/*************************************************************************** * * * libsf2 - C++ cross-platform SF2 format file access library * * * * Copyright (C) 2009-2010 by Grigor Iliev * * * * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this library; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * * MA 02111-1307 USA * ***************************************************************************/ #ifndef __SF2_SF_H__ #define __SF2_SF_H__ #include "RIFF.h" #include #define RIFF_ID(x) (*((uint32_t*) x)) #define RIFF_TYPE_SF2 RIFF_ID("sfbk") // Level 0 #define LIST_TYPE_SDTA RIFF_ID("sdta") #define LIST_TYPE_PDTA RIFF_ID("pdta") // Level 1 // #define CHUNK_ID_IFIL RIFF_ID("ifil") #define CHUNK_ID_ISNG RIFF_ID("isng") #define CHUNK_ID_IROM RIFF_ID("irom") #define CHUNK_ID_IVER RIFF_ID("iver") // #define CHUNK_ID_SM24 RIFF_ID("sm24") // #define CHUNK_ID_PHDR RIFF_ID("phdr") #define CHUNK_ID_PBAG RIFF_ID("pbag") #define CHUNK_ID_PMOD RIFF_ID("pmod") #define CHUNK_ID_PGEN RIFF_ID("pgen") #define CHUNK_ID_INST RIFF_ID("inst") #define CHUNK_ID_IBAG RIFF_ID("ibag") #define CHUNK_ID_IMOD RIFF_ID("imod") #define CHUNK_ID_IGEN RIFF_ID("igen") #define CHUNK_ID_SHDR RIFF_ID("shdr") /** SoundFont specific classes and definitions */ namespace sf2 { static uint NONE = 0x1ffffff; double ToSeconds(int Timecents); double ToPermilles(int Centibels); double ToHz(int cents); typedef struct _PresetBag { uint16_t GenNdx; uint16_t ModNdx; } PresetBag; typedef uint16_t SFModulator; typedef uint16_t SFGenerator; typedef uint16_t SFTransform; typedef struct _ModList { SFModulator ModSrcOper; SFGenerator ModDestOper; uint16_t ModAmount; SFModulator ModAmtSrcOper; SFTransform ModTransOper; } ModList; typedef struct _RangesType { #if WORDS_BIGENDIAN uint8_t byHi; uint8_t byLo; #else uint8_t byLo; uint8_t byHi; #endif } RangesType; typedef union _GenAmountType { RangesType ranges; short shAmount; uint16_t wAmount; } GenAmountType; typedef struct _GenList { SFGenerator GenOper; GenAmountType GenAmount; } GenList; typedef struct _InstBag { uint16_t InstGenNdx; uint16_t InstModNdx; } InstBag; typedef enum { START_ADDRS_OFFSET = 0, END_ADDRS_OFFSET, STARTLOOP_ADDRS_OFFSET, ENDLOOP_ADDRS_OFFSET , START_ADDRS_COARSE_OFFSET, MOD_LFO_TO_PITCH, VIB_LFO_TO_PITCH, MOD_ENV_TO_PITCH, INITIAL_FILTER_FC, INITIAL_FILTER_Q, MOD_LFO_TO_FILTER_FC, // 10 MOD_ENV_TO_FILTER_FC, END_ADDRS_COARSE_OFFSET, MOD_LFO_TO_VOLUME, UNUSED1, CHORUS_EFFECTS_SEND, REVERB_EFFECTS_SEND, PAN, UNUSED2, UNUSED3, UNUSED4, //20 DELAY_MOD_LFO, FREQ_MOD_LFO, DELAY_VIB_LFO, FREQ_VIB_LFO, DELAY_MOD_ENV, ATTACK_MOD_ENV, HOLD_MOD_ENV, DECAY_MOD_ENV, SUSTAIN_MOD_ENV, RELEASEMODENV, // 30 KEYNUM_TO_MOD_ENV_HOLD, KEYNUM_TO_MOD_ENV_DECAY, DELAY_VOL_ENV, ATTACK_VOL_ENV, HOLD_VOL_ENV, DECAY_VOL_ENV, SUSTAIN_VOL_ENV, RELEASE_VOL_ENV, KEYNUM_TO_VOL_ENV_HOLD, KEYNUM_TO_VOL_ENV_DECAY, //40 INSTRUMENT, RESERVED1, KEY_RANGE, VEL_RANGE, STARTLOOP_ADDRS_COARSE_OFFSET, KEYNUM, VELOCITY, INITIAL_ATTENUATION, RESERVED2, ENDLOOP_ADDRS_COARSE_OFFSET, // 50 COARSE_TUNE, FINE_TUNE, SAMPLE_ID, SAMPLE_MODES, RESERVED3, SCALE_TUNING, EXCLUSIVE_CLASS, OVERRIDING_ROOT_KEY, UNUSED5, END_OPER } SFGeneratorType; class Modulator { public: /** * General Controller palette of controllers. * Controller sources. */ enum { NO_CONTROLLER = 0, NOTE_ON_VELOCITY = 2, NOTE_ON_KEY_NUMBER = 3, POLY_PRESSURE = 10, CHANNEL_PRESSURE = 13, PITCH_WHEEL = 14, PITCH_WHEEL_SENSITIVITY = 16, LINK = 127 }; /** * Controller type */ enum { LINEAR = 0, CONCAVE, CONVEX, SWITCH }; int Type; bool MidiPalete; bool Direction; bool Polarity; int Index; Modulator(SFModulator mod); }; class ModulatorItem { public: Modulator ModSrcOper; SFGenerator ModDestOper; uint16_t ModAmount; Modulator ModAmtSrcOper; SFTransform ModTransOper; ModulatorItem(ModList& mod); }; typedef std::string String; class Exception : public RIFF::Exception { public: Exception(String Message) : RIFF::Exception(Message) { } }; class Version { public: int Major; int Minor; Version(RIFF::Chunk* ck); }; class Info { public: Version* pVer; ///< ; Refers to the version of the Sound Font RIFF file String SoundEngine; ///< ; Refers to the target Sound Engine String BankName; ///< ; Refers to the Sound Font Bank Name String RomName; ///< [] ; Refers to the Sound ROM Name Version* pRomVer; ///< [] ; Refers to the Sound ROM Version String CreationDate; ///< [] ; Refers to the Date of Creation of the Bank String Engineers; ///< [] ; Sound Designers and Engineers for the Bank String Product; ///< [] ; Product for which the Bank was intended String Copyright; ///< [] ; Contains any Copyright message String Comments; ///< [] ; Contains any Comments on the Bank String Software; ///< [] ; The SoundFont tools used to create and alter the bank Info(RIFF::List* list); ~Info(); private: static void LoadString(uint32_t ChunkID, RIFF::List* lstINFO, String& s); }; class Region; class Sample { public: typedef enum { MONO_SAMPLE = 1, RIGHT_SAMPLE = 2, LEFT_SAMPLE = 4, LINKED_SAMPLE = 8, ROM_MONO_SAMPLE = 0x8001, ROM_RIGHT_SAMPLE = 0x8002, ROM_LEFT_SAMPLE = 0x8004, ROM_LINKED_SAMPLE = 0x8008 } Link; /** Reflects the current playback state for a sample. */ class PlaybackState { public: unsigned long position; ///< Current position within the sample. bool reverse; ///< If playback direction is currently backwards (in case there is a pingpong or reverse loop defined). unsigned long loop_cycles_left; ///< How many times the loop has still to be passed, this value will be decremented with each loop cycle. }; /** Pointer address and size of a buffer. */ struct buffer_t { void* pStart; ///< Points to the beginning of the buffer. unsigned long Size; ///< Size of the actual data in the buffer in bytes. unsigned long NullExtensionSize; ///< The buffer might be bigger than the actual data, if that's the case that unused space at the end of the buffer is filled with NULLs and NullExtensionSize reflects that unused buffer space in bytes. Those NULL extensions are mandatory for differential algorithms that have to take the following data words into account, thus have to access past the buffer's boundary. If you don't know what I'm talking about, just forget this variable. :) buffer_t() { pStart = NULL; Size = 0; NullExtensionSize = 0; } }; String Name; Sample(RIFF::Chunk* ck, RIFF::Chunk* pCkSmpl, RIFF::Chunk* pCkSm24); String GetName() { return Name; } int GetChannelCount(); long GetTotalFrameCount(); int GetFrameSize(); bool HasLoops(); bool IsUnpitched() { return OriginalPitch == 255; } buffer_t LoadSampleData(); buffer_t LoadSampleData(unsigned long SampleCount); buffer_t LoadSampleDataWithNullSamplesExtension(uint NullSamplesCount); buffer_t LoadSampleDataWithNullSamplesExtension(unsigned long SampleCount, uint NullSamplesCount); buffer_t GetCache(); void ReleaseSampleData(); unsigned long SetPos(unsigned long SampleCount); unsigned long GetPos(); unsigned long Read(void* pBuffer, unsigned long SampleCount); unsigned long ReadAndLoop ( void* pBuffer, unsigned long FrameCount, PlaybackState* pPlaybackState, Region* pRegion ); //protected: buffer_t RAMCache; ///< Buffers samples (already uncompressed) in RAM. RIFF::Chunk* pCkSmpl; RIFF::Chunk* pCkSm24; //private: int ChannelCount; // 2 for left and right samples uint32_t Start; // in sample data points (frames) from the begining of the sample data field uint32_t End; // in sample data points (frames) from the begining of the sample data field uint32_t StartLoop; // in sample data points (frames) from the begining of the sample data field uint32_t EndLoop; // in sample data points (frames) from the begining of the sample data field uint32_t SampleRate; uint8_t OriginalPitch; uint8_t PitchCorrection; uint16_t SampleLink; /* If sfSampleType indicates a left or right sample, the * sample header index of the associated right or left stereo * sample respectively; zero otherwise. */ uint16_t SampleType; }; class File; class Instrument; /** * Instrument zone */ class Region { public: int loKey, hiKey; int minVel, maxVel; int pan; // -64 - +63 int fineTune; // -99 - +99 int coarseTune; // TODO: int overridingRootKey; // represents the MIDI key number at which the sample is to be played back at its original sample rate. int startAddrsOffset, startAddrsCoarseOffset, endAddrsOffset, endAddrsCoarseOffset; int startloopAddrsOffset, startloopAddrsCoarseOffset, endloopAddrsOffset, endloopAddrsCoarseOffset; int modEnvToPitch , modLfoToPitch, modEnvToFilterFc, modLfoToFilterFc; // in cents int modLfoToVolume /* in centibels */, freqModLfo /* in absolute cents*/; int delayModLfo; // in absolute timecents int vibLfoToPitch, freqVibLfo /* in absolute cents*/; int delayVibLfo; // in absolute timecents uint exclusiveClass; // exclusive group Sample* pSample; bool HasLoop; uint LoopStart; // index (in frames) from the beginning of the sample uint LoopEnd; // index (in frames) from the beginning of the sample Instrument* pInstrument; // used when the region belongs to preset Region(); Sample* GetSample() { return pSample; } Region* GetParent() { return this; } int GetUnityNote(); /** * @returns The instrument to which this region belongs, or * NULL if it's preset region. */ Instrument* GetParentInstrument() { return pParentInstrument; } std::vector modulators; // Instrument can be referenced by more than one presets so we need to calculate values on the fly int GetPan(Region* pPresetRegion = NULL); // -64 - +63 int GetFineTune(Region* pPresetRegion = NULL); // -99 - +99 int GetCoarseTune(Region* pPresetRegion = NULL); // -120 - +120 double GetEG1PreAttackDelay(Region* pPresetRegion = NULL); // in seconds double GetEG1Attack(Region* pPresetRegion = NULL); // in seconds double GetEG1Hold(Region* pPresetRegion = NULL); // in seconds double GetEG1Decay(Region* pPresetRegion = NULL); // in seconds double GetEG1Sustain(Region* pPresetRegion = NULL); // Sustain value of the sample amplitude EG (in permilles) double GetEG1Release(Region* pPresetRegion = NULL); // in seconds double GetEG2PreAttackDelay(Region* pPresetRegion = NULL); // in seconds double GetEG2Attack(Region* pPresetRegion = NULL); // in seconds double GetEG2Hold(Region* pPresetRegion = NULL); // in seconds double GetEG2Decay(Region* pPresetRegion = NULL); // in seconds double GetEG2Sustain(Region* pPresetRegion = NULL); // Sustain value of the filter cutoff EG (in permilles) double GetEG2Release(Region* pPresetRegion = NULL); // in seconds int GetModEnvToPitch(Region* pPresetRegion = NULL); int GetModLfoToPitch(Region* pPresetRegion = NULL); int GetModEnvToFilterFc(Region* pPresetRegion = NULL); int GetModLfoToFilterFc(Region* pPresetRegion = NULL); double GetModLfoToVolume(Region* pPresetRegion = NULL); // in permilles double GetFreqModLfo(Region* pPresetRegion = NULL); // in Hz double GetDelayModLfo(Region* pPresetRegion = NULL); // in seconds int GetVibLfoToPitch(Region* pPresetRegion = NULL); // in cents double GetFreqVibLfo(Region* pPresetRegion = NULL); // in Hz double GetDelayVibLfo(Region* pPresetRegion = NULL); // in seconds friend class Instrument; friend class Preset; private: int EG1PreAttackDelay; // in timecents int EG1Attack; // in timecents int EG1Hold; // in timecents int EG1Decay; // in timecents int EG1Sustain; // Sustain value of the sample amplitude EG (in permilles) int EG1Release; // in timecents int EG2PreAttackDelay; // in timecents int EG2Attack; // in timecents int EG2Hold; // in timecents int EG2Decay; // in timecents int EG2Sustain; // Sustain value of the filter cutoff EG (in permilles) int EG2Release; // in timecents Instrument* pParentInstrument; void SetGenerator(sf2::File* pFile, GenList& Gen); void SetModulator(sf2::File* pFile, ModList& Mod); }; class InstrumentBase { public: String Name; Region* pGlobalRegion; InstrumentBase(sf2::File* pFile); virtual ~InstrumentBase(); sf2::File* GetFile() { return pFile; } String GetName() { return Name; } int GetRegionCount(); Region* GetRegion(int idx); protected: std::vector regions; sf2::File* pFile; }; class Query { public: int key; uint8_t vel; Query(InstrumentBase& instrument); Region* next(); private: InstrumentBase& instrument; int i; }; class Instrument : public InstrumentBase { public: Instrument(sf2::File* pFile, RIFF::Chunk* ck); ~Instrument(); void DeleteRegion(Region* pRegion); //private: uint16_t InstBagNdx; /** * Load all regions (zones, bags) in the range idx1 - idx2 */ void LoadRegions(int idx1, int idx2); Region* CreateRegion(); }; class Preset : public InstrumentBase { public: uint16_t PresetNum; uint16_t Bank; uint32_t Library; uint32_t Genre; uint32_t Morphology; Preset(sf2::File* pFile, RIFF::Chunk* ck); ~Preset(); //private: sf2::File* pFile; uint16_t PresetBagNdx; /** * Load all regions (zones, bags) in the range idx1 - idx2 */ void LoadRegions(int idx1, int idx2); Region* CreateRegion(); }; class File { public: Info* pInfo; File(RIFF::File* pRIFF); ~File(); int GetPresetCount(); Preset* GetPreset(int idx); int GetInstrumentCount(); Instrument* GetInstrument(int idx); void DeleteInstrument(Instrument* pInstrument); int GetSampleCount(); Sample* GetSample(int idx); void DeleteSample(Sample* pSample); bool HasSamples(); friend class Region; friend class Instrument; friend class Preset; protected: RIFF::File* pRIFF; std::vector PresetBags; std::vector PresetModLists; std::vector PresetGenLists; std::vector InstBags; std::vector InstModLists; std::vector InstGenLists; private: std::vector Presets; std::vector Instruments; std::vector Samples; }; String libraryName(); String libraryVersion(); } // namespace sf2 #endif // __SF2_SF_H__