/[svn]/linuxsampler/trunk/src/audiothread.h
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revision 9 by schoenebeck, Wed Nov 5 14:47:10 2003 UTC revision 32 by schoenebeck, Tue Feb 3 13:21:19 2004 UTC
# Line 23  Line 23 
23  #ifndef __AUDIOTHREAD_H__  #ifndef __AUDIOTHREAD_H__
24  #define __AUDIOTHREAD_H__  #define __AUDIOTHREAD_H__
25    
 #include <stdio.h>  
 #include <stdlib.h>  
26  #include <math.h>  #include <math.h>
27  #include <unistd.h>  #include <unistd.h>
28  #include <fcntl.h>  #include <fcntl.h>
# Line 32  Line 30 
30  #include "global.h"  #include "global.h"
31  #include "thread.h"  #include "thread.h"
32  #include "ringbuffer.h"  #include "ringbuffer.h"
 #include "voice.h"  
33  #include "audioio.h"  #include "audioio.h"
34    #include "voice.h"
35  #include "gig.h"  #include "gig.h"
36    #include "rtelmemorypool.h"
37    #include "modulationsystem.h"
38    
39  #define DEBUG                   0  #define PITCHBEND_SEMITONES             12
40  #define PITCHBEND_SEMITONES     12  #define MAX_AUDIO_VOICES                64
41  #define MAX_AUDIO_VOICES        64  #define MAX_EVENTS_PER_FRAGMENT         1024
42    
43  // preload 64k samples = 128kB of data in RAM for 16 bit mono samples  // preload 64k samples = 128kB of data in RAM for 16 bit mono samples
44  #define NUM_RAM_PRELOAD_SAMPLES 65536  #define NUM_RAM_PRELOAD_SAMPLES 32768
45    
46    // just symbol prototyping
47    class Voice;
48    
49  class AudioThread : public Thread {  //FIXME: Class name "AudioThread" is now misleading, because there is no thread anymore, but the name will change soon to "Engine" when we restructure the source tree
50    class AudioThread {
51      public:      public:
52            double Volume;               ///< overall volume (a value < 1.0 means attenuation, a value > 1.0 means amplification)
53            int    ActiveVoiceCount;     ///< number of currently active voices
54            int    ActiveVoiceCountMax;  ///< the maximum voice usage since application start
55    
56          AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument);          AudioThread(AudioIO* pAudioIO, DiskThread* pDiskThread, gig::Instrument* pInstrument);
57         ~AudioThread();         ~AudioThread();
58          void ProcessNoteOn(uint8_t Pitch, uint8_t Velocity);          void          SendNoteOn(uint8_t Key, uint8_t Velocity);
59          void ProcessNoteOff(uint8_t Pitch, uint8_t Velocity);          void          SendNoteOff(uint8_t Key, uint8_t Velocity);
60            void          SendPitchbend(int Pitch);
61            void          SendControlChange(uint8_t Controller, uint8_t Value);
62            int           RenderAudio(uint Samples);
63            inline float* GetAudioSumBuffer(uint Channel) {
64                return pAudioSumBuffer[Channel];
65            };
66      protected:      protected:
67          int Main(); ///< Implementation of virtual method from class Thread          struct midi_key_info_t {
68      private:              RTEList<Voice>*                      pActiveVoices;         ///< Contains the active voices associated with the MIDI key.
69          enum command_type_t {              Voice*                               pSustainPtr;           ///< Points to the voice element in the active voice list which has not received a note-off yet (this pointer is needed for sustain pedal handling)
70              command_type_note_on,              bool                                 Sustained;             ///< Is true if the MIDI key is currently sustained, thus if Note-off arrived while sustain pedal pressed.
71              command_type_note_off              bool                                 KeyPressed;            ///< Is true if the respective MIDI key is currently pressed.
72                uint*                                pSustainPoolNode;      ///< FIXME: hack to allow fast deallocation of the key from the sustained key pool
73          };          };
         struct command_t {  
             command_type_t type;  
             uint8_t        pitch;  
             uint8_t        velocity;  
         } command;  
         RingBuffer<command_t>* pCommandQueue;  
         float*                 pAudioSumBuffer;    ///< Audio sum of all voices (32 bit)  
         Voice**                pVoices;            ///< The voice pool, containing all Voices (active and inactice voices) in unsorted order  
         Voice*                 ActiveVoices[128];  ///< Contains all active voices sorted by MIDI key number  
         AudioIO*               pAudioIO;  
         DiskThread*            pDiskThread;  
         gig::Instrument*       pInstrument;  
74    
75          void ActivateVoice(uint8_t MIDIKey, uint8_t Velocity);          RingBuffer<ModulationSystem::Event>*     pEventQueue;           ///< Input event queue.
76          void ReleaseVoice(uint8_t MIDIKey, uint8_t Velocity);          float*                                   pAudioSumBuffer[2];    ///< Audio sum of all voices (32 bit, index 0 = left channel, index 1 = right channel)
77            midi_key_info_t                          pMIDIKeyInfo[128];     ///< Contains all active voices sorted by MIDI key number and other informations to the respective MIDI key
78            /* ActiveVoicePool is a memory pool of limited size (size=MAX VOICES) of active voices.
79               it can be allocated dynamically in real time and the allocated elements can be added to
80               the linked lists represented by ActiveVoices[MIDIKey]. This means we can have unlimited
81               active voices per key. This if for example useful to manage the sustain pedal messages
82             */
83            RTELMemoryPool<Voice>*                   pVoicePool;            ///< Contains all voices that can be activated.
84            RTELMemoryPool<uint>*                    pSustainedKeyPool;     ///< Contains the MIDI key numbers of all currently sustained keys.
85            RTELMemoryPool<ModulationSystem::Event>* pEventPool;            ///< Contains all Event objects that can be used.
86            RTEList<ModulationSystem::Event>*        pEvents;               ///< All events for the current audio fragment.
87            RTEList<ModulationSystem::Event>*        pCCEvents[ModulationSystem::destination_count];  ///< Control change events for the current audio fragment.
88            AudioIO*                                 pAudioIO;
89            DiskThread*                              pDiskThread;
90            gig::Instrument*                         pInstrument;
91            bool                                     SustainPedal;          ///< true if sustain pedal is down
92            uint8_t                                  PrevHoldCCValue;
93            int                                      Pitch;                 ///< Current (absolute) MIDI pitch value.
94    
95            void ProcessNoteOn(ModulationSystem::Event* pNoteOnEvent);
96            void ProcessNoteOff(ModulationSystem::Event* pNoteOffEvent);
97            void ProcessPitchbend(ModulationSystem::Event* pPitchbendEvent);
98            void ProcessControlChange(ModulationSystem::Event* pControlChangeEvent);
99            void KillVoice(Voice* pVoice);
100          void CacheInitialSamples(gig::Sample* pSample);          void CacheInitialSamples(gig::Sample* pSample);
101    
102            friend class Voice;
103  };  };
104    
105  #endif // __AUDIOTHREAD_H__  #endif // __AUDIOTHREAD_H__

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