/*************************************************************************** * * * LinuxSampler - modular, streaming capable sampler * * * * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * * MA 02111-1307 USA * ***************************************************************************/ #include "AudioChannel.h" namespace LinuxSampler { /** * Create real channel. * * @param BufferSize - desired audio data buffer size * @param Name - arbitrary name for this channel (optional) */ AudioChannel::AudioChannel(uint BufferSize, String Name) { this->pBuffer = new float[BufferSize]; this->uiBufferSize = BufferSize; this->pMixChannel = NULL; this->Name = Name; this->UsesExternalBuffer = false; Clear(); } /** * Create channel with external (already existing) audio buffer. * * @param pBuffer - external audio buffer * @param BufferSIze - size of the external buffer * @param Name - arbitrary name for this channel (optional) */ AudioChannel::AudioChannel(float* pBuffer, uint BufferSize, String Name) { this->pBuffer = pBuffer; this->uiBufferSize = BufferSize; this->pMixChannel = NULL; this->Name = Name; this->UsesExternalBuffer = true; Clear(); } /** * Create mix channel. * * @param pMixChannel - the real channel this new mix channel refers to * @param Name - arbitrary name for this channel (optional) */ AudioChannel::AudioChannel(AudioChannel* pMixChannel, String Name) { this->pBuffer = pMixChannel->Buffer(); this->uiBufferSize = pMixChannel->uiBufferSize; this->pMixChannel = pMixChannel; this->Name = Name; this->UsesExternalBuffer = true; Clear(); } /** * Destructor */ AudioChannel::~AudioChannel() { if (!UsesExternalBuffer) delete[] pBuffer; } }