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* RT instrument scripts: Pass/preserve polyphonic variable data from respective "note" event handler to "release" event handler. * Fixed theoretical memory leak regarding instrument scripts. * Bumped version (1.0.0.svn54).
* Implemented built-in script int array variable $KEY_DOWN. * Bumped version (1.0.0.svn48).
* Immediately apply scale tuning changes to active voices. * Exposed scale tuning to C++ API (along to the already existing standard SysEx way). * Bumped version to 1.0.0.svn21
* sfz engine: use common pool of CC objects to minimize RAM usage
* implemented Roland GS NRPN 1ArrH which allows to set volume per note * implemented Roland GS NRPN 1CrrH which allows to set pan per note * implemented Roland GS NRPN 1DrrH which allows to set reverb send per note (in this implementation of the sampler its simply hard routed to the 1st effect send of the sampler channel, no matter what the actual effect type is) * implemented Roland GS NRPN 1ErrH which allows to set chorus send per note (in this implementation of the sampler its simply hard routed to the 2nd effect send of the sampler channel, no matter what the actual effect type is) * bumped version to 1.0.0cvs4
* sfz engine: improved support for exclusive groups (group, off_by and off_mode) * minor valgrind fixes
* sfz engine: added support for off_mode=normal
* gig engine: implemented the "round robin keyboard" dimension * gig engine: fixed round robin and random dimensions for cases when number of dimension zones is not a power of two * gig engine: made round robin use a counter for each region instead of each key * fixed building with libgig installed in a non-standard directory
* Refactoring: moved the independent code from the Gigasampler format engine to base classes * SFZ format engine: experimental code (not usable yet) * SoundFont format engine: experimental code (not usable yet) * Fixed crash which may occur when MIDI key + transpose is out of range
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