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#include <set> |
#include <set> |
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#include <unistd.h> |
#include <unistd.h> |
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#include "lsatomic.h" |
#include "lsatomic.h" |
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#include "Mutex.h" |
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namespace LinuxSampler { |
namespace LinuxSampler { |
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|
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* object to be read by the real time |
* object to be read by the real time |
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* thread |
* thread |
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*/ |
*/ |
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const T& Lock() { |
/*const*/ T& Lock() { //TODO const currently commented for the DoubleBuffer usage below |
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lock.store(lockCount += 2, memory_order_relaxed); |
lock.store(lockCount += 2, memory_order_relaxed); |
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atomic_thread_fence(memory_order_seq_cst); |
atomic_thread_fence(memory_order_seq_cst); |
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return parent.config[parent.indexAtomic.load( |
return parent->config[parent->indexAtomic.load( |
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memory_order_acquire)]; |
memory_order_acquire)]; |
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} |
} |
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} |
} |
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Reader(SynchronizedConfig& config); |
Reader(SynchronizedConfig& config); |
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~Reader(); |
Reader(SynchronizedConfig* config); |
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virtual ~Reader(); |
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private: |
private: |
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friend class SynchronizedConfig; |
friend class SynchronizedConfig; |
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SynchronizedConfig& parent; |
SynchronizedConfig* parent; |
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int lockCount; // increased in every Lock(), |
int lockCount; // increased in every Lock(), |
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// lowest bit is always set. |
// lowest bit is always set. |
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atomic<int> lock; // equals lockCount when inside |
atomic<int> lock; // equals lockCount when inside |
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template <class T> |
template <class T> |
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SynchronizedConfig<T>::Reader::Reader(SynchronizedConfig& config) : |
SynchronizedConfig<T>::Reader::Reader(SynchronizedConfig& config) : |
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parent(&config), lock(0), lockCount(1) { |
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parent->readers.insert(this); |
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} |
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template <class T> |
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SynchronizedConfig<T>::Reader::Reader(SynchronizedConfig* config) : |
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parent(config), lock(0), lockCount(1) { |
parent(config), lock(0), lockCount(1) { |
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parent.readers.insert(this); |
parent->readers.insert(this); |
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} |
} |
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template <class T> |
template <class T> |
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SynchronizedConfig<T>::Reader::~Reader() { |
SynchronizedConfig<T>::Reader::~Reader() { |
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parent.readers.erase(this); |
parent->readers.erase(this); |
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} |
} |
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// ----- Convenience classes on top of SynchronizedConfig ---- |
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/** |
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* Base interface class for classes that implement synchronization of data |
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* shared between multiple threads. |
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*/ |
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template<class T> |
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class Synchronizer { |
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public: |
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/** |
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* Signal intention to enter a synchronized code block. Depending |
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* on the actual implementation, this call may block the calling |
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* thread until it is safe to actually use the protected data. After |
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* this call returns, it is safe for the calling thread to access and |
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* modify the shared data. As soon as the thread is done with accessing |
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* the shared data, it MUST call endSync(). |
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* |
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* @return the shared protected data |
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*/ |
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virtual T& beginSync() = 0; //TODO: or call it lock() instead ? |
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/** |
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* Signal that the synchronized code block has been left. Depending |
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* on the actual implementation, this call may block the calling |
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* thread for a certain amount of time. |
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*/ |
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virtual void endSync() = 0; //TODO: or call it unlock() instead ? |
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}; |
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/** |
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* Wraps as a kind of pointer class some data object shared with other |
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* threads, to protect / synchronize the shared data against |
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* undeterministic concurrent access. It does so by locking the shared |
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* data in the Sync constructor and unlocking the shared data in the Sync |
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* destructor. Accordingly it can always be considered safe to access the |
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* shared data during the whole life time of the Sync object. Due to |
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* this design, a Sync object MUST only be accessed and destroyed |
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* by exactly one and the same thread which created that same Sync object. |
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*/ |
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template<class T> |
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class Sync { |
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public: |
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Sync(Synchronizer<T>* syncer) { |
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this->syncer = syncer; |
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this->data = &syncer->beginSync(); |
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} |
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virtual ~Sync() { |
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syncer->endSync(); |
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} |
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Sync& operator =(const Sync& arg) { |
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*this->data = *arg.data; |
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return *this; |
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} |
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Sync& operator =(const T& arg) { |
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*this->data = arg; |
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return *this; |
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} |
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const T& operator *() const { return *data; } |
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T& operator *() { return *data; } |
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const T* operator ->() const { return data; } |
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T* operator ->() { return data; } |
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private: |
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Synchronizer<T>* syncer; ///< Points to the object that shall be responsible to protect the shared data. |
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T* data; ///< Points to the shared data that should be protected. |
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}; |
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/** |
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* BackBuffer object to be accessed by multiple non-real-time threads. |
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* |
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* Since a back buffer is designed for being accessed by non-real-time |
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* threads, its methods involved may block the calling thread for a long |
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* amount of time. |
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*/ |
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template<class T> |
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class BackBuffer : public SynchronizedConfig<T>, public Synchronizer<T> { |
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public: |
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virtual T& beginSync() OVERRIDE { |
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mutex.Lock(); |
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data = &SynchronizedConfig<T>::GetConfigForUpdate(); |
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return *data; |
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} |
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virtual void endSync() OVERRIDE { |
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const T clone = *data; |
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SynchronizedConfig<T>::SwitchConfig() = clone; |
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mutex.Unlock(); |
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} |
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private: |
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T* data; |
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Mutex mutex; |
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}; |
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/** |
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* FrontBuffer object to be accessed by exactly ONE real-time thread. |
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* A front buffer is designed for real-time access. That is, its methods |
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* involved are lock free, that is none of them block the calling thread |
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* for a long time. |
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* |
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* If you need the front buffer's data to be accessed by multiple real-time |
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* threads instead, then you need to create multiple instances of the |
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* FrontBuffer object. They would point to the same data, but ensure |
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* protection against concurrent access among those real-time threads. |
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*/ |
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template<class T> |
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class FrontBuffer : public SynchronizedConfig<T>::Reader, public Synchronizer<T> { |
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public: |
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FrontBuffer(BackBuffer<T>& backBuffer) : SynchronizedConfig<T>::Reader::Reader(&backBuffer) {} |
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virtual T& beginSync() OVERRIDE { return SynchronizedConfig<T>::Reader::Lock(); } |
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virtual void endSync() OVERRIDE { SynchronizedConfig<T>::Reader::Unlock(); } |
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}; |
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/** |
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* Synchronization / protection of data shared between multiple threads by |
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* using a double buffer design. The FrontBuffer is meant to be accessed by |
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* exactly one real-time thread, whereas the BackBuffer is meant to be |
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* accessed by multiple non-real-time threads. |
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* |
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* This class is built on top of SynchronizedConfig as convenient API to |
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* reduce the amount of code required to protect shared data. |
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*/ |
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template<class T> |
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class DoubleBuffer { |
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public: |
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DoubleBuffer() : m_front(m_back) {} |
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/** |
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* Synchronized access of the shared data for EXACTLY one real-time |
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* thread. |
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* |
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* The returned shared data is wrapped into a Sync object, which |
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* ensures that the shared data is protected against concurrent access |
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* during the life time of the returned Sync object. |
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*/ |
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inline |
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Sync<T> front() { return Sync<T>(&m_front); } |
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/** |
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* Synchronized access of the shared data for multiple non-real-time |
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* threads. |
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* |
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* The returned shared data is wrapped into a Sync object, which |
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* ensures that the shared data is protected against concurrent access |
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* during the life time of the returned Sync object. |
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* |
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* As soon as the returned Sync object is destroyed, the FrontBuffer |
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* will automatically be exchanged by the hereby modified BackBuffer. |
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*/ |
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inline |
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Sync<T> back() { return Sync<T>(&m_back); } |
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private: |
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BackBuffer<T> m_back; ///< Back buffer (non real-time thread(s) side). |
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FrontBuffer<T> m_front; ///< Front buffer (real-time thread side). |
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}; |
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} // namespace LinuxSampler |
} // namespace LinuxSampler |
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