724 #define AKAI_SAMPLE_ID 3
725
726 #endif // __akai_h__

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