/[svn]/linuxsampler/trunk/src/common/RTAVLTree.h
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Sun Apr 10 18:22:23 2016 UTC (8 years, 1 month ago) by schoenebeck
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* All engines: Implemented scheduler for delayed MIDI events and for
  suspended real-time instrument scripts.
* Real-Time instrument scripts: Implemented support for built-in "wait()"
  function's "duration-us" argument, thus scripts using this function are
  now correctly resumed after the requested amount of microseconds.
* Real-Time instrument scripts: Implemented support for built-in
  "play_note()" function's "duration-us" argument, thus notes triggered
  with this argument are now correctly released after the requested amount
  of microseconds.
* Real-Time instrument scripts: Fixed crash which happened when trying to
  reference an undeclared script variable.
* Real-Time instrument scripts: Script events were not cleared when
  engine channel was reset, potentially causing undefined behavior.
* All engines: Attempt to partly fix resetting engine channels vs.
  resetting engine, an overall cleanup of the Reset*(),
  ConnectAudioDevice(), DisconnectAudioDevice() API methods would still be
  desirable though, because the current situation is still inconsistent
  and error prone.
* Bumped version (2.0.0.svn2).

1 schoenebeck 2871 /*
2     * Copyright (c) 2015 Christian Schoenebeck
3     *
4     * http://www.linuxsampler.org
5     *
6     * This file is part of LinuxSampler and released under the same terms.
7     * See README file for details.
8     */
9    
10     #ifndef RTAVLTREE_H
11     #define RTAVLTREE_H
12    
13     #include <vector>
14     #include <string>
15    
16     #include "RTMath.h"
17    
18     /**
19     * @brief Base class of RTAVLTree elements.
20     *
21     * For being able to manage elements with an RTAVLTree, this class must be
22     * derived and the missing methods must be implemented. At least the following
23     * two methods must be implemented in the deriving node class:
24     * @code
25     * bool operator==(const YourNodeType& other) const;
26     * bool operator<(const YourNodeType& other) const;
27     * @endcode
28     * The latter two methods are mandatory and used by the RTAVLTree class to
29     * compare elements with each other for being able to sort them. In case you are
30     * also using one of the testing/debugging methods of the RTAVLTree class, then
31     * the deriving node class also needs to implement the following method:
32     * @code
33     * operator std::string() const;
34     * @endcode
35     * The latter is responsible to convert the value of your node into a string
36     * representation which is i.e. used by RTAVLTree::dumpTree() to print the
37     * current structure of the AVL tree as human readable presentation to the
38     * terminal.
39     */
40     class RTAVLNode {
41     protected:
42     /**
43     * Initialize the members of this node. It is not necessearily required to
44     * be called by the deriving class (i.e. from the constructor of the
45     * deriving node class), that's because this method is automatically called
46     * by the RTAVLTree class whenever an element is inserted or removed from
47     * the tree. You may however call this method explicitly to initialize nodes
48     * in case you encounter undeterministic behaviors (i.e. crashes) with your
49     * own code.
50     */
51     inline void reset() {
52     parent = children[0] = children[1] = NULL;
53     prevTwin = nextTwin = this;
54     balance = 0;
55     twinHead = true;
56     }
57    
58     /**
59     * Counts and returns the total amount of twins of this node (including
60     * this node). A twin is a node with the exact same key value. If this node
61     * does not have any other twins (that is if this node is unique), then this
62     * method returns 1.
63     *
64     * @b CAUTION: This method is inefficient and should only be used for unit
65     * tests and debugging! This method should @b NOT be used by production code!
66     */
67     int countTwins() const {
68     int n = 1;
69     for (RTAVLNode* twin = nextTwin; twin != this; ++n, twin = twin->nextTwin);
70     return n;
71     }
72    
73     protected:
74     RTAVLNode* parent;
75     RTAVLNode* children[2];
76     RTAVLNode* prevTwin;
77     RTAVLNode* nextTwin;
78     int balance;
79     bool twinHead;
80     template<class T_node> friend class RTAVLTree;
81     };
82    
83     /**
84     * @brief Real-time safe implementation of an AVL tree (with multi-map design).
85     *
86     * An AVL tree (Georgy Maximovich Adelson-Velsky & Yevgeny Mikhaylowich Landis
87     * tree) is a self-balancing binary search tree, thus it is a sorted container
88     * for elements. This particular RTAVLTree class uses a multi-map design. That
89     * means multiple elements with the exact same key may be inserted into the
90     * tree. So it does not require the individual elements to be unique and
91     * inserting such duplicate elements do not replace such existing elements with
92     * equal key.
93     *
94     * This implementation of an AVL tree provides real-time safe operations, that
95     * is tree operations do not allocate or deallocate memory, they are
96     * non-recursive algorithms and thus are not growing the memory stack
97     * (substantially). Additionally, and in contrast to many other AVL tree
98     * implementations, this implementation of an AVL tree provides
99     * constant time average complexity for erase operations.
100     *
101     * @b IMPORTANT: some of the methods of this class are only intended for unit
102     * tests and debugging purposes and are not real-time safe! Those methods are
103     * explicitly marked as such and must not be used in a real-time context!
104     */
105     template<class T_node>
106     class RTAVLTree {
107     public:
108     enum Dir_t {
109     LEFT,
110     RIGHT
111     };
112    
113     /**
114     * Constructs an empty RTAVLTree object.
115     */
116     RTAVLTree() : root(NULL), nodesCount(0) {}
117    
118     /**
119     * Returns true if there are no elements in this tree (that is if size()
120     * is zero).
121     *
122     * This method is real-time safe.
123     *
124     * Complexity: Theta(1).
125     */
126     inline bool isEmpty() const {
127     return !root;
128     }
129    
130     /**
131     * Inserts the new element @a item into the tree. Since this class uses a
132     * multi-map design, it is allowed to insert multiple elements with equal
133     * key. Inserting an element does never replace an existing element. Also,
134     * inserting such duplicate elements into the tree does not grow the
135     * tree structure complexity at all. So no matter how many duplicates are
136     * inserted into the tree, those duplicates have no negative impact on the
137     * efficiency of any tree operation. In other words: a tree with @c n
138     * elements having @c n different (and thus entirely unique) keys is slower
139     * than a tree with @c n elements having less than @c n keys (thus having
140     * some non-unique keys).
141     *
142     * Trying to insert an item that is already part of the tree will be
143     * detected and ignored. Note however, that this detection is limited to
144     * unique elements! So better take care to only insert a new element that
145     * is not yet member of the tree.
146     *
147     * This method is real-time safe.
148     *
149     * Complexity: O(log n) on worst case.
150     *
151     * @param item - new element to be inserted into the tree
152     */
153     void insert(T_node& item) {
154     if (!root) {
155     item.reset();
156     root = &item;
157     ++nodesCount;
158     return;
159     }
160    
161     RTAVLNode* node = root;
162    
163     // walk tree from top down & attach the new item to the tree
164     while (true) {
165     const Relation_t relation = compare(node, &item);
166     if (relation == EQUAL) {
167     // there is already a node with that exact same key (if it is
168     // the same key AND same item, then do nothing)
169     if (node != static_cast<RTAVLNode*>(&item)) {
170     // it is the same key, but different item, so insert the
171     // passed item to this twin ring
172     item.reset();
173     node->prevTwin->nextTwin = &item;
174     item.prevTwin = node->prevTwin;
175     item.nextTwin = node;
176     item.twinHead = false;
177     node->prevTwin = &item;
178     ++nodesCount;
179     }
180     return;
181     } else {
182     Dir_t dir = (relation == LESS) ? LEFT : RIGHT;
183     if (node->children[dir]) {
184     node = node->children[dir];
185     } else {
186     item.reset();
187     node->children[dir] = &item;
188     item.parent = node;
189     node = &item;
190     ++nodesCount;
191     break;
192     }
193     }
194     }
195    
196     int increase = 1;
197    
198     // walk tree from new item's position upwards & re-balance tree
199     while (node->parent && increase) {
200     increase *= relationToParent(node);
201     node = node->parent;
202     node->balance += increase;
203     increase =
204     (node->balance)
205     ? (1 - rebalance(node)) : 0;
206     }
207     }
208    
209     /**
210     * Removes the existing element @a item from the tree. It is assumed that
211     * the passed @a item is really a member of this tree when this method is
212     * called. There are some checks which abort the erase operation if the
213     * passed element is detected not being part of the tree, however these
214     * checks do not cover all possible cases and they also require that
215     * RTAVLNode::reset() was called after the element was allocated. So better
216     * don't rely on those checks and only call erase() for elements which are
217     * really a member of this tree at that point.
218     *
219     * This method is real-time safe.
220     *
221     * Complexity: O(log n) on worst case, Theta(1) on average.
222     *
223     * @param item - element of the tree to be removed from the tree
224     */
225     void erase(T_node& item) {
226     if (!root) {
227     item.reset();
228     return;
229     }
230    
231     // if the item is part of a twin ring and not head of the ring, then
232     // just link it out from the twin ring
233     if (!item.twinHead) {
234     item.prevTwin->nextTwin = item.nextTwin;
235     item.nextTwin->prevTwin = item.prevTwin;
236     item.reset();
237     --nodesCount;
238     return;
239     } else if (item.nextTwin != static_cast<RTAVLNode*>(&item)) {
240     // item is head of a twin ring (and ring has at least 2 twins), so
241     // remove this item from the ring and make next one in the twin ring
242     // head of the twin ring
243     item.nextTwin->parent = item.parent;
244     item.nextTwin->children[0] = item.children[0];
245     item.nextTwin->children[1] = item.children[1];
246     item.nextTwin->balance = item.balance;
247     item.nextTwin->twinHead = true;
248     item.prevTwin->nextTwin = item.nextTwin;
249     item.nextTwin->prevTwin = item.prevTwin;
250     if (item.children[0])
251     item.children[0]->parent = item.nextTwin;
252     if (item.children[1])
253     item.children[1]->parent = item.nextTwin;
254     *downLinkTo(&item) = item.nextTwin;
255     item.reset();
256     --nodesCount;
257     return;
258     }
259    
260     RTAVLNode* node = &item;
261    
262     int decrease = 0;
263    
264     if (node->children[LEFT] && node->children[RIGHT]) { // node to be removed has exactly two children ...
265     //TODO: this code branch is currently ALWAYS using the "in-order successor", one might however also pick the "in-order predecessor" in cases where the balancing situation would create a performance benefit (that decision and then using the "in-order predecessor" is not implemented here yet).
266    
267     // walk down to the minimum node of the right subtree ("in-order
268     // successor"), hang it out and replace it with the actual node to
269     // be erased, that is:
270     // node -> right -> left -> left -> ... -> left -> NULL
271     for (node = node->children[RIGHT]; node->children[LEFT]; node = node->children[LEFT]);
272     RTAVLNode* dangling = node;
273     const bool danglingIs1stChild = item.children[RIGHT] == dangling;
274    
275     *downLinkTo(dangling) = dangling->children[RIGHT];
276     if (dangling->children[RIGHT])
277     dangling->children[RIGHT]->parent = dangling->parent;
278    
279     // define start node where rebalancing shall be started later on
280     node = (!danglingIs1stChild) ? dangling->parent : dangling;
281    
282     // replace item to be erased by the dangling node
283     if (item.children[LEFT])
284     item.children[LEFT]->parent = dangling;
285     if (!danglingIs1stChild)
286     dangling->children[RIGHT] = item.children[RIGHT];
287     if (item.children[RIGHT])
288     item.children[RIGHT]->parent = dangling; // NOTE: this could assign dangling's parent to itself, thus we assign it next (no branch required) ...
289     dangling->parent = item.parent;
290     dangling->balance = item.balance;
291     dangling->children[LEFT] = item.children[LEFT];
292     *downLinkTo(&item) = dangling;
293    
294     decrease = 1;
295     for (; true; node = node->parent) {
296     const bool isDangling = node == dangling;
297     decrease *= ((isDangling) ? GREATER : LESS);
298     node->balance -= decrease;
299     if (decrease)
300     decrease = (node->balance) ? rebalance(node) : 1;
301     if (isDangling) break;
302     }
303     } else if (!node->children[LEFT] && !node->children[RIGHT]) { // node to be removed is a leaf ...
304     if (root == &item) {
305     root = NULL;
306     nodesCount = 0;
307     item.reset();
308     return;
309     }
310     const Dir_t dir = (node->parent->children[LEFT] == node) ? LEFT : RIGHT;
311     node->parent->children[dir] = NULL;
312     decrease = 1;
313     // since we hooked out the node already, we must do one iteration
314     // of the while loop below explicitly, becase relationToParent()
315     // would not work
316     decrease *= (dir == LEFT) ? LESS : GREATER;
317     node = node->parent;
318     node->balance -= decrease;
319     decrease = (node->balance) ? rebalance(node) : 1;
320     } else { // node to be removed is a branch with exactly one child ...
321     RTAVLNode* child = node->children[(node->children[RIGHT]) ? RIGHT : LEFT];
322     if (node == root) {
323     root = child;
324     } else {
325     if (node->parent->children[LEFT] == node)
326     node->parent->children[LEFT] = child;
327     else
328     node->parent->children[RIGHT] = child;
329     }
330     child->parent = node->parent;
331     node = child;
332     decrease = 1;
333     }
334    
335     // rebalance tree from erased item's position upwards until a tree level
336     // is reached where no rebalancing is required
337     while (node->parent && decrease) {
338     decrease *= relationToParent(node);
339     node = node->parent;
340     node->balance -= decrease;
341     decrease = (node->balance) ? rebalance(node) : 1;
342     }
343    
344     --nodesCount;
345     item.reset();
346     }
347    
348     /**
349     * Returns the smallest element of this tree (element with the lowest key).
350     * It assumes that this tree is not empty. If you call this method on an
351     * empty tree, then a call to this method will crash.
352     *
353     * Since this class uses a multi-map design, there may be more than one
354     * element with the same lowest key. In this case and with the current
355     * implementation, the first element of those duplicates that was inserted
356     * into the tree is returned. However you should not rely on this and expect
357     * that any one of the duplicates may be returned here.
358     *
359     * This method is real-time safe.
360     *
361     * Complexity: Theta(log n).
362     */
363     T_node& lowest() const {
364     if (!root) return *(T_node*)NULL; // crash it baby
365     RTAVLNode* node = root;
366     for (; node->children[LEFT]; node = node->children[LEFT]);
367     return *static_cast<T_node*>(node);
368     }
369    
370     /**
371     * Returns the largest element of this tree (element with the highest key).
372     * It assumes that this tree is not empty. If you call this method on an
373     * empty tree, then a call to this method will crash.
374     *
375     * Since this class uses a multi-map design, there may be more than one
376     * element with the same highest key. In this case and with the current
377     * implementation, the first element of those duplicates that was inserted
378     * into the tree is returned. However you should not rely on this and expect
379     * that any one of the duplicates may be returned here.
380     *
381     * This method is real-time safe.
382     *
383     * Complexity: Theta(log n).
384     */
385     T_node& highest() const {
386     if (!root) return *(T_node*)NULL; // crash it baby
387     RTAVLNode* node = root;
388     for (; node->children[RIGHT]; node = node->children[RIGHT]);
389     return *static_cast<T_node*>(node);
390     }
391    
392     /**
393     * Returns successor of @a item in its tree, that is the element with the
394     * next higher key value compared to @a item 's key value.
395     *
396     * Since this class uses a multi-map design, there may be more than one
397     * element with the same key as @a item. In this case this method will
398     * return the next duplicate element of @a item, or if @a item is already
399     * the last duplicate of its key, then the element with the next higher key
400     * value compared to @a item 's key value is returned.
401     *
402     * In other words: you may use this method to forward-iterate over all
403     * elements of the entire tree (including duplicate elements).
404     *
405     * This method is real-time safe.
406     *
407     * Complexity: O(log n) on worst case.
408     *
409     * @param item - element of this tree whose successor is to be searched
410     * @returns successor or NULL if @a item is the largest element of its tree
411     * (and has no further duplicates)
412     */
413     static T_node* after(const T_node& item) {
414     RTAVLNode* node = (RTAVLNode*)(&item);
415    
416     if (!node->nextTwin->twinHead)
417     return node->nextTwin;
418    
419     if (node->children[RIGHT]) {
420     for (node = node->children[RIGHT]; node->children[LEFT]; node = node->children[LEFT]);
421     return static_cast<T_node*>(node);
422     } else {
423     while (true) {
424     if (!node->parent) return NULL;
425     if (node->parent->children[LEFT] == node)
426     return static_cast<T_node*>(node->parent);
427     node = node->parent;
428     }
429     }
430     }
431    
432     /**
433     * Returns predecessor of @a item in its tree, that is the element with the
434     * next smaller key value compared to @a item 's key value.
435     *
436     * Since this class uses a multi-map design, there may be more than one
437     * element with the same key as @a item. In this case this method will
438     * return the previous duplicate element of @a item, or if @a item is
439     * already the last duplicate of its key, then the element with the next
440     * smaller key value compared to @a item 's key value is returned.
441     *
442     * In other words: you may use this method to backward-iterate over all
443     * elements of the entire tree (including duplicate elements).
444     *
445     * This method is real-time safe.
446     *
447     * Complexity: O(log n) on worst case.
448     *
449     * @param item - element of this tree whose predecessor is to be searched
450     * @returns predecessor or NULL if @a item is the smallest element of its
451     * tree (and has no further duplicates)
452     */
453     static T_node* before(const T_node& item) {
454     RTAVLNode* node = (RTAVLNode*)(&item);
455    
456     if (!node->twinHead)
457     return node->nextTwin;
458    
459     if (node->children[LEFT]) {
460     for (node = node->children[LEFT]; node->children[RIGHT]; node = node->children[RIGHT]);
461     return static_cast<T_node*>(node);
462     } else {
463     while (true) {
464     if (!node->parent) return NULL;
465     if (node->parent->children[RIGHT] == node)
466     return static_cast<T_node*>(node->parent);
467     node = node->parent;
468     }
469     }
470     }
471    
472     /**
473     * Returns the amount of elements in this tree.
474     *
475     * This method is real-time safe.
476     *
477     * Complexity: Theta(1).
478     */
479     inline int size() const {
480     return nodesCount;
481     }
482    
483     /**
484     * Removes all elements from this tree. That is size() will return @c 0
485     * after calling this method.
486     *
487     * @b IMPORTANT: Note that the current implementation does not reset the
488     * invidual element nodes (for performance reasons). Due to this, after
489     * calling clear(), you @b must @b not pass any of those elements to the
490     * erase() method of this class, nor to any static method of this class.
491     * Doing so would lead to undefined behavior. Re-inserting the elements to
492     * this or to any other tree with insert() is safe though.
493     *
494     * This method is real-time safe.
495     *
496     * Complexity: Theta(1).
497     */
498     inline void clear() {
499     root = NULL;
500     nodesCount = 0;
501     }
502    
503     ///////////////////////////////////////////////////////////////////////
504     // Methods intended for unit tests & debugging purposes ...
505    
506     /**
507     * Returns the amount of elements in this tree. You do @b NOT want to call
508     * this method! You want to call size() instead! Both methods count() and
509     * size() return the same value, however count() actually traverses the tree
510     * each time this method is called, to really "count" the actual amount of
511     * elements currently contained in the tree, size() returns a buffered
512     * scalar instead.
513     *
514     * @b CAUTION: This method is @b NOT real-time safe! This method is just
515     * intended for unit tests & debugging purposes, do not call this method in
516     * a real-time context!
517     */
518     int count() const {
519     int n = 0;
520     count(root, n);
521     return n;
522     }
523    
524     /**
525     * Returns the height of this tree, that is the largest distance between the
526     * root of this tree to any of its leafs (plus one). Or in other words:
527     * the largest amount of elements of this tree from top down when seen from
528     * vertical perspective.
529     *
530     * @b CAUTION: This method is @b NOT real-time safe! This method is just
531     * intended for unit tests & debugging purposes, do not call this method in
532     * a real-time context!
533     */
534     int height() const {
535     return height(root);
536     }
537    
538     /**
539     * Returns the width of this tree, that is the largest amount of nodes of
540     * this tree from left to right when seen from horizontal perspective.
541     *
542     * @b CAUTION: This method is @b NOT real-time safe! This method is just
543     * intended for unit tests & debugging purposes, do not call this method in
544     * a real-time context!
545     */
546     int width() const {
547     return width(root);
548     }
549    
550     /**
551     * Prints a human-readable graphical representation of the current tree to
552     * the terminal. In case you are using this method, then your RTAVLNode
553     * deriving class must also implement the following method:
554     * @code
555     * operator std::string() const;
556     * @endcode
557     *
558     * @b CAUTION: This method is @b NOT real-time safe! This method is just
559     * intended for unit tests & debugging purposes, do not call this method in
560     * a real-time context!
561     */
562     void dumpTree() const {
563     if (!root) {
564     printf("(Empty Tree)\n");
565     return;
566     }
567     int unused;
568     std::vector<std::string> buffer;
569     dumpTree(root, unused, buffer);
570     for (int l = 0; l < buffer.size(); ++l)
571     printf("%s\n", buffer[l].c_str());
572     }
573    
574     /**
575     * Checks the integrity of the current tree by checking whether all
576     * individual down- and uplinks between all elements of this tree are equal.
577     * If all bi-directional links between all nodes of this tree are correct,
578     * then this method returns zero. If an inconsistency is found regarding a
579     * bidirectional link between two nodes, then this method returns -1 and the
580     * two arguments @a from and @a to are assigned to the two elements of the
581     * tree which were found to be incorrectly linked.
582     *
583     * @b CAUTION: This method is @b NOT real-time safe! This method is just
584     * intended for unit tests & debugging purposes, do not call this method in
585     * a real-time context!
586     *
587     * @param from - on error, this will be assigned to the source node having
588     * an invalid link
589     * @param from - on error, this will be assigned to the destination node
590     * having an invalid link
591     * @returns 0 if integrity of tree is correct, -1 on errors
592     */
593     int assertTreeLinks(T_node*& from, T_node*& to) const {
594     from = to = NULL;
595     return assertTreeLinks(root, from, to);
596     }
597    
598     /**
599     * Checks the integrity of the current tree by recalculating and checking
600     * the AVL balance factor of each individual element of this tree. Each
601     * element of an AVL tree must always have a balance factor between -1 and
602     * +1. The insert() and erase() operations of this AVL tree implementation
603     * are automatically rebalancing the tree in order that the individual
604     * balance factors are always in that range. So if one of the elements is
605     * found by this method to have a balance factor outside that valid value
606     * range, then something is wrong with the currrent tree state and that
607     * would mean there is a bug.
608     *
609     * @b CAUTION: This method is @b NOT real-time safe! This method is just
610     * intended for unit tests & debugging purposes, do not call this method in
611     * a real-time context!
612     *
613     * @returns NULL if integrity of tree is correct, or on errors pointer to
614     * node which was found to have an invalid balance factor
615     */
616     T_node* assertTreeBalance() const {
617     return assertTreeBalance(root);
618     }
619    
620     protected:
621     enum Relation_t {
622     LESS = -1,
623     EQUAL = 0,
624     GREATER = 1
625     };
626    
627     enum Balance_t {
628     LEFT_HEAVY = -1,
629     BALANCED = 0,
630     RIGHT_HEAVY = 1
631     };
632    
633     inline static int LEFT_IMBALANCE(int balance) {
634     return (balance < LEFT_HEAVY);
635     }
636    
637     inline static int RIGHT_IMBALANCE(int balance) {
638     return (balance > RIGHT_HEAVY);
639     }
640    
641     inline static Dir_t opposite(Dir_t dir) {
642     return Dir_t(1 - int(dir));
643     }
644    
645     inline static Relation_t compare(const RTAVLNode* a, const RTAVLNode* b) {
646     const T_node& A = *(T_node*)a;
647     const T_node& B = *(T_node*)b;
648     if (B == A) return EQUAL;
649     else if (B < A) return LESS;
650     else return GREATER;
651     }
652    
653     private:
654     int rebalance(RTAVLNode*& node) {
655     int heightChange = 0;
656     if (LEFT_IMBALANCE(node->balance)) {
657     if (node->children[LEFT]->balance == RIGHT_HEAVY)
658     heightChange = rotateTwice(node, RIGHT);
659     else
660     heightChange = rotateOnce(node, RIGHT);
661     } else if (RIGHT_IMBALANCE(node->balance)) {
662     if (node->children[RIGHT]->balance == LEFT_HEAVY)
663     heightChange = rotateTwice(node, LEFT);
664     else
665     heightChange = rotateOnce(node, LEFT);
666     }
667     return heightChange;
668     }
669    
670     int rotateOnce(RTAVLNode*& node, Dir_t dir) {
671     const Dir_t otherDir = opposite(dir);
672     RTAVLNode* old = node;
673    
674     const int heightChange = (node->children[otherDir]->balance == 0) ? 0 : 1;
675    
676     node = old->children[otherDir];
677     *downLinkTo(old) = node;
678     node->parent = old->parent;
679    
680     old->children[otherDir] = node->children[dir];
681     if (old->children[otherDir])
682     old->children[otherDir]->parent = old;
683     old->parent = node;
684     node->children[dir] = old;
685    
686     old->balance = -((dir == LEFT) ? --(node->balance) : ++(node->balance));
687    
688     return heightChange;
689     }
690    
691     int rotateTwice(RTAVLNode*& node, Dir_t dir) {
692     const Dir_t otherDir = opposite(dir);
693     RTAVLNode* x = node;
694     RTAVLNode* z = node->children[otherDir];
695     RTAVLNode* y = z->children[dir];
696    
697     node = y;
698     *downLinkTo(x) = y;
699     y->parent = x->parent;
700    
701     x->children[otherDir] = y->children[dir];
702     if (x->children[otherDir])
703     x->children[otherDir]->parent = x;
704     y->children[dir] = x;
705     x->parent = y;
706    
707     z->children[dir] = y->children[otherDir];
708     if (z->children[dir])
709     z->children[dir]->parent = z;
710     y->children[otherDir] = z;
711     z->parent = y;
712    
713     // update balances
714     node->children[LEFT]->balance = -RTMath::Max(node->balance, 0);
715     node->children[RIGHT]->balance = -RTMath::Min(node->balance, 0);
716     node->balance = 0;
717    
718     // a double rotation always shortens the overall height of the tree
719     return 1;
720     }
721    
722     inline RTAVLNode** downLinkTo(const RTAVLNode* node) const {
723     if (!node) return NULL;
724     if (!node->parent) return (RTAVLNode**) &root;
725     return (node->parent->children[LEFT] == node)
726     ? &node->parent->children[LEFT]
727     : &node->parent->children[RIGHT];
728     }
729    
730     static inline Relation_t relationToParent(const RTAVLNode* node) {
731     if (!node || !node->parent) return EQUAL;
732     const Dir_t dir = uplinkDirFrom(node);
733     return (dir == LEFT) ? LESS : GREATER;
734     }
735    
736     static inline Dir_t uplinkDirFrom(const RTAVLNode* node) {
737     return (node->parent->children[LEFT] == node) ? LEFT : RIGHT;
738     }
739    
740     static int height(const RTAVLNode* node) {
741     if (!node) return 0;
742     return RTMath::Max(
743     height(node->children[LEFT]),
744     height(node->children[RIGHT])
745     ) + 1;
746     }
747    
748     int width(Dir_t dir) const {
749     return width(root, dir);
750     }
751    
752     static int width(const RTAVLNode* node) {
753     if (!node) return 0;
754     return width(node->children[LEFT]) +
755     width(node->children[RIGHT]) + 1;
756     }
757    
758     static int width(const RTAVLNode* node, Dir_t dir) {
759     if (!node) return 0;
760     return width(node->children[dir]);
761     }
762    
763     static int width(const std::vector<std::string>& buffer) {
764     int w = 0;
765     for (int i = 0; i < buffer.size(); ++i)
766     w = RTMath::Max(w, buffer[i].length());
767     return w;
768     }
769    
770     static int height(const std::vector<std::string>& buffer) {
771     return buffer.size();
772     }
773    
774     static void resize(std::vector<std::string>& buffer, int width, int height) {
775     buffer.resize(height);
776     for (int i = 0; i < height; ++i)
777     buffer[i].resize(width, ' ');
778     }
779    
780     static void count(const RTAVLNode* node, int& n) {
781     if (!node) return;
782     n += node->countTwins();
783     count(node->children[LEFT], n);
784     count(node->children[RIGHT], n);
785     }
786    
787     static void dumpTree(const RTAVLNode* node, int& rootX, std::vector<std::string>& buffer) {
788     if (!node) {
789     rootX = 0;
790     return;
791     }
792    
793     T_node& nodeImpl = *(T_node*)node;
794     std::string nodeValue = (std::string)nodeImpl;
795    
796     int childX[2] = {};
797     std::vector<std::string> bufferChild[2];
798     if (node->children[LEFT])
799     dumpTree(node->children[LEFT], childX[LEFT], bufferChild[LEFT]);
800     if (node->children[RIGHT])
801     dumpTree(node->children[RIGHT], childX[RIGHT], bufferChild[RIGHT]);
802    
803     const int branchSpacing = nodeValue.length();
804     const int totalW = width(bufferChild[LEFT]) + branchSpacing + width(bufferChild[RIGHT]);
805     const int totalH = RTMath::Max(bufferChild[LEFT].size(), bufferChild[RIGHT].size()) + 1;
806     resize(buffer, totalW, totalH);
807    
808     // merge bufferChild[2] -> buffer
809     {
810     for (int y = 0; y < bufferChild[LEFT].size(); ++y) {
811     for (int x = 0; x < bufferChild[LEFT][y].length(); ++x) {
812     buffer[y+1][x] = bufferChild[LEFT][y][x];
813     }
814     }
815     }
816     {
817     const int xOffset = width(bufferChild[LEFT]) + branchSpacing;
818     for (int y = 0; y < bufferChild[RIGHT].size(); ++y) {
819     for (int x = 0; x < bufferChild[RIGHT][y].length(); ++x) {
820     buffer[y+1][x+xOffset] = bufferChild[RIGHT][y][x];
821     }
822     }
823     }
824     // print child link lines
825     {
826     const int from = childX[LEFT];
827     const int to =
828     (node->children[RIGHT]) ?
829     width(bufferChild[LEFT]) + branchSpacing + childX[RIGHT] :
830     width(bufferChild[LEFT]);
831     for (int x = from; x <= to; ++x)
832     buffer[0][x] = (x == from || x == to) ? '+' : '-';
833     }
834     // print node value
835     {
836     const int xOffset = width(bufferChild[LEFT]);
837     for (int i = 0; i < nodeValue.length(); ++i)
838     buffer[0][xOffset+i] = nodeValue[i];
839     }
840    
841     rootX = width(bufferChild[LEFT]) + nodeValue.length() / 2;
842     }
843    
844     int assertTreeLinks(const RTAVLNode* node, T_node*& from, T_node*& to) const {
845     if (!node) return 0;
846     if (*downLinkTo(node) != node) {
847     from = (T_node*)(node->parent);
848     to = (T_node*)(node);
849     return -1;
850     }
851     if (node->children[LEFT]) {
852     int res = assertTreeLinks(node->children[LEFT], from, to);
853     if (res) return res;
854     }
855     if (node->children[RIGHT]) {
856     int res = assertTreeLinks(node->children[RIGHT], from, to);
857     if (res) return res;
858     }
859     return 0;
860     }
861    
862     static T_node* assertTreeBalance(const RTAVLNode* node) {
863     if (!node) return NULL;
864     int left = height(node->children[LEFT]);
865     int right = height(node->children[RIGHT]);
866     int balance = right - left;
867     if (balance < -1 || balance > 1)
868     return (T_node*)node;
869     T_node* res = assertTreeBalance(node->children[LEFT]);
870     if (res) return res;
871     return assertTreeBalance(node->children[RIGHT]);
872     }
873    
874     private:
875     RTAVLNode* root;
876     int nodesCount;
877     };
878    
879     #endif // RTAVLTREE_H

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