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/*************************************************************************** |
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* * |
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* LinuxSampler - modular, streaming capable sampler * |
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* * |
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* Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck * |
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* Copyright (C) 2005-2008 Christian Schoenebeck * |
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* Copyright (C) 2009-2012 Christian Schoenebeck and Grigor Iliev * |
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* Copyright (C) 2012-2016 Christian Schoenebeck and Andreas Persson * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License for more details. * |
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* * |
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* You should have received a copy of the GNU General Public License * |
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* along with this program; if not, write to the Free Software * |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, * |
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* MA 02111-1307 USA * |
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***************************************************************************/ |
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|
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#ifndef __LS_ENGINECHANNELBASE_H__ |
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#define __LS_ENGINECHANNELBASE_H__ |
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|
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#include "AbstractEngineChannel.h" |
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#include "common/MidiKeyboardManager.h" |
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#include "common/Voice.h" |
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#include "../common/ResourceManager.h" |
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|
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namespace LinuxSampler { |
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/// Command used by the instrument loader thread to |
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/// request an instrument change on a channel. |
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template <class R /* Region */, class I /* Instrument */> |
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class InstrumentChangeCmd { |
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public: |
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bool bChangeInstrument; ///< Set to true by the loader when the channel should change instrument. |
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I* pInstrument; ///< The new instrument. Also used by the loader to read the previously loaded instrument. |
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RTList<R*>* pRegionsInUse; ///< List of dimension regions in use by the currently loaded instrument. Continuously updated by the audio thread. |
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InstrumentScript* pScript; ///< Instrument script to be executed for this instrument. This is never NULL, it is always a valid InstrumentScript pointer. Use InstrumentScript::bHasValidScript whether it reflects a valid instrument script to be executed. |
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}; |
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|
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template<class R> |
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class RegionPools { |
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public: |
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virtual Pool<R*>* GetRegionPool(int index) = 0; |
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}; |
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|
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template<class V> |
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class VoicePool { |
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public: |
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virtual Pool<V>* GetVoicePool() = 0; |
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}; |
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|
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template <class V /* Voice */, class R /* Region */, class I /* Instrument */> |
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class EngineChannelBase: public AbstractEngineChannel, public MidiKeyboardManager<V>, public ResourceConsumer<I> { |
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public: |
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typedef typename RTList<R*>::Iterator RTListRegionIterator; |
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typedef typename MidiKeyboardManager<V>::MidiKey MidiKey; |
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|
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virtual MidiKeyboardManagerBase* GetMidiKeyboardManager() OVERRIDE { |
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return this; |
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} |
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|
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virtual void HandBack(I* Instrument) { |
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ResourceManager<InstrumentManager::instrument_id_t, I>* mgr = |
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dynamic_cast<ResourceManager<InstrumentManager::instrument_id_t, I>*>(pEngine->GetInstrumentManager()); |
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mgr->HandBack(Instrument, this); |
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} |
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|
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virtual void ClearRegionsInUse() { |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.GetConfigForUpdate(); |
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if (cmd.pRegionsInUse) cmd.pRegionsInUse->clear(); |
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cmd.bChangeInstrument = false; |
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} |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.SwitchConfig(); |
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if (cmd.pRegionsInUse) cmd.pRegionsInUse->clear(); |
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cmd.bChangeInstrument = false; |
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} |
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} |
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|
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virtual void ResetRegionsInUse(Pool<R*>* pRegionPool[]) { |
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DeleteRegionsInUse(); |
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AllocateRegionsInUse(pRegionPool); |
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} |
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|
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virtual void DeleteRegionsInUse() { |
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RTList<R*>* previous = NULL; // prevent double free |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.GetConfigForUpdate(); |
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if (cmd.pRegionsInUse) { |
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previous = cmd.pRegionsInUse; |
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delete cmd.pRegionsInUse; |
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cmd.pRegionsInUse = NULL; |
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} |
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cmd.bChangeInstrument = false; |
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} |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.SwitchConfig(); |
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if (cmd.pRegionsInUse) { |
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if (cmd.pRegionsInUse != previous) |
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delete cmd.pRegionsInUse; |
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cmd.pRegionsInUse = NULL; |
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} |
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cmd.bChangeInstrument = false; |
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} |
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} |
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|
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virtual void AllocateRegionsInUse(Pool<R*>* pRegionPool[]) { |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.GetConfigForUpdate(); |
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cmd.pRegionsInUse = new RTList<R*>(pRegionPool[0]); |
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cmd.bChangeInstrument = false; |
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} |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.SwitchConfig(); |
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cmd.pRegionsInUse = new RTList<R*>(pRegionPool[1]); |
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cmd.bChangeInstrument = false; |
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} |
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} |
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|
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virtual void Connect(AudioOutputDevice* pAudioOut) { |
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if (pEngine) { |
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if (pEngine->pAudioOutputDevice == pAudioOut) return; |
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DisconnectAudioOutputDevice(); |
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} |
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AbstractEngine* newEngine = AbstractEngine::AcquireEngine(this, pAudioOut); |
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{ |
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LockGuard lock(EngineMutex); |
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pEngine = newEngine; |
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} |
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ResetInternal(false/*don't reset engine*/); // 'false' is error prone here, but the danger of recursion with 'true' would be worse, there could be a better solution though |
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pEvents = new RTList<Event>(pEngine->pEventPool); |
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delayedEvents.pList = new RTList<Event>(pEngine->pEventPool); |
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|
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RegionPools<R>* pRegionPool = dynamic_cast<RegionPools<R>*>(pEngine); |
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// reset the instrument change command struct (need to be done |
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// twice, as it is double buffered) |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.GetConfigForUpdate(); |
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cmd.pRegionsInUse = new RTList<R*>(pRegionPool->GetRegionPool(0)); |
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cmd.pInstrument = 0; |
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cmd.bChangeInstrument = false; |
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} |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.SwitchConfig(); |
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cmd.pRegionsInUse = new RTList<R*>(pRegionPool->GetRegionPool(1)); |
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cmd.pInstrument = 0; |
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cmd.bChangeInstrument = false; |
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} |
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|
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if (pInstrument != NULL) { |
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pInstrument = NULL; |
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InstrumentStat = -1; |
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InstrumentIdx = -1; |
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InstrumentIdxName = ""; |
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InstrumentFile = ""; |
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bStatusChanged = true; |
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} |
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|
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VoicePool<V>* pVoicePool = dynamic_cast<VoicePool<V>*>(pEngine); |
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MidiKeyboardManager<V>::AllocateActiveVoices(pVoicePool->GetVoicePool()); |
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MidiKeyboardManager<V>::AllocateEvents(pEngine->pEventPool); |
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|
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AudioDeviceChannelLeft = 0; |
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AudioDeviceChannelRight = 1; |
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if (fxSends.empty()) { // render directly into the AudioDevice's output buffers |
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pChannelLeft = pAudioOut->Channel(AudioDeviceChannelLeft); |
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pChannelRight = pAudioOut->Channel(AudioDeviceChannelRight); |
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} else { // use local buffers for rendering and copy later |
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// ensure the local buffers have the correct size |
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if (pChannelLeft) delete pChannelLeft; |
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if (pChannelRight) delete pChannelRight; |
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pChannelLeft = new AudioChannel(0, pAudioOut->MaxSamplesPerCycle()); |
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pChannelRight = new AudioChannel(1, pAudioOut->MaxSamplesPerCycle()); |
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} |
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if (pEngine->EngineDisabled.GetUnsafe()) pEngine->Enable(); |
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MidiInputPort::AddSysexListener(pEngine); |
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} |
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|
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virtual void DisconnectAudioOutputDevice() { |
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if (pEngine) { // if clause to prevent disconnect loops |
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|
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ResetInternal(false/*don't reset engine*/); // 'false' is error prone here, but the danger of recursion with 'true' would be worse, there could be a better solution though |
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|
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DeleteRegionsInUse(); |
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UnloadScriptInUse(); |
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|
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.GetConfigForUpdate(); |
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if (cmd.pInstrument) { |
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// release the currently loaded instrument |
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HandBack(cmd.pInstrument); |
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} |
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|
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if (pEvents) { |
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delete pEvents; |
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pEvents = NULL; |
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} |
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if (delayedEvents.pList) { |
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delete delayedEvents.pList; |
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delayedEvents.pList = NULL; |
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} |
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|
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MidiKeyboardManager<V>::DeleteActiveVoices(); |
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MidiKeyboardManager<V>::DeleteEvents(); |
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DeleteGroupEventLists(); |
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|
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AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice; |
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{ |
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LockGuard lock(EngineMutex); |
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pEngine = NULL; |
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} |
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AbstractEngine::FreeEngine(this, oldAudioDevice); |
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AudioDeviceChannelLeft = -1; |
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AudioDeviceChannelRight = -1; |
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if (!fxSends.empty()) { // free the local rendering buffers |
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if (pChannelLeft) delete pChannelLeft; |
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if (pChannelRight) delete pChannelRight; |
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} |
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pChannelLeft = NULL; |
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pChannelRight = NULL; |
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} |
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} |
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|
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class ClearEventListsHandler : public MidiKeyboardManager<V>::VoiceHandlerBase { |
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public: |
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virtual bool Process(MidiKey* pMidiKey) { pMidiKey->pEvents->clear(); return false; } |
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}; |
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|
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/** |
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* Free all events of the current audio fragment cycle. Calling |
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* this method will @b NOT free events scheduled past the current |
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* fragment's boundary! (@see AbstractEngineChannel::delayedEvents). |
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*/ |
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void ClearEventListsOfCurrentFragment() { |
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pEvents->clear(); |
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// empty MIDI key specific event lists |
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ClearEventListsHandler handler; |
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this->ProcessActiveVoices(&handler); |
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|
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// empty exclusive group specific event lists |
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// (pInstrument == 0 could mean that LoadInstrument is |
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// building new group event lists, so we must check |
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// for that) |
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if (pInstrument) ClearGroupEventLists(); |
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} |
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|
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// implementation of abstract methods derived from interface class 'InstrumentConsumer' |
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|
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/** |
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* Will be called by the InstrumentResourceManager when the instrument |
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* we are currently using on this EngineChannel is going to be updated, |
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* so we can stop playback before that happens. |
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*/ |
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virtual void ResourceToBeUpdated(I* pResource, void*& pUpdateArg) OVERRIDE { |
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dmsg(3,("EngineChannelBase: Received instrument update message.\n")); |
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if (pEngine) pEngine->DisableAndLock(); |
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ResetInternal(false/*don't reset engine*/); |
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this->pInstrument = NULL; |
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} |
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|
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/** |
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* Will be called by the InstrumentResourceManager when the instrument |
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* update process was completed, so we can continue with playback. |
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*/ |
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virtual void ResourceUpdated(I* pOldResource, I* pNewResource, void* pUpdateArg) OVERRIDE { |
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this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument()) |
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if (pEngine) pEngine->Enable(); |
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bStatusChanged = true; // status of engine has changed, so set notify flag |
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} |
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|
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/** |
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* Will be called by the InstrumentResourceManager on progress changes |
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* while loading or realoading an instrument for this EngineChannel. |
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* |
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* @param fProgress - current progress as value between 0.0 and 1.0 |
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*/ |
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virtual void OnResourceProgress(float fProgress) OVERRIDE { |
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this->InstrumentStat = int(fProgress * 100.0f); |
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dmsg(7,("EngineChannelBase: progress %d%%", InstrumentStat)); |
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bStatusChanged = true; // status of engine has changed, so set notify flag |
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} |
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|
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void RenderActiveVoices(uint Samples) { |
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RenderVoicesHandler handler(this, Samples); |
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this->ProcessActiveVoices(&handler); |
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|
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SetVoiceCount(handler.VoiceCount); |
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SetDiskStreamCount(handler.StreamCount); |
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} |
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|
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RTList<R*>* pRegionsInUse; ///< temporary pointer into the instrument change command, used by the audio thread |
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I* pInstrument; |
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|
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template<class TV, class TRR, class TR, class TD, class TIM, class TI> friend class EngineBase; |
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|
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protected: |
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EngineChannelBase() : |
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MidiKeyboardManager<V>(this), |
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InstrumentChangeCommandReader(InstrumentChangeCommand) |
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{ |
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pInstrument = NULL; |
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|
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// reset the instrument change command struct (need to be done |
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// twice, as it is double buffered) |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.GetConfigForUpdate(); |
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cmd.pRegionsInUse = NULL; |
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cmd.pInstrument = NULL; |
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cmd.pScript = new InstrumentScript(this); |
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cmd.bChangeInstrument = false; |
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} |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.SwitchConfig(); |
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cmd.pRegionsInUse = NULL; |
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cmd.pInstrument = NULL; |
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cmd.pScript = new InstrumentScript(this); |
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cmd.bChangeInstrument = false; |
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} |
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} |
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|
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virtual ~EngineChannelBase() { |
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InstrumentScript* previous = NULL; // prevent double free |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.GetConfigForUpdate(); |
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if (cmd.pScript) { |
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previous = cmd.pScript; |
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delete cmd.pScript; |
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cmd.pScript = NULL; |
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} |
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} |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.SwitchConfig(); |
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if (cmd.pScript) { |
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if (previous != cmd.pScript) |
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delete cmd.pScript; |
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cmd.pScript = NULL; |
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} |
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} |
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} |
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|
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typedef typename RTList<V>::Iterator RTListVoiceIterator; |
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|
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class RenderVoicesHandler : public MidiKeyboardManager<V>::VoiceHandlerBase { |
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public: |
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uint Samples; |
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uint VoiceCount; |
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uint StreamCount; |
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EngineChannelBase<V, R, I>* pChannel; |
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|
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RenderVoicesHandler(EngineChannelBase<V, R, I>* channel, uint samples) : |
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pChannel(channel), Samples(samples), VoiceCount(0), StreamCount(0) { } |
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|
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virtual void Process(RTListVoiceIterator& itVoice) { |
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// now render current voice |
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itVoice->Render(Samples); |
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if (itVoice->IsActive()) { // still active |
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if (!itVoice->Orphan) { |
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*(pChannel->pRegionsInUse->allocAppend()) = itVoice->GetRegion(); |
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} |
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VoiceCount++; |
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|
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if (itVoice->PlaybackState == Voice::playback_state_disk) { |
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if ((itVoice->DiskStreamRef).State != Stream::state_unused) StreamCount++; |
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} |
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} else { // voice reached end, is now inactive |
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itVoice->VoiceFreed(); |
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pChannel->FreeVoice(itVoice); // remove voice from the list of active voices |
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} |
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} |
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}; |
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|
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typedef typename SynchronizedConfig<InstrumentChangeCmd<R, I> >::Reader SyncConfInstrChangeCmdReader; |
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|
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SynchronizedConfig<InstrumentChangeCmd<R, I> > InstrumentChangeCommand; |
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SyncConfInstrChangeCmdReader InstrumentChangeCommandReader; |
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|
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/** This method is not thread safe! */ |
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virtual void ResetInternal(bool bResetEngine) OVERRIDE { |
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AbstractEngineChannel::ResetInternal(bResetEngine); |
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|
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MidiKeyboardManager<V>::Reset(); |
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} |
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|
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virtual void ResetControllers() { |
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AbstractEngineChannel::ResetControllers(); |
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|
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MidiKeyboardManager<V>::SustainPedal = false; |
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MidiKeyboardManager<V>::SostenutoPedal = false; |
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} |
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|
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/** |
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* Unload the currently used and loaded real-time instrument script. |
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* The source code of the script is retained, so that it can still |
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* be reloaded. |
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*/ |
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void UnloadScriptInUse() { |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.GetConfigForUpdate(); |
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if (cmd.pScript) cmd.pScript->unload(); |
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} |
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{ |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.SwitchConfig(); |
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if (cmd.pScript) cmd.pScript->unload(); |
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} |
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InstrumentChangeCommand.SwitchConfig(); // switch back to original one |
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} |
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|
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/** |
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* Load real-time instrument script and all its resources required |
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* for the upcoming instrument change. |
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* |
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* @param text - source code of script |
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*/ |
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void LoadInstrumentScript(const String& text) { |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.GetConfigForUpdate(); |
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// load the new script |
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cmd.pScript->load(text); |
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} |
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|
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/** |
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* Changes the instrument for an engine channel. |
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* |
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* @param pInstrument - new instrument |
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* @returns the resulting instrument change command after the |
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* command switch, containing the old instrument and |
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* the dimregions it is using |
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*/ |
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InstrumentChangeCmd<R, I>& ChangeInstrument(I* pInstrument) { |
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InstrumentChangeCmd<R, I>& cmd = InstrumentChangeCommand.GetConfigForUpdate(); |
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cmd.pInstrument = pInstrument; |
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cmd.bChangeInstrument = true; |
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|
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return InstrumentChangeCommand.SwitchConfig(); |
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} |
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|
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virtual void ProcessKeySwitchChange(int key) = 0; |
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}; |
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|
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} // namespace LinuxSampler |
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|
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#endif /* __LS_ENGINECHANNELBASE_H__ */ |