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* Gig engine: Changed default wave form for all 3 LFOs to sine (instead of triangle; see discussion "GigaStudio LFO compatibility" on mailing list from 2019-09-26 for details). * Bumped version (2.1.1.svn21).
Refactored LFO class names and their header file names: * Renamed PulseLFO -> LFOPulse, LFOSawIntMath -> LFOSawIntMathNew, SawLFO -> LFOSawIntMathOld, SineLFO -> LFOSineBuiltinFn, LFOSine -> LFOSineNumericComplexNr, SquareLFO -> LFOSquarePulse. * Separated LFOSquarePulse (previously "SquareLFO") to its own header file. * Renamed type LFOSigned -> LFOTriangleSigned. * Renamed type LFOUnsigned -> LFOTriangleUnsigned. * Bumped version (2.1.1.svn19).
Added new LFO implementations: * Added int math square LFO implementation. * Added int math saw LFO implementation. * Added numeric complex nr sine LFO implementation. * Added public API C++ class "LFO", which is a cluster class encapsulating all the sampler's LFO implementations to be used by 3rd party applications (e.g. by Gigedit). * Marked class LFOTriangleDiHarmonic as deprecated (will be removed in future). * Added LFOAll.h which includes all LFO implementation's header files. * Fixed benchmarks/triang.cpp falsely having favoured "int math abs" algorithm (since result of 2nd run was not accumulated). * Added benchmark for saw wave (benchmarks/saw.cpp). * Added benchmark for sine wave (benchmarks/sine.cpp). * Added benchmark for square wave (benchmarks/square.cpp). * Increased amount of benchmarks runs by factor 6 to achieve benchmark times which are large enough on modern systems. * Cleanup of LFO APIs. * Bumped version (2.1.1.svn18).
NKSP: Added standard units support for numbers and final "!" operator: * NKSP strictness: Variable names, function names and preprocessor condition names must start with a regular character (a-z or A-Z); starting them with a digit or underscore is no longer allowed. * NKSP parser fix: equal comparison operator "=" and not equal comparison operator "#" must only accept integer operands. * NKSP language: Implemented support for standard units like Hertz, seconds, Bel including support for metric unit prefixes; so one can now e.g. conveniently use numbers in scripts like "5us" meaning "5 microseconds", or e.g. "12kHz" meaning "12 kilo Hertz", or e.g. "-14mdB" meaning "minus 14 Millidecibel", or e.g. "28c" meaning "28 cents" (for tuning). * NKSP language: Introduced "final" operator "!" which is specifically intended for synthesis parameter values to denote that the synthesis parameter value is intended to be the "final" value for that synthesis parameter that should explicitly be used by the engine and thus causing the sampler engine to ignore all other modulation sources for the same synthesis parameter (like e.g. LFO, EG); by simply prefixing a value, variable or formula with this new "!" operator the expression is marked as being "final". * Bumped version (2.1.1.svn4).
* Only play release trigger samples on sustain pedal up if this behaviour was explicitly requested by the instrument (otherwise only on note-off). * Bumped version (2.1.0.svn2).
* NKSP: Added built-in script function "change_pan_time()". * NKSP: Added built-in script function "change_pan_curve()". * Bumped version (2.0.0.svn75).
* Fixed Note object leak when triggering notes on keys which did not have a valid sample mapped (fixes bug #252). * Fixed compilation errors when compiling with CONFIG_DEVMODE enabled. * Bumped version (2.0.0.svn69).
* NKSP: Implemented built-in script function "change_vol_curve()". * NKSP: Implemented built-in script function "change_tune_curve()". * NKSP: Added built-in script constant "$NKSP_LINEAR". * NKSP: Added built-in script constant "$NKSP_EASE_IN_EASE_OUT". * Bumped version (2.0.0.svn54).
* NKSP: Implemented built-in script function "change_vol_time()". * NKSP: Implemented built-in script function "change_tune_time()". * NKSP: Implemented built-in script function "fade_in()". * NKSP: Implemented built-in script function "fade_out()". * NKSP: Fixed acceptance of wrong data type of parameters passed to built-in script functions "change_vol()", "change_tune()", "change_pan()", "change_cutoff()", "change_reso()", "change_attack()", "change_decay()", "change_release()", "change_amp_lfo_depth()", "change_amp_lfo_freq()", "change_pitch_lfo_depth()" and "change_pitch_lfo_freq()". * Bumped version (2.0.0.svn45).
* NKSP: Added & implemented built-in script function "change_cutoff()". * NKSP: Added & implemented built-in script function "change_reso()". * NKSP: Added & implemented built-in script function "event_status()". * NKSP: Added built-in script constants "$EVENT_STATUS_INACTIVE" and "$EVENT_STATUS_NOTE_QUEUE" both for being used as flags for built-in "event_status()" script function. * NKSP language: Added support for bitwise operators ".or.", ".and." and ".not.". * NKSP language scanner: Fixed IDs matching to require at least one character (i.e. when matching function names or variable names). * NKSP language scanner: disabled unusued rules. * Bumped version (2.0.0.svn12).
* Implemented built-in instrument script function "change_vol()". * Implemented built-in instrument script function "change_tune()". * Implemented built-in instrument script function "change_pan()". * Bumped version (2.0.0.svn11).
* All engines: Active voices are now internally grouped to "Note" objects, instead of being directly assigned to a keyboard key. This allows more fine graded processing of voices, which is i.e. required for certain instrument script features. * Built-in script function "play_note()": Added support for passing special value -1 for "duration-us" argument, which will cause the triggered note to be released once the original note was released. * Bumped version (2.0.0.svn3).
* Aftertouch: extended API to explicitly handle channel pressure and polyphonic key pressure events (so far polyphonic pressure was not supported at all, and channel pressure was rerouted as CC128 but not used so far). * Gig Engine: Fixed support for 'aftertouch' attenuation controller. * Bumped version (1.0.0.svn39).
* Immediately apply scale tuning changes to active voices. * Exposed scale tuning to C++ API (along to the already existing standard SysEx way). * Bumped version to 1.0.0.svn21
* all engines: add pan CC value to instrument pan parameter before applying panning, instead of using two separate pan functions in series (#182) * sfz parser: allow -200 to 200 for pan_oncc opcode (#182) * gig engine: handle special case when pan parameter in gig file has max or min value * CoreMIDI: fixed memory deallocation error
* use different EQ effect instance for every voice
* sfz engine: use common pool of CC objects to minimize RAM usage
* implemented opcode pitchlfo_depthccN
* sfz engine: implemented opcodes lfoN_delay, lfoN_freq, lfoN_pan, lfoN_cutoff, lfoN_resonance
* sfz engine: use the newly introduced signal units model
* removed helper classes SignalUnitBase, EndpointSignalUnitBase, SignalUnitRackBase * clean up sf2::Voice * bumped version to 1.0.0.cvs12
* sfz: added support for sample offset (offset)
* Introduced Signal Units and Signal Unit Racks, which hopefully will meet the demands of the new engines for flexible signal processing. * sf2: Initial implementation of vibrato LFO, fixes in modulation EG and and volume EG (work in progress)
* sfz engine: implemeted filters. Filter types: lowpass, bandpass, bandreject and highpass. 1, 2, 4 and 6 pole filters. Opcodes: fil_type, cutoff, resonance, fil_veltrack, fil_keytrack, fil_keycenter, cutoff_cc, cutoff_chanaft. * sfz engine: bugfix: zero ampeg_sustain didn't work * gig engine: bugfix: pitch LFO controller "internal+aftertouch" was broken * gig engine: bugfix: filter keyboard tracking was broken * gig engine: filter performance fix (an unnecessary copy was made of the filter parameters in each sub fragment) * ASIO driver: fixes for newer gcc versions (fix from PortAudio)
* implemented Roland GS NRPN 1ArrH which allows to set volume per note * implemented Roland GS NRPN 1CrrH which allows to set pan per note * implemented Roland GS NRPN 1DrrH which allows to set reverb send per note (in this implementation of the sampler its simply hard routed to the 1st effect send of the sampler channel, no matter what the actual effect type is) * implemented Roland GS NRPN 1ErrH which allows to set chorus send per note (in this implementation of the sampler its simply hard routed to the 2nd effect send of the sampler channel, no matter what the actual effect type is) * bumped version to 1.0.0cvs4
* sfz engine: added support for controller triggered regions (on_locc/on_hicc) * sfz engine: added support for loop_mode=one_shot
* sfz engine: improved support for exclusive groups (group, off_by and off_mode) * minor valgrind fixes
* sfz engine: added support for trigger=release and rt_decay
* sfz engine: added support for v2 multiple stage envelope generators * sfz engine: added a fine-tuned v1 envelope generator instead of using the one from the gig engine
* Refactoring: moved the independent code from gig::Voice to base classes * SoundFont format engine: implemented EG1 & EG2
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