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Version CVS HEAD (?) |
Version CVS HEAD (?) |
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* packaging changes: |
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- only the API relevant header (and source) files will be exported to |
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the Doxygen API documentation (explicitly listed in Doxyfile.in) |
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* general changes: |
* general changes: |
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- replaced the old, confusing MIDI program change mechanism by a |
- replaced the old, confusing MIDI program change mechanism by a |
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flexible MIDI instrument mapper which allows to map arbitrary |
flexible MIDI instrument mapper which allows to map arbitrary |
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MIDI instrument maps and assign each sampler channel individually |
MIDI instrument maps and assign each sampler channel individually |
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a certain map, so that i.e. separation of normal instruments and |
a certain map, so that i.e. separation of normal instruments and |
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drumkits is possible |
drumkits is possible |
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- new notification events for tracking audio/MIDI device changes, |
- new notification events for tracking changes to audio/MIDI devices, |
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MIDI instrument map changes and MIDI instrument changes |
MIDI instrument maps, MIDI instruments, FX sends, global volume. |
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- sampler was limited to load max. 200 instruments in the background |
- sampler was limited to load max. 200 instruments in the background |
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due to a constant size RingBuffer FIFO which is now replaced by a |
due to a constant size RingBuffer FIFO which is now replaced by a |
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dynamic (unlimited) size std::list FIFO |
dynamic (unlimited) size std::list FIFO |
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* MIDI driver: |
* MIDI driver: |
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- dispatch bank select (MSB and LSB) messages |
- dispatch bank select (MSB and LSB) messages |
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* audio driver: |
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- the ALSA audio output driver parameters now reflect the correct |
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parameter value ranges for the respective selected sound card |
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(patch by Till Wimmer, a bit fixed and extended) |
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* Gigasampler format engine: |
* Gigasampler format engine: |
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- if a filter is used and EG2 finishes before EG1, let the voice |
- if a filter is used and EG2 finishes before EG1, let the voice |
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die when EG2 has finished (this fixes a problem with clicks and |
die when EG2 has finished (this fixes a problem with clicks and |