/[svn]/linuxsampler/trunk/src/drivers/audio/AudioOutputDevicePlugin.h
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Annotation of /linuxsampler/trunk/src/drivers/audio/AudioOutputDevicePlugin.h

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Revision 1907 - (hide annotations) (download) (as text)
Sat May 16 17:04:37 2009 UTC (14 years, 11 months ago) by iliev
File MIME type: text/x-c++hdr
File size: 4486 byte(s)
* The number of audio channels and MIDI input ports in plugin audio/MIDI
  devices is now fixed and can not be changed once the device is created

1 persson 1777 /***************************************************************************
2     * *
3     * Copyright (C) 2008 Andreas Persson *
4     * *
5     * This program is free software; you can redistribute it and/or modify *
6     * it under the terms of the GNU General Public License as published by *
7     * the Free Software Foundation; either version 2 of the License, or *
8     * (at your option) any later version. *
9     * *
10     * This program is distributed in the hope that it will be useful, *
11     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13     * GNU General Public License for more details. *
14     * *
15     * You should have received a copy of the GNU General Public License *
16     * along with this program; if not, write to the Free Software *
17     * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
18     * MA 02110-1301 USA *
19     ***************************************************************************/
20    
21     #ifndef LS_AUDIOOUTPUTDEVICEPLUGIN_H
22     #define LS_AUDIOOUTPUTDEVICEPLUGIN_H
23    
24     #include "AudioOutputDevice.h"
25    
26     namespace LinuxSampler {
27    
28     /** Plugin audio output driver
29     *
30     * Implements audio output when LinuxSampler is running as a
31     * plugin.
32     *
33     * The plugin implementation is given access to the Render
34     * function, which should be called to render audio.
35     */
36     class AudioOutputDevicePlugin : public AudioOutputDevice {
37     public:
38     AudioOutputDevicePlugin(std::map<String,DeviceCreationParameter*> Parameters);
39    
40     /**
41     * Audio channel implementation for the plugin audio driver.
42     */
43     class AudioChannelPlugin : public AudioChannel {
44     protected:
45     AudioChannelPlugin(uint ChannelNr);
46    
47     friend class AudioOutputDevicePlugin;
48     };
49    
50     /**
51 iliev 1907 * Device Parameter 'CHANNELS'
52     */
53     class ParameterChannelsPlugin : public ParameterChannels {
54     public:
55     ParameterChannelsPlugin() : ParameterChannels() { }
56     ParameterChannelsPlugin(String s) : ParameterChannels(s) { }
57     virtual bool Fix() { return true; }
58     };
59    
60     /**
61 persson 1777 * Device Parameter 'FRAGMENTSIZE'
62     *
63     * Used to set the audio fragment size / period size.
64     */
65     class ParameterFragmentSize : public DeviceCreationParameterInt {
66     public:
67     ParameterFragmentSize();
68     ParameterFragmentSize(String s) throw (Exception);
69     String Description();
70     bool Fix();
71     bool Mandatory();
72     std::map<String,DeviceCreationParameter*> DependsAsParameters();
73     optional<int> DefaultAsInt(std::map<String,String> Parameters);
74     optional<int> RangeMinAsInt(std::map<String,String> Parameters);
75     optional<int> RangeMaxAsInt(std::map<String,String> Parameters);
76     std::vector<int> PossibilitiesAsInt(std::map<String,String> Parameters);
77     void OnSetValue(int i) throw (Exception);
78     static String Name();
79     };
80    
81     // derived abstract methods from class 'AudioOutputDevice'
82     void Play();
83     bool IsPlaying();
84     void Stop();
85     uint MaxSamplesPerCycle();
86     uint SampleRate();
87     String Driver();
88     AudioChannel* CreateChannel(uint ChannelNr);
89     static String Name();
90     static String Version();
91     static String Description();
92    
93     /**
94     * This should be called by the plugin implementation to let
95     * the engines render audio. The buffers where the data is
96     * rendered can be set with Channel(index)->getBuffer().
97     *
98     * @param Samples - number of sample points to be rendered
99     * @returns 0 on success or the last error return code of one
100     * engine
101     */
102     int Render(uint Samples) { return RenderAudio(Samples); }
103    
104     private:
105     uint uiSampleRate;
106     uint uiMaxSamplesPerCycle;
107     };
108     }
109    
110     #endif

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