/[svn]/linuxsampler/trunk/src/audiothread.cpp
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Contents of /linuxsampler/trunk/src/audiothread.cpp

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Revision 15 - (show annotations) (download)
Sun Nov 23 21:16:49 2003 UTC (20 years, 5 months ago) by schoenebeck
File size: 14866 byte(s)
* rewrote sustain pedal handling: instead of just queuing the note-offs I
  added a sustain pointer for each midi key which starts to point to the
  first active voice on the respective key and increments to the next voice
  on the key when a note-off arrived, the release velocity value will
  immediately be stored in the respective voice object (this also fixes the
  segmentation fault issue when the sustain pool was full)

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck *
6 * *
7 * This program is free software; you can redistribute it and/or modify *
8 * it under the terms of the GNU General Public License as published by *
9 * the Free Software Foundation; either version 2 of the License, or *
10 * (at your option) any later version. *
11 * *
12 * This program is distributed in the hope that it will be useful, *
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15 * GNU General Public License for more details. *
16 * *
17 * You should have received a copy of the GNU General Public License *
18 * along with this program; if not, write to the Free Software *
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20 * MA 02111-1307 USA *
21 ***************************************************************************/
22
23 #include "audiothread.h"
24
25 AudioThread::AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument) : Thread(true, 1, 0) {
26 this->pAudioIO = pAudioIO;
27 this->pDiskThread = pDiskThread;
28 this->pInstrument = pInstrument;
29 pCommandQueue = new RingBuffer<command_t>(1024);
30 pVoices = new Voice*[MAX_AUDIO_VOICES];
31 // allocate the ActiveVoicePool (for each midi key there is a variable size linked list
32 // of pointers to Voice objects)
33 ActiveVoicePool = new RTELMemoryPool<Voice*>(MAX_AUDIO_VOICES);
34 for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
35 pVoices[i] = new Voice(pDiskThread);
36 }
37 for (uint i = 0; i < 128; i++) {
38 pMIDIKeyInfo[i].pActiveVoices = new RTEList<Voice*>;
39 pMIDIKeyInfo[i].hSustainPtr = NULL;
40 pMIDIKeyInfo[i].Sustained = false;
41 }
42 SustainedKeyPool = new RTELMemoryPool<uint>(128);
43
44 pAudioSumBuffer = new float[pAudioIO->FragmentSize * pAudioIO->Channels];
45
46 // set all voice outputs to the AudioSumBuffer
47 for (int i = 0; i < MAX_AUDIO_VOICES; i++) {
48 pVoices[i]->SetOutput(pAudioSumBuffer, pAudioIO->FragmentSize * 2); //FIXME: assuming stereo
49 }
50
51 // cache initial samples points (for actually needed samples)
52 dmsg(1,("Caching initial samples..."));
53 gig::Region* pRgn = this->pInstrument->GetFirstRegion();
54 while (pRgn) {
55 if (!pRgn->GetSample()->GetCache().Size) {
56 dmsg(2,("C"));
57 CacheInitialSamples(pRgn->GetSample());
58 }
59 for (uint i = 0; i < pRgn->DimensionRegions; i++) {
60 CacheInitialSamples(pRgn->pDimensionRegions[i]->pSample);
61 }
62
63 pRgn = this->pInstrument->GetNextRegion();
64 }
65
66 // sustain pedal value
67 PrevHoldCCValue = 0;
68 SustainPedal = 0;
69
70 dmsg(1,("OK\n"));
71 }
72
73 AudioThread::~AudioThread() {
74 if (pCommandQueue) delete pCommandQueue;
75 if (pVoices) {
76 for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
77 if (pVoices[i]) delete pVoices[i];
78 }
79 }
80 delete[] pVoices;
81 }
82
83 int AudioThread::Main() {
84 dmsg(2,("Audio thread running\n"));
85
86 while (true) {
87
88 // read and process commands from the queue
89 while (true) {
90 command_t command;
91 if (pCommandQueue->read(&command, 1) == 0) break;
92
93 switch (command.type) {
94 case command_type_note_on:
95 dmsg(5,("Audio Thread: Note on received\n"));
96 ActivateVoice(command.pitch, command.velocity);
97 break;
98 case command_type_note_off:
99 dmsg(5,("Audio Thread: Note off received\n"));
100 ReleaseVoice(command.pitch, command.velocity);
101 break;
102 case command_type_continuous_controller:
103 dmsg(5,("Audio Thread: MIDI CC received\n"));
104 ContinuousController(command.channel, command.number, command.value);
105 break;
106 }
107 }
108
109
110 // zero out the sum buffer
111 for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) {
112 pAudioSumBuffer[u] = 0.0;
113 }
114
115
116 // render audio from all active voices
117 int active_voices = 0;
118 for (uint i = 0; i < MAX_AUDIO_VOICES; i++) {
119 if (pVoices[i]->IsActive()) {
120 pVoices[i]->RenderAudio();
121 if (pVoices[i]->IsActive()) active_voices++; // still active
122 else { // voice reached end, is now inactive
123 ReleaseVoice(pVoices[i]); // remove voice from the list of active voices
124 }
125 }
126 }
127 // write that to the disk thread class so that it can print it
128 // on the console for debugging purposes
129 ActiveVoiceCount = active_voices;
130 if (ActiveVoiceCount > ActiveVoiceCountMax) ActiveVoiceCountMax = ActiveVoiceCount;
131
132
133 // check clipping in the audio sum, convert to sample_type
134 // (from 32bit to 16bit sample) and copy to output buffer
135 float sample_point;
136 for (uint u = 0; u < pAudioIO->FragmentSize * pAudioIO->Channels; u++) {
137 sample_point = this->pAudioSumBuffer[u] / 4; // FIXME division by 4 just for testing purposes (to give a bit of head room when mixing multiple voices together)
138 if (sample_point < -32768.0) sample_point = -32768.0;
139 if (sample_point > 32767.0) sample_point = 32767.0;
140 this->pAudioIO->pOutputBuffer[u] = (sample_t) sample_point;
141 }
142
143
144 // call audio driver to output sound
145 int res = this->pAudioIO->Output();
146 if (res < 0) exit(EXIT_FAILURE);
147 }
148 }
149
150 /// Will be called by the MIDIIn Thread to let the audio thread trigger a new voice.
151 void AudioThread::ProcessNoteOn(uint8_t Pitch, uint8_t Velocity) {
152 command_t cmd;
153 cmd.type = command_type_note_on;
154 cmd.pitch = Pitch;
155 cmd.velocity = Velocity;
156 this->pCommandQueue->write(&cmd, 1);
157 }
158
159 /// Will be called by the MIDIIn Thread to signal the audio thread to release a voice.
160 void AudioThread::ProcessNoteOff(uint8_t Pitch, uint8_t Velocity) {
161 command_t cmd;
162 cmd.type = command_type_note_off;
163 cmd.pitch = Pitch;
164 cmd.velocity = Velocity;
165 this->pCommandQueue->write(&cmd, 1);
166 }
167
168 // Will be called by the MIDIIn Thead to send MIDI continuos controller events
169 void AudioThread::ProcessContinuousController(uint8_t Channel, uint8_t Number, uint8_t Value) {
170 command_t cmd;
171 cmd.type = command_type_continuous_controller;
172 cmd.channel = Channel;
173 cmd.number = Number;
174 cmd.value = Value;
175 this->pCommandQueue->write(&cmd, 1);
176 }
177
178 void AudioThread::ActivateVoice(uint8_t MIDIKey, uint8_t Velocity) {
179 for (int i = 0; i < MAX_AUDIO_VOICES; i++) {
180 if (pVoices[i]->IsActive()) continue;
181
182 // add (append) a new voice to the corresponding MIDIKey active voices list
183 Voice** new_voice_ptr = ActiveVoicePool->alloc_append(pMIDIKeyInfo[MIDIKey].pActiveVoices);
184 *new_voice_ptr = pVoices[i];
185 pVoices[i]->pSelfPtr = new_voice_ptr; // FIXME: hack to allow fast deallocation
186 pVoices[i]->Trigger(MIDIKey, Velocity, this->pInstrument);
187
188 if (!pMIDIKeyInfo[MIDIKey].hSustainPtr) {
189 dmsg(4,("ActivateVoice(uint,uint): hSustainPtr == null, setting release pointer to the last voice on the key...\n"));
190 pMIDIKeyInfo[MIDIKey].pActiveVoices->last();
191 pMIDIKeyInfo[MIDIKey].hSustainPtr = pMIDIKeyInfo[MIDIKey].pActiveVoices->current();
192 }
193 return;
194 }
195 std::cerr << "No free voice!" << std::endl << std::flush;
196 }
197
198 /**
199 * Releases the voices on the given key if sustain pedal is not pressed.
200 * If sustain is pressed, the release of the note will be postponed until
201 * sustain pedal will be released or voice turned inactive by itself (e.g.
202 * due to completion of sample playback).
203 */
204 void AudioThread::ReleaseVoice(uint8_t MIDIKey, uint8_t Velocity) {
205 midi_key_info_t* pmidikey = &pMIDIKeyInfo[MIDIKey];
206 if (SustainPedal) { // if sustain pedal is pressed postpone the Note-Off
207 if (pmidikey->hSustainPtr) {
208 // stick the note-off information to the respective voice
209 Voice** pVoiceToRelease = pmidikey->pActiveVoices->set_current(pmidikey->hSustainPtr);
210 if (pVoiceToRelease) {
211 (*pVoiceToRelease)->ReleaseVelocity = Velocity;
212 // now increment the sustain pointer
213 pmidikey->pActiveVoices->next();
214 pmidikey->hSustainPtr = pmidikey->pActiveVoices->current();
215 // if the key was not sustained yet, add it's MIDI key number to the sustained key pool
216 if (!pmidikey->Sustained) {
217 uint* sustainedmidikey = SustainedKeyPool->alloc();
218 *sustainedmidikey = MIDIKey;
219 pmidikey->Sustained = true;
220 }
221 }
222 else dmsg(3,("Ignoring NOTE OFF --> pVoiceToRelease == null!\n"));
223 }
224 else dmsg(3,("Ignoring NOTE OFF, seems like more Note-Offs than Note-Ons or no free voices available?\n"));
225 }
226 else {
227 // get the first voice in the list of active voices on the MIDI Key
228 Voice** pVoicePtr = pmidikey->pActiveVoices->first();
229 if (pVoicePtr) ReleaseVoice(*pVoicePtr);
230 else dmsg(2,("Couldn't find active voice for note off command, maybe already released.\n"));
231 }
232 }
233
234 /**
235 * Releases the voice given with pVoice (no matter if sustain is pressed or
236 * not). This method will e.g. be directly called if a voice went inactive
237 * by itself. If susatain pedal is pressed the method takes care to free
238 * those sustain informations of the voice.
239 */
240 void AudioThread::ReleaseVoice(Voice* pVoice) {
241 if (pVoice) {
242 if (pVoice->IsActive()) pVoice->Kill(); //TODO: for now we're rude and just kill the poor, poor voice immediately :), later we add a Release() method to the Voice class and call it here to let the voice go through it's release phase
243
244 if (pMIDIKeyInfo[pVoice->MIDIKey].Sustained) {
245
246 // check if the sustain pointer has to be moved, now that we release the voice
247 RTEList<Voice*>::NodeHandle hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr;
248 if (hSustainPtr) {
249 Voice** pVoicePtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->set_current(hSustainPtr);
250 if (pVoicePtr) {
251 if (*pVoicePtr == pVoice) { // move sustain pointer to the next sustained voice
252 dmsg(3,("Correcting sustain pointer\n"));
253 pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->next();
254 pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->current();
255 }
256 else dmsg(4,("ReleaseVoice(Voice*): *hSustain != pVoice\n"));
257 }
258 else dmsg(3,("ReleaseVoice(Voice*): pVoicePtr == null\n"));
259 }
260 else dmsg(3,("ReleaseVoice(Voice*): hSustainPtr == null\n"));
261
262 // remove the voice from the list associated with this MIDI key
263 ActiveVoicePool->free(pVoice->pSelfPtr);
264
265 // check if there are no sustained voices left on the MIDI key and update the key info if so
266 if (pMIDIKeyInfo[pVoice->MIDIKey].pActiveVoices->is_empty()) {
267 pMIDIKeyInfo[pVoice->MIDIKey].hSustainPtr = NULL;
268 pMIDIKeyInfo[pVoice->MIDIKey].Sustained = false;
269 dmsg(3,("Key now not sustained\n"));
270 }
271 }
272 else {
273 // remove the voice from the list associated with this MIDI key
274 ActiveVoicePool->free(pVoice->pSelfPtr);
275 dmsg(4,("Key was not sustained\n"));
276 }
277 }
278 else std::cerr << "Couldn't release voice! (pVoice == NULL)\n" << std::flush;
279 }
280
281 void AudioThread::ContinuousController(uint8_t Channel, uint8_t Number, uint8_t Value) {
282 dmsg(4,("AudioThread::ContinuousController c=%d n=%d v=%d\n", Channel, Number, Value));
283 if (Number == 64) {
284 if (Value >= 64 && PrevHoldCCValue < 64) {
285 dmsg(4,("PEDAL DOWN\n"));
286 SustainPedal = true;
287 }
288 if (Value < 64 && PrevHoldCCValue >= 64) {
289 dmsg(4,("PEDAL UP\n"));
290 SustainPedal = false;
291 // iterate through all keys that are currently sustained
292 for (uint* key = SustainedKeyPool->first(); key; key = SustainedKeyPool->next()) {
293 // release all active voices on the midi key
294 Voice** pVoicePtr = pMIDIKeyInfo[*key].pActiveVoices->first();
295 while (pVoicePtr) {
296 Voice** pVoicePtrNext = pMIDIKeyInfo[*key].pActiveVoices->next();
297 dmsg(3,("Sustain CC: releasing voice on midi key %d\n", *key));
298 ReleaseVoice(*pVoicePtr);
299 pVoicePtr = pVoicePtrNext;
300 }
301 }
302 // empty the SustainedKeyPool (free all the elements)
303 SustainedKeyPool->empty();
304 }
305 PrevHoldCCValue = Value;
306 }
307 }
308
309 void AudioThread::CacheInitialSamples(gig::Sample* pSample) {
310 if (!pSample || pSample->GetCache().Size) return;
311 if (pSample->SamplesTotal <= NUM_RAM_PRELOAD_SAMPLES) {
312 // Sample is too short for disk streaming, so we load the whole
313 // sample into RAM and place 'pAudioIO->FragmentSize << MAX_PITCH'
314 // number of '0' samples (silence samples) behind the official buffer
315 // border, to allow the interpolator do it's work even at the end of
316 // the sample.
317 gig::buffer_t buf = pSample->LoadSampleDataWithNullSamplesExtension(pAudioIO->FragmentSize << MAX_PITCH);
318 dmsg(4,("Cached %d Bytes, %d silence bytes.\n", buf.Size, buf.NullExtensionSize));
319 }
320 else { // we only cache NUM_RAM_PRELOAD_SAMPLES and stream the other sample points from disk
321 pSample->LoadSampleData(NUM_RAM_PRELOAD_SAMPLES);
322 }
323
324 if (!pSample->GetCache().Size) std::cerr << "Unable to cache sample - maybe memory full!" << std::endl << std::flush;
325 }

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